Author Topic: The Lore of UMCW  (Read 2451 times)

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ajwilli1

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Re: The Lore of UMCW
« Reply #15 on: May 11, 2015, 12:53:20 pm »
Alright I thought I'd ask before I waste a **** load of my time writing it out.

I took some inspiration from Fallout and one of my old universes:

So I started writing about a ton of Megacorps that are pretty powerful on Earth and when I thought about it, I decided that their rise to power (pretty much becoming their own nations) could attribute to some large scale conflict. So I started writing what I called The Euro Wars, where a bunch of European Nations (that are apart of a fictional commonwealth) decided that they didn't want to be united under one currency and basically started in-fighting with each other.

So said Megacorps that rose to power saw an opportunity and started creating arms, tools, supply, etc.. to aid the country in the conflict. All the while they started to (quitely) forming their own armies. Once the conflict died down, and with many of the countries armies exhausted or dead. The Megacorps moved in with their private armies and overthrew the people they once supplied.

Which led to all of Europe to be ruled by corporations of some kind. For example most of Western Europe (Britain, Spain, France, Italy) are ruled under a corporation known as "Keinacco Enterprises" a once small-time pharmaceutical company turned into one of the leading members of genetic modification; so West Europe is filled with weird crops, people, and buildings that are all "organic" in some form.




The reason why I'm showing this and asking, is because it basically turns one whole area into a large landmass ruled by greedy corporations that constantly try to one up each other.



My compilation of stuff that I'm posting today.

Keinacco Enterprises: A French Megacorp that started in Monaco as a small pharmacy company. That slowly grew to power due to constant European in-fighting and "revolutions"; which led them to becoming one of the top PMCs, genetic research companies, and practically owns everything in Western Europe. [Basically they're their own "nation" at this point, but don't brand themselves as such.]

The Euro Wars: A large scale conflict that took place all across the European landmass, after several countries decided that they didn't want to be apart of The Commonwealth anymore. This led to several major companies to rise to power in the area. (Possible RP setting?)

Hammer Corp: A Russian corporation that also rose to power during The Euro Wars, they were originally a bunch of contractors and "hardware (like powertools)" before the conflict, but like nearly everyone else the changed their focus into supplying weapons. While they still have a strong focus on engineering, they also have their 'Wrath of the Sickle' weapon line that takes their renowned powertools and converts them into decent weaponry for the violent builder. [They own of Eastern Europe (owning East Germany and all the Slavic States)

Danipawans: A race of aquatic tribal aliens that have basically been enslaved by many of the major corporations, while there are some "free" tribes out there on some unknown world. Most of them have been forcefully relocated into the Earth's Atlantic Ocean. (When on land they're given a special suit that acts similarly to a space suit, just replace Oxygen with water that has been pumped full of mind-altering chemicals that makes them obey whatever their "managers" say.)

Pile O' Weapons: From sleek missile launchers that fire poisonous vines that ensnare and strangle what ever their fired at (including Mechs and Tanks), to repurposed plasma welders that act like flamethrowers that shoot extremely hot streams of plasma. There's a shit ton of weapons "interesting" weapons I'll be writing about.

Pile O' Tools: Simple, its what is used to construct mechs and buildings with. I feel that there needs to be some tool explanations and how they work.
« Last Edit: May 11, 2015, 01:02:31 pm by ajwilli1 »

 

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