Author Topic: UMEU Discussion  (Read 2333 times)

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RedVulnus

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Re: UMEU Discussion
« Reply #15 on: December 29, 2016, 02:53:53 pm »
The concept of having GMs is so when we get people coming in they don't go behind our backs to each other and go 'hey if you approve my thing I will approve yours'. At this juncture it does seem a wee bit pointless but there are reasons to have the system.

that being said this was all Six's idea so I'll leave any decisions on that up to him.

ApatheticExcuse

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Re: UMEU Discussion
« Reply #16 on: December 29, 2016, 04:54:13 pm »
I certainly get the concept, and if there were 20 of us, that would make sense. As you say, it's pointless at the moment though. There's six of us that have contributed anything thus far (me, Lork, you, Forrest, Six, and AJ). Of that number, four are GMs, leaving two players. Right now, the system is useless and inefficient and would appear to be a big part of what killed this the first time around.

Leave it in place, sure, but I think we should just ignore it for now unless you guys manage to pull more people in.
« Last Edit: December 29, 2016, 05:01:52 pm by ApatheticSiegeLion »
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RedVulnus

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Re: UMEU Discussion
« Reply #17 on: January 03, 2017, 12:58:27 am »
okay, for right now if a thread in pending approval is a month old it's getting stickied until a GM leaves feedback or approves so we can hopefully get things moving.

RedVulnus

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Re: UMEU Discussion
« Reply #18 on: January 08, 2017, 04:50:39 pm »
first batch of topics have been stickied and are awaiting feed back or approval from GMs.

RedVulnus

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Re: UMEU Discussion
« Reply #19 on: January 16, 2017, 10:57:25 pm »
triple post since the last two were me doing my job.

To anyone expecting more content that expands upon groups like the Norenfal or the Talen or Mechanids it's not going to happen for a while. Hard to be motivated when no one is approving anything.

ApatheticExcuse

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Re: UMEU Discussion
« Reply #20 on: January 16, 2017, 11:54:47 pm »
Well, I'll be that guy and suggest again that we let anyone approve things for the moment. I know people are busy, so it might speed things up.
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ApatheticExcuse

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Re: UMEU Discussion
« Reply #21 on: January 17, 2017, 02:10:28 am »
Alrighty, I'm formally going to request to be made a temporary GM. I want to run an RP, but it depends on other stuff being approved (mostly Vulnus'). I get other people are busy at the moment, and don't mean this as a critisism towards that, but there's a significant bottleneck going on. I'm not overly busy, mostly because I have a ton of free time at work - I'm lucky like that and think I could contribute by using that time to help build this up. It's a good idea and I don't want to see it die.

Judgement-wise, I think it's pretty obvious I'm a stickler for realism. While that can certainly get to the point where it isn't fun, not approving something is not the same as rejecting it, so it shouldn't be a worry. Of the 16 accepted things currently around, I've made 11 of them. I think I have a good idea of balance. I'm also currently the only active non-GM, which makes the system seem sort of silly given the ratio there.

I don't really want to be a GM because I'm sometimes the loudest voice and don't want to risk looking like I'm trying to take this thing over. As of such, I'd just request GM-ship until an RP or two is running - just about enough of my stuff is accepted to let me do so, and I think Vulnus had one coming soon as well once his stuff gets moving, so it shouldn't be long. I'd also request the ability to move threads around within the UMEU boards, because that would be handy.
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Re: UMEU Discussion
« Reply #22 on: January 17, 2017, 08:47:55 am »
I'm alright with this.

Also, I'm often too busy to sit down and read through the new stuff thoroughly but I'll make a point of it today.
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ApatheticExcuse

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Re: UMEU Discussion
« Reply #23 on: January 17, 2017, 11:37:28 am »
Gonna assume we're waiting for Six to give the final go-ahead (I'm pretty sure Forrest and Vulnus agreed in IRC last night, but can correct me if they have an issue with this), but I've marked stuff that I'd consider approved in anticipation that he won't care either.
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RedVulnus

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Re: UMEU Discussion
« Reply #24 on: January 20, 2017, 11:07:52 pm »
Hey, post characters! I'm gonna try and run a thing but I need people. Gonna get this RP ball rolling

ApatheticExcuse

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Re: UMEU Discussion
« Reply #25 on: January 20, 2017, 11:21:18 pm »
What's the rough flavour of the RP? I'm fairly sure the char I have up already won't work great outside of a limited scope.
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RedVulnus

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Re: UMEU Discussion
« Reply #26 on: January 20, 2017, 11:32:12 pm »
Basics of it are: A group has financed a squad to deal with the Black Hand and the characters involved have been hired to that squad.

ApatheticExcuse

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Re: UMEU Discussion
« Reply #27 on: January 24, 2017, 02:12:22 am »
Looking at our subforums, I'd suggest we should either pin corporations or create another subform for product/other object threads. They're kinda buried in there under the pile of Rastal guns and shit. I think either fix would work well.

Same deal, races are going to be overtaken by general lore pretty quick from the looks of it. I'd suggest a seperate subforum would work better than pinning here.
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ApatheticExcuse

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Re: UMEU Discussion
« Reply #28 on: January 30, 2017, 06:32:47 pm »
Thoughts on the above?
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RedVulnus

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Re: UMEU Discussion
« Reply #29 on: January 30, 2017, 09:46:15 pm »
I'll pin companies and yeah I'd like a seperate section for lore but I can't create them.

 

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