Author Topic: The Lore of UMCW  (Read 2441 times)

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Siege-Loli

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The Lore of UMCW
« on: May 04, 2015, 03:40:15 am »
Here we can actually develop the lore of UMCW [the hell does that stand for anyway?] and begin creating canon. So here are some ideas on some events we should probably make:

The first meeting between humans and [insert every-frakking other race here]

Current/Ancient relations between two races.

[Insert more ideas here you lazy scrubs]

Also someone sticky this thread or else we'll lose it.
« Last Edit: May 04, 2015, 03:42:04 am by Perigrin »
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Zaweri Runewright

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Re: The Lore of UMCW
« Reply #1 on: May 04, 2015, 04:07:16 am »
Humans and Truffles met when the Truffles came out of the caves of Earth, and caused mass amounts of death to the humans, who attacked them. Humans eventually learned they are extremely friendly, and only look up to allying with the Humans, despite them killing a lot of Truffles.
Truffles are now allied with the Humans, and frequently trade with them, since they know some ways of making metal alloys that would be extremely difficult, if not impossible to produce with the human's tech.
In turn for the Truffles giving the Humans a metal alloy called "Shroomsteel"(Name subject to change, suggestions needed) they provide them with military support, should they need any. Truffles do not have any military whatsoever.
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Re: The Lore of UMCW
« Reply #2 on: May 04, 2015, 04:09:00 am »
So how did the humans lose with their lasers VS the giant mushrooms?
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Re: The Lore of UMCW
« Reply #3 on: May 04, 2015, 04:13:24 am »
So how did the humans lose with their lasers VS the giant mushrooms?
Mirrors. Shroomsteel is extremely reflective, and most of their buildings are made out of it. Their armor is also made out of Shroomsteel. And if you engaged in melee, you died due to their spores clinging either onto your clothes, and infecting you when you took your war armor off, or died due to them infecting you with spores on the battlefield.
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Re: The Lore of UMCW
« Reply #4 on: May 04, 2015, 04:17:59 am »
This Shroomsteel stuff seems awfully OP... Better keep it a very rare and unique material...
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Re: The Lore of UMCW
« Reply #5 on: May 04, 2015, 04:20:10 am »
This Shroomsteel stuff seems awfully OP... Better keep it a very rare and unique material...
It's soft as hell. Softer than lead. It's a superconductor, which is why humans want it in the first place.
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Siege-Loli

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Re: The Lore of UMCW
« Reply #6 on: May 04, 2015, 04:43:06 am »
Even then humans still used boolets... Eh... nevermind. I suggest you make a thread to go into detail about it so it can be put to the vote so it can be canon.

Anyways I'm gonna write some lore. Remember that in order for shit to be canon it has to have two votes.
Humans & Zidians: First Contact

First contact was established via a routine scan of the Bernard Star System by The Exemplar while heading to the then developing colony. The Zidian's were passing through the system on their way to somewhere else when their systems noted the extremely large ship. Eager to see what the hell this thing was, the captain of the ship (Peri's Character) hailed the ship. A tense stand-off happened as Admiral McShale quickly referred back to the UTE and their top xeno-biology on how to translate the new races language. Quickly, a basic conversation happened between the two races via and eventually the two Empires began basic diplomacy.

With this being their first official xeno contact, there was growing pains but with time the two peoples found themselves in mutual agreement to not murder each other for now.
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Perigrin

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Re: The Lore of UMCW
« Reply #7 on: May 04, 2015, 07:48:36 am »
I would like to add that first contact set off a civil war, because everything sets off a civil war with the Zidians. Specifically over whether to kill you or not. The not side won. Barely.
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RedVulnus

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Re: The Lore of UMCW
« Reply #8 on: May 04, 2015, 09:52:21 am »
The Synths were originally constructed by what they refer to as the Administrator(AKA as-shole(this document is not to be modified)). They were produced as a simple workforce that was sent about to a few different planets far from Jorgen to do work that even the leader of Jorgen has been unable to determine(The Administrator has been most uncooperative about this). After a war with the Administrators security forces (a variant of Synths designed to secure and hold a designated planet) the Synths took control of Jorgen and have lived peaceably on it since, giving their sentience to all Synths produced by the planet, excepting those who were sent to places unknown.

Their first contact with humans was tenuous at first, with the Humans viewing them as machines to be used. After much deliberation, discussion(arguing(stop modifiying records)), and for a while a stalemate was had. Eventually, after many years of debate the Humans recognized them as a sentient(barely...(modifying this document further will result in severe punishment.)) species and a truce was signed. That truce has been honored since.

Administrative Note: Restrict Public Record Modification privileges to senior staff of the Public Records department, also investigate who has been tampering with this file. After investigation expunge all tampered data. Person(s) responsible will be fined and will be investigated for any further illegal activity.
Signed: Record Keeper Abel, Jorgen Public Records department.
« Last Edit: May 04, 2015, 07:01:39 pm by Vulnus »

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Re: The Lore of UMCW
« Reply #9 on: May 04, 2015, 10:35:41 am »
While I like the idea Vulnus there are a few things I'd like to point out. Humanity has only colonized two planets so far (Maros Solus and Neo-Terra Bernardious) and haven't developed the technology to make AI of that advanced degree.
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Perigrin

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Re: The Lore of UMCW
« Reply #10 on: May 04, 2015, 03:55:15 pm »
While I like the idea Vulnus there are a few things I'd like to point out. Humanity has only colonized two planets so far (Maros Solus and Neo-Terra Bernardious) and haven't developed the technology to make AI of that advanced degree.
Well then, it was probably the Zidians to make murderous AI. we have a fairly big empire.
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RedVulnus

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Re: The Lore of UMCW
« Reply #11 on: May 04, 2015, 06:47:17 pm »
changing it, give me a minute

EDIT: done.
« Last Edit: May 04, 2015, 07:01:58 pm by Vulnus »

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Re: The Lore of UMCW
« Reply #12 on: May 05, 2015, 12:57:02 pm »
Ever had problems describing your tech levels? Say no more! For an example: Humans are Type 7 and have only found interstellar travel.

Technology Tiers

Type 1: Non-Sapient
Species that fall into this category are non-sapient wild animals that live on instinct. Species like this are usually tamed and turned into pets.

Type 2: Primitive (AT)
Whilst species in this category are sapient, they are exceedingly primitive. Species here haven't developed clothes or might not even have made any sort of advanced language. Rocks and pebbles are the only tools species like this know.

Type 3: Ancient (AT)
Species in this category have created basic tools using stones and flint along with clothing and advanced languages. They may be nomadic or be farmers and some may have formed a civilization.

Type 4: Pre-Industrial (PT)
By human standards, a species would qualify as Pre-Industrial if they have managed to start civilization, establish a written language and use tools made of anything other than stones. The use of metals such as bronze or iron would start here.

Type 5: Industrial (PT)
The era of mass production. Species of this era have discovered machines and will support a much higher population. Automobiles, blimps and even planes will start showing up here along with serious scientific advancement.

Type 6: Nuclear (PT-MT-PMT)
Species has achieved the ability to use Atomic and Nuclear energy as a form of energy production and/or as a weapon. Satellites, probes and the occasional manned flight will be used by the species to explore celestial bodies within their system. Diseases are mostly eliminated though the species may be stuck in a cold war if they do not cause their own extinction first.

Type 7: Space Borne (PMT-FT)
Species has discovered efficient sub-light space travel and will travel regularly between celestial bodies in their system. At this point, a Post-Scarcity form of economy can be achieved depending on if species has sufficient advancements in automation. More advanced ballistic weapons and even directed energy weapons will show up here. A form of cybernetic and biological enhancement will start to make a real impact here.

Type 8: Interstellar (FT)
Species has discovered a form of FTL travel and can travel between the stars. At the highest end of this type, they are extremely accurate though prove to be inaccurate at the lower end. Cybernetics and biological enhancements are extremely common and quite advanced here. E.g. The UNSC from Halo.

Type 9: Transapient (FT)
Species have discarded most or all of their biological body and are now a machine. Species will probably be the equivalent of superman in human terms or to an ancient civilization, a god. Species will use directed energy weapons and advanced RKV (Relativity Kill Vehicle) weapons regularity along with accurate and fast FTL travel. Technology at this point will accelerate rapidly. E.g. The Covenant from Halo and the Ceph from Crysis.

Type 10: Post-Transapient (FFT)
Species here are highly advanced and have achieved a state of digital immortality (or biological immortality) and no longer have to inhabit a body. They are nearly god like and can create artificial planets, stars, moons and even entire solar systems. FTL travel will be pinpoint and extremely fast. They will be able to manipulate things like Quantum Strings and Foam with ease. Powerful directed energy weapons will be the staple weapon here and species may use highly advanced robots to fight for them. Neuro physics will start becoming a thing here and the species may be able to travel to other universes and dimensions. Species will also be able to create and accelerate the evolution of any other species. E.g. The Forerunners from Halo and Scrin from C&C Tiberium Wars.

Type 11: Transcendent (TT)
Species here have become physical gods and would be considered invincible for anyone with lower technology levels than a Post-Transapient race. Species can travel between galaxies, create star systems and will use neuro physics to achieve things things that would break the laws of physics. FTL travel is extremely fast or instant and the species may be able to create entire galaxies. E.g. the Precursors in Halo.

Type 12: Post-Transcendent (PTT)
At this point, the species have become a species of gods equivalent to that of the ones in human religions. They will have instant FTL travel and don't require any sort of ship or weapon to fight or move around. They can live outside the bounds of the Multiverse, create universes and dimensions along with destroy them. Species may not even live as part of a civilization anymore at this point and freely roam the Multiverse. e.g. Pagan Gods.

Type X: Eldritch God (ET)
The theoretical level of Eldritch God has not been observed as of yet. Eldritch Gods are speculated to be able to destroy and create universes and dimensions with little to no effort. Their existence in any universe or dimension violates all laws of physics and the universe will try and reject them, the only thing keeping them there being their own power. Most species will die or go insane just by looking at them. Their powers and abilities are hard to differentiate between magic and technology even for a Type 11 species. E.g. Lovecraftian Deities, Abrahamic Gods (Christianity, Judaism, Islam etc). If proven to exist, the species would be the highest of priorities as a threat. Nothing else is more intimidating and threatening than an Eldritch God.


No 12 or X for it has been decreed from the Great God Vulnus himself! /sarcasm
« Last Edit: May 05, 2015, 02:33:51 pm by Lorknis »
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

RedVulnus

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Re: The Lore of UMCW
« Reply #13 on: May 05, 2015, 01:51:46 pm »
...yeah, no gods...or godlikes....just too much head ache from a GM standpoint....

EDIT: okay, I should probably figure out nicer ways to word things when I'm tired or frustrated....
Anyway: Yeah I still don't like the idea of gods or godlikes. Just a lot of headache because if a player ever gets to that point 'I destroy the world' shit will more then likely go down and frustration for the GMs because technically 'hey that is within their power'. And it kind of makes it near impossible to kill them...
« Last Edit: May 05, 2015, 01:54:44 pm by Vulnus »

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Re: The Lore of UMCW
« Reply #14 on: May 05, 2015, 02:22:49 pm »
Hey man, I just pulled the list from somewhere. Plus it's not like we'd see the several different races expand to that technological standing ever. Plus we'd probably say NOPE to anyone that made a race that did.
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