Author Topic: HUGLAGHALGHALGHALLHAGHAGHGUGHUAHG  (Read 17496 times)

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ajwilli1

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Re: HUGLAGHALGHALGHALLHAGHAGHGUGHUAHG
« Reply #585 on: January 10, 2016, 03:53:58 am »
Brotherhood of steel for PS2 and Fallout: Tactics. I gave BoS to my sister because she likes games of that style, and I'm not really too fond of tactics. I've read that those two games are non-canon to the fallout universe.

BoS is a PoS and is basically considered the abortion that made it out of the womb, if Bethesda didn't buy the Fallout series that is what Fallout would've been.

Fallout: Tactics is actually pretty good for what it is, it's just very different from the base series. And a lot of the cannon has been rewritten into the main cannon. So yeah there is a BoS in Texas, they have airships, and yadda yadda yadda.

Speaking of Fallout 4 I finished my steam review of it:

Listen I set my expectations so low for this game that literally everything this game does right is amplified by 10x. I mean the main story can sometimes suck and be a drag, and normally I write 10-page long essays about games and ♥♥♥♥ like that normally.

But in all honesty I just want to play more Fallout 4.

I rate it a FUN/10 because while its basically a orbiting ball of half-♥♥♥♥♥ mechanics, decent shooting, sometimes good writing, and stripped back RPG mechanics. I'm still having a lot of Fun with it, mostly with the exploration and building, and less with the whole "save your son" or other questing BS.

But after almost 90 hours the game as become bland, it's one of those games I turn on and turn off my brain to play.

The story is like a bad 50s pulp movie and is completely stupid, nothing makes sense, characters backpeddle on their motives or suddenly change them, basically the plot has no ♥♥♥♥ing relevance to anything other then the setting. If there was no story it'd probably be a better game.

The gameplay is as equally bland, think Borderlands 2, you shoot bullet sponge enemies with "unique" guns that share the same five models, but instead of having multiple manufacturers to provide some superficial sense of variation (different models, styles, weapon types, like Frontier in their low-ammo high damage weapons or Hyperion's "modern" high accuracy weapons). You just have a few weapon types that only get a perk if you kill an irritating Legendary Enemy that function as "mini-bosses".

In reality their that pinata at your birthday party that no one could break open until you beat it enough times, with two of the adults helping you brutalize what was probably some small Mexican boy's hard work in a sweatshop somewhere. But instead of getting delicious candy (infinite ammo shotgun, %20 more damage, faster fire rate) out of the bullet sponge "legendary pinata" you get expired Warheads and rat turds (Junkie versions, and "ghoul slayer" along with other such situational crap).

There's still named uniques in the game, but there's literally no difference from buying or finding them with the exception of a select few but the select few are normally skin changes from a machete. The only truely unique weapon is a two-handed ax you can find. But you won't be going on large scale fetch quests to find Lincolns Repeater or the Wazer Wifle, instead you'll find it off of some legendary enemy that fell off a building.

And while it seems neat at first it quickly becomes stale with how little variatey there is. There needed to be more "This Machine"s and any number of guns from the Gun Runner Arsenal.


And yet I still sink hours into this game, and I'll probably sink many more with the DLCs and GECK coming out. It's a fun game, a good game even, but it's not a good Fallout game. A good Fallout game is something like Fallout 2 or New Vegas, yes Fallout 1 and 3 were good but they didn't have the variety or crazy branching paths that 2 and New vegas had.

The soundtrack is good, the gunplay does what it needs to (and can be fun with some high damage dealing weapons) to function, the story is absolute trash, the settlement building keeps me occupied the most, the companions are interesting at first and then quickly get boring after you complete their "relationship" quest, the dialogue system is a joke and the RPG elements aren't even there anymore.

The game is like crystal meth, it gives you immidiate gratification, but leaves you wanting more the more you play it. It'll probably end up destroying you after a certain point and you either quit out of frustration, or you come crawling back with your teeth falling out doing anything for another fix.

A lot of people are in the latter category.

 

NOCTIFER IS A FAGGOT