Author Topic: The Lore of UMCW  (Read 2442 times)

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Wheel-Son

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Re: The Lore of UMCW
« Reply #15 on: May 05, 2015, 03:21:14 pm »
My race is type 8... Yeah, a lot of the the races here are type 8, some type 9 *Squints at Vulnus*
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RedVulnus

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Re: The Lore of UMCW
« Reply #16 on: May 05, 2015, 03:50:03 pm »
They aren't human(or flesh and blood) but they still use solid shell type weapons, so I'd classify them as Type 8 personally. Plus they didn't 'transcend' or anything like that, they just were made the way they are, but hey whatever's fine with me in that case.

Zaweri Runewright

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Re: The Lore of UMCW
« Reply #17 on: May 05, 2015, 04:33:02 pm »
I'd say Truffles would be at 8, considering their extremely high tech levels in civ tech.
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Re: The Lore of UMCW
« Reply #18 on: May 06, 2015, 05:43:46 pm »
Considering making an arms manufacturing company in the lore, as well as a load of weapons they've produced, sort of for anyone to use as a weapon resource. Would it make sense for the company to have its own lore page, and if I did would it be easier to have all their produced weapons in individual threads, or in separate posts in their thread?

Also if Peri is alright with it, since the Zidians are his race, they'd work with the Zidians to produce a few 'primitive' mechs for sale to other races.
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Re: The Lore of UMCW
« Reply #19 on: May 06, 2015, 06:29:34 pm »
Considering making an arms manufacturing company in the lore, as well as a load of weapons they've produced, sort of for anyone to use as a weapon resource. Would it make sense for the company to have its own lore page, and if I did would it be easier to have all their produced weapons in individual threads, or in separate posts in their thread?

Also if Peri is alright with it, since the Zidians are his race, they'd work with the Zidians to produce a few 'primitive' mechs for sale to other races.
Yeah, two armed models for less able races.
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RedVulnus

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Re: The Lore of UMCW
« Reply #20 on: May 06, 2015, 08:41:15 pm »
A singular thread for specific manufacturer would probably be a good idea.

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Re: The Lore of UMCW
« Reply #21 on: May 08, 2015, 01:49:00 am »
I've got the worth of the company as 129 Billion Standard Credits, yet I've just realised, is there a standardised galactic currency and how much is it worth?
I was imagining a Standard Credit have roughly the same worth as $1, so the company is effectively worth $129 Billion, not sure if that's too much although at the moment they do own an entire uninhabitable planetary system.
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Re: The Lore of UMCW
« Reply #22 on: May 08, 2015, 06:50:06 am »
I've got the worth of the company as 129 Billion Standard Credits, yet I've just realised, is there a standardised galactic currency and how much is it worth?
I was imagining a Standard Credit have roughly the same worth as $1, so the company is effectively worth $129 Billion, not sure if that's too much although at the moment they do own an entire uninhabitable planetary system.
That's good. Mabye have the SLDF Credit be the standard unit between races, with it being used mostly by spacers and companies. Each race has their own money, that is just the universally accepted unit.
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Re: The Lore of UMCW
« Reply #23 on: May 08, 2015, 11:15:16 am »
I'm enjoying this competition to SiegeWorks, opens up the possibility for short RPs about the companies launching secret wars on each other to steal tech or equipment as long as it doesn't alter the lore too much.
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Re: The Lore of UMCW
« Reply #24 on: May 10, 2015, 12:51:09 am »
I launched my mech with a little quirk of subcontracting weapons to people, to prevent favoritism and produce better quality mechs with diverse supplies so it is easier to make.
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ajwilli1

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Re: The Lore of UMCW
« Reply #25 on: May 11, 2015, 12:53:20 pm »
Alright I thought I'd ask before I waste a **** load of my time writing it out.

I took some inspiration from Fallout and one of my old universes:

So I started writing about a ton of Megacorps that are pretty powerful on Earth and when I thought about it, I decided that their rise to power (pretty much becoming their own nations) could attribute to some large scale conflict. So I started writing what I called The Euro Wars, where a bunch of European Nations (that are apart of a fictional commonwealth) decided that they didn't want to be united under one currency and basically started in-fighting with each other.

So said Megacorps that rose to power saw an opportunity and started creating arms, tools, supply, etc.. to aid the country in the conflict. All the while they started to (quitely) forming their own armies. Once the conflict died down, and with many of the countries armies exhausted or dead. The Megacorps moved in with their private armies and overthrew the people they once supplied.

Which led to all of Europe to be ruled by corporations of some kind. For example most of Western Europe (Britain, Spain, France, Italy) are ruled under a corporation known as "Keinacco Enterprises" a once small-time pharmaceutical company turned into one of the leading members of genetic modification; so West Europe is filled with weird crops, people, and buildings that are all "organic" in some form.




The reason why I'm showing this and asking, is because it basically turns one whole area into a large landmass ruled by greedy corporations that constantly try to one up each other.



My compilation of stuff that I'm posting today.

Keinacco Enterprises: A French Megacorp that started in Monaco as a small pharmacy company. That slowly grew to power due to constant European in-fighting and "revolutions"; which led them to becoming one of the top PMCs, genetic research companies, and practically owns everything in Western Europe. [Basically they're their own "nation" at this point, but don't brand themselves as such.]

The Euro Wars: A large scale conflict that took place all across the European landmass, after several countries decided that they didn't want to be apart of The Commonwealth anymore. This led to several major companies to rise to power in the area. (Possible RP setting?)

Hammer Corp: A Russian corporation that also rose to power during The Euro Wars, they were originally a bunch of contractors and "hardware (like powertools)" before the conflict, but like nearly everyone else the changed their focus into supplying weapons. While they still have a strong focus on engineering, they also have their 'Wrath of the Sickle' weapon line that takes their renowned powertools and converts them into decent weaponry for the violent builder. [They own of Eastern Europe (owning East Germany and all the Slavic States)

Danipawans: A race of aquatic tribal aliens that have basically been enslaved by many of the major corporations, while there are some "free" tribes out there on some unknown world. Most of them have been forcefully relocated into the Earth's Atlantic Ocean. (When on land they're given a special suit that acts similarly to a space suit, just replace Oxygen with water that has been pumped full of mind-altering chemicals that makes them obey whatever their "managers" say.)

Pile O' Weapons: From sleek missile launchers that fire poisonous vines that ensnare and strangle what ever their fired at (including Mechs and Tanks), to repurposed plasma welders that act like flamethrowers that shoot extremely hot streams of plasma. There's a shit ton of weapons "interesting" weapons I'll be writing about.

Pile O' Tools: Simple, its what is used to construct mechs and buildings with. I feel that there needs to be some tool explanations and how they work.
« Last Edit: May 11, 2015, 01:02:31 pm by ajwilli1 »

Perigrin

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Re: The Lore of UMCW
« Reply #26 on: May 11, 2015, 01:58:23 pm »
this is a multistar universe. go a bit bigger. like, our corps own entire solar systems.
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ajwilli1

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Re: The Lore of UMCW
« Reply #27 on: May 11, 2015, 02:08:32 pm »
this is a multistar universe. go a bit bigger. like, our corps own entire solar systems.

I could do that, the origins start with the Euro Wars then they just grow out from there. I'll have each planet (well two anyway) owned by a different Corp.

ajwilli1

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Re: The Lore of UMCW
« Reply #28 on: May 11, 2015, 02:31:48 pm »
So I was going to make reference to the: http://en.wikipedia.org/wiki/Great_Filter With the Megacorps being the reason we """"passed"""" the filter and are on the road to greener pastures.

Well in my research of said Filter (because I'm a guy that like existential crisis about how meaningless we really are no matter how far we come), I came across some suggested plans and rumors about (sometime in the far future) harnessing the power of the sun for our own gain while still keeping it alive. Basically endless renewable energy. And if the corps own our solar system, then why not have them have "investments" in the sun.

Basically think of our Sun, now think of having these large scale solar stations that charge up power to send back to their respective "Corp-Nation", and to keep the sun afloat the fire [Science Jargon] lasers into the sun to keep it alive. More and more of the sun's "land" is being bought out by corporations to the point that there's "claim jumpers" (paid soldiers and special task forces) that have been stealing and killing stations that have been forgotten in order to place their "own" (their company they're working for) to get power out of.



Hell I actually got an RP setting going out of both The Euro Wars, and my "Sun Mining" areas.

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Re: The Lore of UMCW
« Reply #29 on: May 11, 2015, 06:44:27 pm »
At least two of these corporations already exist with SiegeWorks and Lork-Tech, although SiegeWorks isn't Terra Solus based anymore, they have an entire different planetary system of their own.
But before space travel was widely used it's likely both of these companies would own large amounts of land, they were supposed to be fairly influential.
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