Utterly Mad

The Pit => Last Man Gaming => Topic started by: RedVulnus on April 11, 2015, 05:50:36 pm

Title: Game Discussion
Post by: RedVulnus on April 11, 2015, 05:50:36 pm
Pretty much just here to talk about games. Things you'd like to see in games, sequels, what have you.

So, Killing Floor 2 is being actively developed and Total Biscuit did a video. It looks great and I'll probably preorder if it will let me into the beta or what have you. It's in early access on Steam.
Title: Re: Game Discussion
Post by: Bubbadoo on April 11, 2015, 05:54:28 pm
Yuusss I want Killing Floor 2 so much.
Title: Re: Game Discussion
Post by: Perigrin on April 11, 2015, 05:56:53 pm
i need killing floor 2 so bad. i hope they bring back Mr. Foster, i liked him best.
Title: Re: Game Discussion
Post by: Wheel-Son on April 11, 2015, 06:02:11 pm
Isn't it out? Or am I Hallucinating?
Title: Re: Game Discussion
Post by: Bubbadoo on April 11, 2015, 06:11:06 pm
Isn't it out? Or am I Hallucinating?
early access is.
Title: Re: Game Discussion
Post by: Stopsignal on April 11, 2015, 06:57:09 pm
Have anyone played Grim Fandango? Got to the end the other day. It was perfect
Title: Re: Game Discussion
Post by: RedVulnus on April 11, 2015, 07:16:04 pm
Grim Fandango is on my list of 'games I need to get'.
Also, been trying to get back to being used to using a controller. After playing with a mouse and keyboard for this long I've gotten quite bad with a controller.
Title: Re: Game Discussion
Post by: HunterAlpha1 on April 12, 2015, 04:31:04 pm
I've heard that STALKER is an awesome game, thinking about getting it next time it's on Steam Sale, but which one should I get?  Do I need to get all of them in order to get the whole story?  How many games are there?  Which one is the newest?
Title: Re: Game Discussion
Post by: Perigrin on April 12, 2015, 04:55:40 pm
I've heard that STALKER is an awesome game, thinking about getting it next time it's on Steam Sale, but which one should I get?  Do I need to get all of them in order to get the whole story?  How many games are there?  Which one is the newest?
get all of them and play them in release order. the prequel to the first, clear sky, is honestly not as good, but still worth playing, especially to uinderstand a lot of references in CoP, the latest one. start with SoC, then CS, then CoP.
Title: Re: Game Discussion
Post by: Six on April 14, 2015, 07:52:48 am
STALKER is certainly worth getting, Steam does a discount bundle if you buy all three together I think, and they're almost never on sale together from what I've seen.
The order is Clear Sky > Shadow Of Chernobyl > Call of Pripyat

Clear Sky was definitely the worst out of the three, but still worth playing. Call of Pripyat is a better game than Shadow Of Chernobyl but you're more likely to enjoy Shadow Of Chernobyl more, since it had a better storyline. So I'd also recommend you start with that one and then move onto Clear Sky and finish with Call of Pripyat.

You don't need to get all of them to understand the storyline though, if you only ever played Call of Pripyat then you'd understand the story quite well, they do a good job of explaining what's already happened.
Title: Re: Game Discussion
Post by: Perigrin on April 14, 2015, 08:00:58 am
Yeah, but if you play CoP first like I did it spoilers the first games plot and you miss a lot of callbacks. Also, I agree with the SoC, then CS, then CoP order, as that is the best order.
Title: Re: Game Discussion
Post by: Six on April 14, 2015, 08:12:52 am
Yeah the spoilers are a problem.

I'd recommend playing with mods too, maybe. Preferably go with one that alters as little as possible and just bugfixes. The Complete mod for SoC is pretty good for that from what I've been told, adds a few new features that make the game more enjoyable without changing anything important.
Title: Re: Game Discussion
Post by: Bubbadoo on April 14, 2015, 05:26:20 pm
Yeah the spoilers are a problem.

I'd recommend playing with mods too, maybe. Preferably go with one that alters as little as possible and just bugfixes. The Complete mod for SoC is pretty good for that from what I've been told, adds a few new features that make the game more enjoyable without changing anything important.
I am guessing SoC is buggy as fuck then? I haven't played any of the Stalker series so I wouldn't know. I would totally be down to playing it if I can get it cheap. (or someone giving it to me ;) )
Title: Re: Game Discussion
Post by: Six on April 14, 2015, 07:36:30 pm
Clear Sky is the buggiest out of all of them, but yeah SoC does have a few bugs. I've never had any problems with CoP though.

Few of the bugs are generally game breaking or will cause major issues, they're just a little annoying. I think a lot of them are to do with playing on Windows 7&8 so if you're running XP or Vista you should be fine.
Title: Re: Game Discussion
Post by: Perigrin on April 14, 2015, 08:05:13 pm
Clear Sky is the buggiest out of all of them, but yeah SoC does have a few bugs. I've never had any problems with CoP though.

Few of the bugs are generally game breaking or will cause major issues, they're just a little annoying. I think a lot of them are to do with playing on Windows 7&8 so if you're running XP or Vista you should be fine.
CS is buggy as fuck. CoP is kinda buggy. SoC is HILARIOUSLY buggy at times. Like, it has funny bugs, not its funny it has so many bugs.
Title: Re: Game Discussion
Post by: Six on April 14, 2015, 08:10:42 pm
I've seen a few hilarious bugs in SoC, I've barely played it though, mostly played CoP and never once found a bug in it, at least none that I remember.
Title: Re: Game Discussion
Post by: Bubbadoo on April 14, 2015, 08:38:58 pm
Clear Sky is the buggiest out of all of them, but yeah SoC does have a few bugs. I've never had any problems with CoP though.

Few of the bugs are generally game breaking or will cause major issues, they're just a little annoying. I think a lot of them are to do with playing on Windows 7&8 so if you're running XP or Vista you should be fine.
CS is buggy as fuck. CoP is kinda buggy. SoC is HILARIOUSLY buggy at times. Like, it has funny bugs, not its funny it has so many bugs.

I've seen a few hilarious bugs in SoC, I've barely played it though, mostly played CoP and never once found a bug in it, at least none that I remember.
Ok I am curious, know of any of the funny bugs in it?
Title: Re: Game Discussion
Post by: Perigrin on April 14, 2015, 08:42:30 pm
Clear Sky is the buggiest out of all of them, but yeah SoC does have a few bugs. I've never had any problems with CoP though.

Few of the bugs are generally game breaking or will cause major issues, they're just a little annoying. I think a lot of them are to do with playing on Windows 7&8 so if you're running XP or Vista you should be fine.
CS is buggy as fuck. CoP is kinda buggy. SoC is HILARIOUSLY buggy at times. Like, it has funny bugs, not its funny it has so many bugs.

I've seen a few hilarious bugs in SoC, I've barely played it though, mostly played CoP and never once found a bug in it, at least none that I remember.
Ok I am curious, know of any of the funny bugs in it?
One is the one where you die and randomly get thrown 8000 feet in a random direction. And the knifes secondary attack is a one hit kill on everything. Up to and including a weakened cement wall and tanks if you have mods.
Title: Re: Game Discussion
Post by: Six on April 15, 2015, 10:45:22 am
I've had a Chimera leap out of fucking nowhere at night and then stand there and stare at me. Been launched off into space a few times too, usually while trying to jump places I shouldn't be, the physics are a little weird sometimes.
Title: Re: Game Discussion
Post by: ajwilli1 on April 16, 2015, 11:36:21 pm
Hey does anyone want me to put up a Bloodborne tips thread? I didn't really realize how far I was into the game until Peri brought up where he was.

I'd be more then happy to help people in need (even for summons) just give me the go ahead and I'll nab the PS4 out of the living room and fire it up.
Title: Re: Game Discussion
Post by: Perigrin on April 16, 2015, 11:42:22 pm
Hey does anyone want me to put up a Bloodborne tips thread? I didn't really realize how far I was into the game until Peri brought up where he was.

I'd be more then happy to help people in need (even for summons) just give me the go ahead and I'll nab the PS4 out of the living room and fire it up.
Do it. I'm only behind because after MR. BSB I quit for a few weeks. That fucker made me cry.
Title: Re: Game Discussion
Post by: saltmummy626 on April 17, 2015, 08:32:44 pm
CoP is shorter than SoC, which was the only problem I had with it.

I got Kenshi because it was on sale. I sort of regret it, sort of. Its not terrible, but its sooo empty. So so empty. Just sand. sand everywhere. Nothing to see, Nothing to explore. Just desert. So much desert. It is also incredibly slow. A slow trudge through the featureless desert, occasionally being harassed by bandits or cannibals. It's basically a game with some interesting things to do, but getting to the things to do requires a large amount of painful, slow wandering about in an unextraordinary landscape grinding money from starving bandits.
Title: Re: Game Discussion
Post by: RedVulnus on April 21, 2015, 04:44:24 pm
Well, once I get the cash I'm spending the thirty to get into KF2's early access. One of the few games that interests me enough to get it in early access.
Title: Re: Game Discussion
Post by: Perigrin on April 21, 2015, 04:48:29 pm
Well, once I get the cash I'm spending the thirty to get into KF2's early access. One of the few games that interests me enough to get it in early access.
me too. We can play it together and be buddies!
also, just picked up a steam copy of a cult classic RPG called Arx Fatalis. I had it for Xbox as a kid, and saw it on steam for 5 bucks yesterday. A neat game with a neat magic system.
Title: Re: Game Discussion
Post by: Perigrin on April 23, 2015, 04:40:05 pm
Dam. I really want them to announce a new TES game. I want one really bad, and it will probably be better than Skyrim, which I honestly found not as good as oblivion or daggerfall. Also, it might be Valenwood or Argonia, the homelands of two of my top three races. THe hype is real.
Title: Re: Game Discussion
Post by: RedVulnus on April 23, 2015, 05:03:28 pm
well tbh I'd personally prefer if they made another fall out next. I feel that with all the rumors and such it'd be stupid on their part not to, and besides it'd be great to see them do another one.
Title: Re: Game Discussion
Post by: Perigrin on April 23, 2015, 05:14:28 pm
well tbh I'd personally prefer if they made another fall out next. I feel that with all the rumors and such it'd be stupid on their part not to, and besides it'd be great to see them do another one.
I like ES better.i grew up playing Oblivion and Morrowind. i have some serious attachment to those games.
Title: Re: Game Discussion
Post by: Wheel-Son on April 25, 2015, 02:02:45 am
I think Jacket from hotline miami should be included as a DLC character in Mortal Kombat X.
Title: Re: Game Discussion
Post by: Bubbadoo on April 25, 2015, 02:08:08 am
I think Jacket from hotline miami should be included as a DLC character in Mortal Kombat X.
It would be REALLY hard to translate a 2D sprite to a 3D game, let alone that being incredibly unlikely.
Title: Re: Game Discussion
Post by: Wheel-Son on April 25, 2015, 02:13:57 am
Payday two did it really well imo.
Title: Re: Game Discussion
Post by: RedVulnus on April 25, 2015, 11:03:30 am
I think PayDay two did it well, but I think the reason was that they probably had a lot of input from the devs of Hotline Miami.

Also, did you guys hear about that blatant Hotline Miami rip off?  I don't recall the name off the top of my head but Total Biscuit did a video on it. Looked like a total ripoff and was originally named Hotline before Dennaton asked them to change it.
Title: Re: Game Discussion
Post by: Six on April 25, 2015, 11:57:48 am
I'm honestly more excited for a Fallout 4 than I've ever been for any other game
Title: Re: Game Discussion
Post by: Bubbadoo on April 25, 2015, 04:01:51 pm
I'm honestly more excited for a Fallout 4 than I've ever been for any other game
Well the Fallout series has been awesome. The idea of it is cool already, and the execution has been great.
Title: Re: Game Discussion
Post by: Perigrin on April 25, 2015, 04:11:39 pm
I'm honestly more excited for a Fallout 4 than I've ever been for any other game
Well the Fallout series has been awesome. The idea of it is cool already, and the execution has been great.
Goddammit. fallout is great and all (fallout 2 and New Vegas anyway), but the elder scrolls will always have a special place in my heart becasue Morrowind was one of the first games i ever played, and Oblivion was the first game i sunk a large ammount of time into.
Title: Re: Game Discussion
Post by: RedVulnus on April 25, 2015, 07:47:44 pm
fucking hell I need arma 3 so I can play the Arma life mod or whatever it's called, cause the video I just watched, not only were people serious about the RP bit, but there was a roadblock made by nuns...fucking. nuns.
Title: Re: Game Discussion
Post by: Perigrin on April 25, 2015, 10:47:12 pm
****ing hell I need arma 3 so I can play the Arma life mod or whatever it's called, cause the video I just watched, not only were people serious about the RP bit, but there was a roadblock made by nuns...****ing. nuns.

If you get it, i would be glad to play it with you. we can sell drugs and be buddies! provided we play on a certain server...
Title: Re: Game Discussion
Post by: RedVulnus on April 26, 2015, 12:16:21 pm
Looking at the store page I'm going to wait for it to go on sale again so hopefully I can get the base game and DLC for what it would normally cost.
For reference: Base game normal costs $60, DLC normal costs about $25.
Since I'm not sure I'll like it may as well wait for it to  be cheaper. But yeah, when it's on sale and I have the cash I'm going to buy it, then I'd be up for that.
Title: Re: Game Discussion
Post by: Bubbadoo on April 27, 2015, 12:49:29 pm
Looking at the store page I'm going to wait for it to go on sale again so hopefully I can get the base game and DLC for what it would normally cost.
For reference: Base game normal costs $60, DLC normal costs about $25.
Since I'm not sure I'll like it may as well wait for it to  be cheaper. But yeah, when it's on sale and I have the cash I'm going to buy it, then I'd be up for that.
Summer sales are pretty close.
Title: Re: Game Discussion
Post by: saltmummy626 on April 27, 2015, 02:57:12 pm
Doom is the first game I can remember playing. I was four.

Have you guys ever (im sure some of you prolly have) played UnReal World? I don't think Id be anywhere near where I am in terms of friends and taste in entertainment without that game. Without UnReal World, I wouldn't have sought out more game with some kind of crafting system, I wouldn't have found monster hunter freedom in the pawnshop where my mom worked, I wouldn't have seen the link to the Haven and Hearth wiki on the MH wiki and clicked it, would never have spent so much time with new friends in H&H, and those friends would never have shown me cataclysm.
never would have got into fallout, elder scrolls, minecraft, dwarf fortress, survival shows, metal working, and so much more. Vidya games can be great sometimes. UnReal World is great. MILK EXPLOIT FOR LIFE! literally. steal a wooden tub from a village, milk a milk bearing animal once a day, and survive on a tub of milk a day for he rest of your characters life.
Title: Re: Game Discussion
Post by: Perigrin on April 27, 2015, 03:37:58 pm
Doom is the first game I can remember playing. I was four.

Have you guys ever (im sure some of you prolly have) played UnReal World? I don't think Id be anywhere near where I am in terms of friends and taste in entertainment without that game. Without UnReal World, I wouldn't have sought out more game with some kind of crafting system, I wouldn't have found monster hunter freedom in the pawnshop where my mom worked, I wouldn't have seen the link to the Haven and Hearth wiki on the MH wiki and clicked it, would never have spent so much time with new friends in H&H, and those friends would never have shown me cataclysm.
never would have got into fallout, elder scrolls, minecraft, dwarf fortress, survival shows, metal working, and so much more. Vidya games can be great sometimes. UnReal World is great. MILK EXPLOIT FOR LIFE! literally. steal a wooden tub from a village, milk a milk bearing animal once a day, and survive on a tub of milk a day for he rest of your characters life.
I love that game. make more small wooden bowls.
Title: Re: Game Discussion
Post by: Wheel-Son on April 27, 2015, 04:24:12 pm
I kinda stopped playing Cataclysm dda due to those

Spoiler: large image (hover to show)

That made it
Title: Re: Game Discussion
Post by: RedVulnus on April 27, 2015, 04:28:54 pm
Okay, kind of in poor taste Wilson(from my perspective guys, just an opinion), in it's own right the game is good, but for me personally it's run into an odd situation I'll call the Phil Fish phenomonon, the games great but the makers suddenly went insane.
Title: Re: Game Discussion
Post by: Perigrin on April 27, 2015, 05:15:19 pm
Okay, kind of in poor taste Wilson(from my perspective guys, just an opinion), in it's own right the game is good, but for me personally it's run into an odd situation I'll call the Phil Fish phenomonon, the games great but the makers suddenly went insane.
That sums it up for me. I like to call it the Dayz mod effect though.
Title: Re: Game Discussion
Post by: ajwilli1 on April 27, 2015, 05:45:21 pm
FNAF gets another game, and Silent Hills is most likely canceled. Del Toro doesn't get the funding for an H.P. Lovecraft movie based off of Mountains of Madness, and yet FNAF gets a movie.

HORROR IS DEAD
Title: Re: Game Discussion
Post by: RedVulnus on April 27, 2015, 06:02:38 pm
FNAF has some legitimate appeal to a decent enough audience that if one is objective it can viewed as a TYPE of horror. Jump scares are actually quite scary, but people are easily desensitized to them(thus why horror shows are only open for short periods rather then year long). Then you have the theories about the vague story to create interest.
No, horror is not dead, it's simply the matter of a mildly interesting type of horror getting the limelight for a while. Soon enough most likely the jumpscare fest games will die down and we'll see better, more interesting types of horror emerge again to profit.
Title: Re: Game Discussion
Post by: Rhodri on April 27, 2015, 06:21:46 pm
FNAF gets another game, and Silent Hills is most likely canceled. Del Toro doesn't get the funding for an H.P. Lovecraft movie based off of Mountains of Madness, and yet FNAF gets a movie.

HORROR IS DEAD
FNAF, judging by the overall lack of changes made to each sequel, and the short time between releases, is basically the COD of indie horror games.
Title: Re: Game Discussion
Post by: saltmummy626 on April 27, 2015, 06:33:27 pm
FNAF isn't really getting a movie is it? As a game it's kind of weak. As a story, I guess I could prolly see it happening though.

I'd like a mountains of madness movie...
Title: Re: Game Discussion
Post by: RedVulnus on April 27, 2015, 06:39:35 pm
Gameplay wise there really has been no improvement through out the FNAF series, just making it more difficult by taking away doors and occasionally have your cameras turn off. Story wise I think it could rather easily make an R rated horror movie(child murder...not going to get pg 13).

Though yeah from everything I've heard HP Lovecraft's work would make the better movie.
Also, look up The Bunnyman Massacre... like wtf...
Title: Re: Game Discussion
Post by: Six on April 28, 2015, 11:03:16 am
No matter what a Lovecraftian Horror movie would be disappointing though, it would never live up to the standards expected, which is sad really but it's the issue with making anything from Lovecrafts work, it's incredibly hard to come close to the standard that Lovecraft set, especially in a movie.
Sure it's a little easier to do it in games but there are so many games that throw elements of Eldritch horrors and various Lovecraft works into them just because and then don't do them quite right, or miss the point entirely.

Bloodborne is something that I'm quite proud of for pulling off the Eldritch Horror theme quite well.
Title: Re: Game Discussion
Post by: Bubbadoo on May 26, 2015, 04:54:14 pm
Hey guys looks at this website I found!
http://find-playdate.com/#/
It's like a dating site but for lonely people to find someone to play Vidya Games with!
Title: Re: Game Discussion
Post by: ajwilli1 on May 27, 2015, 01:46:06 am
To try and revive this thread with some actual fucking discussion:

Also some reading music:
https://www.youtube.com/watch?v=Kzdu_A-akK8

I decided to play Rust tonight and well, over the course of two hours I went from being a survivor to a cold blooded cannibal that killed on sight and feasted on the living. This all took place on the main Facepunch Seattle server with 250+ people and is probably one of the biggest games I've ever played.

I didn't play Rust that much due to its poor optimization and tendency to lean on the unfair bullshit side of things if you try to hard to be nice. In Rust you quickly learn to trust no one but your cavedick and that if you're a naked, you're the prey, you're the target, you're the nobody that everyone uses as a doormat. Throughout my very racist and isolating experience I felt good, bad, and empty by the time my 58 minute life came to an end... but that is after all the other deaths.


1st Life: I spawn on a beach to find a dude showing me how to make love to his rock by swinging downwards to simulate intercourse. After he "spread his seed" over his rock, he fell asleep on the beach, big mistake; I wouldn't allow this rock fuckery any longer. So I stole his abused rock and torch and caved his head in. After some running and idle conversation over the text chat I found my first non rockosexual player which had a fancy pair of pantaloons. I said they looked great and he complimented my penis, I then heard gunshots and scampered away to freeze to death on a nearby hill. I learned that rocking out with your c0ck out has both benefits and cons.

2nd Life: I spawn on a beach and see a horse, as I'm approaching the beast I hear a faint battle cry in a shotty East-Indian/Foreign African child accent: "We are KKK" Before I know it I'm stabbed in the ribs, and shot in the shoulder. I run away as they continue screaming about their manifesto, my character is a darker-skinned Asian man so they don't take too kindly to me. They then promise not to kill me, I tell them that the running is good for my glutes; they tell me I'm a smart man and chase after some black guy that just spawned.

I log out and eat some corn dogs. When I log back in I'm shot as soon as I get up, I then quote my spirit animal (Arnold Schwarzenegger) from the movie Predator telling my shooter to, "COME ON DOOO EEET! DOOO EEETTT NAAAOOOWWW!" He then nods and sprays my grey matter all over the lawn.

3rd Life: Finally discovered where you go to get stone and iron, ended up getting shot again. Also found out that you can make spears for cheap.

4th Life: After past experience I quickly craft a spear, camp fire, and kill a wolf and cook its remains. I was greeted by a player with a gun who didn't shoot me, instead he told me that he was "neighborhood watch" and that hopefully I'd return the favor to someone someday, I did, the wolf I killed was trying to attack someone; I saved that person and gave them some of the meat in return. Anyway a man comes out of nowhere during the night, I tell him that I'm praying to the rock lord and I ask him if he wishes to join me in prayer, he agrees.

(http://i.imgur.com/CyygfXSl.jpg)

We pray to the Rocker Lord to protect us from those gun using and clothes wearing heathens, I then tell him to do laps around the fire with me to creep out any onlookers as I attempt do throat singing. He then hops into the fire (pictured above) I then tell him that his sacrifice to the Rock Lord won't be in vain as he passes on. I take his rock and his torch, as a reminder for his sacrifice. Oh I also managed to get my ass a T-Shirt. So with that I left to another island via bridge, where I met another player, eager I was to tell him about the Rock Lord. Sadly though he didn't care about salvation, I was speared before I had time to react.


5th and final Life: I spawn in where I spawned on my 3rd life, armed with knowledge and a new found hatred for players I run along the beach butchering player bodies. I officially lost it at this point, I had enough of these penis floppers stabbing and hitting me, so anyone I come across is a fucking dead man. Anyway I find a houseboat and climb aboard, finding nothing but a locked room I decide to leave as I turn there is a player already trying to hit me.

I killed him and laughed about him making a bad choice, I would later cook his remains and have it between two slices of rye.

After my encounter I head up a hill and start cutting down a tree, before I know it I'm shot in the head... after I told the gun wielding man I was a friendly. "Fuck you too then." I said wearily into the mic, he then approached and revived me, apologizing for firing at me. He let me get my rock back and let me go on my way. This act of mercy was really odd. I went further up the hill and started up a campfire, cooking all the human flesh I've gathered getting my health back up to 50%. After my grand flesh feast, I went back down the hill to find the man and his buddy that shot me on their hill.

They weren't so friendly this time, gave me ten seconds or else they would kill me. If my spear had been done, I might've went to kill them, but I didn't risk it.

Throughout the remaining thirty minutes I went through the country side killing anyone I saw, cooking their flesh, and feasting on any fool who dare turn their back on me. I eventually get a pickax and ax to gather supplies and body parts faster. I end up killing a horse too, and narrowly avoiding some players that are far higher up on the food chain. I ended up staying in a ruined beach shack for the day and cooked some horse and human meat when another player started snooping around.

Apparently he didn't know I was in the building because he entered in without even asking a hello. With my spear already drawn he entered through the doorway and over to the empty crates. Where I proceeded to whisper, "My next meal." as I stabbed him to death. On the ground hand raised I told him, "Unlucky for you I'm a cannibal." He then says, "But I have nothing to give yo-" Is all he sputters out before my spear plunges into his eye.

I cook him up with the rest.

With that I was ready to actually settle someplace nice and away from people. This proved bothersome as nearly every mile had some sort of habitation to it but I settled on a place... but it was already too late. I didn't realize it until my health was at 30%. I went into the snow without proper clothing and ended up freezing to death. 58 minutes of hunting the most dangerous game, tool gathering, and house planning down the drain due to my stupidity.

I guess you could call it karma after what I did to many of those people. But after you've been betrayed and backstabbed enough times especially after you lose several things of gear, you realize that playing Rust like a decent human being is impossible. You have to maim and murder to stay afloat. Hell one of the comments in the text chat before I died was something like this: "I bet you that 90% of everyone's inventory isn't even theirs" That's when it clicked for me.

When you play Rust you aren't supposed to be the good guy, there is no good karma in Rust without committing the needed atrocities to survive. You can't depend on other players, because the trope "Humans are Bastards" should be a tagline for this game. Every time you come across someone its more of a gamble then meeting someone in DayZ, you could either meet someone whose down to dick around a bit, or someone that wants your head on a platter for the name of them having !!FUN!! and to hell with whatever you want.

Another thing that applies for Rust is that saying, "A polite society, is an armed society." Could never be truer. Many gun toting players are cool with other gun toting players, because each gun is basically a nuke, a deterrent if you will. No gun toter wants to be the one to initiate a war, so they just gun down the "nakeds" instead since most "nakeds" have all the ores and wood you need.



Rust, past all the literally penises, jerks, and casual racism; is one helluva game that could be the best example of classism in a game. I mean in DayZ guns are basically common place and used for nearly everything, in Rust, guns are a symbol of power and skill. You'll have to fight tooth and nail to get to the point where you can have a permanent home and a gun to protect your homestead, but in the process you'll have to accept that you cannot be a nice person no matter what.
Title: Re: Game Discussion
Post by: Perigrin on May 27, 2015, 02:04:49 am
I need to play Rust now. I'm a Dayz mod early alpha gut, there from almost the beginning, so I learned those lessons long ago. Another lesson is that ANYONE using ANY sort of scoped weapon is out to kill players. Scopes are overkill for NPCs in Dayz, ammo is rare too, so never trust a man with a scope on his gun with more than 2.5x zoom.
Title: Re: Game Discussion
Post by: ajwilli1 on May 27, 2015, 02:14:28 am
I need to play Rust now. I'm a Dayz mod early alpha gut, there from almost the beginning, so I learned those lessons long ago. Another lesson is that ANYONE using ANY sort of scoped weapon is out to kill players. Scopes are overkill for NPCs in Dayz, ammo is rare too, so never trust a man with a scope on his gun with more than 2.5x zoom.

I haven't played DayZ and after hearing what the DayZ creator did, I probably won't play it until it gets into Beta or near a Full Release. But Rust I've played enough to start learning the basic survival MMO lessons I should've already learned about, I mean fuck I've played SS13 and its almost the same concept.

You'd think that everyone wants to work together for a greater good, but no they don't. Everyone would rather kill everyone instead of banding together against a common enemy, and after my "Cannibal Holocaust" run before I quit for the night taught me a couple things. 1. Killing players and acting spoopy about it is fun, like too much fun, I felt like some tribal leader out of an HP Lovecraft tale. 2. Being good is only fun when the people you're helping attempt some form of silliness (RP) or when they help in return.

I mean when we were doing the fire thing, I actually felt like I had a real player on player interaction I keep hearing about. You know those stories about when two humans find each other, do something funny, and then go their separate ways as one posts about it on some internet board. But sadly not everyone wants to be silly and have some stupid fun. Some people just want to have a blood sport, others like enslaving the nakeds and gunning them down, and others simply try to ignore everyone.



My only other "survival MMO" experience was Reign of Kings, and Reign of Kings is basically a PvP focused game that really needs more love. I mean when you play Reign of Kings during 12AM-6AM everything is peaceful and many of the calmer players are on at the time, I built up a homestead and all that one morning (read as: 4AM) only to return in the afternoon to find that I got killed and all my stuff had been stolen. But I normally play Rust and Reign of Kings to deal with other players, because the Minecraft community is so full of number typing 12 year olds, and most of the good servers have either died or moved on to Rust, DayZ, or Reign of Kings.
Title: Re: Game Discussion
Post by: Perigrin on May 27, 2015, 02:29:27 am
If band when I get a copy, I am the king of being a creepy mofo. This one time in dayz I was running around, carrying my axe and pistol, like you always did unless actively PVPing in Dayz mod, and I hear a group of guys, really hitting it off, talking good, asking for Skype names, killing zombies. So, first, I get to the building they were in. I hide outside, as it is nighttime in game and unless you knew an exploit I knew night is dark as balls without light of some kind. They keep talking. I start making groaning noises into the mic. They dont appear to notice. I start making the most bestial noises I can, whimpering, growling, all kinds of shit. They noticed. "The fu ck is that?" I hear one say. Knowing the time for fun is over, I leap out of the bush I was in, and run in swinging, screaming shit like "YOU WILL MAKE A FINE SKINSUIT" and "DO YOU LIKE ME NOW HYGHGVHYGUGGJYY" all the while gibbering and chortling and screeching like a madman. I killed one of them before I got shot.
Title: Re: Game Discussion
Post by: Wheel-Son on May 27, 2015, 07:06:16 pm
I got RUST, I kinda like being a cannonball, what I want is the ability to make Lord of The Flies with either player's or animals decapitated heads. I need to stop reading Lord of The Flies so much, I read it THREE TIMES already.
Title: Re: Game Discussion
Post by: Perigrin on May 27, 2015, 07:10:29 pm
I got RUST, I kinda like being a cannonball, what I want is the ability to make Lord of The Flies with either player's or animals decapitated heads. I need to stop reading Lord of The Flies so much, I read it THREE TIMES already.
Hey, its a good book, keep reading it. poor, poor Piggy.
Title: Re: Game Discussion
Post by: Wheel-Son on May 27, 2015, 07:15:41 pm
*IDEAS*
Maybe the Lord of The Flies (Rust idea thing) would have a reference in the description, maybe it could be used as a repellent against animals. Put it around your base and wolves and bears will keep away. And I want a boulder trap, so I could replicate Piggy's deaaath.

I got RUST, I kinda like being a cannonball, what I want is the ability to make Lord of The Flies with either player's or animals decapitated heads. I need to stop reading Lord of The Flies so much, I read it THREE TIMES already.
Hey, its a good book, keep reading it. poor, poor Piggy.
Peri, I read it THREE TIMES. I have every character memorized. Yeah I don't think I need to read it anymore.


*SUPER DUPER IDEAS*
I wanna make a Lord of The Flies RP!
Title: Re: Game Discussion
Post by: Perigrin on May 27, 2015, 07:19:30 pm
*IDEAS*
Maybe the Lord of The Flies (Rust idea thing) would have a reference in the description, maybe it could be used as a repellent against animals. Put it around your base and wolves and bears will keep away. And I want a boulder trap, so I could replicate Piggy's deaaath.

I got RUST, I kinda like being a cannonball, what I want is the ability to make Lord of The Flies with either player's or animals decapitated heads. I need to stop reading Lord of The Flies so much, I read it THREE TIMES already.
Hey, its a good book, keep reading it. poor, poor Piggy.
Peri, I read it THREE TIMES. I have every character memorized. Yeah I don't think I need to read it anymore.


*SUPER DUPER IDEAS*
I wanna make a Lord of The Flies RP!

make it. im down.
Title: Re: Game Discussion
Post by: ajwilli1 on May 27, 2015, 09:52:01 pm
I got RUST, I kinda like being a cannonball, what I want is the ability to make Lord of The Flies with either player's or animals decapitated heads. I need to stop reading Lord of The Flies so much, I read it THREE TIMES already.

We should play Rust on the Facepunch Seattle server, I got a whole town up and the people I'm with are really fucking cool people.
Title: Re: Game Discussion
Post by: Wheel-Son on May 27, 2015, 09:55:54 pm
Maybe tomarrow, if you're going to be playing by then.
Title: Re: Game Discussion
Post by: ajwilli1 on May 27, 2015, 11:05:32 pm
Maybe tomarrow, if you're going to be playing by then.

Town got raided by douchebags, I'll play tomorrow, but we don't have anymore cool shit
Title: Re: Game Discussion
Post by: Wheel-Son on June 02, 2015, 09:53:32 pm
What exactly are ENB's? Are they just massive reskins?
Title: Re: Game Discussion
Post by: Perigrin on June 02, 2015, 11:15:17 pm
What exactly are ENB's? Are they just massive reskins?
No, ENBs add a ton of post processing effects, and the end result is az mroe cinematic/ pretty game. worth it if your PC can handle it.
Title: Re: Game Discussion
Post by: Wheel-Son on June 02, 2015, 11:33:30 pm
Oh, Welp, My computer is a toaster so it can't handle it.
Title: Re: Game Discussion
Post by: Bubbadoo on June 04, 2015, 04:37:21 pm
I have to say that the teaser pictures for FNAF 4 looks like a crappypasta picture.

(http://www.scottgames.com/4.jpg)
Title: Re: Game Discussion
Post by: Wheel-Son on June 04, 2015, 04:43:49 pm
Why does foxy have a tougue? It's that scary, it ridiculous.
Title: Re: Game Discussion
Post by: Wheel-Son on June 04, 2015, 05:15:48 pm
He like "Holy shit, how did this shit happen?"

And he probably waits for game theory to make a video about FNAF so he can debunk the fuck outta that shit.
Title: Re: Game Discussion
Post by: RedVulnus on August 13, 2015, 10:32:17 pm
reviving this thread to complain a bit...nope no shame

Okay, so now in Heroes and Generals I'm permanently switching to playing German cause half the time in US faction everyone complains about Germany being OP when I know 90% of them haven't even played German. As someone who has it's a pretty even match with each faction having certain weapons that are better then certain other weapons from the other factions.
Honestly there's just less b1tching in the German chat during combat, and it feels way more constructive as well. I've gotten more tips from German only players then any US faction players I've ever met. It's gonna mean busting some more ingame cash to get a second German soldier(so I can have an SMG and Rifle character to use) but in the end it's gonna be easier for me.
Oh and less people complaining about people spending real cash to purchase items. In the last match I was in there was one guy complaining about an enemy using a bolt rifle that was set up to one shot and saying he must have bought it and he didn't get it 'legit'. And then says he has the same set up for his US rifle(each faction has a bolt that's pretty well the same from my experience) and says he grinded it and insulted me for saying the enemy with the one shot bolt probably grinded it as well.
Title: Re: Game Discussion
Post by: Six on August 13, 2015, 10:57:48 pm
I had a similar kind of thing back when I played WoT, all the non-Russian players would constantly complain about Russia being OP yet the Russian players often complained about Germany being OP with their nigh impenetrable armour.

As someone who only ever played Russia, most as Artillery, I have little clue if there was any truth to Russia being OP but I rarely ever considered German tanks as valid targets because even my Artillery shells would bounce off most of them.
Title: Re: Game Discussion
Post by: Perigrin on August 14, 2015, 12:14:01 am
reviving this thread to complain a bit...nope no shame

Okay, so now in Heroes and Generals I'm permanently switching to playing German cause half the time in US faction everyone complains about Germany being OP when I know 90% of them haven't even played German. As someone who has it's a pretty even match with each faction having certain weapons that are better then certain other weapons from the other factions.
Honestly there's just less b1tching in the German chat during combat, and it feels way more constructive as well. I've gotten more tips from German only players then any US faction players I've ever met. It's gonna mean busting some more ingame cash to get a second German soldier(so I can have an SMG and Rifle character to use) but in the end it's gonna be easier for me.
Oh and less people complaining about people spending real cash to purchase items. In the last match I was in there was one guy complaining about an enemy using a bolt rifle that was set up to one shot and saying he must have bought it and he didn't get it 'legit'. And then says he has the same set up for his US rifle(each faction has a bolt that's pretty well the same from my experience) and says he grinded it and insulted me for saying the enemy with the one shot bolt probably grinded it as well.
Its a matchmaking based game. Fuckwads, complainers, and poor spots pretty much make up 90% of the player base in those. I prefer to play online with peeps I know. I should play Heroes and Generals again, but I just kept getting screamed at and gave up, because I didn't have anyone to play it with.
Title: Re: Game Discussion
Post by: guest48 on August 14, 2015, 05:06:20 am
I have a few things to say.

Payday 2.

Public matches.

Dodge build.

Are you ready to be called an idiot for wearing a suit?
Title: Re: Game Discussion
Post by: RedVulnus on August 14, 2015, 12:09:15 pm
snip
Its a matchmaking based game. ****wads, complainers, and poor spots pretty much make up 90% of the player base in those. I prefer to play online with peeps I know. I should play Heroes and Generals again, but I just kept getting screamed at and gave up, because I didn't have anyone to play it with.
If you want we can squad up sometime, I'm always open to playing with people I know. Also a good tip is to ignore chat if people are being fucwads in it.

I have a few things to say.

Payday 2.

Public matches.

Dodge build.

Are you ready to be called an idiot for wearing a suit?
And as someone who used to run a hell of a lot of pubs as host this is one of those things I'd kick people for. I've seen dodge builds do far better then any armor build I've had, and if you want to use one thats fine. I draw the line at insulting other players and calling them idiots or what have you for their choice of build.
That being said if a dodge builder is being an as(s about being Dodge builder, such as being pretty uppity about it and insulting me for wearing armor(my builds literally never provide the chance for dodge builds because I'm going high into two other skill trees for them).
Essentially if you are complaining about someone's build or insulting them for their build I'll kick you.
Title: Re: Game Discussion
Post by: Bubbadoo on September 13, 2015, 04:05:04 am
Hey anyone remember the Undertale demo, the game that looked really cool but was unfinished?
Well the game is finally coming out for retail release in 2 more days.

Here is the trailer,
https://www.youtube.com/watch?v=1Hojv0m3TqA

and here is the links,
http://undertale.com/ (http://undertale.com/) http://store.steampowered.com/app/391540 (http://store.steampowered.com/app/391540)
Title: Re: Game Discussion
Post by: RedVulnus on September 24, 2015, 01:42:54 am
have a story of what happened to me in tf2 a short while ago

So we had a guy who was being an ass in chat, saying people suck and shit. Well he stepped over a line for me and told someone they should kill themselves(he didn't specify anyone in particular but whatever, still over the line), well a match goes by and I can't do anything.
Match ends we load into another map and I make damn sure I'm on the abusive guy's team. Someone else called the kick vote before I could, he got kicked.
I said 'well, mission accomplished'
somebody asked what I meant, 'Got the abusive chat spammer kicked' someone says they called the vote, I say I know, but the guy got kicked anyway so mission accomplished
abusive guy's friend says in chat he hopes I get shot.

I hate fucking idiot jackasses who say shit like that, and I sincerely hope they get banned...from steam entirely.
Title: Re: Game Discussion
Post by: Perigrin on October 30, 2015, 02:43:52 pm
Breaking Point has a faction system, and if you hurt a member of your  faction you become a traitor, and members of your faction can kill you and rank up
I did not know this, and a guy tricked me, by giving me guns, into shooting him in the foot so i could heal him and get a few points to rank up. this sent me into traitor, and he murdered me on the spot. He had done this several times, and there was a pile of bodies. I can now no longer play that faction, as in order to become not a traitor i have to heal non traitors, and i cant access the faction chat anymore to expalin. MOTHERFUCKER!
Title: Re: Game Discussion
Post by: ajwilli1 on November 01, 2015, 10:52:44 pm
Just watched some Fallout 4 leaked gameplay, it looks like the last two games but updated with modern graphics and the new tweaks they said they added.

Like the animations are better, but the voice actors are the same, when the guy was looting buildings it felt like I was watching Fallout 3 with some nice mods on, and the combat is probably the only thing that looks to be majorly overhauled. The shooting looks really good.

As for everything else, it might be a beta build or just what the console versions look like, but the game looks a little bit better then Fallout New Vegas, the textures and models sometimes vary in vast degrees of quality, and the lighting is complete shit. So I might wait a couple of weeks before making a purchasing decision.
Title: Re: Game Discussion
Post by: Bubbadoo on November 01, 2015, 11:27:20 pm
Just watched some Fallout 4 leaked gameplay, it looks like the last two games but updated with modern graphics and the new tweaks they said they added.

Like the animations are better, but the voice actors are the same, when the guy was looting buildings it felt like I was watching Fallout 3 with some nice mods on, and the combat is probably the only thing that looks to be majorly overhauled. The shooting looks really good.

As for everything else, it might be a beta build or just what the console versions look like, but the game looks a little bit better then Fallout New Vegas, the textures and models sometimes vary in vast degrees of quality, and the lighting is complete shit. So I might wait a couple of weeks before making a purchasing decision.
Unlike Perigrin who is saving up money to preorder, instead of waiting for an 'Ultimate Edition' or even it to go on sale.
Title: Re: Game Discussion
Post by: Perigrin on November 01, 2015, 11:47:03 pm
Just watched some Fallout 4 leaked gameplay, it looks like the last two games but updated with modern graphics and the new tweaks they said they added.

Like the animations are better, but the voice actors are the same, when the guy was looting buildings it felt like I was watching Fallout 3 with some nice mods on, and the combat is probably the only thing that looks to be majorly overhauled. The shooting looks really good.

As for everything else, it might be a beta build or just what the console versions look like, but the game looks a little bit better then Fallout New Vegas, the textures and models sometimes vary in vast degrees of quality, and the lighting is complete shit. So I might wait a couple of weeks before making a purchasing decision.
Unlike Perigrin who is saving up money to preorder, instead of waiting for an 'Ultimate Edition' or even it to go on sale.
Yes, bitch about the fact that somebody wants to play a game when it bloody well comes out.
Title: Re: Game Discussion
Post by: Bubbadoo on November 01, 2015, 11:55:19 pm
Just watched some Fallout 4 leaked gameplay, it looks like the last two games but updated with modern graphics and the new tweaks they said they added.

Like the animations are better, but the voice actors are the same, when the guy was looting buildings it felt like I was watching Fallout 3 with some nice mods on, and the combat is probably the only thing that looks to be majorly overhauled. The shooting looks really good.

As for everything else, it might be a beta build or just what the console versions look like, but the game looks a little bit better then Fallout New Vegas, the textures and models sometimes vary in vast degrees of quality, and the lighting is complete shit. So I might wait a couple of weeks before making a purchasing decision.
Unlike Perigrin who is saving up money to preorder, instead of waiting for an 'Ultimate Edition' or even it to go on sale.
Yes, bitch about the fact that somebody wants to play a game when it bloody well comes out.
I am just teasing, mostly. :P
Seriously though, if you just wait for the winter sales in one month it might just go on sale.
Title: Re: Game Discussion
Post by: Perigrin on November 02, 2015, 12:27:58 am
Just watched some Fallout 4 leaked gameplay, it looks like the last two games but updated with modern graphics and the new tweaks they said they added.

Like the animations are better, but the voice actors are the same, when the guy was looting buildings it felt like I was watching Fallout 3 with some nice mods on, and the combat is probably the only thing that looks to be majorly overhauled. The shooting looks really good.

As for everything else, it might be a beta build or just what the console versions look like, but the game looks a little bit better then Fallout New Vegas, the textures and models sometimes vary in vast degrees of quality, and the lighting is complete shit. So I might wait a couple of weeks before making a purchasing decision.
Unlike Perigrin who is saving up money to preorder, instead of waiting for an 'Ultimate Edition' or even it to go on sale.
Yes, bitch about the fact that somebody wants to play a game when it bloody well comes out.
I am just teasing, mostly. :P
Seriously though, if you just wait for the winter sales in one month it might just go on sale.
No. I just want my fucking post apocalyptic escapism simulator sooner rather than later. I can't wait for it.
Title: Re: Game Discussion
Post by: Six on November 02, 2015, 01:22:20 am
If I had a computer that would run Fo4 then I'd totally do the same thing as Peri
Title: Re: Game Discussion
Post by: Zaweri Runewright on November 02, 2015, 01:39:14 am
ATM i would suck a dick for 400€. I want my computer. I want my console destroyer. Bow before me, console peasants.
Title: Re: Game Discussion
Post by: Six on November 02, 2015, 01:44:46 am
ATM i would suck a dick for 400€ free.
Title: Re: Game Discussion
Post by: Zaweri Runewright on November 02, 2015, 01:46:12 am
ATM i would suck a dick for 400€ free.
Well that is actually one of my very few fantasies. Sucking a dickgirl. But w/e.
Title: Re: Game Discussion
Post by: Bubbadoo on November 02, 2015, 02:32:51 am
ATM i would suck a dick for 400€ free.
Well that is actually one of my very few fantasies. Sucking a dickgirl guy. But w/e.
:P
Title: Re: Game Discussion
Post by: Six on November 02, 2015, 01:35:10 pm
Dickgirls with dicknipples.
We're totally off topic now.
Title: Re: Game Discussion
Post by: ajwilli1 on November 02, 2015, 07:31:04 pm
If I had a computer that would run Fo4 then I'd totally do the same thing as Peri

Tone down the graphics and you'll be able to run Fo4, the reason why they recommend a beefy rig is because there really aren't that many loading screens when entering new areas like in the previous games. I saw people hop into elevators and it basically teleported them to the top of the building.

The game generates entire cells to play in, which means it loads all the areas in that particular "block". At least that's what I'm understanding from the leaks.

But I'd still advise delaying your purchase, the game doesn't ship with mod support, it'll probably be poorly optimized or buggy upon release, and there's a slight chance that the characters, story, and quests are complete shit. The shooting however looks badass, but some of the dialogue is pretty bad judging from the leaks, especially from the two leads of the game. Not to mention the "animations" for some of the characters are more wooden and robotic then Skyrim... and I have no fucking idea how they managed that (alright you remember how GTA character's would move in the PS2 era of games? Waving their arms around, leaning around, and their lips kinda just flap to the words. Its kinda like that.).

However its not all horrible, some of the dialogue is funny (from the NPCs), the super mutants are still as funny and voiced by the same guy again, like I said the shooting looks like it got the most attention, looting is done semi-Borderlands style (menu pops up on the container in real time, you just loot on the spot), the particle effects are fantastic and the sheer scale of the Boston metro areas is like what I wanted Fallout 3 to be like; full buildings you can just enter just because, heading up to the rooftops and upper floors of towering skyscrapers and engaging in vertical firefights.

It seems like Bethesda wanted to make Fallout 4 into the shooter a lot of people expected Fallout 3 to be, think Rage but not bland and shitty.

Also babymaking technology looks like it wasn't wasted, you can get a good Mochaccino baby from a black and white couple.
Title: Re: Game Discussion
Post by: Perigrin on November 02, 2015, 08:16:11 pm
I'm still going to buy it. And probably love it to bits, because who plays bethsoft games for the story.
Title: Re: Game Discussion
Post by: ajwilli1 on November 02, 2015, 08:48:18 pm
I'm still going to buy it. And probably love it to bits, because who plays bethsoft games for the story.

Me. I'm sick of that being the one argument people use to defend Bethsofts sometimes horrible or bland writing, I will agree they can craft beautiful worlds with some crazy deep lore. But how come the stories I read in the books in these games or in the terminals is several times more interesting then the story or writing as a whole.

There's a reason why I haven't streamed Skyrim again, because I cannot get back into it no matter how much I mod it. If you want me to waste hours of my life grinding away levels, getting skills, and basically doing a chorelist; either the writing better be fucking good, or what I'm doing should be more interesting then "Go here and get me a radio transistor because I can't hear my radio dramas.", or at least make the fetch quest fun by sending me on a fubar mission where I fight in some exotic locale.

I mean almost 90% of New Vegas's quests were fetch quests (pretty funny how that is since you play as a pissed off vengeful Mailman), but what saved it for me was the writing of the characters and I didn't realize how literally every quest is a fetch quest until I started streaming it and watching people play it.

Hell half the sidequests in Fallout 3 were well-written and filled with character like the vampire mission or the ones that sent you to go retrieve items deep within DC. Because the locales were interesting, scary, and sometimes just plan cool.

I just want the main quest to at least be fulfilling instead of the wet fart that was Skyrim's story, at least in Fallout 3 people fucking acknowledged you if you were a bastard or a hero. I want what I'm doing to have serious consequences or some form of punishment or reward if I chose something, I don't want what I do to be a throw away line that some retarded guard uses with his other canned dialogue that makes fun of you.



Fallout 4 is basically STALKER in America during the retro-future 50s, its a FPS focusing more on exploration and gunfights with the primary means of upgrading being through use of special items like clothes and bobbleheads (artifacts) with a excellent perk system that will probably be better to what their aiming for. I just hope there will be mods that add back in the more RPGy elements.
Title: Re: Game Discussion
Post by: Perigrin on November 02, 2015, 08:59:42 pm
I am a big fan of environmental exploration and discovery. Also, let me repeat, as much as I rag on Skyrim being comparatively bad, I sunk 600+ hours into it, ignore the main quest and dragons completely. I consider it the weakest game, and I sunk massive amounts of time into it, and I HIGHLY doubt Fallout 4 will be worse.
Title: Re: Game Discussion
Post by: Wheel-Son on November 02, 2015, 09:01:54 pm
I'm just gonna say this, I don't get STALKER's story. I mean, it takes place is Chernobyl or Pripyat, but... I don't 100% get it. But I fucking love playing it. Dying in STALKER is your fault most of the the time. It's mostly you do something stupid in thinking that it's like a normal action name. The game is quick in saying this, in the harshest way possible. You're like "Oh hey, this is gonna be a good action game." then stalker goes "No it's not. There's more." then probably punches you in the face. It's fun, I enjoy it. I like shooting my own nationality in games. You're a Russian shooting other Russians.

Fallout 4 is basically STALKER in America during the retro-future 50s, its a FPS focusing more on exploration and gunfights with the primary means of upgrading being through use of special items like clothes and bobbleheads (artifacts) with a excellent perk system that will probably be better to what their aiming for. I just hope there will be mods that add back in the more RPGy elements.
Plus there's, like, civilization building stuff.
Title: Re: Game Discussion
Post by: Perigrin on November 02, 2015, 09:04:53 pm
I'm just gonna say this, I don't get STALKER's story. I mean, it takes place is Chernobyl or Pripyat, but... I don't 100% get it. But I fucking love playing it. Dying in STALKER is your fault most of the the time. It's mostly you do something stupid in thinking that it's like a normal action name. The game is quick in saying this, in the harshest way possible. You're like "Oh hey, this is gonna be a good action game." then stalker goes "No it's not. There's more." then probably punches you in the face. It's fun, I enjoy it. I like shooting my own nationality in games. You're a Russian shooting other Russians.

Fallout 4 is basically STALKER in America during the retro-future 50s, its a FPS focusing more on exploration and gunfights with the primary means of upgrading being through use of special items like clothes and bobbleheads (artifacts) with a excellent perk system that will probably be better to what their aiming for. I just hope there will be mods that add back in the more RPGy elements.
Plus there's, like, civilization building stuff.
The story, outside of the first game, is complete rubbish. The first game is slightly less rubbish. STALKER is fun because of the environment. The Zone has history, and weird shit happens.
Title: Re: Game Discussion
Post by: ajwilli1 on November 03, 2015, 05:46:52 pm
I TAKE IT BACK, I TAKE IT ALLLLL BACK I WANT FALLOUT 4!

The more gameplay I watch the more it feels like the good parts of Fallout 3 namely The Pitt and Point Lookout, and I loved both those expansions. FUCK IT! I'll buy the fucking game, Bethesda has gotten money out of my wallet again and I don't care how much of a hot mess it is. The fact that it comes out on a Holiday just sweetens my lust to play it.

I can no longer deny it, I want Fallout 4 I can't live this ruse of dehyping myself, I want to kiss Todd Howard on the lips in a totally gay way.

(https://s3.amazonaws.com/static.carthrottle.com/workspace/uploads/comments/8ce5dae9-dd80-4948-af88-411fe5abf7ff.png)

(http://i0.kym-cdn.com/photos/images/original/001/035/174/eb9.gif)

Title: Re: Game Discussion
Post by: Perigrin on November 03, 2015, 06:39:55 pm
You see? Its gonna be fun, no matter how much of a mess it is, and it will cut back on the disadvantages of my shitty internet on playing games, because SINGLEPLAYER MOTHERFUCKER!
Title: Re: Game Discussion
Post by: Six on November 03, 2015, 10:58:22 pm
I watched some leaked gameplay and I'm super excited now
Title: Re: Game Discussion
Post by: ajwilli1 on November 03, 2015, 11:02:08 pm
I watched some leaked gameplay and I'm super excited now

I FUCKING KNOW RIGHT! I LITERALLY JIZZED SPARE CHANGE! MY DICK IS BLEEDING NOW, SEND HELP!
Title: Re: Game Discussion
Post by: Wheel-Son on November 03, 2015, 11:03:50 pm
Psh, you're fiiine. *Jams a stimpak into your eye* Walk it off
Title: Re: Game Discussion
Post by: Perigrin on November 03, 2015, 11:05:50 pm
I watched some leaked gameplay and I'm super excited now

I FUCKING KNOW RIGHT! I LITERALLY JIZZED SPARE CHANGE! MY DICK IS BLEEDING NOW, SEND HELP!
It is going to be awesome. I've been telling you guys this since the goddam trailer came out. Only a few more days guys. I can't wait to shoot more things.
Also, think of the fucking MODS that are coming for it. Total conversions, overhauling anything you don't like, new quests and areas, companions. Think of it.
Title: Re: Game Discussion
Post by: ajwilli1 on November 04, 2015, 12:18:06 am
I watched some leaked gameplay and I'm super excited now

I FUCKING KNOW RIGHT! I LITERALLY JIZZED SPARE CHANGE! MY DICK IS BLEEDING NOW, SEND HELP!
It is going to be awesome. I've been telling you guys this since the goddam trailer came out. Only a few more days guys. I can't wait to shoot more things.
Also, think of the fucking MODS that are coming for it. Total conversions, overhauling anything you don't like, new quests and areas, companions. Think of it.

A part of me is still skeptical, and I really would've wished to see the New Vegas style of writing and storytelling expanded upon with its use of factions.

Listen a part of me that loves New Vegas really wants there to just be another New Vegas, with Obsidian having all the time they need to create the game instead of it being rushed. Did you know that there was two areas dedicated entirely to the NCR and The Legion? They were about the size of Old World Blues or Zion. The NCR's area would've been around Route 44 (the place with the Statues) where you could head to California and actually meet President Kimball there, and see how the NCR is holding up on their home turf. And The Legion was originally going to have a ton more to it because they were going to add Colorado and The Legion Homelands into the game. You'd see the huge collection of tribes that Ceaser keeps talking about.

Also there was supposed to be a post game after the 2nd Battle of Hoover Dam, the 2nd Battle was like how the world ends in Final Fantasy 6. You face off against the main boss, and then the late game begins. Depending on who you sided with, you'd have to defend New Vegas if you went independent, or help out your factions cause further. THERE'S DIALOGUE IN THE GAME FILES THAT FUCKING PROVE THIS! Every unique, and common NPC has something to say about what you did at The Dam. Its fucking crazy, and probably why Ulysses got cut and turned into "muh Old Worlds" instead of the wise, "mentor" of the courier, he'd always counter the courier no matter what or who he sided with and it wasn't because he was infatuated with the Old World.


Its this level of depth that I'm wanting to see in Fallout 4, I want to see what I do have consequences, I want to shape the gameworld like dough depending on what I do. Unlike Skyrim and Oblivion, I want to feel like my existence in the world had some purpose other then being an immortal errand boy.




But on the other hand I love Fallout, and just seeing that it exists fills my gut with butterflies. Even though the animations are better, the lip sync and talking animations are terrible, and some of the textures look a little shit. Other then that everything looks beautiful in motion, seeing how laser beams cast light when fired, how much smoke is produced off of one grenade, and how much shit flies everywhere during firefights is just really amazing to see. I just hope there's that moment when everything clicks and I get so sucked into the world its all that I can think about. (AKA: Switching to PC masterrace so I don't get buttfucked by Bethesda like I did with PS3 Skyrim.)
Title: Re: Game Discussion
Post by: Perigrin on November 04, 2015, 08:04:23 am
Every Bethsoft game has that moment when it sucks you in and traps you for a year or 8. Daggerfalls was the moment I realized just how BIG the world was. Morrowinds was when I stepped out of Seyda Neen into that weird ass mushroom forest. Oblivions was the Sheogorath Daedric quest. Fallout 3 was the first time I stepped out of the vault, and saw this massive ruined world ahead of me. Fallout New Vegas had the entire goddam game. Skyrim had the wagon ride, showing off the new graphics and world building. Fallout 4 will have that moment, I promise.
Title: Re: Game Discussion
Post by: Bubbadoo on November 04, 2015, 10:06:43 am
I am in the state of not caring because I know what happens when I get over hyped about games like how y'all are being at the moment. (In hindsight what was said about how great Dead Island was going to be was a little far fetched.)
Also I am not the kind of guy who is going to blow sixty bucks because I can't wait for it to become a better deal. :v
Title: Re: Game Discussion
Post by: Caconym on November 04, 2015, 01:23:57 pm
I am in the state of not caring because I know what happens when I get over hyped about games like how y'all are being at the moment.  .)
Also I am not the kind of guy who is going to blow sixty bucks because I can't wait for it to become a better deal. :v
So much this.
Title: Re: Game Discussion
Post by: ajwilli1 on November 04, 2015, 02:30:16 pm
I am in the state of not caring because I know what happens when I get over hyped about games like how y'all are being at the moment. (In hindsight what was said about how great Dead Island was going to be was a little far fetched.)
Also I am not the kind of guy who is going to blow sixty bucks because I can't wait for it to become a better deal. :v


MGSV in a nutshell.
Title: Re: Game Discussion
Post by: Wheel-Son on November 04, 2015, 03:50:09 pm
I would of liked mgsV more if Mr. No camera fucking spoiled shit. *is saltier then mc-Donald's fries*
Title: Re: Game Discussion
Post by: ajwilli1 on November 05, 2015, 05:19:43 pm
Yo, yo, bitches ho'd up we got a trailer for Fallout 4:

https://www.youtube.com/watch?v=X5aJfebzkrM
Title: Re: Game Discussion
Post by: Zaweri Runewright on November 06, 2015, 04:45:23 am
Can't wait for all the "I DIDNT ASK FOR THIS BETHESDA"
(http://i.imgur.com/WGkuXpY.png)
Title: Re: Game Discussion
Post by: Caconym on November 06, 2015, 07:05:01 am
(http://i.imgur.com/UaVpAJv.jpg)
Title: Re: Game Discussion
Post by: Perigrin on November 06, 2015, 08:00:16 am
Your lives must be so boring, without excitement or anticipation. Its our choice to play it on release, stupid or not.
Title: Re: Game Discussion
Post by: ajwilli1 on November 06, 2015, 08:27:19 am
But I'm not pre-ordering. That and I've watched the leak gameplay abd liked what I saw. Everything they said was there is there. And I looks exactly like how Fallout 3 and New Vegas were.

There were a few things I saw that I didn't like, namely Dogmeat's retarded AI, some of the textures, and the animations for talking.

I know what I'm getting into now, that was literally the only thing I was worried about is if they'd fuck it up or not. They didn't, everything looks well though out and polished.

But there is one real con that I'll never forgive Fallout 4 for. Its not an RPG in the slightest, its a FPS with RPG mechanics, think about Fallout 3 and do away with skills and complex dialogue trees. Bring back that fucking percentage chance bullshit for speech successes, and you got Fallout 4's dialogue in a nutshell.

But apparently if you have high charisma you get more choices to choose from.


The point is, is that I saw the game and it met my expectations. Because I set my expectations extremely low after more info came out. I've seen how it plays, and how the mechanics work. I'm excited for the game to come out, and it'll probably be a hot mess in the beginning but fuck it.

I wanna bitch about gamebreaking bugs when it comes out.
Title: Re: Game Discussion
Post by: Six on November 06, 2015, 03:42:06 pm
While I'm still riding the hype train at max speed for Fallout 4 I completely accept that it'll be a fucking mess until 3 months after the GECK is released and chances are it'll take a year or so before anything absolutely mind-blowing gets created.
Title: Re: Game Discussion
Post by: Perigrin on November 06, 2015, 04:35:30 pm
I had a lot of fun with vanilla Skyrim for the few months I couldn't mod it, I think we will be fine.
Title: Re: Game Discussion
Post by: Six on November 06, 2015, 11:07:16 pm
Oh it'll still be fun without the GECK but it'll likely be a bug ridden mess with features that don't quite work properly or things only half implemented.
Title: Re: Game Discussion
Post by: Perigrin on November 06, 2015, 11:42:55 pm
Or, maybe, just this once, Bethesda actually won't have too many bugs.

BWAHAHAFHA. God, almost made it through that without laughing. Seriously though, its gonna be GOOOD.
Title: Re: Game Discussion
Post by: saltmummy626 on November 07, 2015, 10:04:44 pm
Just remember, skyrim was literally unplayable on launch. No, not metaphorically. literally. On that day on November 11, 2011, everyone booted up skyrim for the first time to find that you could not get past the tutorial because of the unavoidable bug that completely fucked the intro. I will wait a few weeks before going for fallout 4 so that it has time to patch out the inevitable bugs.

holy shit, in my head at least, I sound like a fucking dick. Sorry if I came across like that guys, I just don't have any faith in Bethesda's ability to release a polished product.
What I'm really saying is, CALM YOUR HYPE BONERS! If you get too hype and something goes wrong, you'll just be angrier if it happens.
Title: Re: Game Discussion
Post by: ajwilli1 on November 07, 2015, 11:00:35 pm
Just remember, skyrim was literally unplayable on launch. No, not metaphorically. literally. On that day on November 11, 2011, everyone booted up skyrim for the first time to find that you could not get past the tutorial because of the unavoidable bug that completely fucked the intro. I will wait a few weeks before going for fallout 4 so that it has time to patch out the inevitable bugs.

holy shit, in my head at least, I sound like a fucking dick. Sorry if I came across like that guys, I just don't have any faith in Bethesda's ability to release a polished product.
What I'm really saying is, CALM YOUR HYPE BONERS! If you get too hype and something goes wrong, you'll just be angrier if it happens.

That's why I didn't get all hyped up until the leaked gameplay came out, the game met the expectations I was hoping it met, because I set my expectations beyond low after Skyrim happened.

But I honestly want to play the game to see if its worth it for the rest of ya'll, I'm not going into it with Bethesda hype-goggles, I'm wanting to play it and criticize the fuck outta it since I could probably give you guys an honest first impression of the first couple of hours. I can guarantee you I'll play it a lot more then Skyrim because I honestly like Fallout's setting much more over Tamriel.

The Pipboy app came out today and I played around with it, apparently you can cook food in the game, make drugs, and all the other Skyrim-styled crafting bullshit. And with Skills gone and done, I think the crafting in this will be a lot less grind-y.

I am thoroughly excited for the game to come out, as my first post suggested. And seeing as how the PS4 and XBONE leaks were smooth, nice looking experiences to watch, I have some slight hope Bethesda didn't fuck up this time.



However... I am hearing some good and bad about the story, some leaked review came out earlier then intended, and while the reviewer was a complete twat that basically gave Fallout 4 a bad review for: (Graphics, Characters, STORY, NPCs, and QUESTS) Its real fucking obvious he didn't play for long, because he didn't touch upon the guncrafting, settlement building, or any of the other shit Bethesda was advertising the most. I mean he didn't play out of the starting area, and that's some real bullshit to call a game shit even though you didn't beat it.


But from the leakers and people who managed to get the game early, they aren't talking about the story at all because exploring the game world is a lot more fun.

So my best guess, Fallout 4 is going to be Fallout 3 part 2 or in this case Bethesda's Fallout 2. Its more fun to take on sidequests and go exploring, then to play the story and try to be apart of the world... But then again from that trailer I posted, it looks like it'll have something to do with the "RED SCARE" stuff that was going on in the fifties, only replace "RED COMMIE PINKOS" with "ANDROIDS THAT ARE ANDROIDS AND WE HATE THEM FOR SOME REASON".
Title: Re: Game Discussion
Post by: ajwilli1 on November 07, 2015, 11:03:53 pm
Here's the review for those curious, after reading through it again, I think the guy just doesn't like Fallout.

http://webcache.googleusercontent.com/search?q=cache:http://www.ibtimes.com/fallout-4-review-dangers-hype-video-2174132



Here's one of the leakers, got his Pipboy edition early for the PS4: https://www.reddit.com/r/gaming/comments/3rvuye/i_had_a_few_things_planned_for_the_weekend_but/cwrsymv

This whole thread is goal, he did say the game was an easy 7.5-8 for him and the only points he agrees on is that the story and a characters were dull. If that's true then I hope the rest of the game holds up. And Peri I already know you're gonna say it, but I honestly wanted more from Bethesda's writing, I'm tired of their same shitty main quest lines and boring as fuck characters, its the reason it killed any interest in Skyrim for me even with mods. But Fallout is a setting I do like exploring in, so I hope the grey tunnels, grey buildings, and probably hours of roaming an empty wasteland will be worth it; because now the 2nd though hype is kicking in where I'm starting to suspect things aren't gonna be as great as it looks.

But hey, here's hoping.
Title: Re: Game Discussion
Post by: ajwilli1 on November 07, 2015, 11:21:10 pm
TRIPLE POST!

Okay I'm watching more of the gameplay, hearing about the story and how the writing is kinda hurt me a bit, but the gunplay is good, there's no stuttering or freezing as far as I can tell on PC, the animations do look improved a bit, and the soundtrack is what I usually listen to.

Also some Fallout 3 tunes have returned, namely: "Into Each Life Some Rain Must Fall"

But yeah, I'm going to be heading into Fallout 4 with a fluttering head feeling of excitement, and a pit in my stomach knowing the somehow Bethesda possibly fucked up the most important part to an RPG, the story and characters. Oh well, I'm hoping it'll be more like the good parts of Fallout then the bad.
Title: Re: Game Discussion
Post by: ajwilli1 on November 07, 2015, 11:32:11 pm
https://bconngemini2.wistia.com/medias/ajoi25g95p


It appears like the previous games, getting stuck in the world geometry will be the biggest downfall to this game. Its like when you try to jump through a window and the games just goes, "Lol getfucked."
Title: Re: Game Discussion
Post by: ajwilli1 on November 07, 2015, 11:38:43 pm
FRIPPLE POST! FRIPPLE DIPPLE POST!

Fallout 4 apparently is like this:

https://www.reddit.com/r/gaming/comments/3rjuca/fallout_4_looks_bad_graphics_didnt_change_since_f3/cwosyeg

I can see why there's a review embargo for Fallout 4.
Title: Re: Game Discussion
Post by: ajwilli1 on November 07, 2015, 11:47:38 pm
Last and final post for Fallout 4.

After reading more, I'm waiting. I'm seriously waiting now until December unless something comes up and changes my mind. Within the span of an hour I went from excited for Fallout 4 to knowing that it'll literally be modded Fallout 3/Skyrim with guns. It doesn't help that the "Legendary" creatures are literally something ripped straight out of Borderlands, you empty its first health bar then it "mutates" and becomes a bullet sponge with super powers.
Title: Re: Game Discussion
Post by: RedVulnus on November 08, 2015, 12:19:53 am
Welp, to get off Fallout 4, since I'm not gonna look at it since I'm not gonna have the money for a good few months most likely.

Fuck people who tell you 'I can do X' and so you go along and set it up and then they can't do X and so you start telling them what to do even though you've never done it before and do better then them and they KEEP FUCKING MAKING YOU FAIL LIKE FOR FUCKS SAKE JUST FUCKING DO WHAT I TELL YOU DAMNIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I hate some people. Also, this same person(since you know somebody ahd to do something for me to post something like this) called someone gay as (I would assume) an insult, told them that was over the line and kicked them. Fuck some people.
Title: Re: Game Discussion
Post by: ajwilli1 on November 08, 2015, 12:22:53 am
Welp, to get off Fallout 4, since I'm not gonna look at it since I'm not gonna have the money for a good few months most likely.

Fuck people who tell you 'I can do X' and so you go along and set it up and then they can't do X and so you start telling them what to do even though you've never done it before and do better then them and they KEEP FUCKING MAKING YOU FAIL LIKE FOR FUCKS SAKE JUST FUCKING DO WHAT I TELL YOU DAMNIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I hate some people. Also, this same person(since you know somebody ahd to do something for me to post something like this) called someone gay as (I would assume) an insult, told them that was over the line and kicked them. Fuck some people.

Oh Payday 2



To get back on Fallout 4 though, at least I know my name is in the game... along with: Assface, Gronack, and Dick.

https://www.reddit.com/r/fo4/comments/3rxqpv/codsworth_name_test_with_proof/
Title: Re: Game Discussion
Post by: Bubbadoo on November 08, 2015, 12:57:22 am
Welp, to get off Fallout 4, since I'm not gonna look at it since I'm not gonna have the money for a good few months most likely.

Fuck people who tell you 'I can do X' and so you go along and set it up and then they can't do X and so you start telling them what to do even though you've never done it before and do better then them and they KEEP FUCKING MAKING YOU FAIL LIKE FOR FUCKS SAKE JUST FUCKING DO WHAT I TELL YOU DAMNIT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I hate some people. Also, this same person(since you know somebody ahd to do something for me to post something like this) called someone gay as (I would assume) an insult, told them that was over the line and kicked them. Fuck some people.

Oh Payday 2



To get back on Fallout 4 though, at least I know my name is in the game... along with: Assface, Gronack, and Dick.

https://www.reddit.com/r/fo4/comments/3rxqpv/codsworth_name_test_with_proof/
Dalton is confirmed to not work. :(
Title: Re: Game Discussion
Post by: guest48 on November 08, 2015, 02:30:36 am
To get back on Fallout 4 though, at least I know my name is in the game... along with: Assface, Gronack, and Dick.

https://www.reddit.com/r/fo4/comments/3rxqpv/codsworth_name_test_with_proof/
Dalton is confirmed to not work. :(
Jake and Phil are confirmed to work.    Whoo, two of my names.
Title: Re: Game Discussion
Post by: Zaweri Runewright on November 08, 2015, 11:34:27 am
I MAY OR MAY NOT HAVE PLAYED FALLOUT 4 ALREADY. MY BIG BROTHER MAY OR MAY NOT HAVE RECEIVED IT FOR PS4 FROM A LEAKER.
https://www.youtube.com/watch?v=eJ1OfZ-WbAo
Title: Re: Game Discussion
Post by: ajwilli1 on November 08, 2015, 12:23:41 pm
I MAY OR MAY NOT HAVE PLAYED FALLOUT 4 ALREADY. MY BIG BROTHER MAY OR MAY NOT HAVE RECEIVED IT FOR PS4 FROM A LEAKER.
https://www.youtube.com/watch?v=eJ1OfZ-WbAo

Alright Zaweri I trust you, was it any good? Like the story and gameplay, because I'm basing my opinion off of three different leakers that are all saying the same thing.

Should I buy it, or should I wait.
Title: Re: Game Discussion
Post by: Zaweri Runewright on November 08, 2015, 02:33:43 pm
I MAY OR MAY NOT HAVE PLAYED FALLOUT 4 ALREADY. MY BIG BROTHER MAY OR MAY NOT HAVE RECEIVED IT FOR PS4 FROM A LEAKER.
https://www.youtube.com/watch?v=eJ1OfZ-WbAo

Alright Zaweri I trust you, was it any good? Like the story and gameplay, because I'm basing my opinion off of three different leakers that are all saying the same thing.

Should I buy it, or should I wait.
I know you know you need it.
Title: Re: Game Discussion
Post by: ajwilli1 on November 08, 2015, 04:42:32 pm
I MAY OR MAY NOT HAVE PLAYED FALLOUT 4 ALREADY. MY BIG BROTHER MAY OR MAY NOT HAVE RECEIVED IT FOR PS4 FROM A LEAKER.
https://www.youtube.com/watch?v=eJ1OfZ-WbAo

Alright Zaweri I trust you, was it any good? Like the story and gameplay, because I'm basing my opinion off of three different leakers that are all saying the same thing.

Should I buy it, or should I wait.
I know you know you need it.

Good enough.


HYPPPPPEEEEE TRRRRRRAAAAAAAIIIIINNNN!
Title: Re: Game Discussion
Post by: Perigrin on November 08, 2015, 04:59:46 pm
I MAY OR MAY NOT HAVE PLAYED FALLOUT 4 ALREADY. MY BIG BROTHER MAY OR MAY NOT HAVE RECEIVED IT FOR PS4 FROM A LEAKER.
https://www.youtube.com/watch?v=eJ1OfZ-WbAo

Alright Zaweri I trust you, was it any good? Like the story and gameplay, because I'm basing my opinion off of three different leakers that are all saying the same thing.

Should I buy it, or should I wait.
I know you know you need it.

Good enough.


HYPPPPPEEEEE TRRRRRRAAAAAAAIIIIINNNN!
I am so hyped. Call me an idiot, but i KNOW that its going to be fun as fuck to play and explore, and that is what i loved most about fallout 3, and honestly who gives a flying fuck about how the game looks. I still have tons of fun playing ugly and old games, so i KNOW that i am goign to enjoy it, and from the leaked gameplay i have seen, it will be worth every penny of what i payed for it.
Title: Re: Game Discussion
Post by: ajwilli1 on November 08, 2015, 05:07:25 pm
Also from what I've read from the trophies there is a relationship system with the followers, like romance type shit. I won't be doing that though because I'll be playing as Mr. Euphoric the RobCo fanboy, neckbeard of the wastes.
Title: Re: Game Discussion
Post by: Perigrin on November 08, 2015, 05:16:22 pm
If i cant bang Codsworth, i will be seriously disappointed.
ASSUME THE POSITION!
Title: Re: Game Discussion
Post by: guest48 on November 09, 2015, 02:14:44 am
There was a relationship thing with Dogmeat.
Title: Re: Game Discussion
Post by: Zaweri Runewright on November 09, 2015, 02:16:40 am
Fallout 4 is AMAZING. I missed school because fallout, totally worth.
Also help me, deadman mode is getting me back into runescape! NOOOOOO
/me is holding the edge of the pit of RuneScape
Title: Re: Game Discussion
Post by: Perigrin on November 09, 2015, 08:00:47 am
There was a relationship thing with Dogmeat.
I get the feeling that that was more "Friendship" than "Bang the Dog"
Title: Re: Game Discussion
Post by: Six on November 09, 2015, 09:20:43 am
There was a relationship thing with Dogmeat.
I get the feeling that that was more "Friendship" than "Bang the Dog"
I'm guaranteeing one of the first mods will be a "Bang the Dog" mod
Title: Re: Game Discussion
Post by: LionSiege on November 09, 2015, 02:27:23 pm
Okay... The torrent site I use just posted Fallout 4?!?!
Title: Re: Game Discussion
Post by: Six on November 09, 2015, 04:41:46 pm
It's /probably/ a virus
Title: Re: Game Discussion
Post by: Bubbadoo on November 09, 2015, 05:27:04 pm
It's /probably/ a virus
People in Australia have Fallout 4 already.
Title: Re: Game Discussion
Post by: Caconym on November 09, 2015, 06:06:48 pm
It's /probably/ a virus
People in Australia have Fallout 4 already.
And people will exploit that.
Title: Re: Game Discussion
Post by: ajwilli1 on November 09, 2015, 06:14:35 pm
It's /probably/ a virus
People in Australia have Fallout 4 already.
And people will exploit that.

People already are, I'm heading to bed early tonight and waking up at 1 AM to play it.. just to you know see how well it runs, I'm totally not going to play for an hour or two and then wait for my mom (because she's interested in playing it). I'm totally not downloading assignments weeks ahead of me, and totally not getting extra stuff done so I can just sit on my ass and play Fallout 4.


Also HOLY FUCK THE COMBAT IS BRUTAL! I saw someone gore a raiders head by hitting them once with a baseball bat, like they didn't even have the bloody mess perk, and it did explode into chunks either or fly off, their head literally became a bloody hunk of meat with scraps of skin hanging on. That's fucking awes- horrifying.
Title: Re: Game Discussion
Post by: Perigrin on November 09, 2015, 06:38:39 pm
I know! I AM SO EXCITED TO KILL EVERYTHING!
*Peri gets her violence on*
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Title: Re: Game Discussion
Post by: ajwilli1 on November 09, 2015, 07:30:15 pm
My dick is getting harder and harder the closer we get to midnight, I might pass out from lack of blood to the brain.
Title: Re: Game Discussion
Post by: Perigrin on November 09, 2015, 08:06:53 pm
http://www.pcgamer.com/fallout-4-review/
HA, GREAT REVEIWS, AAAAAAAAAAAND HE ONLY RAN INTO ONE MAJOR BUG!!!
PRAISE BE GODD HOWARD!
Title: Re: Game Discussion
Post by: ajwilli1 on November 09, 2015, 08:27:30 pm
http://www.pcgamer.com/fallout-4-review/
HA, GREAT REVEIWS, AAAAAAAAAAAND HE ONLY RAN INTO ONE MAJOR BUG!!!
PRAISE BE GODD HOWARD!

I'm watching the Giant Bomb quicklook, I can see that there might be problems in the game's future for me kinda like how Skyrim did. Maybe things will get boring and repetitive at some point, but will most likely be after the 200th hour.

AND THEN AGAIN! There's a lot of places to build bases and towns, I can see me building giant Tenpenny and Gmod towers. Like places that you would want to live in (especially Gmod tower, I'd kill someone to live in that place its just so modern and clean), and the decor can really make places cozy especially the spinning ceiling fans.


I'm going to find a nice place in the swamp, build a giant penthouse tower with small apartments for the peasantry to live in, but my penthouse will literally be the best fucking thing ever, and I'll put on a nice dress (as a chubby dude) and let my dong hang in the breeze as I take potshots at ghouls and muties passing through.
Title: Re: Game Discussion
Post by: Perigrin on November 09, 2015, 10:15:24 pm
Mods.
Plus, I've heard that it is the best main story they have made since morrowind, which, while not a particularly high bar, is still a bar.
Title: Re: Game Discussion
Post by: Perigrin on November 09, 2015, 10:34:29 pm
Also, I'm totally not gonna wait until my parents go to sleep, slip out of bed, and play fallout 4 until they wake up.
Title: Re: Game Discussion
Post by: Perigrin on November 09, 2015, 11:57:59 pm
To quote a review
Fallout Launches >
Plays game >
No Bugs >
No stuttering >
No Glitches >

The game just works
10/10 Bethesda
Title: Re: Game Discussion
Post by: ajwilli1 on November 10, 2015, 01:48:19 am
To quote a review
Fallout Launches >
Plays game >
No Bugs >
No stuttering >
No Glitches >

The game just works
10/10 Bethesda

Played the game right when it unlocked, can confirm it just fucking works.

I am playing with the graphics though to get a decent blend of performance and quality, but then again I'm using a shitty card.
Title: Re: Game Discussion
Post by: Perigrin on November 10, 2015, 01:56:12 am
To quote a review
Fallout Launches >
Plays game >
No Bugs >
No stuttering >
No Glitches >

The game just works
10/10 Bethesda

Played the game right when it unlocked, can confirm it just fucking works.

I am playing with the graphics though to get a decent blend of performance and quality, but then again I'm using a shitty card.
I'm still trying to move ot from the laptop to my PC.
Title: Re: Game Discussion
Post by: ajwilli1 on November 10, 2015, 02:40:38 am
To quote a review
Fallout Launches >
Plays game >
No Bugs >
No stuttering >
No Glitches >

The game just works
10/10 Bethesda

Played the game right when it unlocked, can confirm it just fucking works.

I am playing with the graphics though to get a decent blend of performance and quality, but then again I'm using a shitty card.
I'm still trying to move ot from the laptop to my PC.


I'm basically having the problem that the console versions of the game are having. Well minus the whole FPS drop during intense combat because I haven't had that happen (yet). But when I'm indoors the game starts stuttering some of the time, and let me tell you its bringing back some Fallout 3/NV memories of playing it on the PS3; where you'd look at a certain point and the frames would just fucking drop, especially when inside factories or the Sierra Madre in Fallout New Vegas.

But I mean I'm having bad frame dips (like gets into the 20ish range its still playable, but there is some serious stuttering) when I'm in the sewers and I think that's due to all the fog, lighting, and particle effects. Because a lot of the indoor areas are just crammed full of particle effects, dust, fog, webs, radiation spores you name it.


Another problem I'm having is with the radio and dialogue, Preston Harvey (Minuteman Dude) skipped half of his lines on his own when talking to the Gypsy Lady, and the radio station has these weird long drawn out pauses while it loads the next line for the DJ to say or for the next track to start. I mean I could reduce the graphics to low instead of High and Medium, but the game runs and looks fine where its at, if it gets any worse I'll drop some of the texture and model quality.


Other then that within the first 10mins the new DJ has grown on me, he's an awkward hipster type and I can't wait to meet him in person. Also I didn't make the neckbeard of the wasteland... well I kinda did but I modeled him after me since my name was on the list, and I want to hear the name "Aaron" get spoken in the game.

But I'm stopping my playthrough tonight for now, I got to Lexington and decided I should wait and get some other things done. Because I know I'll want to do nothing but play it for the next two days. That and I know it'll run and look better on the family desktop on the other room. So yeah, goodnight my fellow Sole Survivors, I'll enjoy this Coke and head to- ah who am I kidding I won't be able to sleep tonight.
Title: Re: Game Discussion
Post by: Perigrin on November 10, 2015, 02:50:58 am
The game is currently in its final step of being moved over, but my dad won't go to fucking sleep. I want to run in there and scream "SLEEP YOU FUCKING BASTARD, I WANT TO PLAY FALLOUT 4!"
Title: Re: Game Discussion
Post by: saltmummy626 on November 10, 2015, 03:22:26 am
From what i've been reading here and there, bethesda over stated the system requirements? As in, a PC that can run skyrim can also run fallout 4 fine? (30FPS is fine)
Title: Re: Game Discussion
Post by: ajwilli1 on November 10, 2015, 03:58:23 am
From what i've been reading here and there, bethesda over stated the system requirements? As in, a PC that can run skyrim can also run fallout 4 fine? (30FPS is fine)

HAHAHAHAAAAA! No, that's complete bullshit. I ran Skyrim on Ultra High and had no problems. The problem here is that every building isn't hidden behind a loading screen, its only in towns that you'll have "interiors" other then that you literally just walk into it like you would an exploded building or diner in the previous games, and not to mention how much shit it packed into the world.

I thought Lexington was pretty small until I started exploring it more, there's stuff hidden in every alleyway, there small things hidden in nooks of houses. And I just finished having a large scale firefight with some raiders on top of the Corvega Factory roof, the battles are way more intense and satisfying then Fallout New Vegas or 3.

But back to performance, you gotta remember Skyrim got performance patches and plenty of mods to fix problems in the game, Fallout 4 hasn't gotten any treatment yet, hell the achievements aren't even available for the Steam version yet.


So think back to Fallout 3 when you said, "Man I wish there were more places like the DC ruins and more places to enter into." Bethesda listened, a lot of the area is like the DC ruins but with color and less metro tunnel bullshit.

Also there are finishing moves you can preform when you bash someone or power attack (they activate when the enemy has a small sliver of health, or you shave the rest of their health off by bashing them.), and I like what they did to Jet in this rendition. Next time you get into a firefight, just inhale some Jet, don't read the description, its fucking awesome if you just take it without reading it.



But yeah the leakers were right, running around for loot and things to shoot is fun. Anyway I'm actually heading to bed because I'm really tired.
Title: Re: Game Discussion
Post by: trusty_patches on November 10, 2015, 09:49:20 am
Hear me, hear me, FO4 is complete shit and I pity those who bought it.

Not only did they screw up optimization by a gigantic margin(try Ultra textures and tell me this shit is good enough to only attain reliable 60FPS on GTX980, I dare you), the most of the game is pathetic. The map is empty, the story is laughable, there's pretty much no side quests to bother with, voice acting is horrific and is only made worse by it being forced on your character, there are bugs everywhere and it's worse than release of New Vegas, it takes 30GB with about 25 of those being uncompressed voice files(not lossless, just uncompressed), skill removal is atrocious in its own regard, most perks make no sense, complete lack of level cap means that you can be all-10-SPECIAL with all perks maxed out without much trouble, there's only one or two situations where you can actually talk yourself out, power armor system while good on paper requires heavy rebalancing, instead of fixing durability system it was removed completely, there's not nearly enough weapons even with supposed endless modification possibilities because most weapons share parts and there's a pitiful amount of those, did I mention bugs I think I did, almost every NPC that is not a raider is set to be essential, power armors are now everywhere, you can't romance female robot unless you give her human body. Oh, and now archives are using different approach and NIFs are screwed; fuck you, modders, who cares about you trying to make this game not trash.

On the good side of things, shooting is now not as shit as it was before and power armor is not just a reskin of Daedric set. That's about it.
Title: Re: Game Discussion
Post by: Caconym on November 10, 2015, 10:11:36 am
Sorry, can't hear anything over the sound of everyone jerking off to Bethesda making another stunningly mediocre game.
Title: Re: Game Discussion
Post by: trusty_patches on November 10, 2015, 10:39:43 am
Sorry, can't hear anything over the sound of everyone jerking off to Bethesda making another stunningly mediocre game.

>stunningly mediocre
You know, I think they finally reached the point of being actually bad. Like, hell, I can't believe I'm saying this but I'm actually preferring FO3
Title: Re: Game Discussion
Post by: Wheel-Son on November 10, 2015, 10:46:16 am
Im still gonna get fallout 4 because I haven't had anything good to occupy my time with. Also, Trusty, ohhhh nooooooo people are wanting to put their creative power into making a game better. How dare they!

Welp, I'm going to Grillbys.
Title: Re: Game Discussion
Post by: trusty_patches on November 10, 2015, 10:58:23 am
Im still gonna get fallout 4 because I haven't had anything good to occupy my time with. Also, Trusty, ohhhh nooooooo people are wanting to put their creative power into making a game better. How dare they!

Welp, I'm going to Grillbys.
I hope you pirate it, I know I shouldn't care about someone blowing $60(or $100 if person is stupid enough) on a bad game but I still kinda do.
Title: Re: Game Discussion
Post by: Wheel-Son on November 10, 2015, 12:36:32 pm
I can rent it for the price of a pizza. If I like it I'll buy it for the price of many pizzas.
Title: Re: Game Discussion
Post by: ajwilli1 on November 10, 2015, 04:09:13 pm
Well despite what was said above, I'm going to play the shit out of it and probably agree on all the points already stated... except on the graphics front because I'm playing on med-low settings.

The voice acting for a lot of the major NPCs is terrible, and the canned animations are hilariously bad. But for the side NPCs and the filler NPCs voice acting ain't to shabby on that side of it. I've also grown to hate Piper within the 2 minutes I've known her and I will most likely kil- oh wait I can't kill her because the game deemed her "plot important".


So yeah, after I beat the main story and sink retarded amounts of hours into this thing I'll most likely write a review. However I'm still loving the world, but I have to nitpick one thing that Patches said.

The map is empty

So was Fallout 1's and 3's. But I can see where you're coming from. This is the Commonwealth there should be a denser population of fuckwits since California has managed to make a functioning society, and New Vegas has literally become Afghanistan within the timeframe of 4. So where the fuck are all the major hub cities, where are the factions fighting for control? I'll tell you where they are, off screen because Bethesda can't fucking do something cool, they can only write about it.

Yeah I'd love to see that big ass war going on just south of Boston, fuck I'd like to take a piece of the pie down there. But I know its going to be the first DLC, or the 2nd, or hell it might be like Skyrim where it just never happens in game.


Also one last major bitch complaint I have, your guy steps out of the vault, wondering what the fuck happened, crying over their stolen child and dead spouse. And yet they just accept it after talking to Codsworth or wandering in some direction. Like wouldn't it have been better to have a Raider encounter on the way out of Sanctuary Hills, where they treat you like a friend (you could possibly join up with them) but things get fishy the more you talk or hang around them, and if you're dumb enough they'll just attempt to kill you on sight.

I don't know, I personally think the opening's best part was the pre-war segment, but everything after that was just Bethesda trying to funnel the player into the wasteland immediately.




OH AND FINALLY ABOUT THE POWER ARMOR! I personally don't mind the damn things being everywhere, Power Armor feels more like a temporary power up or like a "car" then an actual viable option to wear all the time. You always need power cores. But the real reason why the did it is for the newfags that just whine about, "HOW I DIDN'T GET MY POWER ARMOR YET, I DON'T WANNA WORK FOR IT!" So yeah thanks Bethesda appeal to the CoDfags that are going to be playing StarWars Battlefront and not Fallout 4.


Jesus I just need to stop typing already and play the fucking game some more so I have more things to praise and/or bitch about.
Title: Re: Game Discussion
Post by: Perigrin on November 10, 2015, 04:26:25 pm
All that matters is that we have fun with it, even if that fun is just killing random shit and tooling around in the wasteland.
Title: Re: Game Discussion
Post by: ajwilli1 on November 10, 2015, 04:47:12 pm
All that matters is that we have fun with it, even if that fun is just killing random shit and tooling around in the wasteland.

No. I could still have fun playing with sticks and rock given enough time, but Bethesda really needs to start stepping up more in terms of game design and storytelling. You can't just keep cutting shit out of an RPG until it becomes a shell of what genre it used to belong too, since you'll end up alienatimg most fans.

I could have plenty of fun with it now, but if I don't have many stories to tell or usual RPG story debates, I won't come back to it. Eventually people will stop buying into it... like right now actually, but we just classify people with valid complaints as "hardcore gamers", "haters", or "people over reacting". All because no one can bitch about precious Bethesda.

Listen I love Bethesda as much as the next fanboy, but I'm not going to just give BS a free pass because Todd Howard had a hand in it. I want Bethesda to make great, complicated,  huge story-sandbox RPGs (with good writing). I don't want Bethesda to keep making Skyrim 2, AKA: as wide as an ocean, deep as a puddle.
Title: Re: Game Discussion
Post by: RedVulnus on November 10, 2015, 05:38:26 pm
because I kinda feel the need to say this: The ONLY thing that matters is that you enjoy the game and feel you got your moneys worth, end of story. Saying 'no, the company needs to step up' is all fine and dandy, but if you put in a hundred hours and enjoyed the game, I'd say you got your money's worth (less then a dollar an hour)
Title: Re: Game Discussion
Post by: ajwilli1 on November 10, 2015, 06:28:11 pm
because I kinda feel the need to say this: The ONLY thing that matters is that you enjoy the game and feel you got your moneys worth, end of story. Saying 'no, the company needs to step up' is all fine and dandy, but if you put in a hundred hours and enjoyed the game, I'd say you got your money's worth (less then a dollar an hour)

But then companies get into a rythmn where they don't change, and that's my only problem. You can still love and game and have fun with it, and acknowledge its short comings and flaws. But then again that doesn't sell videogames or make sense, because fuck it this is the internet.


If I'm going to be honest I don't know where I stand with Fallout 4, when I'm roaming around the wasteland doing my own thing, crafting my own guns and just exploring in general; I really love the game and I feel its the best yet. But as soon as I start doing a shitty questline or purusing the main story, that's where it feels like Skyrim (bad Skyrim, not good Skyrim).

And now that I've played it I wouldn't be as harsh on it as I was earlier or like Patches was. Honestly trimming the fat is still bullshit in my eyes, but the shooting feels good to play with, I like shooting someone in the head and watching it become a blob of red jelly. I like taking drugs and hearing my character scream as he gets high off his ass. And while I hate the new dialogue system, the talking protagonist has really grown a little bit on me, I just wish there were more options, or more ways to be nice or to tell someone to fuck themselves other then just having the one choice.

But then again something might come up that makes me backtrack again, and its also the reason why I'm avoiding the main quest like the plague. Because I know I'm going to end up hating it by the end, because I'm starting to predict what the outcome will be, the opening will be great and have the most attention, but by the end of it, it feels like the writers gave up half way through writing it.




Fallout 4 is a SOLID game, not mediocre, SOLID. I'd put it in the same category as MGSV, it could be perfect, but one or two flaws really hurt the game for me. And to be honest I haven't run into any gamebreaking bugs in a while, so I might be lucky.
Title: Re: Game Discussion
Post by: RedVulnus on November 10, 2015, 06:38:12 pm
Pointing out flaws is fine, saying 'just pirate it' is not. But that's my opinion, and then I have the philosophy of if your country forbids certain games from being sold and you can only get it through pirating then that's fine. (IE Australia). I'm going to buy fallout 4 when I can because I've enjoyed the last two Fall out games and this sounds like more of the same.
But that's me I guess.
Title: Re: Game Discussion
Post by: saltmummy626 on November 10, 2015, 10:11:36 pm
I downloaded it and tried it out earlier. Above all else, having my character talk is not only just as immersion shattering as I thought it would be, it's also many many times more annoying than I thought it could be. I really like having conversations with other characters in this semi cinematic mass effect style and the UI which was clearly designed with consoles in mind (sarcasm.)

I'm just gonna delete it now and wait a few years for it to go on sale along with it's inevitable DLC.
Title: Re: Game Discussion
Post by: RedVulnus on November 10, 2015, 10:18:37 pm
Not to be that smart ass, but Wait for the mod that removes the talking and changes the UI. The UI and the talking aren't something that's inherently wrong with the game all things considered.But you don't like it so whatever, last time I tried to start this kind of conversation it didn't go over well so I'll shut up now.
Title: Re: Game Discussion
Post by: Wheel-Son on November 10, 2015, 10:23:15 pm
Can't you disable the character talking? I thought I heard somewhere that you can.
Title: Re: Game Discussion
Post by: ajwilli1 on November 10, 2015, 10:37:11 pm
Nope its on permanently, hell you can't even force 1st person.

However I'm slowly getting sucked into the game.
Title: Re: Game Discussion
Post by: Perigrin on November 10, 2015, 10:54:14 pm
You can force first person, move your mouse to the side a ways at the beginning of a conversation.
Also, time for my several hours in review.
Its Awesome. The textures get a bit blurry at times, the voices range from great to bad, the faces are a HUGE step up from Skyrim, the voiced protagonist is honestly not a bad thing for me, as I act the nice guy anyway.
I have a story. I decided to wander off the beaten path, and found a shack covered in ghouls. This shack had a cellar. In this cellar, there was a named ghoul, mininuke parts everywhere, and a terminal. On the terminal was a message stating that the government had set up a radio tower in his yard and he was going to blow it up with a mininuke because he was a true patriot.
Title: Re: Game Discussion
Post by: ajwilli1 on November 10, 2015, 11:57:33 pm
I tweaked the graphics and bumped down to FXAA. The game looks a lot more sharper and vibrant because of that, the game runs as smooth as butter with a little bit of stuttering when shit gets real.


Also I've began construction on AJ-Dime Tower near Salem. I'll get screenshots of the project as it progresses. Also I can't put the fucking game down now that it runs good and looks good.


I ALSO LOVE THE FOLLOWING: DOING JET, PISSING OFF CODDSWORTH, SHIRKING PARENTAL RESPONSIBILITIES, KILLING BITCHES, AND DOING LOTS OF JET.
Title: Re: Game Discussion
Post by: saltmummy626 on November 11, 2015, 01:44:08 am
I did like the armor/clothing stuff though. I was a bit put off when I found usable power armor without having to earn it almost immediately after getting to the red rocket gas station, but felt a bit better when I discovered it was more a vehicle than a piece of clothing and that it had to be powered. (I didn't watch any trailers, so I didn't know any of that.)

It's more a shooter than it is an RPG, and though I don't have anything against shooters, I guess that's also putting me off a bit.
Title: Re: Game Discussion
Post by: ajwilli1 on November 11, 2015, 02:42:17 am
I did like the armor/clothing stuff though. I was a bit put off when I found usable power armor without having to earn it almost immediately after getting to the red rocket gas station, but felt a bit better when I discovered it was more a vehicle than a piece of clothing and that it had to be powered. (I didn't watch any trailers, so I didn't know any of that.)

It's more a shooter than it is an RPG, and though I don't have anything against shooters, I guess that's also putting me off a bit.

Yeah, I mean I still have some faults with Fallout 4 but its starting to grow on me more and more. Did you know if you clear out the huge bandit camps you can read logs from "allied" camps that comment on the loss? The first camp I hit was the one in the Corvega Factory, now every bandit camp I've raided so far has at least one entry about the raid and how that bosses loss affected the crew at the base. Sometimes they'll mourn, other times they get uber pissed, and most of the time they get more guns and armor to fight you with.


Its little things like that, that get me engaged with what I'm doing. Now I just hope the main quest is like that, with whatever I do affecting the gameworld... but so far I've just been wandering around.


Also to comment on the lack of "locations" in the game, I finally figured out why, a lot of it is just in the gameworld, houses, stores, etc... if the windows are busted open or the door is ajar, then its basically a small zone you can enter into a loot.



ALSO ONE THING I'VE LEARNED FROM LOOTING! You know those Vault Tech Lunchboxes, they aren't useless! OPEN THEM! They give out RNG'd goodies like drugs, ammo, and food. Like I just got Ice Cold Nuka-Cola Quantum out of one just now.
Title: Re: Game Discussion
Post by: Perigrin on November 11, 2015, 08:01:22 am
I am enjoying the fuck out of the game. I cleared out Corvega as well, simply because I was passing by. Also joined the BoS, so that is nice. Also am carrying 3 fusion cells, and have figured out a few tricks to stretch them out, and, let me tell you, that power armor is a hell of a Raider Buster.
Let me tell you guys a little trick I figured out. Walking somewhere in power armor costs battery power. Fast Traveling there does not. So, discover the raider camp on foot, and then travel to where your armor is, then fast travel back.
Also, I am at the point where I would rather get duct tape and toy cars over just about anything else.
Title: Re: Game Discussion
Post by: Perigrin on November 11, 2015, 10:46:41 pm
I have hit the point where wearing power armor is a valid option. 7 power cells. Is nice.
Title: Re: Game Discussion
Post by: ajwilli1 on November 12, 2015, 12:58:56 am
I have hit the point where wearing power armor is a valid option. 7 power cells. Is nice.

I haven't played with Power Armor much because I left the first suit you get back at the museum where you first get it, mostly because I thought it'd be unfair to play with it this early. So I've been running into places like Salem and the harder areas with nothing but a Fedora, a Trenchcoat (or three-piece suit), a fuck ton of drugs, and some ammo that I usually don't end up using since I just spam bash on people once I've shaved off enough of their health.

But now some of the raiders are wearing Power Armor so I might head back there tonight and start building a set. I found a hot rod paint job for it and Goddammit I want to use it.



Also since a lot of the building looks like shit in this game (visually speaking, but then again no shit its Fallout it ain't gonna be clean.), so I decided to take inspiration from the ghettos and Cyberpunk movies and just mash a bunch of shit together and throw in some windmills and vending machines for good measure.

"The Eyesore of The Wasteland" (http://imgur.com/gallery/jRtD3/new)
Title: Re: Game Discussion
Post by: saltmummy626 on November 13, 2015, 02:01:25 am
yeah, thats an eyesore alright. but hey, its home? Im actually excited for when modders start putting more bits and bobs into the game you can build with.
also
The UI and the talking aren't something that's inherently wrong with the game all things considered. But you don't like it so whatever, last time I tried to start this kind of conversation it didn't go over well so I'll shut up now.
The UI is workable, and your point on the talking stuff is valid. It's all a matter of preference I guess. no need to shut up, I got myself all ready for it to come out bad that I didn't put as much time into looking for good stuff. I told you all to calm your hype but didn't keep my own anti-hype in check, which was wrong. GO FORTH AND BE HYPE IF YOU FEEL LIKE IT.

it's been a weird day

ALSO did you guys know about...
http://stabberthomas.itch.io/hlm
half-life miami?
Title: Re: Game Discussion
Post by: ajwilli1 on November 13, 2015, 08:26:51 pm
I've kinda fallen into what I call "Fallout Groove" its the point where I don't praise or hate the game anymore. I just play it like a souless husk until I snap back into reality. Happened with New Vegas, Fallout 1, and Fallout 3 (haven't played 2 for that long); you get used to the shittiness at a certain point because you normally find something that is fun.

Also the looting system with legendaries is pretty neat, if a tad bit OP sometimes. But the whole system feels too much like Borderlands, fight some harder recolor of a enemy and you might get some ultra rare piece of gun that either A. Looks like shit. B. Isn't from the "gun brand" you like. Or C. Its a model that you're sick and tired of using (basically all the SMGs in Borderlands 2). And finally D. Its actually something fun and powerful to use.

I mean I'll applaud Bethesda for having some incentive to playing on a higher difficulty and not making it a total grindfest (like Snorederlands). But at the same time I wished there was some special "Named" weapons in the Legendary loot pool. Maybe have something to reference the old games, like a rare BB Gun or an alien pistol based off the Fallout 3/NV model, or fuck having more silly weapons. Literally anything other then more, "Assassin Nocturnal Posioner 10mm Auto Pistol"
Title: Re: Game Discussion
Post by: ajwilli1 on November 15, 2015, 01:18:08 am
With me and my (replacement) wife Curie, I shall Trump the economy in the Commonwealth with Tatos and AJ developed "Trumpinomics". I'm thinking about streaming it, or at least recording it.
Title: Re: Game Discussion
Post by: Perigrin on November 15, 2015, 11:06:20 pm
I have finally hit godtier in Fallout 4. T-60e power armor, 63 fusion cells, more weapons and ammo than you can shake a super sledge at, a hundred hits of jet, 67 stimpacks, and my companion, Macready, is in T-60d power armor.
Title: Re: Game Discussion
Post by: Wheel-Son on November 16, 2015, 12:21:39 am
I rented fallout 4 and I'm really enjoying it. I'm gonna buy it soon I think if I have the spare funds.

WILSONS MINI REVIEW OF SMALLNESS

Pros:
Most if not all of the companions are extremely likeable.
The combat is fantastic
This might be an unpopular opinion, but I love the voice acted protagonist.
I like how the game actually reacts to your companions. I went to one of the vaults with dog meat and of them said "What about the dog" I thought it was kinda Coolio.
I like how all the weapons look.
The world isn't empty in my opinion. There's a lot of memorable locations, like the shopping center ran by mister handies and gutsies.
People look human.
The voice acting is really good in my opinion.
The ai is improved
There's a minor cover mechanic.
There's cats

Cons:
The textures are a bit eh at times
The settlement building could be better
There's a few bugs here and there and it crashed on me once. Nothing overly major.
There's not that many notable settlements.
I don't like how the dialog wheel is.
Voice actings kinda cheesy at times. Mainly the trigger-men and the guards at diamond city.
The radio host repeats his lines too often I think.

All around I thing it's an 8 outta 10. On terms to something like MGS5
Title: Re: Game Discussion
Post by: ajwilli1 on November 16, 2015, 12:46:37 am
I think the reason there's few HUB cities is due to the level of detail they can pack in them, every city actually celebrates the Holidays, its December 1st in my game and Diamond City has Christmas decorations up.
Title: Re: Game Discussion
Post by: Wheel-Son on November 16, 2015, 02:08:11 am
They also packed in the detail in the companions. They interact with the environment, like if you take Valentine to a church he'll sit at a bench and start praying. If you take them to vault 111 and show them your dead spouse they'll comment on it. The companions in this game is amazing.
Title: Re: Game Discussion
Post by: HunterAlpha1 on November 16, 2015, 02:37:58 am
https://www.youtube.com/watch?v=XBlhXKjSy6M
Title: Re: Game Discussion
Post by: Zaweri Runewright on November 16, 2015, 03:30:27 am
>mfw still havent found anything less ugly than the vault uniform that provides better defense. ._.
Title: Re: Game Discussion
Post by: Perigrin on November 16, 2015, 08:00:54 am
>mfw still havent found anything less ugly than the vault uniform that provides better defense. ._.
Road Leathers and the BoS uniform look decent, and your underclothes really don't matter. Specially if you run around in power armor all the time.
Title: Re: Game Discussion
Post by: Wheel-Son on November 16, 2015, 08:59:16 am
I kinda got rid of the vault uniform, but the Gunners plaid shirt and jeans looks pretty alright in my opinion. Goes well with the Assault Gasmask.
Title: Re: Game Discussion
Post by: ajwilli1 on November 16, 2015, 12:20:18 pm
Silver Shroud is the only armor in the game as far as I'm concerned, its fashionable, sexy, comfortable, and sleek. It makes me look like a badass.

Its also the main reason why I have Curie around now, I need those stimpacks, you would not believe how many I have to stick into my self in a daily basis to even keep my health bar semi-full.

(http://i.imgur.com/qwr7Z3Kl.jpg)
Title: Re: Game Discussion
Post by: Perigrin on November 16, 2015, 04:20:09 pm
Silver Shroud is the only armor in the game as far as I'm concerned, its fashionable, sexy, comfortable, and sleek. It makes me look like a badass.

Its also the main reason why I have Curie around now, I need those stimpacks, you would not believe how many I have to stick into my self in a daily basis to even keep my health bar semi-full.

(http://i.imgur.com/qwr7Z3Kl.jpg)
I go around in heavy reinforced combat armor with sunglasses and power armor.
Title: Re: Game Discussion
Post by: HunterAlpha1 on November 17, 2015, 01:54:27 am
I typically only buy games once all the DLC is released and all the major issues have been fixed with community patches.  Sounds like FO4 has a lot fewer issues than most similar games, I might have to only wait till the DLC is out and I can get the GOTY release.
Title: Re: Game Discussion
Post by: saltmummy626 on November 17, 2015, 04:34:33 am
Impossible creatures came out on steam. I've wanted to play that game since it came out way the fuck back. I made muscular dogs out of cougar and wolf DNA. It's just as fun as I thought it would be.
Title: Re: Game Discussion
Post by: RedVulnus on November 21, 2015, 06:17:19 pm
so, since I don't really want to make another thread and this is just for generally talking about games, does anyone know how to actually get mods to work on killing floor?
Title: Re: Game Discussion
Post by: saltmummy626 on November 21, 2015, 07:59:06 pm
If you are installing them manually, I think there is a folder in the games directory? let me see...

alright, according to this, you simply have to copy the contents of the zip folder a mod is packaged in straight into C:\Program Files (x86)\Steam\steamapps\common\KillingFloor
If the mod is simply sounds, meshes, and/or textures, I believe you won't have any problem just using them as is. If they are mutators, you'll have to activate them from the mutator menu in solo mode before they can be used. A lot of mutators conflict, so try them all one at a time before committing to them.

If it's steam workshop then just subscribe and they automatically install, but if what you mean is that the mods you've subbed to aren't appearing, the mods might not be supported by the server you are joining. as in, they don't have it installed themselves. some mods require both client and server to have them to function. maps, should be select able when playing solo mode and having them installed will simply make joining a server using the map faster. Just like a manual installation, textures/meshes/sounds are usually only visible to yourself, unless someone else also has the mod. (unless the server is using them, then everyone can see them.)

If your asking how to install mods for a server, I have no clue.
Title: Re: Game Discussion
Post by: RedVulnus on November 21, 2015, 08:22:44 pm
I mostly just play by myself, so I either run it as solo or as a listen server. Guess I'm going to need to start downloading them manually since the workshop isn't working for me. Thanks for the info though.
Title: Re: Game Discussion
Post by: saltmummy626 on November 21, 2015, 08:31:10 pm
I mostly just play by myself
Oh, might I ask why? Nothing against it, to each their own, but I always figured KF was better when played with strangers. As a side note though, you must be pretty good. I always believed KF was much harder when played alone.
Title: Re: Game Discussion
Post by: RedVulnus on November 21, 2015, 08:51:48 pm
I mostly just play by myself
Oh, might I ask why? Nothing against it, to each their own, but I always figured KF was better when played with strangers. As a side note though, you must be pretty good. I always believed KF was much harder when played alone.
Most of the reason is that I've run into enough ass holes in co op games who will complain when I'm not doing the specific thing they want me to do. I've played a small bit in multiplayer in random servers and the majority of people I ran into were okay, others made me want to headbut a wall because 'why didn't you fucking do X? You made us fail!' or 'Dude why didn't you pick up my fucking equipment?! fuck you!' or other crap. I'm sorry my gear weighs a metric fuck ton and I'm the fucking medic carrying a medigun and a bloody shotgun because nobody protects the fucking medic.
Also, as far as being good, I'm probably terrible at the game, rarely play solo outside of beginner difficulty, occasionally on normal. Beginner makes everything easy as shit but I get to use the cool expensive guns I can't get when I play on normal because I evidently suck. Also, can confirm the game is harder solo on any difficulty except beginner.
EDIT because and I accidently wrote ways instead of weighs...
Also another reason I haven't played a lot of multiplayer is because I'd like to at least get a couple of levels in the perks I prefer before really hopping into a lot of multiplayer, though with the crap way you level perks in the game I'll probably abandon that goal.
Title: Re: Game Discussion
Post by: saltmummy626 on November 22, 2015, 08:59:03 pm
getting the first/second level in KF is pretty easy. mostly making headshots with certain weapons.
You got unlucky with a couple of those attempts at multiplayer, for the most part the KF community are pretty friendly. Your class doesn't count for much, just gives bonuses to certain weapons/skill. example, I play sniper class but rarely take rifles. I mostly use all the pistols. I can empty those fuckers faster than anybody can empty an assault rifle, and point blank against one of the bigger bastards means a ton of DPS more. Near the end of rounds though, ive usually got the crossbow and only one pistol set.
[edit]
I said "better DPS" I meant "comparable." most of the pistols have a long reload time. also, the guys that say "why didnt you pick up my equipment," if im picking up their equipment, they aren't getting it back because I dont know how to drop it. they should be more worried that I did pick it up. they can pick it up themselves anyway at the start of the next round.
Title: Re: Game Discussion
Post by: RedVulnus on November 22, 2015, 10:50:08 pm
Yeah, first couple of levels for most perks is pretty easy to earn, already rank 3 as the medic. As far as multiplayer, I've played a bit more and the game is definitely better in multiplayer then solo, and I've realized I've gotten to the point of not giving a fuck about what they say, or occasionally being sarcastic(can legitimately thank hours spent in TF2 hearing 'that guys a hacker' from five year olds for the sarcasm when dealing with assholes.) Definitely going to start playing more multiplayer when I have the time.
And as far as weapons I end up carrying two med guns and usually another weapon if I can carry it, but other then that I prefer the explosive class myself.
Title: Re: Game Discussion
Post by: Bubbadoo on November 23, 2015, 07:57:42 am
They aren't getting it back because I don't know how to drop it. they should be more worried that I did pick it up. they can pick it up themselves anyway at the start of the next round.
The drop button is defaulted to \ IIRC

Anyways, about Killing Floor, I find it very fun. Getting close to getting support to level 3 (yay shotguns) and unlocked the ZED gun which is a pretty neat gun although kinda useless and hard to aim.
I got so close to beating KF on normal on a long round solo. The damn patriarch got me, he is a total pain in the ass solo, at least with multiplayer he splits his focus and spreads his attacks a tad more evenly among the squad.
Title: Re: Game Discussion
Post by: saltmummy626 on November 23, 2015, 09:46:50 pm
I like in KF, how you can unlock a bunch of the skins by getting achievements in lieu of buying them.
Title: Re: Game Discussion
Post by: ajwilli1 on November 26, 2015, 10:30:26 pm
Okay flashback to February of this year when I bought Doorkickers, I watched the Bunnyhop review of it and went, "Yeah that looks pretty awesome, and I could do with a tactical action game." So I played it a bit, and got frustrated because I got stuck on a hostage mission taking place in a furniture store. My guys would constantly die, and my grand plan never fully covered the building. You wanna know why?

Because I thought you could only get 3 stars if your plan you make at the start is the successful one, no adapting mid-mission, no changing positions, you have to stick with that one plan. I tried to make some levels but got mad and quit when I learned that you need Photoshop to do anything major with it (gimp didn't work or do what I wanted it too).

I gave up on the game and never looked back, fuck I didn't even bother researching how to play Doorkickers more because I was too busy failing school at the time.


Anyway I looked up some 3 Star gameplay footage after buying Doorkickers again for my phone when I realized... you could change the plan mid mission, the only reason I never got three stars is because the timer kept ticking while they were executing my "grand plan". Three stars is about speed, not making the ultimate plan... don't I feel like a dumbass. Anyway time to play Gmod TTT in celebration of Turkey Day, the release of my fucking video, and postponing another Highway update to slack off. YIPPIEE!!
Title: Re: Game Discussion
Post by: saltmummy626 on November 27, 2015, 07:42:00 pm
I got bulletstorm in the steam sale. I got it for my dad several years ago but never played it myself. Fun fact, because of GFWL, he has NEVER been able to play it until a few months ago. It's a cool enough game. I like the bit where you pull a guy to you, strafe around (time slows down for the guy you grabbed/kicked) him and kick him in another direction, hopefully off an edge or something. I also like how things get interesting when you encounter some slightly smarter enemies, who can evade your grabs/kicks and have to be staggered before you can do it. makes for some good quick tactical game play in a game that LOOKS like its just about the shooting.
Title: Re: Game Discussion
Post by: RedVulnus on November 28, 2015, 10:49:16 pm
Soooo, bit of a rant incoming but I'm both kinda mad and somewhat amused.
Okay, was having a semi intelligible discussion in Dirty Bomb, it's a free to play FPS on steam. It says it's an early access, but in my opinion I don't think it should be calling itself a beta.
Why? Core mechanics (gunplay and merc abilities) are done and work fairly well, as good as pretty much any other f2p fps. What it lacks is maps and maybe some mercs to fill niche roles.Other then that it looks to be done.
So, what they are doing( the devs) is adding in new maps and mercs, and making changes to the abilities and such of current mercs, ok. Do you know what those are? Quality of life updates as far as adjusting existing mercs and tweaking the new ones after they've been introduced and adding new maps. So, nothing game changing enough to warrant calling the game a beta really. So far as I've seen no recent updates have done MASSIVE overhauls to the game, just nice little tweaks to make it somewhat better.
Now, as someone who has a modicum of knowledge of how games are made thanks to extra credits and other factors, I think my opinion does have some knowledge behind it and should at least be considered, you know like everyone else opinion. Well apparently I don't know how games are made at all according to some arse who kept repeating that and telling me I 'should be happy to get into the beta at all'.
Seriously, the game already has micro transactions, up to $30 or so dollars I think, this is not a fucking beta anymore....
But whatever, I apparently have no knowledge about game development despite using some readily available sources of information, some of which are made by people in the industry. No knowledge whatsoever. Nope, none.
Oh wait... I do. I hate people insulting me and trying to just push my opinion to the side without presenting ANY kind of argument for their side.
think I'm done for now.
Title: Re: Game Discussion
Post by: Perigrin on November 29, 2015, 02:14:10 am
I do not like how people will call a FULLY FINISHED game a beta like that. Just call it the full release and release patches and content updates like everyone did before Minecraft came along and fucked PC gaming just by existing.
Title: Re: Game Discussion
Post by: RedVulnus on November 29, 2015, 11:16:07 am
A lot of games use it so they can just point to the beta sign and say 'your criticism isnt valid'. But what got me about the incident that pissed me off and caused me to post that is that NO reason was given, just stating 'its in beta and you don't know how games are made so feel lucky to be in the beta'. Okay, but why is this a beta? Is it because they've just introduced this new mode that's pretty much discount counter strike? Because fully released games have introduced new game modes after being fully released.
Just, try and explain instead of being a fucking asshat.

Also I don't get how Minecraft fucked over PC gaming.
Title: Re: Game Discussion
Post by: ajwilli1 on November 29, 2015, 01:10:25 pm
A lot of games use it so they can just point to the beta sign and say 'your criticism isnt valid'. But what got me about the incident that pissed me off and caused me to post that is that NO reason was given, just stating 'its in beta and you don't know how games are made so feel lucky to be in the beta'. Okay, but why is this a beta? Is it because they've just introduced this new mode that's pretty much discount counter strike? Because fully released games have introduced new game modes after being fully released.
Just, try and explain instead of being a fucking asshat.

Also I don't get how Minecraft fucked over PC gaming.

Minecraft didn't fuck PC gaming, it fucked how games are developed.

Before people had to push out a finished product or just give up, releasing an unfinished game was basically a death sentence, even if you were to fix or add stuff in with later patches.

So Minecraft comes along and basically says, "Screw that open or closed beta shit you normally get in for, for free. Just pay this low price and you get the full game when it's released." Problem was... it was a really good game developed by a team dedicated to what they love to do make games. So a few more games copy that same model and become successful, Valve looks at this model and goes, "THAT MEANS WE GET MORE MONEY FOR GAMES THAT AREN'T FINISHED YET! GET GABEN ON THE PHONE!"

So now you have indie devs with retardly ambitious projects about how they'll revolutionize the games industry with their hardcore survival game with huge RPG elements, and how they included a bathroom meter and how the crafting is SoOOOOOOO different from the competitor. For said Indie Dev to give up halfway through development because, "Hey I got my money, I can put it to a new project I have some new ambition to develop."

But the model can work if the devs know what they're doing, like the guys making ARK: Survival Evolved (even though I don't play ARK, nor do I own it), Rust, or hell look at games like FTL, Prison Architect, and even Minecraft.


Its just that a bunch of people that haven't developed a game before (people who normally lost their job, worked a small position in the games industry previously, or they're completely new) really don't take into account how much money will be spent, how much time will be spent, or if they'll even be able to do it.

That's why I haven't really worked on The Highway game a bunch because I'm a guy with no previous experience in: coding, programming, game design, art direction, music, etc... You think you can do something like this, until you actually try to work on it.
Title: Re: Game Discussion
Post by: RedVulnus on November 29, 2015, 01:51:30 pm
Not going to quote all that, but I I do agree.
With minecraft, well as long as notch was there, there seemed to be an obvious passion. I've looked into Prison architect and again, it looked like they had an obvious passion for making it the best game they could. A lot of devs seem to get to a midway point were they lose interest and wander off to another project. That's part of why I tend not to buy early access, though there are a few exceptions that I've probably made and one I will be making.
I bought mine craft because my brothers and I thought it would be fun to play together, and while I don't really play it much without them, it's solid and does what it set out to do.
Anyway, I think I'm rambling a little bit here so I'll just end this here.
Title: Re: Game Discussion
Post by: Perigrin on November 29, 2015, 02:16:44 pm
I don't get why anyone can release an unfinished game and cut and run. If you are going to put time into something like a game, finish it and make it good. Otherwise its a waste of time, money, and demon magic for everyone involved.
Title: Re: Game Discussion
Post by: HunterAlpha1 on November 29, 2015, 04:45:16 pm
Most Indie games these days it seems are perpetually in Beta, it's all about grabbing the attention of people who buy every new gadget that comes out as it comes out; and if it's an Alpha, EVEN BETTER!!!
What those kind of people don't understand is that unlike an iphone, an Indie game in beta isn't necessarily going to be well polished, or even playable.

They also know once the game is fully released they'll have to start taking serious responsibility, everything from fixing bugs and glitches that they don't know how or are too lazy to fix to giving refunds to players who read the fine print. 

It feels like the Indie gaming industry these days has become like the mainstream gaming industry, all about the hype and money, rather than making games that the big game makers don't or won't, and making them the way the players actually want them.
Title: Re: Game Discussion
Post by: saltmummy626 on November 30, 2015, 04:36:01 am
"Indie Dev" is a pretty generous title for most early access developers.

An example I can think of is starforge. Anybody remember starforge? It was originally marketed as a minecraft tower defense game, and turned into a space minecraft type game. Development was going fine until they suddenly found themselves drowning in money. What did they do with that money? They burned through it before you could say "NO STARFORGE WAIT!!" They spent ALL of their budget almost instantly by hiring a bunch of professional game devs, IMMEDIATELY had to let them go along with half of their original team, and released starforge as it is now, a broken horrible mess.

and then they made reign of kings.
Title: Re: Game Discussion
Post by: Bubbadoo on November 30, 2015, 08:45:05 am
So Minecraft comes along and basically says, "Screw that open or closed beta shit you normally get in for, for free. Just pay this low price and you get the full game when it's released." Problem was... it was a really good game developed by a team dedicated to what they love to do make games.
Just going to pop by and correct you on that. Notch developed Minecraft by himself, it wasn't until much much later that he hired a team to keep pumping out updates. Notch having done most of the work in developing Minecraft before even hiring a team yet. Notch then Jeb up to leading the continued development on Minecraft as he turned his attention to work on his other game, Scrolls.
Title: Re: Game Discussion
Post by: Perigrin on November 30, 2015, 04:21:08 pm
"Indie Dev" is a pretty generous title for most early access developers.

An example I can think of is starforge. Anybody remember starforge? It was originally marketed as a minecraft tower defense game, and turned into a space minecraft type game. Development was going fine until they suddenly found themselves drowning in money. What did they do with that money? They burned through it before you could say "NO STARFORGE WAIT!!" They spent ALL of their budget almost instantly by hiring a bunch of professional game devs, IMMEDIATELY had to let them go along with half of their original team, and released starforge as it is now, a broken horrible mess.

and then they made reign of kings.
I unfortunately own Starforge. It is bad. Like, Holy shit bad.
Title: Re: Game Discussion
Post by: saltmummy626 on November 30, 2015, 06:20:05 pm
starforge had such promise too...

Maybe I'm just a dick and this sounds petty as hell, but Markus Persson pisses me off and it wasn't until he started talking like minecraft had ruined his life that I started to feel this way. This was around the time life was shitty, and the thought that the man who made one hell of a successful game was bitching and moaning about being made into a "symbol" pissed me right the fuck off. If it wasn't about the money, then fucking donate it. Don't sell off your company and buy a mansion, give the money the fuck away! Who the fuck cares what phil fish thinks? Phil fish is a whiny cunt.

my feeling at the time was, in a nutshell; "You are unhappy because you are successful? My mother is in the hospital with cancer you fuck."

In other news, the next Don't Starve expansion goes into early access tomorrow.
Title: Re: Game Discussion
Post by: ajwilli1 on November 30, 2015, 06:37:53 pm
I think it was more the fact that his wife divorced him (neutral terms my ass) and all he has is his kingdom of dirt, he doesn't like his fanbase as much as people would think mostly due to the fact several of his projects died because it wasn't Minecraft. And he did donate a fuck ton of his earnings early on, now he probably sits in a giant house alone possibly getting hefty royalty checks until Minecraft finally dries up. But by that time he'll be set for life.


But look now that he stopped developing Minecraft no one cares or gives two shits about him anymore,  and I don't think he even shows up to his cons anymore... after a quick google search it seems he's enjoying his billions of dollars. Riiiiight.
Title: Re: Game Discussion
Post by: Wheel-Son on November 30, 2015, 10:52:21 pm
I noticed that the devs for RUST are either adding or planning to add some interesting things, ill list 'm out the ones that caught my eye the most.

A new semi auto rifle that seems to be modeled after the m1 carbine.
Browsable ratchets and other tools.
Scientist NPCs.
An actual m249 that you can only get out of those apache choppers.
Apache choppers.
Ak remodel.
Turrets.
Ducks
Butts
Steam stuff
Water
Exploit fixes
Title: Re: Game Discussion
Post by: ajwilli1 on December 01, 2015, 01:56:32 am
My only problem with Rust is balancing. I was getting my ass handed to me by dudes with guns non-stop, like I'd waste 4 hours getting a base built only for it to be torn down in 2 seconds by some dude with an AK.

So I respawn and found a base, THE DOOR WAS WIDE OPEN AND THE GUYS WERE ON THE ROOF SNIPING! So I loot the containers, get as many guns as I can carry and make it my goal to tear their base down like they did mone and so many others. I managed to kill all of them with mo armor and just an AK, they were fully armored, the AK is too OP. Really bullshit unfair amounts of OP, and nothing will change that fact until they play with the values. The only reason I lost is because I needed to reload and I got overwhelmed, they kept coming nonstop, but the good news is this allowed the rival gang ended up taking the base so... meh.

No one runs and guns in Rust everyone always camps, so make the AK more inaccurate or make it have a lower firerrate, or make it need to have certain parts that you can only get in dungeons.

But then again that whole divide from being predator and prey would be lost, maybe if they just gave nakeds more tools to work with, maybe something that could penetrate armor. Maybe a new arrow type or something.
Title: Re: Game Discussion
Post by: saltmummy626 on December 01, 2015, 05:16:15 pm
I think they are doing something about the AK? They have a deeper modification system they are working on, and the first weapon to be effected will be the AK. By "deeper" I mean swapping out more than just silencers and laser sights.

You are right though, it's mostly about camping the loot spawns, which is sad, but take a look at some of the cool shit out there. Some people build whole towns. Mostly it depends on what you find fun, and unfortunately a lot of people just like call of duty. The cool thing about rust though is that it is very obvious that it IS being worked on. You get that devlog every friday and get to see whats going on. I remember one of the turret announcement devlogs being greeted with "RAIDING IS DEAD! RUST IS DEAD! WHY YOU DO THIS GARRY!? WHYYYYYYY!" all becuase people could build turrets to help defend their bases, as if you cant shoot the turrets to break them AND as if making them was easy. Nothing worse than some bitch that wants the game easy for themselves but not for everyone else. They camp because they climbed that slippery slope of getting materials and raiding other players and they don't want to do anything that might be creative or fun. their sole interaction with other players, in their minds, is limited to "shoot on sight." It's all they know. On the subject of nub tool, they are making more stuff for nubs all the time and getting guns to be harder to make (high quality metal.) The only problem I have with rust is that it takes half an hour to 45 minutes to launch the game and join a server.

I have the new don't starve expansion. WE WILL SEE.
[edit]
and I have seen. It's pretty good, puts a new spin on the don't starve equation with the water based stuff. food is pretty easy to get but the island foods dont recover as much hunger. Klei is gonna integrate it with the regular don't starve stuff at some point, but for now you have to decide if you want to play with RoG or shipwrecked. I think the crabs respawn faster than the rabbits maybe? then again, I havn't played single player don't starve in awhile, so maybe my scale is based off DST.
Title: Re: Game Discussion
Post by: ajwilli1 on December 01, 2015, 11:56:28 pm
Apparently I didn't look hard enough, I totally forgot about those loot stashes you can place down to hide your shit. Along with using the sleeping bag as a place to "stake your claim".

And I would do that, but a major wipe is coming this Thursday so I'm waiting until then. BPs are also getting wiped, so yeah no AK bullshit right now.
Title: Re: Game Discussion
Post by: saltmummy626 on December 02, 2015, 02:07:00 am
I think it was more the fact that his wife divorced him (neutral terms my ass)
How did I miss this? (both in this conversation and in games news I mean)
So the woman he had basically JUST married divorced him? That's quiet funny, and just screams "I married you for a piece of that phat minecraft money, and now that we are wed I will divorce you and take a chunk of it, laughing all the way to the bank as I do so."

What if he saw it coming and sold minecraft to microsoft to keep her from getting any part of it?
Title: Re: Game Discussion
Post by: Bubbadoo on December 02, 2015, 06:14:51 pm
I think it was more the fact that his wife divorced him (neutral terms my ass)
How did I miss this? (both in this conversation and in games news I mean)
So the woman he had basically JUST married divorced him? That's quiet funny, and just screams "I married you for a piece of that phat minecraft money, and now that we are wed I will divorce you and take a chunk of it, laughing all the way to the bank as I do so."

What if he saw it coming and sold minecraft to microsoft to keep her from getting any part of it?
Probably more because Microsoft offered a metric fuckton of money for it. I mean at the time Microsoft was buying he was starting to drift away from Minecraft, with his team working on it, as he went to do his other projects. I mean holy hell, if I had made a game that got successful and was offered millions of dollars for it, I would accept it too. Fuck that mentality of him just being a sell out, that is a lot of money!
Title: Re: Game Discussion
Post by: Zaweri Runewright on December 03, 2015, 05:34:23 am
Notch still felt like a dick after seeing what they did to it. (Ruin modding, outlaw pirating minecraft.)
Title: Re: Game Discussion
Post by: saltmummy626 on December 03, 2015, 11:40:10 pm
Notch still felt like a dick after seeing what they did to it. (Ruin modding, outlaw pirating minecraft.)
That makes me feel a bit better about the guy actually. Shows he actually cared a bit.
Now that you mention it, It's been quiet a while since I got to update my personal modpack. 1.8 came along with the new "resource pack" shit and even today, hardly any of the mods I use have been updated. Apparently, modding is incredibly difficult now. Modders wanted an easier to use API, not an impossible to use one.

ALSO, new dwarf fortress version is out.
Title: Re: Game Discussion
Post by: ajwilli1 on December 03, 2015, 11:52:38 pm
I watched the entire TGAs with the NeverBeGameOver community in hopes of seeing Kojima explain everything with Chapter 3, the missing content. But Konami wouldn't let him.

I haven't cried in a while, but this is beyond unfair, not for me or the community. But for Kojima, dude works his ass off and he gets shafted so hard he doesn't even get to personally receive his awards, nothing, nadda, they just used us and I should've expected it. I thought Kojima would pull through, he couldn't and now he's gone silent once more.

Fuck Konami.
Title: Re: Game Discussion
Post by: saltmummy626 on December 04, 2015, 12:03:05 am
Yeah that scrubbing was fucked up. At least they didn't send him to the pachinko mines.

I was booting up minecraft and remembered my first times with it. I started playing minecraft after pirating it, and I pirated it until the halloween update. After that update, I bought it.
Title: Re: Game Discussion
Post by: Bubbadoo on December 05, 2015, 06:23:26 pm
I think I bought mine around the Halloween update. Before that I would play on the classic or whatever it was called games. Does anyone remember that? It was like Alpha minecraft and pre-creative mode but creative mode. I remember there was the water and lava that would just keep spreading to the blocks to the side and under, flooding everywhere. There was even places that used that as a neat little game mechanic, where you built shelters to survive lava flooding.
Title: Re: Game Discussion
Post by: saltmummy626 on December 05, 2015, 09:27:08 pm
Oh yeah, the servers with that sort of time limit set to them. In that mode you had to build a shelter/try to compromise everyone elses shelter and when the timer ran out the whole map flooded with magma and your ability to build/destroy was cut off. I played a few of those on the classic version too, I wonder if their are any servers running the new versions that do that game type.
Title: Re: Game Discussion
Post by: ajwilli1 on December 05, 2015, 10:02:36 pm
God I can't for the life of me remember when I first started playing Minecraft but it was post-1.2, and it was around the time Yogscast really started getting views with its adventure maps and that Shadow Of Isrealphael thing they did.


But what got me introduced to Minecraft was this video:
https://www.youtube.com/watch?v=S_6qBexIbPM

The dude basically did these Gmod Fort Madness videos where he'd showcase a bunch of "forts" he'd make in his spare time with his buddies, the channel is beyond the point of dead and a part of me really wishes he'd come back.

The second video that showed me what Minecraft really was, was this old ass video where this dude made a underground house where the walls were covered in paintings and he managed to form a nether portal inside his small base. He was funny, but I can't find his video under all the Ruskies and Kiddies covering POCKET EDITION 1.2.

BUT WHAT REALLY GOT ME INTO MINECRAFT WERE THESE FUNNY MOTHERFUCKERS THAT ARE TURNING THEIR WORLD INTO A SERVER AFTER ALL THESE GODDAMN MOTHERFUCKING YEARS!

https://www.youtube.com/watch?v=Ujlf3agRtuc
Title: Re: Game Discussion
Post by: saltmummy626 on December 09, 2015, 03:33:36 pm
Starbound update, did you like how annoying birds were before? what if they could fly through your walls and attack you underground? What about those random gen critters right? well fuck that random shit! prefab creatures for everyone! We made them overwrite the random monsters, so you won't see much of them anymore, and no random birds at all! Did you like the long jump provided by the dash+double jump techs? Fuck that too! Dash momentum is no longer retained and jumping in the middle of the dash kills that momentum too!

I like starbound, but apart from these baffling changes, chucklefish has a downright disturbing habit of making features, getting excited about them, and then removing them in the next major update.

Went to go to starbounds site to see what was what, but it appears that the forums are down. With a little digging, I see rumors that chucklefish's servers have been hacked.
Title: Re: Game Discussion
Post by: ajwilli1 on December 09, 2015, 04:16:21 pm
LOL! Have you even played against or with the R8 in Counter-Strike a game centered on balance and competitive gaming, and then they just hand you 8-shot godmode.

Seriously it's so fucking bad that NOTCH commented on it, and Notch barely comments on anything.
https://twitter.com/notch/status/674591552962961408
Title: Re: Game Discussion
Post by: Perigrin on December 09, 2015, 04:23:14 pm
Starbound update, did you like how annoying birds were before? what if they could fly through your walls and attack you underground? What about those random gen critters right? well fuck that random shit! prefab creatures for everyone! We made them overwrite the random monsters, so you won't see much of them anymore, and no random birds at all! Did you like the long jump provided by the dash+double jump techs? Fuck that too! Dash momentum is no longer retained and jumping in the middle of the dash kills that momentum too!

I like starbound, but apart from these baffling changes, chucklefish has a downright disturbing habit of making features, getting excited about them, and then removing them in the next major update.

Went to go to starbounds site to see what was what, but it appears that the forums are down. With a little digging, I see rumors that chucklefish's servers have been hacked.
I don't like starbound. Its grindy and I don't like the devs. The game became intensely uninteresting after the first few weeks. Kinda like Cataclysm actually.
Title: Re: Game Discussion
Post by: Wheel-Son on December 09, 2015, 05:24:33 pm
I don't really mind the prefab monsters, now I can actually call them something instead of saying "OH GOD IT'S... IT'S- A THINGER AH GAWD" to be honest I really like the prefabs, they're different and interesting imho, And I like the new secondary attacks.
Title: Re: Game Discussion
Post by: Bubbadoo on December 09, 2015, 06:07:49 pm
LOL! Have you even played against or with the R8 in Counter-Strike a game centered on balance and competitive gaming, and then they just hand you 8-shot godmode.

Seriously it's so fucking bad that NOTCH commented on it, and Notch barely comments on anything.
https://twitter.com/notch/status/674591552962961408
(https://pbs.twimg.com/media/CVyhrdwWsAAWKLe.png)
Title: Re: Game Discussion
Post by: saltmummy626 on December 10, 2015, 01:16:54 am
Never played the new counter-strike. Played the original and CS source, but not GO.

Did I mention the KF2 update already? I think I did? but scrolling back through the recent posts in this thread, it appears that I didn't. They added what I wanted, more pistols, and a class based around using pistols. Oh yeah, and the patriarch.

Also, just learned that DF 40.24 saves are compatible with the newest version of DF. Not sure what to think of that, but it's interesting.
AND I found the experimental version of the lazy noob pack, called "PeridexisErrent's cutting-edge pack." It's experimental, so DFhack doesn't work. That's fine though. The succession begins soon. SOON.
Title: Re: Game Discussion
Post by: saltmummy626 on December 14, 2015, 03:31:51 pm
http://othersidetease.com/sss.php
Title: Re: Game Discussion
Post by: Perigrin on December 14, 2015, 05:08:03 pm
http://othersidetease.com/sss.php
FUCK YEAH!
OH MY GOD, IT ONLY TOOK THEM MORE TIME THAN I HAVE BEEN ALIVE TO MAKE THIS!
Title: Re: Game Discussion
Post by: Bubbadoo on December 14, 2015, 05:45:30 pm
http://othersidetease.com/sss.php
FUCK YEAH!
OH MY GOD, IT ONLY TOOK THEM MORE TIME THAN I HAVE BEEN ALIVE TO MAKE THIS!
I don't trust sequels brought up from the grave. Remember how bad Theif and Dungeon Keeper turned out?
Title: Re: Game Discussion
Post by: Wheel-Son on December 14, 2015, 06:15:00 pm
*mumbles*
I kinda liked the new thief game...
Title: Re: Game Discussion
Post by: Bubbadoo on December 14, 2015, 07:45:00 pm
*mumbles*
I kinda liked the new thief game...
Even so, it was not up to the standard of quality brought by the original three. They fucked up the intricate light system and just simplified it, and hell the lighting is still iffy!
Title: Re: Game Discussion
Post by: Wheel-Son on December 14, 2015, 10:05:32 pm
I didn't like the old thief games either...

Have you actually played the old thief games?
Title: Re: Game Discussion
Post by: saltmummy626 on December 14, 2015, 10:17:26 pm
I certainly have. I thought they were great. I still think they are great. System shock 2 used the thief engine.
The new thief game wasn't that bad. It wasn't great, but it was decent.
Title: Re: Game Discussion
Post by: RedVulnus on December 20, 2015, 09:07:07 am
The new thief game, as someone who never played the old ones, was a good stealth game, but from everything I've heard about the old ones it was only a decent Thief game.
Also, got fallout 4 yesterday and it's pretty much what I expected as far as game play goes. Settlement building is a bit more complicated then I thought but enjoyable.
Title: Re: Game Discussion
Post by: saltmummy626 on December 21, 2015, 06:11:44 pm
The new thief game, as someone who never played the old ones, was a good stealth game, but from everything I've heard about the old ones it was only a decent Thief game.
Also, got fallout 4 yesterday and it's pretty much what I expected as far as game play goes. Settlement building is a bit more complicated then I thought but enjoyable.
I agree, Thief was a good stealth game, but yeah, As a thief game it wasn't really on point. Actually, I can see it being better if the main character wasn't Garret and he was only mentioned in conversation and/or lore bits you find. I also wish they would have stuck to the old thief's theming a bit closer too. OH well.

There are some mods you can get that improve the base building by adding more stuff you can build, try to get a hold of some of those.
Title: Re: Game Discussion
Post by: ajwilli1 on December 21, 2015, 06:49:33 pm
The new thief game, as someone who never played the old ones, was a good stealth game, but from everything I've heard about the old ones it was only a decent Thief game.
Also, got fallout 4 yesterday and it's pretty much what I expected as far as game play goes. Settlement building is a bit more complicated then I thought but enjoyable.
I agree, Thief was a good stealth game, but yeah, As a thief game it wasn't really on point. Actually, I can see it being better if the main character wasn't Garret and he was only mentioned in conversation and/or lore bits you find. I also wish they would have stuck to the old thief's theming a bit closer too. OH well.

There are some mods you can get that improve the base building by adding more stuff you can build, try to get a hold of some of those.

I never really got around to playing either Thief game, but from gameplay videos I watched I noticed that the main problem with the new Thief is the fact that it was only "Thief" in the title alone.

In the original Thief you played as a charismatic sneeky-beeky lad thrown into huge sandboxes to sneak and steal your way through. The new Thief was structured more like Dishonored, which isn't bad mind you, but Dishonored was structured like that because it was more about assassination. Even then though, Dishonored was a better Thief game then Thief(2014) and that was probably because Dishonored was made by the guys who did the original Thief the Dark Project.
Title: Re: Game Discussion
Post by: Wheel-Son on December 21, 2015, 08:20:21 pm
I kinda want a new metal gear rising game... I want to turn cyborgs into ground beef! GROUND BEEF PEOPLE, GROUND BEEF!
Title: Re: Game Discussion
Post by: Mr. Epic Cheese Man on December 21, 2015, 10:06:21 pm
Mgsv phantom pain is a hell of a ride. You 'complete' the main story and it just goes "no lol here's some more" I'll have to play some other games in the series.
Title: Re: Game Discussion
Post by: RedVulnus on December 21, 2015, 10:46:03 pm
Since I missed the big fallout 4 discussion I'm going to confine myself to a singular post for it...well two technically.

So the game, upon starting a second character, feels so much better on the Hard difficulty versus the Normal difficulty. Normal I felt like my deaths were stupid because of grenade spam (which is an issue) whereas in Hard I feel like their all my fault for either not having prepared properly or because I tried to rambo a group of raiders rather poorly.
I like that I get different toys with different factions, it makes them feel different from each other, where as with NV I felt like 'yeah, that's cool caesar...wait your the NCR? wait House right? I don't care just fucking pay me asshole', no real 'hey this is cool that this faction gives me this, oh hey this one gives me this other thing'. So it just helps make them feel different which is nice.
And onto things I don't like.
Well aside from the lack of skills not much. The fact I can't play it in full screen since the lockpicking won't load properly due to my screens weird resolution or whatever you call it. So I've been playing it in windowed mode.
Title: Re: Game Discussion
Post by: ajwilli1 on December 22, 2015, 03:12:03 am
Since I missed the big fallout 4 discussion I'm going to confine myself to a singular post for it...well two technically.

So the game, upon starting a second character, feels so much better on the Hard difficulty versus the Normal difficulty. Normal I felt like my deaths were stupid because of grenade spam (which is an issue) whereas in Hard I feel like their all my fault for either not having prepared properly or because I tried to rambo a group of raiders rather poorly.
I like that I get different toys with different factions, it makes them feel different from each other, where as with NV I felt like 'yeah, that's cool caesar...wait your the NCR? wait House right? I don't care just fucking pay me asshole', no real 'hey this is cool that this faction gives me this, oh hey this one gives me this other thing'. So it just helps make them feel different which is nice.
And onto things I don't like.
Well aside from the lack of skills not much. The fact I can't play it in full screen since the lockpicking won't load properly due to my screens weird resolution or whatever you call it. So I've been playing it in windowed mode.

Nice to know someone actually enjoyed the factions in Fallout 4, although you could do a mercenary run in NV.

My main problem with Fallout 4's factions is that the main two are unlikable assholes, and the other two are just plain saints. I also have a problem with how fast you're thrust into positions of power. I know Bethesda didn't want the casualcucks to get bored with not being able to hop into power armor instantly and command armies, but it feels really forced when Buzz Lighter promotes you to Knight with just one mission.

But like you said they give you neat little toys, and if you do what I'm doing (AKA: not beat the game, because the story is more retarded then Fallout fanfiction) then that means all the factions are locked in a cold war because their errand boy is too busy using them all to create his own empire.
Title: Re: Game Discussion
Post by: saltmummy626 on December 22, 2015, 02:17:48 pm
I just wish steam wasn't having dollar bills stuffed up it's ass right now so I could stuff bills up it's ass.
In other words, I wish people would stop buying things so the steam servers were more stable so I could buy a thing.
Title: Re: Game Discussion
Post by: RedVulnus on January 10, 2016, 08:39:59 pm
Steam seriously needs to figure out a way to differentiate 'you own this game' and 'you played this game when it had a free weekend like two months ago'.
Title: Re: Game Discussion
Post by: saltmummy626 on January 10, 2016, 09:43:36 pm
Or tell you when your friend actually owns a game, even if they haven't played it. Or a way to stop it from trying to install and update twice. Or to STOP RECOMMENDING GAMES BASED ON GAMES I LOOKED AT. FUCK YOU STEAM! JUST BECAUSE I LOOKED AT A TEXT ADVENTURE ONCE, DOESN'T MEAN I WANT TO BUY IT, IT'S KIND, OR ANY OF THE SHITTY ECCHI TEXT GAMES THAT SOMEHOW MAKE IT ONTO YOUR FUCKING STORE PAGE. JUST BECAUSE I OWN A COUPLE ZOMBIE GAMES DOES NOT MEAN I WANT TO FILL MY LIBRARY WITH SHITTY STEAM EARLY ACCESS GREENLIGHT ZOMBIE GAMES. FUCK YOU STEAM! TAKE MY MONEY!

woops, must have hit the capslock without noticing. Fuck it, i'm not retyping that in lower case. Just pretend it's shouting.
Title: Re: Game Discussion
Post by: ajwilli1 on January 10, 2016, 10:20:29 pm
Or tell you when your friend actually owns a game, even if they haven't played it. Or a way to stop it from trying to install and update twice. Or to STOP RECOMMENDING GAMES BASED ON GAMES I LOOKED AT. FUCK YOU STEAM! JUST BECAUSE I LOOKED AT A TEXT ADVENTURE ONCE, DOESN'T MEAN I WANT TO BUY IT, IT'S KIND, OR ANY OF THE SHITTY ECCHI TEXT GAMES THAT SOMEHOW MAKE IT ONTO YOUR FUCKING STORE PAGE. JUST BECAUSE I OWN A COUPLE ZOMBIE GAMES DOES NOT MEAN I WANT TO FILL MY LIBRARY WITH SHITTY STEAM EARLY ACCESS GREENLIGHT ZOMBIE GAMES. FUCK YOU STEAM! TAKE MY MONEY!

woops, must have hit the capslock without noticing. Fuck it, i'm not retyping that in lower case. Just pretend it's shouting.

I looked up Major/Minor after Hippie (a cool dude that runs Hippie Station, yes the game was cringe fuel that's why he streamed it) streamed it. After getting a good laugh out of the author's expense and at the reviews, I now have damn VNs popping up in my damn feed.

You know what I should make a LP of that damn VN Nickboom forced me to play a while back, that one where you're in "Russia" and yet they all look like Japanese School Girls and it gets all 2spooky4u when the shit hits the fan. I never finished it, it bordered between decent and cringeworthy.
Title: Re: Game Discussion
Post by: Bubbadoo on January 15, 2016, 07:52:25 am
This Friday I am in the mood for playing video games with friends.
Anyone have any servers for like Team Fortress 2 or anything?
Title: Re: Game Discussion
Post by: guest48 on January 15, 2016, 08:13:15 am
I know a 2v2 server I guess.
Title: Re: Game Discussion
Post by: ajwilli1 on January 28, 2016, 11:14:36 pm
Why aren't there any games with a strong focus on urban exploration? I'm talking like GTA4 and Condemned and STALKER. Just walking into ruined old buildings, looking at relics of a time that was so close and so very far.

I might have to make a game based off of that Dan Bell guy, you head into a mall and explore maybe I'll put some creepy easter egg type stuff to spook people. I JUST WANT TO GO EXPLORE SOMEWHERE DAMMIT!
Title: Re: Game Discussion
Post by: Bubbadoo on January 28, 2016, 11:30:47 pm
Been looking for weeks trying to find anyone capable of hosting a Starbound server, and having no luck whatsoever. :c
Title: Re: Game Discussion
Post by: ajwilli1 on January 28, 2016, 11:44:27 pm
Been looking for weeks trying to find anyone capable of hosting a Starbound server, and having no luck whatsoever. :c

My internet can barely handle streaming, like actually have a stable stream. I have to set it to 500 to keep it from crashing. As we speak my internet is currently taking 5 months to load up The Highway so I can fucking update it.


So yeah if I'm hosting anything, it's a charity banquet to afford a new router.
Title: Re: Game Discussion
Post by: saltmummy626 on February 01, 2016, 07:37:23 pm
I can host, not well, but I can do it. It's hosted off my laptop and the connection strength will degrade after a while.

What is with oblivion modders that they can't make their shit simple to install? In the time it took me to install four or five mods, I could have reinstalled skyrim and about half the mods I had for it. YOU GOTTA DARNIFY THE BOOK! MAKE THAT BASHED PATCH YO! RUN THIS THING AND THAT AND VAGUE INSTRUCTIONS!
Title: Re: Game Discussion
Post by: Six on February 01, 2016, 11:46:53 pm
Oblivion is a headache to mod, it's the only thing that stops me from playing it again, because I put too many hours into vanilla to enjoy it anymore.
Title: Re: Game Discussion
Post by: Zaweri Runewright on February 02, 2016, 03:13:58 am
Oblivion is a headache to mod, it's the only thing that stops me from playing it again, because I put too many hours into vanilla to enjoy it anymore.
Datanazush (from the old Cata forums, still in the Discord) taught me a simple way to mod Oblivion about... A year ago or so? And I am fairly modding-illiterate. If I could just remember how.
Title: Re: Game Discussion
Post by: Bubbadoo on February 02, 2016, 04:45:19 am
I learned that Starbound is actually incredibly easy to make a server for? All I had to do was port forward and press a button labled launch Starbound server. My internet is kinda crap though, so the connection isn't great, but yeah I was at least able to play with a friend.

Also today I learned port forwarding is like incredibly easy, though like all the instructions I saw seem to be overly complicated.

All you have to do is go to your router, which for mine is router/ (http://router/).
Look at your options and find port forward
(http://i.imgur.com/fZO1Bwf.png)

and then put in the port that it uses
(http://i.imgur.com/KIopaqJ.png)
EDIT: Also from what I understand Private IP address is really just your IPv4 address.
Title: Re: Game Discussion
Post by: Six on February 02, 2016, 03:00:10 pm
I've managed to get mods running on Oblivion using bashed patches and shit but it's always so annoying and I never feel like the mods are installed correctly.

On the other hand I've finally taken to creating mods of my own, so far only for X3 to fix a few issues with the game but I'll probably branch out
Title: Re: Game Discussion
Post by: LionSiege on February 02, 2016, 03:08:14 pm
OFF TOPIC Siege, why are you renamed?
Title: Re: Game Discussion
Post by: Six on February 02, 2016, 05:00:33 pm
The illuminati Cylons
Title: Re: Game Discussion
Post by: Caconym on February 02, 2016, 05:36:46 pm
OFF TOPIC Siege, why are you renamed?

Continuing off topic:
This is siege now: (https://en.wikipedia.org/wiki/Number_Six_%28Battlestar_Galactica%29)
(https://upload.wikimedia.org/wikipedia/en/5/5e/Number_Six_Tricia_Helfer.jpg)
Title: Re: Game Discussion
Post by: Six on February 02, 2016, 07:54:08 pm
Goddamn it Caconym, you do this every time! They weren't supposed to know
Title: Re: Game Discussion
Post by: Zaweri Runewright on February 03, 2016, 06:51:05 am
I learned that Starbound is actually incredibly easy to make a server for? All I had to do was port forward and press a button labled launch Starbound server. My internet is kinda crap though, so the connection isn't great, but yeah I was at least able to play with a friend.

Also today I learned port forwarding is like incredibly easy, though like all the instructions I saw seem to be overly complicated.

All you have to do is go to your router, which for mine is router/ (http://router/).
Look at your options and find port forward
(http://i.imgur.com/fZO1Bwf.png)

and then put in the port that it uses
(http://i.imgur.com/KIopaqJ.png)
EDIT: Also from what I understand Private IP address is really just your IPv4 address.
From what I've done (portforwarded a couple routers, both were a bitch to work with) your router has firmware specifically meant for port forwarding.
Title: Re: Game Discussion
Post by: saltmummy626 on February 03, 2016, 07:43:13 pm
I can't wait for the new easier to use multiplayer stuff for zomboid. especially the bit that makes it so I don't have to forward ports. I've done successful ports for starbound, minecraft, baldurs gate, diablo 2, a few others I can't remember, and source games. only the baldurs gate, starbound, an diablo 2 ports have been somewhat playable. Source games too, with some lag spikes here and there.

Also about oblivion mods, it's been awhile since I've gone through oblivion mods. Is it just me or are oblivion modders far far more sexually deviant than modders for skyrim and morrowind? Every other mod is "HAVE THE SEXY TIME WITH THE NPCS!" and "DAYUM GURL! LOOK AT THESE PHYSICS TATS ON DIS CAT GURL!" and "SKIMPY CLOTHES FUR HGEC BODY REPLACER! SHOW ME DAT AZZ GURL!" and "LOOK AT THIS BUSH! IT'S SO REALISTICS WITH THIS IMPROVED TEXTURE I MADE!" Didn't see much of that on the other games.  :-\

Another thing about oblivion. If you sneak around in oblivion and start firing arrows at people/monsters, there's none of this half hearted searching around for a few seconds before coming to the conclusion that the arrows whizzing around his/her head are a result of a stiff breeze inside a windless cavern, or that the bolt sticking out of their eye socket is a figment of their imagination. In oblivion, if you stick someone with an arrow and it doesn't kill them, THEY FUCKING NOTICE! Hiding done, fighting now. Unless you go invisible after your arrow fails to kill them, or are wearing an item that gives high percentage chameleon, you are getting spotted then and there and you are fighting whether you like it or not. Even the "advanced" AI in fallout 4 does the "It must have been nothing!" shit after you shoot them in the dick with your hand cannon.

In some ways, the new bethesda RPG's are a step up from the old ones, but in just as many other ways, they just throw away the clever stuff in favor of the dumbed down stuff. Especially the lockpicking. The old lock picking minigame from oblivion was great fun, and fairly realistic considering it's just a game. They got rid of it because it was too complicated somehow. It isn't RNG, there is a measure of skill involved. Morrowinds lockpicked was dog shit. Just poke the lock with this stick until it decides to open up. Oblivion was "here, this is sort of what a lock looks like on the inside, and this is how this process works in real life." and then in skyrim they just said "well, we have this system we used in our fallout games, lets just use it here so we don't have to put any effort into this and the soft brains of our rabid player base won't burn out with something too complex."

Oblivion also had the start of the terrible enchanting garbage we have now. No no, real enchanting was still a bit like morrowinds, but you couldn't put castable spells on clothing anymore. Oh well about that. What I mean is the need for a stationary crafting station to enchant, and sigil stones. At the time, sigil stones were cool. A quick, simple enchantment on the go when you needed something quick and easy. The downside to them was that you only got ONE enchantment out of them, you couldn't stack complimentary enchantments. In skyrim, they threw out the in depth complimentary enchanting altogether and made all enchanting in the sigil stone style. ONE ENCHANTMENT! IF YOU REACH 100 ENCHANTING SKILL, WE MIGHT LET YOU HAVE TWO!! Gone are the days of creating really cool items to suck away an enemies attributes until they were little more than mush, no more creating gauntlets with the power to set things on fire with a touch. No more amulets that allow you to throw ice balls around. All clothing or armor enchants are passive, all weapon enchants are active. Fuck creativity. Morrowind enchanting for life. I like that you could destroy an enchanted item to learn it's enchantments, but meh. I liked it better when you could only enchant items using spells and effects from your spell book. The best thing I ever made was an an amulet that healed me constantly while I was wearing it, made from a golden saint soul. (only grand souls allowed the "constant effect" trigger) Kept me alive, but if the enemies DPS outmatched the healing factor, I was probably going to get killed, and lots of greater daedra or end game enemies could win that DPS race easily.
Title: Re: Game Discussion
Post by: Six on February 04, 2016, 02:40:58 am
The amount of sexual related Oblivion mods is unreasonable. I mean I outright don't see the point in them either, it's sort of silly and it's also the reason Oblivion got changed from a 15 to an 18+ IIRC. If you want to see fake cat titties go to DeviantArt or something, fuck. Fallout New Vegas had an issue with this kind of shit too, especially with the two most popular body replacer mods, that were pretty much required for the better looking armour mods, which made you completely naked, your dick sweating in the Mohave heat.

Also Oblivion had the best lockpicking, took me a few minutes to work out how it even functioned and once I did it was pretty much perfect, for a game. It's the reason I learnt to pick locks IRL, I was curious as to how accurate Oblivion got it. Fallout 3/NV's lockpicking was alright but I still feel like they really should have stuck with the Oblivion system.

Enchanting kind of pissed me off in Morrowind, I think it was better in Oblivion, but that's mostly because I found Enchanting too hard in Morrowind since I never really leveled it much since I never played any kind of Mage in Morrowind, though I remember pure mages being OP as fuck in Oblivion with custom spells and enchants, 100% Chameleon? Sneaky beaky like.


Also, changing the topic, slightly. I just finished my first mod, it's only a rebalance of someone else's mod for X3 Terran Conflict, so it's nothing particularly impressive, but I'm proud of it.
Title: Re: Game Discussion
Post by: Perigrin on February 04, 2016, 11:58:26 am
I need to get a new animation replacer for oblivion, or the vanilla ones. I stole my install from my bros PC, and he overwrote them with some weebshit grade ANIMEtions. Also, one of my favorite parts about morrowind was playing as fantasy batman. I was a pure warrior save enchanting, and I had an item or a scroll for 98% of the spells the game had and 100% of the bullshit it could throw at me. I need to find that mod for oblivion that re adds the morrowind style enchanting. Also, Skyrims enchanting was bullshit, I'm trying to find a morrowindized version for that aswell. And the removal of spell making and decent enchanting nerfed mages HARD in that game.
Title: Re: Game Discussion
Post by: ajwilli1 on February 04, 2016, 03:10:59 pm
I stole my install from my bros PC, and he overwrote them with some weebshit grade ANIMEtions.

Do the world a favor and commit fratricide already. /j
Title: Re: Game Discussion
Post by: Siege-Loli on February 04, 2016, 03:19:02 pm
What his mods really need is more weebshit. With like Lolis and giant oversized weapons and spikey hair. /s
Title: Re: Game Discussion
Post by: Six on February 04, 2016, 06:48:22 pm
Goddamnit Lork don't encourage that kind of behaviour.
Title: Re: Game Discussion
Post by: Chaosvolt on February 04, 2016, 07:00:35 pm
I really need to get back into my Dwarf Fortress modding endeavors. And finish that old Pokemon game I'd tried recently. And finish Fallout 2. And maybe work on half-finished Garry's Mod endeavors...
Title: Re: Game Discussion
Post by: Perigrin on February 04, 2016, 07:11:54 pm
God, I know the feel of half finished gmod shit. So many half done comics.
Title: Re: Game Discussion
Post by: Chaosvolt on February 04, 2016, 07:13:50 pm
In my case it's just a few SWEPs derived from another modder's since-abandoned work.

Speaking of unfinished shit, I should get into stuff for ZDoom too. -_-
Title: Re: Game Discussion
Post by: saltmummy626 on February 22, 2016, 04:09:07 pm
Has anyone else noticed that the bounding demons in dark souls are just undead dragon asses?
(http://vignette3.wikia.nocookie.net/darksouls/images/9/9a/Bounding_Demon.png/revision/latest?cb=20130715193430)
Title: Re: Game Discussion
Post by: Perigrin on February 22, 2016, 05:07:40 pm
Has anyone else noticed that the bounding demons in dark souls are just undead dragon asses?
(http://vignette3.wikia.nocookie.net/darksouls/images/9/9a/Bounding_Demon.png/revision/latest?cb=20130715193430)
You didn't notice that immediately?
Title: Re: Game Discussion
Post by: Wheel-Son on February 22, 2016, 05:08:13 pm
Huh, I guess they are.
Title: Re: Game Discussion
Post by: saltmummy626 on February 23, 2016, 12:31:10 am
aya, I noticed right away, but I hadn't actually thought about the fact until today when I was looking at dark souls fan art.
Title: Re: Game Discussion
Post by: Chaosvolt on February 23, 2016, 01:52:42 pm
I'm surprised the other half isn't also an enemy in that game.

Though it could be a undead T. Rex ass, in which case it makes sense that the other half wouldn't be an enemy you'd take seriously. :V
Title: Re: Game Discussion
Post by: Six on February 23, 2016, 04:43:34 pm
Definately an Undead T-Rex
Title: Re: Game Discussion
Post by: Chaosvolt on February 23, 2016, 04:51:13 pm
Now imagine the upper half trying to crawl around by pulling itself around with those arms. XP
Title: Re: Game Discussion
Post by: Perigrin on February 23, 2016, 05:14:01 pm
I'm surprised the other half isn't also an enemy in that game.

Though it could be a undead T. Rex ass, in which case it makes sense that the other half wouldn't be an enemy you'd take seriously. :V
It is an enemy. In the valley of the drakes and the painted world you can fight undead dragon torsos.
Title: Re: Game Discussion
Post by: Chaosvolt on February 23, 2016, 05:22:10 pm
It is an enemy. In the valley of the drakes and the painted world you can fight undead dragon torsos.

And not undead dinos crawling after you with fiddly little arms? Boooo.
Title: Re: Game Discussion
Post by: Six on February 23, 2016, 07:54:37 pm
Dark Souls/Turok Crossover RIGHT NOW DAMN IT !
Title: Re: Game Discussion
Post by: Chaosvolt on February 23, 2016, 08:26:58 pm
...that is the manliest idea I've heard in a good while.
Title: Re: Game Discussion
Post by: guest48 on February 28, 2016, 12:17:01 pm
Unrelated to Dark Souls and dinos, but jesus, Borderlands 2 on Ultimate Vault Hunter Mode.    dear god free me from this hell
Title: Re: Game Discussion
Post by: Chaosvolt on February 28, 2016, 02:08:02 pm
Huehuehue. Meeanwhile in DF...

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/what%20did%20I%20tell%20you%20about%20drinking%20the%20koolaid_zpswuklory1.png)
Title: Re: Game Discussion
Post by: saltmummy626 on February 28, 2016, 10:10:37 pm
Yeah thats why you don't do shit like that XD

In other news, UnReal World is released on steam... at the same time as Stardew Valley. My hype boner is real.
For those of you who don't like chucklefish, (perigrin) it's only published by them. They didn't make the game itself. It's pretty much feature complete, sans multiplayer which will be released for free later. I think it's great.
Title: Re: Game Discussion
Post by: Bubbadoo on March 02, 2016, 01:57:14 am
https://www.reddit.com/r/SS13/comments/48km33/goonstation_open_source/

So apparantly someone leaked Goon station's code
Also a friend of mine was looking in the code, and the good solarium ending is nowhere to be found. The "bad" ending however is labeled quest complete.
Title: Re: Game Discussion
Post by: ajwilli1 on March 02, 2016, 03:30:20 am
HM2 level editor literally deleted my HM2 save file three times, so now I gotta S-rank everything again.
Title: Re: Game Discussion
Post by: Bubbadoo on March 02, 2016, 04:11:14 am
Huh, surprised you are not saying anything about Gooncode being leaked, Mr. TeleSci nerd. :p
Title: Re: Game Discussion
Post by: ajwilli1 on March 02, 2016, 04:57:39 pm
Huh, surprised you are not saying anything about Gooncode being leaked, Mr. TeleSci nerd. :p

Because everyone whose done the Sol long enough basically knows that the Good Ending isn't even in the game yet, it's an on going ARG type thing that gets secretly update from time to time by Dr. Cogwerks. Judging by the fact that we haven't had a goon update in a long time (well a serious one that adds more cools shit) I'm guessing that Sol is going to be expanded immensely once they get ships, cruisers, and the general "space" update out.


That and I've ignored it because I don't want to find out Goons secrets by reading a cheat sheet, I wouldn't feel that accomplishment of mastering Goon through hours and hours of my life wasted playing plenty of rounds.
Title: Re: Game Discussion
Post by: Bubbadoo on March 02, 2016, 07:47:39 pm
Update on the stuff:
Since the code got leaked, Goon went ahead and released and up to date and functional version. Basically saying it's out anyways, might as well have it be functional. Although any future updates will not be on it, so when the good ending comes no one can just look at the git.

EDIT: Forgot to post link. https://www.reddit.com/r/SS13/comments/48oiq7/statement_from_goonstation_team/_
Title: Re: Game Discussion
Post by: saltmummy626 on March 02, 2016, 09:06:19 pm
friggin data mining and leaking of informations. Data miners ruined the sense of "discovery" in binding of isaac. It's fortunate that no one appears to be doing that shit with stardew valley.
Speaking of which, holy shit does stardew capture the sense of harvest moon well. It's a bit more "mature" though in that you can tell that the characters know they live in a small town and some of them even feel like they are trapped there. Some of them almost seem somewhat depressed. Theres a homeless guy and sometimes he says "Please don't destroy my tent. It happens sometimes..." later on, you catch him rummaging through peoples garbage and you get to decide how to react to it. Even the intro to the game is pretty grim. It's you as a little kid standing by your grandfather on his death bed. He gives you an envelope and tells you, basically, "someday, life is gonna be shit and your gonna feel crushed by it. On that day, open this letter." Of course that day comes and then the game starts. I like it's whimsy mixed with the fact that all the characters aren't the standard harvest moon trope characters. It's a good game.

Oh yeah, the fishing minigame is a bitch at first, but you get used to it very quickly.
Title: Re: Game Discussion
Post by: Perigrin on March 02, 2016, 09:57:22 pm
friggin data mining and leaking of informations. Data miners ruined the sense of "discovery" in binding of isaac. It's fortunate that no one appears to be doing that shit with stardew valley.
Speaking of which, holy shit does stardew capture the sense of harvest moon well. It's a bit more "mature" though in that you can tell that the characters know they live in a small town and some of them even feel like they are trapped there. Some of them almost seem somewhat depressed. Theres a homeless guy and sometimes he says "Please don't destroy my tent. It happens sometimes..." later on, you catch him rummaging through peoples garbage and you get to decide how to react to it. Even the intro to the game is pretty grim. It's you as a little kid standing by your grandfather on his death bed. He gives you an envelope and tells you, basically, "someday, life is gonna be shit and your gonna feel crushed by it. On that day, open this letter." Of course that day comes and then the game starts. I like it's whimsy mixed with the fact that all the characters aren't the standard harvest moon trope characters. It's a good game.

Oh yeah, the fishing minigame is a bitch at first, but you get used to it very quickly.
Ohh, that sounds like an interesting game. Will need to play it.
Title: Re: Game Discussion
Post by: Chaosvolt on March 02, 2016, 11:31:17 pm
I apparently missed some serious drama while I was out and about. Anyway...back to Dwarf Fortress stuff for me.
Title: Re: Game Discussion
Post by: Six on March 03, 2016, 05:05:50 am
Unfortunately my crappy, totally not designed for gaming of any possible kind, laptop can't even run Stardew Valley, like it can't even start the game up because it's inbuilt graphics aren't compatible.
Title: Re: Game Discussion
Post by: saltmummy626 on March 03, 2016, 06:51:46 pm
Does your laptop have two or more graphics cards? If so, you might have to manually set stardew valley to run off the other card. Mine has a Nvidia card and a shitty integrated card. I have to switch ALL my games to use the Nvidia card manually all the time.
Title: Re: Game Discussion
Post by: Six on March 03, 2016, 09:27:44 pm
Only the integrated card and it's a pretty old laptop, I only use it for writing and stuff really but I've begun using it more than my computer lately, so it'd be nice to have at least a few games on it.
Either way I have Stardew Valley on my computer now and it's pretty good.
Title: Re: Game Discussion
Post by: Wheel-Son on March 09, 2016, 11:36:09 am
So, I had a rather interesting round of ss13. For some reason my heart started pumping chemicals instead of blood, and it produced maybe 400 units of the stuff if I remember correctly. What is great is that I was at green and I don't have any problems. I give that round an actually a synth/10.
Title: Re: Game Discussion
Post by: saltmummy626 on March 09, 2016, 04:59:35 pm
A friend and I were playing salem yesterday, we wanted to go after creatures that live in the darkness. What we got was pelted with sticks by naked derpy bird men in trees. So we fled back home and went after a dangerous light creature instead. After much wandering around, we encountered a bear, which we stomped to death. Literally, we stomped on a bear until it was dead. Unfortunatly, my friend got knocked out because of the bears fear debuff, which drains your black bile (one of your four health bars) and I BARELY managed to avoid the same fate by roasting and eating hickory nuts. Once all that was done, I butchered the bear and had to bring both of our boats back home which is when I hit our second stroke of luck. A wrecked caravan (a randomly spawned event in the fallout style of randomly encountered events) carrying an ungodly amount of sugar and pepper.

Just for reference, 0.50 KG of sugar is 50 silver and 0.10 KG of pepper is 60 silver. I found 30KG of sugar and about 5KG in pepper. Further reference, nubs make silver by selling snake skins and savage charms. Snake skins are worth 4 silver and the savage charms are worth 30 silver. snake skins are common, savage charms have to be crafted from parts that are uncommon.
Title: Re: Game Discussion
Post by: Chaosvolt on March 09, 2016, 09:39:09 pm
That has to be the most insanity I've ever read in a long time.
Title: Re: Game Discussion
Post by: saltmummy626 on March 09, 2016, 10:39:40 pm
Also been playing brutal doom. I wasn't aware that the V20B version of brutal doom also came with a map pack that is basically a reboot of the second game. Level design in the original doom 2 was great, the level design in this map pack is amazing. The levels are huge and complex and even give a rehash of the "story" doom 2 had. You start by escaping mars, then you fight through Los Angeles, and then take the fight to hell as you spear head a joint operation between the UAC and the worlds governments TO INVADE HELL. A few new bosses too, as cyber demons and spider masterminds become regular enemies XD. The Los Angeles levels are pretty good, let you fight your way through a suburb and into the heart of the city itself to try and secure the hellmouth at UAC headquarters. Fight a new boss which looks suspiciously like one of the heretic/hexen bosses, but somehow fits in a way.
Title: Re: Game Discussion
Post by: Chaosvolt on March 09, 2016, 11:33:03 pm
...what. Ooh I definitely need to look into the latest version. Probably can't be anywhere near as weird as the last Doom mod someone sent me. -w-
Title: Re: Game Discussion
Post by: Bubbadoo on March 10, 2016, 03:31:13 am
Ohh, if you want good Doom mods there is this one.
http://www.reddit.com/r/pcmasterrace/comments/1z14u9/brutal_doom_fully_modded_download_available_read/ (http://www.reddit.com/r/pcmasterrace/comments/1z14u9/brutal_doom_fully_modded_download_available_read/)
Title: Re: Game Discussion
Post by: Chaosvolt on March 10, 2016, 11:53:41 am
Why am I suspicious of this already? :V
Title: Re: Game Discussion
Post by: Bubbadoo on March 10, 2016, 05:35:04 pm
Why am I suspicious of this already? :V
Maybe you don't trust people? I dunno. It's a good mod though, it Brutal doom with a new visor hud, changed levels, and other neat additions. Surprisingly on crappy rigs it lags, there is that much additions to Doom.
Title: Re: Game Discussion
Post by: Chaosvolt on March 10, 2016, 08:25:54 pm
Hmm. Might be interesting. Can't possibly be any less derp than H-Doom at least. :V
Title: Re: Game Discussion
Post by: RedVulnus on March 12, 2016, 03:59:45 pm
Been playing BF4, here's a few thoughts from the last hour or so of play

Why the fuck are multiplayer weapons tied to the campaign? Oh well, guess I'll just play it.
30 minutes later: WHY THE FUCK DID YOU PUT THE CHECK POINT WHERE I CAN ACTIVATE IT IN AN AREA WHERE IF I MOVE I ENTER ONE OF YOUR KILL AREAS?!? WHY?!

Yeah, BF4 is solid in multiplayer, but the single player tied weapons and the single player in general can go fuck itself.
Title: Re: Game Discussion
Post by: Chaosvolt on March 15, 2016, 01:00:59 am
Engrossed in Dwarf Fortress yet again. And by that I mean Kobold Kamp.
Title: Re: Game Discussion
Post by: Wheel-Son on March 15, 2016, 01:24:01 am
I'm still playing 2d spess mens and this round I was a detective and I got asplodened.
Title: Re: Game Discussion
Post by: RedVulnus on March 15, 2016, 03:19:05 pm
I just re-downloaded Arma 2 and everything but Dayz for it. Anyone got any good recommendations on things like servers that'd be open to new players and modifications?
Title: Re: Game Discussion
Post by: saltmummy626 on March 15, 2016, 09:25:21 pm
Unfortunatly, I do not. I never played arma for anything except dayz.
More dwarf fortress, I keep having bogeymen spawn on me while I am looking for the entrance to the inns. Seriously, they spawn and in essence telefrag me while I am hugging the wall of the inn in question and game over.
Making a feast in salem. My stats are gonna skyrocket after this. Not really sky rocket, but there will definitely be a noticeable boost to my abilities after this.
Title: Re: Game Discussion
Post by: Chaosvolt on March 15, 2016, 09:57:22 pm
My Dwarf Fortress Kobold Kamp tavern now has a shlidifrilbis, a sokokoshalmis, and a srolofrayngin installed in it. :V
Title: Re: Game Discussion
Post by: saltmummy626 on March 15, 2016, 10:00:32 pm
a shlidifrilbis, a sokokoshalmis, and a srolofrayngin
WHAT DID YOU JUST SAY TO ME!? *breaks bottle and menaces random_dragon with it* I'LL CUT YOU!
Title: Re: Game Discussion
Post by: Chaosvolt on March 15, 2016, 11:19:15 pm
I'm fairly certain I said "bunch of dumb bowls banged with sticks," "big old dumb drum," and "bunch of dumb little drums" in koboldish. :V
Title: Re: Game Discussion
Post by: saltmummy626 on March 16, 2016, 01:40:22 am
NO YOU'RE A BIG DUMB BOWL! Oh wait, sorry, sorry. Got all worked up.
Your entire lineup of instruments is a bit of a tongue twister in english.
Title: Re: Game Discussion
Post by: Chaosvolt on March 16, 2016, 11:56:14 am
Hell, just spelling those things correctly was a pain in the ass. Ah, the joys of playing kobolds.
Title: Re: Game Discussion
Post by: saltmummy626 on March 16, 2016, 11:05:26 pm
Indeed, I always saw kobolds as little paper mache dog men with words that were just too complicated.
Title: Re: Game Discussion
Post by: Chaosvolt on March 17, 2016, 12:03:32 am
Yess, they are infinitely eloquent.
Title: Re: Game Discussion
Post by: saltmummy626 on March 17, 2016, 02:48:56 am
I want to discuss something that is bugging me about minecraft. The "1.9" update came out not too long ago and it's a big deal apparently with it's big list of "new" features. Here's whats bugging me. That long list of "new" features? It's not new features. It's stuff that was added in past updates in the 1.8.X series, but you wouldn't know that because the wiki doesn't list them in the updates where they actually came from. Instead, putting them under the changelogs for experimental or prerelease versions of 1.9. Ender cities? The last time I touched vanilla minecraft was 1.8.9, and there were those ender cities in the game then. I remember installing a farm for those new end plants on my "main" build map in version 1.8.9. It really bugs me that they release a "big" update with all older features listed as new features.

Even if I'm wrong and horribly mistaken though, those features have been in circulation for so long (so long that maybe I've made the mistake of believing they were 1.8.X material) now that you can't just slap "new" on them anymore. When I look at a supposedly "big" update and see nothing new on the list of stuff added, then what was the point of making a big deal out of it?

On a side note, it's been almost a year and a half since I made it and none of the mods for my personal mod pack have been updated.
Title: Re: Game Discussion
Post by: Chaosvolt on March 17, 2016, 02:57:33 am
I still found the content...interesting, but I'm disappointed as usual that my desktop hnngs at Minecraft. :V
Title: Re: Game Discussion
Post by: RedVulnus on March 18, 2016, 02:41:47 pm
So my experience in ARMA 2 multiplayer so far

*join Takistan Life server
*get money from atm
*go buy car
*can't get into car
Some guy "if you don't move your car from the spawn I will report you on TS"
Me "I can't get into the thing"
*He despawns it
*I quit


Seriously, there are no normal servers left with players, and the only populated ones are Dayz or Takistan Life, and after that I'm not going to even try another one of those servers. I don't know, why not try explaining something if someone has a question in the faction that doesn't demand that their on teamspeak instead of expecting them to get onto teamspeak to ask questions.

As a note, I don't have team speak installed so that was part of my frustration.
Title: Re: Game Discussion
Post by: guest48 on March 18, 2016, 02:59:06 pm
So Rainbow Six Seige is fun.
Apparently IQ is worse than RUSSIAN TURRET MAN (fuck spelling his name ;-;), even though IQ is one of the fast characters with a good weapon.
Title: Re: Game Discussion
Post by: Perigrin on March 18, 2016, 04:09:06 pm
So my experience in ARMA 2 multiplayer so far

*join Takistan Life server
*get money from atm
*go buy car
*can't get into car
Some guy "if you don't move your car from the spawn I will report you on TS"
Me "I can't get into the thing"
*He despawns it
*I quit


Seriously, there are no normal servers left with players, and the only populated ones are Dayz or Takistan Life, and after that I'm not going to even try another one of those servers. I don't know, why not try explaining something if someone has a question in the faction that doesn't demand that their on teamspeak instead of expecting them to get onto teamspeak to ask questions.

As a note, I don't have team speak installed so that was part of my frustration.
Play Wasteland. It is a decent compromise, and the people tend to be friendly.
Title: Re: Game Discussion
Post by: Wheel-Son on March 18, 2016, 04:31:12 pm
I want to discuss something that is bugging me about minecraft. The "1.9" update came out not too long ago and it's a big deal apparently with it's big list of "new" features. Here's whats bugging me. That long list of "new" features? It's not new features. It's stuff that was added in past updates in the 1.8.X series, but you wouldn't know that because the wiki doesn't list them in the updates where they actually came from. Instead, putting them under the changelogs for experimental or prerelease versions of 1.9. Ender cities? The last time I touched vanilla minecraft was 1.8.9, and there were those ender cities in the game then. I remember installing a farm for those new end plants on my "main" build map in version 1.8.9. It really bugs me that they release a "big" update with all older features listed as new features.

Even if I'm wrong and horribly mistaken though, those features have been in circulation for so long (so long that maybe I've made the mistake of believing they were 1.8.X material) now that you can't just slap "new" on them anymore. When I look at a supposedly "big" update and see nothing new on the list of stuff added, then what was the point of making a big deal out of it?

On a side note, it's been almost a year and a half since I made it and none of the mods for my personal mod pack have been updated.
Isn't it just a big list of features that were added in the previous updates so you know what was added in that series of updates? 1.8.1-9 is leading to 1.9 so the final 1.9 update log would be a list.
Title: Re: Game Discussion
Post by: ajwilli1 on March 18, 2016, 04:59:03 pm
So I recently decided to check out that Sea of Thieves thing that Rare is making, and my first thought was, "Is this the original idea of that project Dream thing that became Banjo-Kazooie?" Turns out it is so that's pretty cool. And I just found out it's coming to PC.

Along with the Call of Cthulhu games coming out, I'm actually pretty excited for Sea of Thieves I really hope it has that Rareware charm.
Title: Re: Game Discussion
Post by: Chaosvolt on March 18, 2016, 06:38:28 pm
So make that three kobolds that have died due to stupidity, theirs or mine.
Title: Re: Game Discussion
Post by: saltmummy626 on March 20, 2016, 12:45:25 am
what I said
Isn't it just a big list of features that were added in the previous updates so you know what was added in that series of updates? 1.8.1-9 is leading to 1.9 so the final 1.9 update log would be a list.
Yeah, you speak truth wilson. It still frustrates me though to see a big WOOOooOOOO over stuff that isnt new. By "new" I mean content that nobody knew everything about.

I played way too much salem today. More than I wanted by a long shot and now I'm in debt by 6900 silver. It all started when one of the veteran players went and raided a friend of mine out of boredom while he was streaming gameplay. In the end, his raid failed because of the valiant efforts of my friend who would rebuild the walls faster than the streamer could knock them down. He gave up, leaving behind a town bell (a mega claim that binds players together as a group and can be used to fuck over other player claims but tends to be horribly expensive) and several immovable player claims. The job at hand was to wipe out the town bell and place our own so that...
1. a new bell couldnt be built
2. we could hide the bashers crime
3. there is no three
This was the stipulation for getting someone to help break the bell. I didnt have the silver for the town charter for the bell (8500 silver) and was loaned the money by the basher. All in all, it cost me 8 hours and my "soap on a rope" as collateral until I can pay back my debt. The raider has been dealt with.
Title: Re: Game Discussion
Post by: Perigrin on March 20, 2016, 07:00:47 am
I need to play Salem with you peeps. I have it installed, just haven't gotten to it.
Title: Re: Game Discussion
Post by: Chaosvolt on March 20, 2016, 11:55:39 am
Yeah, you speak truth wilson. It still frustrates me though to see a big WOOOooOOOO over stuff that isnt new. By "new" I mean content that nobody knew everything about.

I will admit that I've been loving the hell out of the addition of shields. >.>
Title: Re: Game Discussion
Post by: saltmummy626 on March 20, 2016, 02:57:03 pm
This just in, the raider I mentioned before is pissed! Came back and ruined my friends mine. An impotent gesture of course, my friend does nothing but play salem and will probably rebuild pretty quickly. Apart from disorganizing the mine a bit, he left a rude note stating "DONT CALL ON KRISTIANS FAYGUT! QQ!" His alts were killed off and now the "kristians" know where he is based out of.  ;D

Also, I went to look for tracks from haven and hearth "secret" sound track and managed to find my favorite song! You could never hear this music in game btw, you had to use a code to get it to play. This one was the combat music.
https://www.youtube.com/watch?v=4KfhNaIE_Sw
Title: Re: Game Discussion
Post by: Chaosvolt on March 21, 2016, 06:10:48 am
Well. I just hnnnged my way through a long, tedious update to Adventurecraft, the end result being forgotten beasts, demons, etc will have megabeast-tier body materials. And now that means come .42.07, I'll have to edit body detail plan references and such for literally every vanilla creature except wagons.
Title: Re: Game Discussion
Post by: Siege-Loli on March 21, 2016, 05:17:58 pm
After having my brother download it for me, I've been playing Artificial Academy 2 every night. It's an incredibly fun game even with all the H-scenes in it.
Title: Re: Game Discussion
Post by: Chaosvolt on March 22, 2016, 02:07:57 pm
Why. Have I spent. So much time. Mining iron in Minecraft? I even had some vague thoughts of setting the mining site up to resemble a colony or mining expedition, which led to an inordinate amount of time spent pondering fictional economics.

And in Dwarf Fortress, I have conquered a vault and learned The Name. But will I be able to use that to make a demon my bitch?

"In the midspring of 4, Innu was struck down by the hydra Thicivi Judgequests in Tickeddoom."

Nope.
Title: Re: Game Discussion
Post by: Perigrin on March 23, 2016, 12:07:10 am
Started playing WOW, having a lot of fun, but I can feel the game slowly drawing me in further. I fear I will never escape.
Title: Re: Game Discussion
Post by: Chaosvolt on March 23, 2016, 02:12:14 am
Started playing WOW, having a lot of fun, but I can feel the game slowly drawing me in further. I fear I will never escape.

You're doomed. You will be spaghettified by the MMO singularity.
Title: Re: Game Discussion
Post by: ajwilli1 on March 23, 2016, 03:42:13 am
So in that game Prey (may its sequel rest in peace) the only reason that ghosts are flying around is because the guy you play as punched a hole right into the spirit world allowing pissed off ghosts to run amok in reality.
Title: Re: Game Discussion
Post by: Chaosvolt on March 23, 2016, 03:45:19 am
...how old is that bloody game now?
Title: Re: Game Discussion
Post by: ajwilli1 on March 23, 2016, 04:38:42 am
...how old is that bloody game now?

Will you believe me if I said this year it'll be 10 years old?
Title: Re: Game Discussion
Post by: Chaosvolt on March 23, 2016, 07:08:39 am
Now I feel old. :V
Title: Re: Game Discussion
Post by: Six on March 23, 2016, 02:09:40 pm
My God I remember playing Prey when it was first released, it was one of the opening games for the Xbox 360.
Title: Re: Game Discussion
Post by: Wheel-Son on March 23, 2016, 03:05:41 pm
Fallen London: Looked into a mirror and died 10/10. Good game brah.
Title: Re: Game Discussion
Post by: Perigrin on March 23, 2016, 05:05:30 pm
So in that game Prey (may its sequel rest in peace) the only reason that ghosts are flying around is because the guy you play as punched a hole right into the spirit world allowing pissed off ghosts to run amok in reality.
Yup.
Great game, I need to finish it.
Title: Re: Game Discussion
Post by: Chaosvolt on March 23, 2016, 05:16:34 pm
Halp. I fear Minecraft is going to devour my free time again today. :V
Title: Re: Game Discussion
Post by: saltmummy626 on March 25, 2016, 01:46:43 am
I bought the special PC edition of prey that came with a little pewter miniature of the main character. Didn't play it for a year, beat it, and havn't played it since.
Title: Re: Game Discussion
Post by: Perigrin on March 25, 2016, 02:05:10 pm
I bought the special PC edition of prey that came with a little pewter miniature of the main character. Didn't play it for a year, beat it, and havn't played it since.
My dad bought the exact same thing. And he did the exact same thing. Your name Rufus by chance?
Title: Re: Game Discussion
Post by: Six on March 25, 2016, 06:11:37 pm
Saltmummy confirmed as Perigrins dad
Title: Re: Game Discussion
Post by: saltmummy626 on March 25, 2016, 06:17:50 pm
Your name Rufus by chance?
Jacob actually.

Saltmummy confirmed as Perigrins dad
I didn't even know. I guess we are going to be on the murray show now. You ARE the father! *crowd goes wild*
Title: Re: Game Discussion
Post by: Caconym on March 25, 2016, 06:53:16 pm
Saltmummy confirmed as Perigrins dad
I didn't even know. I guess we are going to be on the murray show now. You ARE the father! *crowd goes wild*
(http://i.imgur.com/KqXNffy.gif)
Title: Re: Game Discussion
Post by: Chaosvolt on March 25, 2016, 10:44:54 pm
I'll just leave this here.

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/lairsplosion_zps0yhj0g5d.png)
Title: Re: Game Discussion
Post by: saltmummy626 on March 26, 2016, 07:20:38 pm
That only really happens in really really tiny worlds doesn't it?
Title: Re: Game Discussion
Post by: Chaosvolt on March 26, 2016, 07:39:30 pm
Technically it wouldn't have happened, even on this pocket world, if I hadn't turned up every lair setting to the max.
Title: Re: Game Discussion
Post by: Six on March 26, 2016, 08:41:27 pm
"The Climax of Skunks"
Title: Re: Game Discussion
Post by: saltmummy626 on March 27, 2016, 11:37:37 pm
Is it a tiny world like "Adventure on Monster Island?" or a regular world?

7 days to die got its A14 update. Personally, it is an improvement. Still though, there's a lot of stuff that doesn't make sense from even a video game logic standpoint. An example being
(http://images.akamai.steamusercontent.com/ugc/477752885634226212/7CFCAD46F7B5C2D8EB22DAFF84605FA5825C9E06/)
Not allowed to crouch because, as I've mentioned before, the fun pimps think it's unrealistic. I guess simply walking through this door is also unrealistic. And yes, there is a door there. As you can see, the damage system is the same as rusts still, right down to the graphics that appear when breaking, building, or gathering resources. Finally, in A14, one of the "systems" as they call them that they are so proud of is the spawning animation (like DayZ) and the color diffusion when you get low on life (like DayZ.) Otherwise though, the game runs better than it did back in A13. I'm gonna try the random world gen later and see how that has changed. They claim to have reintroduced lakes, but who knows how rare they might be. A13 didn't have any lakes or rivers at all. New zombie animations (I think they are A13 feature) are pretty cool and I managed to explode a zombie head was neat, but a bit bizarre as the head explosion occurred when I struck it in the leg with a pickaxe. Actually the animations are hilarious, some of them anyway. Some of the zombies move around like you think zombies would move around, but about half of them seems to swagger across the landscape at you as if they are listening to zoot suit riot or something.
Title: Re: Game Discussion
Post by: Chaosvolt on March 28, 2016, 12:09:42 am
Is it a tiny world like "Adventure on Monster Island?" or a regular world?

I went in-between something normal and a monster island. Essentially took the pocket world setting and maxed out the number of lairs.
Title: Re: Game Discussion
Post by: Perigrin on March 28, 2016, 12:49:53 am
I do not like the fact that 7 days to die went from a fairly fun and decently unique game into pure Rust. Might still play it though, because it is a lot of fun.
Title: Re: Game Discussion
Post by: ajwilli1 on March 28, 2016, 01:02:24 am
I do not like the fact that 7 days to die went from a fairly fun and decently unique game into pure Rust. Might still play it though, because it is a lot of fun.

7 Days To Die is the reason why I unsubbed from "Is It Worth A Buy", I bought the game expecting this crazy survival game that was "THE SURVIVAL GAME" so I bought a copy for me and my mom since I was getting burned out on Minecraft and I thought, "Hey it's like Minecraft me and her can get into it."

We never found each other and when we did we died from starvation, zombies, etc... etc... and I know "muh realisms", but I came here to play co-op so what's the fucking point of spawning your friend hundreds of meters away.

So I did it solo for a while and got bored. The game isn't that great looking, I'm not a fan of the gameplay, and it's just kinda 'meh' overall. I hope it'll improve with more updates. But I'd rather just play Rust or Project Zomboid, since they're doing the whole survival in a post-apoc environment really well... even though I've burned out myself on both games.
Title: Re: Game Discussion
Post by: ajwilli1 on March 28, 2016, 02:46:15 am
Speaking of survival games, I bought The Culling because it looked cool. This is basically my opinion on it:

https://www.youtube.com/watch?v=qyInicL7Nvw
Title: Re: Game Discussion
Post by: Perigrin on March 28, 2016, 09:00:52 pm
Speaking of survival games, I bought The Culling because it looked cool. This is basically my opinion on it:

https://www.youtube.com/watch?v=qyInicL7Nvw
I was looking at that game. The guy did a nice kinda reviewy thingy. Might still buy it, looks like mindless fun.
Also, I am of the firm belief that the only multiplayer survival game still worth playing is the original Dayz mod, as just about everything else is just trying to be Dayzmod, but worse and with moar pixels.
Title: Re: Game Discussion
Post by: Chaosvolt on March 28, 2016, 09:25:07 pm
Hmm. I am having one hell of a weird time balancing the body materials in Adventurecraft the way I want to. :V
Title: Re: Game Discussion
Post by: saltmummy626 on March 30, 2016, 06:48:58 pm
Hmm. I am having one hell of a weird time balancing the body materials in Adventurecraft the way I want to. :V
Speaking of body materials, I tried to designate an image of a historical figure to be carved as a statue, but when I select "historical figures" DF crashes and spits out an error log about adventurecraft, joints in necks, and essences.
Title: Re: Game Discussion
Post by: Chaosvolt on March 30, 2016, 11:01:04 pm
Speaking of body materials, I tried to designate an image of a historical figure to be carved as a statue, but when I select "historical figures" DF crashes and spits out an error log about adventurecraft, joints in necks, and essences.

Dafuq? Hmm, odd. Screenshot it, lemme see this lunacy. ;w;

Also, meanwhile in GMod...

http://steamcommunity.com/sharedfiles/filedetails/?id=656148789 (http://steamcommunity.com/sharedfiles/filedetails/?id=656148789)
Title: Re: Game Discussion
Post by: saltmummy626 on March 31, 2016, 05:07:04 am
Maybe it would be better if I just threw up the error log? I warn you, it's quite long. I only see one direct reference to adventurecraft. most of it is some missing definition in the raws or something.
https://www.dropbox.com/s/rq8v6vse0x8t373/errorlog.txt?dl=0
Title: Re: Game Discussion
Post by: Chaosvolt on March 31, 2016, 07:39:14 am
I'm assuming the reference to the mod is creature_adventurecraft, which is what I named the file that adds the four new monsters.

And first thing I see is the travel advisory bug. If I recall it's somewhere in the announcements file, in the init folder. Apparently code for that announcement was removed when it got changed to display the "reason you can't currently fast travel" statement on the fast travel screen.

Other than that, I'm not sure what else might be causing problems. Though for generated creatures they shouldn't be citing essence materials because only megabeasts are supposed to have them. >.<

EDIT: Oh wait, it is also derping out over my having dummied out the humanoid joints and upper spine body tokens, due to having replaced them with joint definitions on the body tokens themselves.

EDIT 2: I am however spotting miscellaineous mistakes on my part to fix. Mantises reference the wrong name for tanned chitin, giant brown recluse spiders being set to drop venom sacs from their non-existent stingers (instead of mouth), gargoyles having the hoof material template but not the hoof tissue template...

EDIT 3: Ahah, essence error spam is because I retained my outdated method of implementing megabeast hearts that left references to the MEGAHEART material in every creature, when I could instead be citing it only in the entries for the creatures that need them. >.>

EDIT 4: Fix is up, but I still have no idea what would've caused a game crash.
Title: Re: Game Discussion
Post by: saltmummy626 on April 01, 2016, 12:44:26 am
I'm assuming the reference to the mod is creature_adventurecraft, which is what I named the file that adds the four new monsters.

And first thing I see is the travel advisory bug. If I recall it's somewhere in the announcements file, in the init folder. Apparently code for that announcement was removed when it got changed to display the "reason you can't currently fast travel" statement on the fast travel screen.

Other than that, I'm not sure what else might be causing problems. Though for generated creatures they shouldn't be citing essence materials because only megabeasts are supposed to have them. >.<

EDIT: Oh wait, it is also derping out over my having dummied out the humanoid joints and upper spine body tokens, due to having replaced them with joint definitions on the body tokens themselves.

EDIT 2: I am however spotting miscellaineous mistakes on my part to fix. Mantises reference the wrong name for tanned chitin, giant brown recluse spiders being set to drop venom sacs from their non-existent stingers (instead of mouth), gargoyles having the hoof material template but not the hoof tissue template...

EDIT 3: Ahah, essence error spam is because I retained my outdated method of implementing megabeast hearts that left references to the MEGAHEART material in every creature, when I could instead be citing it only in the entries for the creatures that need them. >.>

EDIT 4: Fix is up, but I still have no idea what would've caused a game crash.

I'm glad it helped, Im not sure why this caused a crash in dwarf mode though. Worked fine in adventure mode.

I do not like the fact that 7 days to die went from a fairly fun and decently unique game into pure Rust. Might still play it though, because it is a lot of fun.

7 Days To Die is the reason why I unsubbed from "Is It Worth A Buy", I bought the game expecting this crazy survival game that was "THE SURVIVAL GAME" so I bought a copy for me and my mom since I was getting burned out on Minecraft and I thought, "Hey it's like Minecraft me and her can get into it."

We never found each other and when we did we died from starvation, zombies, etc... etc... and I know "muh realisms", but I came here to play co-op so what's the fucking point of spawning your friend hundreds of meters away.

So I did it solo for a while and got bored. The game isn't that great looking, I'm not a fan of the gameplay, and it's just kinda 'meh' overall. I hope it'll improve with more updates. But I'd rather just play Rust or Project Zomboid, since they're doing the whole survival in a post-apoc environment really well... even though I've burned out myself on both games.
I thought about it, and I think I wouldn't be so turned off of 7days if they had just said "we took inspiration from other games!" instead of saying "ORIGINAL SYSTEM! OUR IDEA! DO NOT COPY! DEFINITELY NOT A COPY OF OTHER VERY POPULAR GAMES WAY OF DOING THINGS! WE BAN YOU IF YOU SAY IT IS! OUR FANS WILL CASTRATE YOU IF YOU EVEN THINK ITS LIKE THAT OTHER THING, EVEN FOR A SPLIT SECOND!"
Title: Re: Game Discussion
Post by: Chaosvolt on April 01, 2016, 01:48:27 am
I thought about it, and I think I wouldn't be so turned off of 7days if they had just said "we took inspiration from other games!" instead of saying "ORIGINAL SYSTEM! OUR IDEA! DO NOT COPY! DEFINITELY NOT A COPY OF OTHER VERY POPULAR GAMES WAY OF DOING THINGS! WE BAN YOU IF YOU SAY IT IS! OUR FANS WILL CASTRATE YOU IF YOU EVEN THINK ITS LIKE THAT OTHER THING, EVEN FOR A SPLIT SECOND!"

So basically it's like Minecraft with DayZ's graphics and The War Z's forum management.
Title: Re: Game Discussion
Post by: Perigrin on April 01, 2016, 11:37:03 am
I thought about it, and I think I wouldn't be so turned off of 7days if they had just said "we took inspiration from other games!" instead of saying "ORIGINAL SYSTEM! OUR IDEA! DO NOT COPY! DEFINITELY NOT A COPY OF OTHER VERY POPULAR GAMES WAY OF DOING THINGS! WE BAN YOU IF YOU SAY IT IS! OUR FANS WILL CASTRATE YOU IF YOU EVEN THINK ITS LIKE THAT OTHER THING, EVEN FOR A SPLIT SECOND!"

So basically it's like Minecraft with DayZ's graphics and The War Z's forum management.
Yup.
Title: Re: Game Discussion
Post by: guest48 on April 01, 2016, 12:51:50 pm
Spoiler (hover to show)
NOT.
CARRYING
TEAM
Title: Re: Game Discussion
Post by: Chaosvolt on April 01, 2016, 03:00:58 pm
Huehuehue. Meanwhile in GMod, I suspect this big fat series of tank addons somehow breaks the physics for the delicious planes I enjoy flying. Gonna have to test disabling the whole addon series and see whether that makes my modded P-51 stop doing flips straight back into the ground on takeoff. ;_;

EDIT: Also game related, I poked my head back into the CDDA community just long enough to pester MShock about something. Just...mood officially soured from seeing how things have been going since I left.
Title: Re: Game Discussion
Post by: saltmummy626 on April 02, 2016, 08:44:21 pm
I wish they would update the "latest experimental features" thread. After your departure, no one seems to be updating it, because you were the one doing that.
Title: Re: Game Discussion
Post by: Chaosvolt on April 02, 2016, 09:05:03 pm
What have I missed aside from the same issues being re-opened? Another person mistaking the jaqueshammer for a bug, another person whining about the AK-47 rename, etc. :V

EDIT: Anyway, to un-derail things, also been playing Grim Dawn. They hand out rifts like candy in big climactic dungeons, but they're massively sprawled out on the overworld.
Title: Re: Game Discussion
Post by: saltmummy626 on April 03, 2016, 11:41:01 pm
I have no idea whats new, they don't share that information anymore. XD

Grim dawn is good. A friend and I ran a dungeon that was a few levels over us. lvl 6 against lvl 10. The bosses of that dungeon were great, except the last one. That last boss dragged on and on. We were basically doing chip damage but we were healing too fast for him to kill. To top it off, he kept using that seal that drains HP from enemies and heals the caster. Took forever but we got a decent haul of uniques out of it.

Speaking of Grim Dawn, Titan Quest. I could never get into that game. It's not a bad game, but for some reason I just couldn't play it for very long.
Title: Re: Game Discussion
Post by: Chaosvolt on April 04, 2016, 01:02:29 am
Been playing some of Grim Dawn, never did try Titan Quest though. To be honest, I feel more like I'm going along simply due to lootamania, not any real desire to see the plot through of see what other gameplay it has to offer.
Title: Re: Game Discussion
Post by: RedVulnus on April 09, 2016, 01:24:09 pm
I finally got Stalker Clear Sky to run mods and I'm having much more fun with it. I'm running Faction Wars and the fact I don't have to run along the story line is making it a lot more fun.
Title: Re: Game Discussion
Post by: Chaosvolt on April 09, 2016, 02:36:31 pm
Ah, nice. Meanwhile in Grim Dawn, the giant ogre thing in East Marsh proved a lot easier than expected. Hell, only died once in that entire area despite entering it at level 27. :V
Title: Re: Game Discussion
Post by: saltmummy626 on April 09, 2016, 11:40:59 pm
I finally got Stalker Clear Sky to run mods and I'm having much more fun with it. I'm running Faction Wars and the fact I don't have to run along the story line is making it a lot more fun.
I didn't think the clear sky modding scene was a thing. What mods are you running? Other than faction wars I mean.
Title: Re: Game Discussion
Post by: Chaosvolt on April 10, 2016, 12:14:18 am
I recall mucking about with the Complete mod for SoC, but other than that...

And now in Minecraft. Hunkered down, trying to exist totally underground.
Title: Re: Game Discussion
Post by: RedVulnus on April 10, 2016, 12:58:51 pm
I finally got Stalker Clear Sky to run mods and I'm having much more fun with it. I'm running Faction Wars and the fact I don't have to run along the story line is making it a lot more fun.
I didn't think the clear sky modding scene was a thing. What mods are you running? Other than faction wars I mean.
Right now it's just Faction Wars since the version I got had a lot of problems if you wanted to run other mods though I might see if the Better Inventory(or whatever it was actually called) mod will work with it, oh and I might be running MIRE along side it but I can't tell if MIRE is actually on or not since it just put a bunch of files into the game directory instead of Game Data folder. I know I've used arsenal overhaul before since it added pistol iron sights and a bunch of new weapons, but other then that I haven't tried anything. I found them at the game's Moddb page if you want to go have a look.
Title: Re: Game Discussion
Post by: Chaosvolt on April 10, 2016, 01:47:00 pm
Soon.

(http://i810.photobucket.com/albums/zz27/Chaosvolt/one%20chest%20is%20never%20enough_zpstmf4w7lx.png)
Title: Re: Game Discussion
Post by: saltmummy626 on April 10, 2016, 05:17:04 pm
Oh, you keep a chest for useless shit too? Mine is mostly full of rotting meat. Useless fucking rotting meat.
Title: Re: Game Discussion
Post by: Chaosvolt on April 10, 2016, 06:06:34 pm
I've occasionally had to subsist on rotten meat. Actually, right now I have...

A chest for wood/saplings, a chest for animal products, a chest for seeds/wheat/hoes, a chest for assorted food, a chest for tools/weapons, a chest for hostile mob drops, a chest for glorious mining loot, a chest for furniture, a chest for dirt/stone, a chest for annoying variant stones, and finally a chest for flint.

In other news, snagged a banner. Going with a simple "yellow roundel, red chevron" pattern. :V

EDIT: Nyahahah. Now I'm hoping some country hasn't already thought of this flag design.

Spoiler: screenshot (hover to show)
Title: Re: Game Discussion
Post by: saltmummy626 on April 10, 2016, 10:23:30 pm
I got two chests for wood*, two for various stones, two for dirt**, a chest for mob drops, a chest for food, a chest for "organic***," and a chest for misc****. I keep all the "loot*****" items in chests in a hidden room. No idea why I bothered to hide them, considering I never play with anyone... Anyways, I also have a trash system, as any builder should have. You know the setup, a block of magma for throwing trash into. Usually busted old skeleton bows, shitty old armor and tools dropped by zombies, and rotten flesh. Coal is kept off site at the "smoothing station."

I keep a vanilla world where I put all the vanilla structures I really like. It's the third one I've gone through, seeing as major updates (1.8.8) break the living shit out of my saves.

* Saplings included
** Dirt, grassy dirt, sand, podzol, gravel, hellstone, soulsand
*** seeds, flowers, grass, other plants
**** tools, glass, fences, ladders, lights, doors, furniture, half blocks/stair blocks
***** Gold, diamonds, iron, gunpowder, redstone, books, emeralds, lapis lazuli, TNT, enchanted weapons/armor, horse armor, name tags, slime balls
Title: Re: Game Discussion
Post by: Perigrin on April 10, 2016, 10:35:39 pm
I just had a great round of ss13. 3 Quartermasters spawned, and, due to the enournous amount of orders we were receiving, we decided to create the nation of Cargonia, and secede from the station. We spent 30 minutes stockpiling industrial space suits, zip guns, flamethrowers, and single tank bombs, and another 40 minutes in a protracted medieval seige against the security forces, who did not take kindly. Free Cargonia ended with a massive fireball from rampant flamethrower use, one of us in the brig, one of us in deep space, and me being fed into a crusher. We got the last laugh though, as the single tank bombs we had set on a timer during the last 5 minutes detonated at once and took out the cargo bay and surrounding area.
Title: Re: Game Discussion
Post by: Chaosvolt on April 10, 2016, 10:40:58 pm
And now, to test how much TNT it takes to instakill a player on easy, with diamond armor.
Title: Re: Game Discussion
Post by: ajwilli1 on April 10, 2016, 10:59:16 pm
My Minecraft has basically become a 2b2t machine. I love me some 2b2bt.
Title: Re: Game Discussion
Post by: Perigrin on April 11, 2016, 12:16:46 am
My Minecraft has basically become a 2b2t machine. I love me some 2b2bt.
I want to get on there and just wander, seeing what broken relics of a time past I can find.
Title: Re: Game Discussion
Post by: Chaosvolt on April 11, 2016, 12:58:50 am
I usually just muck about enjoying that initial scramble to survive, then get bored once I have a comfortable existence. Then test the occasional trap or fortification.

Speaking of which, turns out 9 TNT won't be lethal under the above-mentioned conditions, but the ensuing fall damage will. :V
Title: Re: Game Discussion
Post by: saltmummy626 on April 14, 2016, 02:30:50 am
Has anybody else read this shit about 7 days to die coming to PS4 and xbone? Not just a console port either, exclusive content and DLC as well. How in the fuck can they justify not just their barely alpha stage game going to consoles, but also rationalize making DLC for it? It's no where near fucking finished. What is this fucking world we seem to have come to where it's perfectly acceptable to start a project, fail to finish it in a timely or sensible manner, and then divert your efforts towards some other thing that will never get finished all the while reaching your hands into peoples wallets to pull out as much cash as you can? Fuck the fun pimps. The only thing fun about them would be kicking their eyes into the back of their skulls.

The one thing I can't stand more than someone blatantly trying to fuck you over, is someone being somewhat friendly while pretending they aren't fucking you while they fuck you. Makes me want to commit some dwarf fortress style violence against them.
Title: Re: Game Discussion
Post by: Perigrin on April 14, 2016, 11:46:57 pm
Has anybody else read this shit about 7 days to die coming to PS4 and xbone? Not just a console port either, exclusive content and DLC as well. How in the fuck can they justify not just their barely alpha stage game going to consoles, but also rationalize making DLC for it? It's no where near fucking finished. What is this fucking world we seem to have come to where it's perfectly acceptable to start a project, fail to finish it in a timely or sensible manner, and then divert your efforts towards some other thing that will never get finished all the while reaching your hands into peoples wallets to pull out as much cash as you can? Fuck the fun pimps. The only thing fun about them would be kicking their eyes into the back of their skulls.

The one thing I can't stand more than someone blatantly trying to fuck you over, is someone being somewhat friendly while pretending they aren't fucking you while they fuck you. Makes me want to commit some dwarf fortress style violence against them.
They have changed a lot since the kickstarter. I kick starter backed this. My mistake.
Title: Re: Game Discussion
Post by: Chaosvolt on April 16, 2016, 12:57:52 am
I'm sure I would have many regrets if I ever had the dosh to throw at kickstarter projects. :V

Meanwhile in Dwarf Fortress Kobold Kamp...bug of the day: Stone bridges being impossible to build due to demanding metalsmithing, same reason behind stone goblets and sarcophagi.
Title: Re: Game Discussion
Post by: saltmummy626 on April 16, 2016, 04:11:24 am
Meanwhile in Dwarf Fortress Kobold Kamp...bug of the day: Stone bridges being impossible to build due to demanding metalsmithing, same reason behind stone goblets and sarcophagi.
That's bizarre.

The DOOM multiplayer is in open beta. 35% positive reviews. Lemme lay it down for you, despite the majority of reviews being negative, I will still try this out. As bad as it may be, it still gives a somewhat good idea of how the engine handles and feels. I could give less than a shit about the multiplayer, as it is rarely indicative of main game play. I give less than a shit about the season pass bullshit Bethesda is pulling on this. What I care about is the main game. What I've seen of "gameplay" so far is little more than an on rails scripted gameplay, such trailers are not indicative of real gameplay. I don't really give a shit if Bethesda and id are lifting features from brutal doom and project brutality, as some of those features are great. I grew up with DOOM, it's the first game I can remember playing. What I can see graphically is pleasing and promising, a nice mix of classic enemy designs from 1 and 2 mixed with more modern variants from DOOM 3, but graphics do not make or break a game. Come next month, the main game will be released. I swear on my life, if they fuck this up, I'm done. Not that it would matter to them of course, but as far as I'm concerned, Bethesda can take every single product they have, and go fuck themselves with it. You can fuck around with your fallout and I can forgive that, but you can't shit on my childhood and call it good. I will fist fight any one of you that tries to defend it after that point if it's a failure. I swear to god.
Title: Re: Game Discussion
Post by: Chaosvolt on April 16, 2016, 11:56:24 am
Had a friend grumbling about the new Doom last night, yeah. The loadout system for multiplayer in particular. My reasoning is that a "choose your starting kit" system would be decent if it was less CoD-style. More restrained basically, enough that starting weapons could have advantages relative to each other, but prove inferior at what they do relative to the first obtainable weapon in its category. He also likes the fact you can clamber up stuff if you narrowly miss a jump. How naive. That just means the final game will probably have first-person platforming sans the ability to see your feet.

And while I'm a big fan of ye olde Doom an Doom 2 (and Heretic, Hexen, Strife...) I'm not really going to care if they fuck it up. Partly because Doom 3 already had its "whyyyy" moments, and partly because I doubt I'll ever get it anyway because my computer is a potato. :V

And back to game stuff I've been doing, Grim Dawn again. Despite my shitty net, I'm glad that multiplayer has worked so far when friends do the hosting. Being a pure, 110% soldier geared towards maximum armor is quite amusing when you have a squishier demolitionist on hand to tank for.
Title: Re: Game Discussion
Post by: guest48 on April 16, 2016, 03:14:29 pm
So Mirror's Edge Catalyst looks good.
Title: Re: Game Discussion
Post by: Chaosvolt on April 16, 2016, 03:35:27 pm
So Mirror's Edge Catalyst looks good.

I'd think up some joke combining the phrase "beauty is in the eye of the beholder" and referencing the mirror part of that series title, but can't think of one.

Also in Grim Dawn...soon I can either ally myself with a bunch of necromancers, or satanists. What do? :V
Title: Re: Game Discussion
Post by: Caconym on April 16, 2016, 05:27:23 pm
Also in Grim Dawn...soon I can either ally myself with a bunch of necromancers, or satanists. What do? :V
Clearly you should go with satanists.
Title: Re: Game Discussion
Post by: Chaosvolt on April 16, 2016, 05:35:17 pm
It's not even the fun kinda satanists. It's just a religious order that has a hilariously half-baked bit of lore to it.

Quote
Kymon's Chosen are the zealous followers of Empyrion, the Light-Bringer, whom they believe will return to Cairn in blazing glory and guide his Chosen into a new dawn of order and prosperity.
Title: Re: Game Discussion
Post by: guest48 on April 16, 2016, 05:51:20 pm
Quote
Light-Bringer
https://youtube.com/watch?v=qzCoCdIMIcI
Title: Re: Game Discussion
Post by: Chaosvolt on April 16, 2016, 06:20:43 pm
I think I'll settle for being the axe-bringer instead. :V
Title: Re: Game Discussion
Post by: saltmummy626 on April 17, 2016, 12:08:32 am
I played DOOM. Not for long, true, but I got the feel. I'm not going to make a judgement call based on the multiplayer, because as undoomlike as it is, I still wanted to keep playing. Lets be clear though, it feels nothing like DOOM. It feels like Halo. I appreciate the return of health pickups and armor shards. The super shotgun feels alright. The rocket launcher is a mess as you can detonate your missiles the moment they leave the launcher, which is both frustrating and hilarious. It did not instantly overheat my PC. The movement of all three classes was slooooow. Too slow even by halo standards, I couldn't figure out how to go fast. Just wish movement was faster. Oh, and you can't rocket jump, which is a bit of a bummer.

I had to quit due to low FPS, around 15 or so. It was still smooth, but for shooters that is not optimal. A solid 30 or better is what is needed. It's the first game I've had computer related FPS issues with, which means this new DOOM spells the end of my computers life cycle, and the start of it's new life as a potato. I will always love this potato, and someday I will take it to wherever laptops go to die. (usually in a stack with the other old laptops.) For now though, I will wait with baited breath to see if DOOM comes out as a decent representation of that beloved franchise, or if Bethesda is going to shit on the legacy of yet another legendary title.
Title: Re: Game Discussion
Post by: Chaosvolt on April 17, 2016, 12:55:44 am
I have been derping in this game for way too long. Also?

Whoever decided skeleton priests should be dull in coloration and hard to single out in a crowd should have THEIR skeleton removed, painted Quake Brown, then re-inserted.
Title: Re: Game Discussion
Post by: Six on April 17, 2016, 03:33:27 am
So I've very recently started playing a lot of Yu-Gi-Oh since I found my old decks from when I was a kid, went out and bought three new decks, currently playing mostly with Monarchs since the whole Pendulum thing is fucking stupid.
Title: Re: Game Discussion
Post by: Chaosvolt on April 17, 2016, 01:32:58 pm
So I've very recently started playing a lot of Yu-Gi-Oh since I found my old decks from when I was a kid, went out and bought three new decks, currently playing mostly with Monarchs since the whole Pendulum thing is fucking stupid.

Ah, I haven't mucked about with that game in ages. :V
Title: Re: Game Discussion
Post by: Six on April 18, 2016, 04:16:44 am
Built a spellcounter deck on YGOPRO and it's ridiculously fun to play with, pulled off an infinite spellcounter loop and had my entire deck in my hand.
Title: Re: Game Discussion
Post by: Chaosvolt on April 19, 2016, 01:43:39 am
Well. A mod I dumped on the Doomworld community back in 2014 is getting a overdue update now. o3o
Title: Re: Game Discussion
Post by: BadSniper on April 20, 2016, 05:19:03 pm
I personally find it amusing when a video game allows you to take lives with devices intended to save them. (http://battlefield.wikia.com/wiki/Defibrillator) Especially rewarding when I run across an inattentive enemy or two (usually a sniper) who just sits there.

*sneaky sneaky sneaky* *rubs defib paddles* *Bee-Beep* *ZAP!!*
ENEMY KILLED 100
[DEFIBRILLATOR] xX_3n3mY_Xx
Title: Re: Game Discussion
Post by: Chaosvolt on April 21, 2016, 01:30:34 pm
Reason #69 why I should stop trying GMod horror maps...

Quote
*dies a dozen dies trying to solve a "turn on the generators" puzzle*

"You have been consumed by darkness."

"C-can I cast magic missile at it?"

*endless parade of annoying screamers, vision filters, and more death*

"I'll take that as a no."

It was interesting and had a good atmosphere, until the generator puzzle. Then they made me break out the whiskey for the first time in about 3 months. :V
Title: Re: Game Discussion
Post by: saltmummy626 on April 22, 2016, 02:52:38 am
So don't starve together is out of early access. Did you know that DST is canon as what happens to the characters from the single player game after the story has been completed? That's why all the single player games characters are available for use in DST, Including Maxwell.
Title: Re: Game Discussion
Post by: Chaosvolt on April 27, 2016, 08:38:39 pm
More mod-related derping, this time a Doom/Doom 2 mod: https://www.doomworld.com/idgames/combos/cheeki (https://www.doomworld.com/idgames/combos/cheeki)

Actually on version 1.2, but the page (and a few of the mirrors) aren't yet updated.
Title: Re: Game Discussion
Post by: Forrest on April 28, 2016, 12:46:55 am
So I'm actually playing Cataclysm again.

I've got a really badass guy named Cedrick who's going strong. He lives in the evac shelter next to an enormous town, and so far his tactic is to rush in, get a bunch of zombies tailing him, pop some Adderall and chew some caffeinated chewing gum, then spend three hours beating every single zombie in the immediate area to death with his entrenching tool. Then he loots to his heart's content, walks back to the shelter, and congratulates himself by drinking heavily, reading books about guns, and passing out on a bench with his emergency blanket.

Theeeen rinse and repeat.
Title: Re: Game Discussion
Post by: Chaosvolt on April 28, 2016, 01:14:37 am
I...want to play, but everytime I try I find myself reminiscing on and encountering things I added, things I fixed, and such and just...lose the will to bother with it.
Title: Re: Game Discussion
Post by: Six on April 28, 2016, 10:08:04 pm
I keep wanting to play Cata again but it just can't hold my attention for more than an hour or two, and then I'll never touch that character again.

I did get back into X3 Terran Conflict again and I'm binging on it like I did last time, started a whole new game since I got bored of my empire from last time, and that save game had lag issues and some difficulties with mods not behaving well together.

Playing a Pirate Hunter kinda character atm and it's proving harder than it should be because the universe is determined to kill me.
Title: Re: Game Discussion
Post by: Chaosvolt on April 28, 2016, 10:21:14 pm
Also, tried out Project Brutality. It's...fucked up even more than Brutal Doom. o3o
Title: Re: Game Discussion
Post by: saltmummy626 on April 29, 2016, 03:09:35 am
Also, tried out Project Brutality. It's...fucked up even more than Brutal Doom. o3o
It's beautiful isn't it? Wait till you get the super grenade launcher.

I can't play cataclysm anymore either. Too convoluted. You know you actually have to take vitamins regularly now? They made it so you suffer vitamin deficiencies if you don't get all the vitamins and minerals. For example, scurvy. You can get scurvy if you don't get enough vitamin C or go blind if you don't get enough of some other vitamin. YOU ACTUALLY HAVE TO BALANCE YOUR FUCKING DIET, OR YOU DIE. That isn't fun. It's tedious. Oh and the new character creation, where you get 6 points to spend, but cant spend more than 2 in any category or something like that and the perks/debuffs are severely limited so that you can't get many more points out of them. It's highly restrictive, but at least it's optional.
Title: Re: Game Discussion
Post by: Forrest on April 29, 2016, 03:36:56 am
You can choose between the original max point character design or the one with multiple pools, FYI.

And I dunno. I still like it. My character basically eats nothing but cooked wild vegetables, vegetable pie, and vegetable pizza all the time anyways. Plus I've got lots of vitamins. They're everywhere in bathrooms and places like that. Also, found a working hatchback in the outskirts of the town. So that's pretty awesome. Gonna learn about mechanics then cover it in two-by-four armor and steak knives. I might write some stuff on the old forum in the Library starring this character.
Title: Re: Game Discussion
Post by: Caconym on April 29, 2016, 04:09:45 am
I can't play cataclysm anymore either. Too convoluted. You know you actually have to take vitamins regularly now? They made it so you suffer vitamin deficiencies if you don't get all the vitamins and minerals. For example, scurvy. You can get scurvy if you don't get enough vitamin C or go blind if you don't get enough of some other vitamin. YOU ACTUALLY HAVE TO BALANCE YOUR FUCKING DIET, OR YOU DIE. That isn't fun. It's tedious. Oh and the new character creation, where you get 6 points to spend, but cant spend more than 2 in any category or something like that and the perks/debuffs are severely limited so that you can't get many more points out of them. It's highly restrictive, but at least it's optional.
Sounds like they're trying to make the game as tedious as possible, whats next for them poop mechanics? Where you have to manage when and how you excrete?

------------

Recently bought Fire Emblem: Awakening,so I've been playing that. It's the one and only game I own on a 3ds I've had for about 2 years.
I like it, you can ship characters together and then recruit their children who time travel from the future.
I'll probably get fates when it comes out in Europe (why is there even such a massive staggering in release dates?).
Title: Re: Game Discussion
Post by: Perigrin on April 29, 2016, 08:02:48 am
Also, tried out Project Brutality. It's...fucked up even more than Brutal Doom. o3o
It's beautiful isn't it? Wait till you get the super grenade launcher.

I can't play cataclysm anymore either. Too convoluted. You know you actually have to take vitamins regularly now? They made it so you suffer vitamin deficiencies if you don't get all the vitamins and minerals. For example, scurvy. You can get scurvy if you don't get enough vitamin C or go blind if you don't get enough of some other vitamin. YOU ACTUALLY HAVE TO BALANCE YOUR FUCKING DIET, OR YOU DIE. That isn't fun. It's tedious. Oh and the new character creation, where you get 6 points to spend, but cant spend more than 2 in any category or something like that and the perks/debuffs are severely limited so that you can't get many more points out of them. It's highly restrictive, but at least it's optional.
Cataclysm has forsaken everything that made it fun to me, and, seemingly the concept of fun itself, in favor of "Muh Realisms!". Its okay for a game to be realistic, but at some point you have to draw the line in favor of sheer playability, as otherwise no one is going to be able to stomach your fucking game. Old Cata, when I started playing, was more, as the dayz mod community put it, "Authentic" than realistic, in that it had a lot of realistic systems that made sense with each other, but made sacrifices for being fucking playable. The devs seem to want to ignore fun in favor of whatever demented system they stick their gaze on for the version. Random Dragon was probably the last dev who did not go out of there way to make the game as boring and tedious as possible.
Title: Re: Game Discussion
Post by: Wheel-Son on April 29, 2016, 09:19:40 am
Also, tried out Project Brutality. It's...fucked up even more than Brutal Doom. o3o
It's beautiful isn't it? Wait till you get the super grenade launcher.

I can't play cataclysm anymore either. Too convoluted. You know you actually have to take vitamins regularly now? They made it so you suffer vitamin deficiencies if you don't get all the vitamins and minerals. For example, scurvy. You can get scurvy if you don't get enough vitamin C or go blind if you don't get enough of some other vitamin. YOU ACTUALLY HAVE TO BALANCE YOUR FUCKING DIET, OR YOU DIE. That isn't fun. It's tedious. Oh and the new character creation, where you get 6 points to spend, but cant spend more than 2 in any category or something like that and the perks/debuffs are severely limited so that you can't get many more points out of them. It's highly restrictive, but at least it's optional.
Cataclysm has forsaken everything that made it fun to me, and, seemingly the concept of fun itself, in favor of "Muh Realisms!". Its okay for a game to be realistic, but at some point you have to draw the line in favor of sheer playability, as otherwise no one is going to be able to stomach your fucking game. Old Cata, when I started playing, was more, as the dayz mod community put it, "Authentic" than realistic, in that it had a lot of realistic systems that made sense with each other, but made sacrifices for being fucking playable. The devs seem to want to ignore fun in favor of whatever demented system they stick their gaze on for the version. Random Dragon was probably the last dev who did not go out of there way to make the game as boring and tedious as possible.
Terrafirmacraft was a diet system that worked well, you had around for categories of food, meat, dairy, fruit, grain, and veggies. Each category goes down faster dependent on what is easy to get. Meat goes down the fastest while fruit and veggies go down the slowest. It feels a bit 'Game-y' but that was the point I believe. Cataclysm new system was to stop people just eating cooked meat or fried rice or what ever.
In other terms: make your diet system enjoyable, but not too realistic.

Tldr: terrafirmacraft's diet system is good while catacylsm's is shit.
Title: Re: Game Discussion
Post by: Chaosvolt on April 29, 2016, 09:46:29 am
Meh. I always horded vitamins anyway, so the nutrition system wouldn't bug me. It's really more just...meh. I guess it's that "former contributor" thing.

It's beautiful isn't it? Wait till you get the super grenade launcher.

Amusing, though it's a pain in the ass to tweak spawn settings so I get some variety in weapons and monsters without it just becoming absurd. And even then it seems you see ridiculous monsters way before you see ridiculous guns. o3o
Title: Re: Game Discussion
Post by: Forrest on April 29, 2016, 07:26:31 pm
I guess it's just me liking challenging, semi-annoying games that nobody I know can stand.

Like CoP with M.I.S.E.R.Y. on. And finishing Fallout: Dust.  And then there's Dwarf Fortress, and ADOM, which is almost unplayable even by my standards. Like, holy shit.
Title: Re: Game Discussion
Post by: saltmummy626 on April 29, 2016, 08:21:07 pm
I turned the item spawn factor in cataclysm down to 0.01, as with the standard spawn rate, everything is far too common. So in most of my games, I barely ever got vitamins.
DF and ADOM are very playable, once you know how. ADOM being much easier to learn than DF, But this is related to a tolerance for complexity.

Speaking of MISERY, 2.2 is in the works now, should be good.

Meh. I always horded vitamins anyway, so the nutrition system wouldn't bug me. It's really more just...meh. I guess it's that "former contributor" thing.

It's beautiful isn't it? Wait till you get the super grenade launcher.

Amusing, though it's a pain in the ass to tweak spawn settings so I get some variety in weapons and monsters without it just becoming absurd. And even then it seems you see ridiculous monsters way before you see ridiculous guns. o3o
Yeah, I turned off all the tier 4 enemies. The black imps are dumb. Actually I turned off most of the new enemies except the zombie variants, and turned off most of the weapons I never use, like the standard pistol. Did you try the hell on earth map pack for brutal doom? It's pretty cool.
Title: Re: Game Discussion
Post by: Forrest on April 29, 2016, 08:27:25 pm
I didn't mean DF was unplayable, I'm actually better at it than Cataclysm. I was referring to ADOM. Honestly, I just can't get into it as much as other Roguelikes.

Unreal World is one of my personal favorites. I got that one's mechanics pretty quick.

And woooo, 0.01 item spawn for life. I had a character who lived in one of those worlds for two years.
Title: Re: Game Discussion
Post by: RedVulnus on April 29, 2016, 08:59:16 pm
Been playing payday 2's skill revamp beta and my reaction as a technician player thus far is: I'M USEFUL! I'M FINALLY FUCKING USEFUL!
Title: Re: Game Discussion
Post by: Chaosvolt on April 30, 2016, 12:29:07 am
Yeah, I turned off all the tier 4 enemies. The black imps are dumb. Actually I turned off most of the new enemies except the zombie variants, and turned off most of the weapons I never use, like the standard pistol. Did you try the hell on earth map pack for brutal doom? It's pretty cool.

Autoshotgun makes the dark imps go from annoying as fuck to glass cannons, quite efficiently.

Speaking of which, I'm working on another Doom mod idea of late...

Spoiler (hover to show)
Title: Re: Game Discussion
Post by: Flame on April 30, 2016, 08:18:53 pm
And woooo, 0.01 item spawn for life. I had a character who lived in one of those worlds for two years.
2.5 item spawn and 50 monster spawn

get fucked m8
Title: Re: Game Discussion
Post by: Chaosvolt on April 30, 2016, 09:03:34 pm
Nyahahahah.

Spoiler (hover to show)
Title: Re: Game Discussion
Post by: saltmummy626 on May 01, 2016, 12:17:40 am
Yeah, ADOM is... ADOM is ADOM. I've gotten pretty far in it, but most of the time I don't. Speaking of roguelikes, I find it interesting that "Tales of Middle Earth" changed to "Tales of Maj'Eyal" at some point, and a friend of mine got pissed about it when I told him this neat fact about one of his favorite games.

UnReal World is great. I have found that large animals trapped in trap pits with no spikes in them will stay pretty much indefinitely trapped in the hole. I have begun referring to spike less trap pits as "meat holes."
Title: Re: Game Discussion
Post by: Chaosvolt on May 01, 2016, 12:55:10 am
Okay, maaaybe 100 average damage from a shotgun zombie is a bit muck. :V
Title: Re: Game Discussion
Post by: Forrest on May 01, 2016, 02:43:25 pm
And woooo, 0.01 item spawn for life. I had a character who lived in one of those worlds for two years.
2.5 item spawn and 50 monster spawn

get fucked m8
How is that more challenging?
Title: Re: Game Discussion
Post by: Flame on May 01, 2016, 03:36:12 pm
50 monster spawn and 10 years of evolution plus PK's rebalancing mod are enough to threaten Marloss Man Reborn. I have almost died a few times, the Solar Roller has been completely wrecked like six times, and MMR is approaching 100,000 kills.
Title: Re: Game Discussion
Post by: Chaosvolt on May 01, 2016, 03:53:51 pm
Hmm. Leave it to me to be out and about on the laptop, only to now realize that I borked up the upload of that Doom mod by not filling out the last bit of the info text file. >.>
Title: Re: Game Discussion
Post by: Forrest on May 01, 2016, 08:08:49 pm
50 monster spawn and 10 years of evolution plus PK's rebalancing mod are enough to threaten Marloss Man Reborn. I have almost died a few times, the Solar Roller has been completely wrecked like six times, and MMR is approaching 100,000 kills.
I've always found it a lot harder to have less monsters and less items, for some reason. Sure, monster evolution can get pretty bad, but a halfway healthy character hopped up on Adderall with an entrenching tool and a Five-Seven if it gets really bad has always been enough for me to handle entire hordes.

When you fight three zombies a day and can't get anything out of cities anyways, can't find that Adderall or that Five-Seven or even that goddamn entrenching tool, when it's you and the skills you start with and the clothes you start with and a heavy stick or a makeshift crowbar living out a lonely existence with scarce resources and little to hunt, that's always harder for me. And a little more fulfilling. Though normal worlds with normal monster and item spawns can be fun too.
Title: Re: Game Discussion
Post by: Chaosvolt on May 01, 2016, 08:11:59 pm
Damn you Forrest, you just reminded me of the fun times I had as a barbarian, in the wilderness, with item spawns turned to the minimum. Doing anything required getting a rock, and I couldn't get one until I smashed down a lab wall. This was back before boulders, as well as when lab walls could easily be smashed with 20-odd strength and a battle axe.
Title: Re: Game Discussion
Post by: Forrest on May 01, 2016, 08:21:52 pm
Damn you Forrest, you just reminded me of the fun times I had as a barbarian, in the wilderness, with item spawns turned to the minimum. Doing anything required getting a rock, and I couldn't get one until I smashed down a lab wall. This was back before boulders, as well as when lab walls could easily be smashed with 20-odd strength and a battle axe.
Yeah. I started off as a hobo, and with the item spawns so low withdrawal would be a death wish, so my existence basically became hunting down NPCs, talking with them to find out if they had any booze with them on the trading menu, then killing them in any way possible to secure another bottle of liquor.

Eventually, I found cannabis plants in a basement, and began growing it outside of my gas station base, supplemented with bone meal from passing animals, in order to trade with any other random NPCs for their alcohol. Finally got the resources to buy a double barreled pipe shotgun off a passerby, then spent the rest of my time securing ammo in any way possible.

Honestly, it's really made average Cata seem easy to me, which is probably why I can still play it when so many have abandoned it. I spent ten days looking for anything valuable enough to buy shotgun primers, hulls, and copper jewelry off NPCs in order to make twenty five freakin' rounds of makeshift shot.
Title: Re: Game Discussion
Post by: Chaosvolt on May 01, 2016, 08:24:58 pm
Right. Still a good game, just salty as all hell over...things. -_-

In other news, Doom-mod-related things...might make archviles able to summon things, Doom 3 style.
Title: Re: Game Discussion
Post by: Wheel-Son on May 01, 2016, 11:06:37 pm
In cata I do 0.1 mob spawns, 0.05 item spawns, and eternal winter. I call it "The Road". I have an 870 with a full bandoleer of reloaded 00 shot and the shotgun full of shells.
Title: Re: Game Discussion
Post by: Perigrin on May 01, 2016, 11:07:51 pm
I still have 0.B installed, gonna pop in and do the minimum items thing tomorrow, I need to lose some of my salt and remember why I liked the game in the first place.
Title: Re: Game Discussion
Post by: Chaosvolt on May 02, 2016, 03:55:23 am
Right. I'm still not sure I can unsalt myself enough to play it at the moment, honestly.

Because...hmm. How many of those having this discussion contributed? :V
Title: Re: Game Discussion
Post by: BadSniper on May 02, 2016, 09:45:29 am
I tried to stay as far away from that salt as possible, personally. I still play Cata every now and then, and have one of the nightlies from like 3 weeks ago loaded onto my computer at home. I think I might stick with that one if the nutrition system is getting overhauled the way it is; in a real apocalypse, I don't think I'd care too much about balancing my diet TBH.

My current strategy food-wise is to just hoard the meaty and drink-y stuff from vending machines, dumping the nasty drinks, and reusing the bottles for water. Weapons are currently... something. I dunno, I haven't touched Cata in a while.
Title: Re: Game Discussion
Post by: Chaosvolt on May 02, 2016, 11:51:04 am
Hmm. For now I've still been diving head-first into a modding spree for Doom.
Title: Re: Game Discussion
Post by: Six on May 02, 2016, 04:57:47 pm
Honestly how many people actually eat a well varied and balanced diet? And the majority of those people are in pretty good health, a nutrition system in a game just seems stupid tbh, other than for balancing reasons, such as preventing you from eating one easily gatherable kind of food, but if that's your reason then you've done something wrong when part of the challenge of the game is finding food.
Title: Re: Game Discussion
Post by: Chaosvolt on May 02, 2016, 05:41:37 pm
Hmm. I'm...yeah, not sure I like the sound of that feature.

Meh. Back to infinitely anticipating the Dwarf Fortress update.
Title: Re: Game Discussion
Post by: Wheel-Son on May 02, 2016, 06:08:00 pm
I barely notice the nutrition system at all, it might be because I'm one of the few people that actually eats a variety of food in game even before the update. Most foods you can find have the vitamins you need. I find it's not really a 'balanced diet' as it's 'have the bare minimum so you don't fucking die of malnourishment'
Title: Re: Game Discussion
Post by: saltmummy626 on May 02, 2016, 07:03:17 pm
A little salt is alright, it flavors the soup of life. Too much salt can give you sodium poisoning though, so let off a little at a time.
I got junk jack. It was the best game on the ipod, but on the PC it's too expensive. wait till it goes on sale.
Title: Re: Game Discussion
Post by: Forrest on May 02, 2016, 07:19:02 pm
I mean, my character's the fucking Guy Fieri of the apocalypse, so I haven't really seen anything to worry about.

Vegetable pies/pizza/sandwiches, cooked meat, all the rice and bean dishes, and various sandwiches made from flatbread have all been doing me fine.
Title: Re: Game Discussion
Post by: Chaosvolt on May 02, 2016, 09:19:52 pm
I still want to pester you guys to try the latest mod I've uploaded. :V
Title: Re: Game Discussion
Post by: saltmummy626 on May 02, 2016, 11:52:40 pm
Huh, I'm still logged in.
anyways, I went to see if anything has changed with minecraft recently. Tell me, what kind of changelog is this?

    The server is now more stable
    The client is now more stable
    Introduced a new bug
    Made sure the new bug “should never happen”
    Everything is now more stable
    Unfortunately, there is no stable, so the horse will have to stay hitched to other things

What the actual fuck is this shit?

Also, it's been almost two years and most mods are STILL stuck in version 1.7.10. Holy fuck, they really broke the moddability of minecraft didn't they?
Title: Re: Game Discussion
Post by: Chaosvolt on May 03, 2016, 12:08:25 am
But Minecraft has shields and they're so damn fun, so it all balances out. Also...

[Shameless Plugs Intensify]

https://www.doomworld.com/idgames/utils/exe_edit/patches/aidoom (https://www.doomworld.com/idgames/utils/exe_edit/patches/aidoom)

EDIT: Temporary Newstuff link replaced with Doomworld link now that the archive is updated.
Title: Re: Game Discussion
Post by: Perigrin on May 03, 2016, 12:16:34 am
Huh, I'm still logged in.
anyways, I went to see if anything has changed with minecraft recently. Tell me, what kind of changelog is this?

    The server is now more stable
    The client is now more stable
    Introduced a new bug
    Made sure the new bug “should never happen”
    Everything is now more stable
    Unfortunately, there is no stable, so the horse will have to stay hitched to other things

What the actual fuck is this shit?

Also, it's been almost two years and most mods are STILL stuck in version 1.7.10. Holy fuck, they really broke the moddability of minecraft didn't they?
They stopped supporting mods in ANY form after 1.7.1.0. Like, they won't work at all. I just got a good modpack courtesy of Zaweri, and have been using it. So much better than current vanilla minecraft.
Title: Re: Game Discussion
Post by: Chaosvolt on May 03, 2016, 01:20:44 am
I haven't mucked about with Minecraft mods in ages, yeah.
Title: Re: Game Discussion
Post by: saltmummy626 on May 03, 2016, 03:49:45 am
But Minecraft has shields and they're so damn fun, so it all balances out. Also...

[Shameless Plugs Intensify]

ftp://archives.gamers.org/pub/idgames/newstuff/aidoom.zip (http://ftp://archives.gamers.org/pub/idgames/newstuff/aidoom.zip)
I have a mod that adds shields. Ill try your mod.
Title: Re: Game Discussion
Post by: Chaosvolt on May 03, 2016, 12:26:21 pm
Oh? Does sound interesting. No idea how well this mod would work with weapon/item mods. ._.
Title: Re: Game Discussion
Post by: saltmummy626 on May 03, 2016, 05:05:20 pm
Works fine, the same mod also adds a shield slot. You can also hold the shields like a tool and use them like that, and the mod also has shield/sword combo item that puts a shield in your left hand and the sword in the right. I can't remember the names of any of the mods, guess I'll have to dig around in my folders to find them again.
Title: Re: Game Discussion
Post by: Chaosvolt on May 03, 2016, 05:06:57 pm
Ooh that sounds absolutely delicious. X3
Title: Re: Game Discussion
Post by: Six on May 04, 2016, 08:07:11 am
Aren't shields an inbuilt feature of Minecraft now?

I, saw some recent gameplay and it looks like a lot of shit has changed and the game has got quite interesting.
Title: Re: Game Discussion
Post by: Chaosvolt on May 04, 2016, 09:56:22 am
Aren't shields an inbuilt feature of Minecraft now?

I, saw some recent gameplay and it looks like a lot of shit has changed and the game has got quite interesting.

Yes, but Doom doesn't. Though if Salt does mistake that mod I linked for a Minecraft mod because I derped and plugged it right after mentioning Minecraft, I will be laughing my ass off. :V
Title: Re: Game Discussion
Post by: Six on May 04, 2016, 12:53:29 pm
Doomcraft.
Soon the Imps will be building blocky houses and becoming... civilised
Title: Re: Game Discussion
Post by: Wheel-Son on May 04, 2016, 01:46:15 pm
My god. How horrid!
Title: Re: Game Discussion
Post by: Chaosvolt on May 04, 2016, 02:37:55 pm
"I must mine the diamonds!"

"No Steve, you are the diamonds."
Title: Re: Game Discussion
Post by: saltmummy626 on May 04, 2016, 03:04:27 pm
No, I knew what your mod was for. Trouble is I couldn't get the link you provided to work when I tried to download it, so I went to bed instead.
Yeah, it's still returning a "server not found" error.
Title: Re: Game Discussion
Post by: Flame on May 04, 2016, 07:26:42 pm
They stopped supporting mods in ANY form after 1.7.1.0. Like, they won't work at all. I just got a good modpack courtesy of Zaweri, and have been using it. So much better than current vanilla minecraft.
What, seriously? Why just drive away a significant portion of their playerbase like that?
Title: Re: Game Discussion
Post by: Chaosvolt on May 04, 2016, 07:45:37 pm
That's why I edited the link. Uploads only stay in that Newstuff section for a certain amount of time. I'll relink to the Doomworld archive here: https://www.doomworld.com/idgames/utils/exe_edit/patches/aidoom (https://www.doomworld.com/idgames/utils/exe_edit/patches/aidoom)
Title: Re: Game Discussion
Post by: Perigrin on May 04, 2016, 07:54:09 pm
They stopped supporting mods in ANY form after 1.7.1.0. Like, they won't work at all. I just got a good modpack courtesy of Zaweri, and have been using it. So much better than current vanilla minecraft.
What, seriously? Why just drive away a significant portion of their playerbase like that?
Microsoft.
Title: Re: Game Discussion
Post by: Chaosvolt on May 04, 2016, 08:28:57 pm
Glorious Soviet Windows.
Title: Re: Game Discussion
Post by: Six on May 04, 2016, 09:14:39 pm
Windows is about as capitalistic as you get
Title: Re: Game Discussion
Post by: saltmummy626 on May 05, 2016, 01:06:36 am
They stopped supporting mods in ANY form after 1.7.1.0. Like, they won't work at all. I just got a good modpack courtesy of Zaweri, and have been using it. So much better than current vanilla minecraft.
What, seriously? Why just drive away a significant portion of their playerbase like that?
Because they won't drive away a significant portion of the fanatically loyal minecraft player base by doing that, and they know it. "Fuck em, they will forgive us." is the standard motto when it comes to outrageously popular IP's. As with any titan IP, be it fallout, minecraft, the sims, or any other massive "fucking of the player base" in recent years, the fans will forgive a great deal before actually taking offense at something. You could slap their mothers, stab their fathers, mug their brothers, steal their grand parents pensions, and sell their sisters into the sex trade and they will forgive it because they love that game series and that company so much.
Title: Re: Game Discussion
Post by: Perigrin on May 05, 2016, 01:42:02 am
They stopped supporting mods in ANY form after 1.7.1.0. Like, they won't work at all. I just got a good modpack courtesy of Zaweri, and have been using it. So much better than current vanilla minecraft.
What, seriously? Why just drive away a significant portion of their playerbase like that?
Because they won't drive away a significant portion of the fanatically loyal minecraft player base by doing that, and they know it. "Fuck em, they will forgive us." is the standard motto when it comes to outrageously popular IP's. As with any titan IP, be it fallout, minecraft, the sims, or any other massive "fucking of the player base" in recent years, the fans will forgive a great deal before actually taking offense at something. You could slap their mothers, stab their fathers, mug their brothers, steal their grand parents pensions, and sell their sisters into the sex trade and they will forgive it because they love that game series and that company so much.
Bingo.
Fallout 4 having a fuckload of DLC before the god damn construction set was even out is what pushed me out of the blind devotion to Bethesda. Fuck that.
Title: Re: Game Discussion
Post by: Caconym on May 06, 2016, 03:45:45 pm
So the next Xcom2 DLC comes out next week featuring 'ruler' ayys.
https://xcom.com/news/en-dangerous-ruler-aliens-await-in-xcom-2s-alien-hunters-dlc
https://xcom.com/news/en-into-the-nest-xcom-2s-viper-king-exposed


Notable features of these include


https://www.youtube.com/watch?v=5FjWe31S_0g

Title: Re: Game Discussion
Post by: guest48 on May 06, 2016, 04:37:58 pm
So Overwatch is kinda fun.
I like Butt Girl but Mech Girl is fun too.
Title: Re: Game Discussion
Post by: saltmummy626 on May 06, 2016, 08:12:09 pm
I like Butt Girl but Mech Girl is fun too.
And now she will be forever known as "butt girl."
Title: Re: Game Discussion
Post by: Chaosvolt on May 09, 2016, 09:02:43 am
Whee. Moar modding to accomplish over the past week so far. A map this time, instead of one of my endless gameplay mods.
Title: Re: Game Discussion
Post by: Wheel-Son on May 09, 2016, 09:09:21 am
I like Butt Girl but Mech Girl is fun too.
And now she will be forever known as "butt girl."
Dammit Bethesda.
Title: Re: Game Discussion
Post by: guest48 on May 09, 2016, 10:59:43 am
I like Butt Girl but Mech Girl is fun too.
And now she will be forever known as "butt girl."
Dammit Bethesda.
Don't you mean Blizzard?
Title: Re: Game Discussion
Post by: Wheel-Son on May 09, 2016, 11:00:34 am
I like Butt Girl but Mech Girl is fun too.
And now she will be forever known as "butt girl."
Dammit Bethesda.
Don't you mean Blizzard?
DAMMIT BETHESDA
Title: Re: Game Discussion
Post by: Six on May 09, 2016, 11:40:38 am
The entire game industry is Bethesda's fault now.
Title: Re: Game Discussion
Post by: Caconym on May 09, 2016, 12:29:42 pm
The entire game industry is Bethesda's fault now.
Thanks, Obama Bethesda!
Title: Re: Game Discussion
Post by: Chaosvolt on May 09, 2016, 12:59:11 pm
Blaming them for minor derps in Fallout 4 and major derps in Doom 4 isn't enough. o3o
Title: Re: Game Discussion
Post by: Wheel-Son on May 09, 2016, 01:35:51 pm
Isn't doom's main game not even out yet? Just the multiplayer's out.
Title: Re: Game Discussion
Post by: Chaosvolt on May 09, 2016, 03:39:21 pm
And already it is derp. o3o
Title: Re: Game Discussion
Post by: saltmummy626 on May 09, 2016, 04:20:32 pm
Isn't doom's main game not even out yet? Just the multiplayer's out.
It's halo with health pickups and a DOOM skin on it. I am hoping the main game isn't shit. I am hoping it uses id's old coding method and not bethesda's. Id's old code method was elegant, compact, easy to use, and apparently quite efficient. Where as, as we've seen, bethesdas code is bulky and generally conflicts with ITSELF. Id's "old" code btw, was used as late in the companies history as doom 3, quake 4, and prey. Those were pretty stable games as I recall. I hope to god there is enough of Id's old coding staff left from the old days that they can at least keep the new DOOM stable. I don't give a shit about story, DOOM was never about story, I just want the game play to feel right.
Blaming them for minor derps in Fallout 4 and major derps in Fallout 4 isn't enough. o3o
Fixed that for you. The only thing keeping me from preordering DOOM is the above disappointment.

Side note, related to Bethesda, does anybody here remember a few years ago that Bethesda was claiming it had obtained the STALKER license, but they actually hadn't obtained the STALKER license? As I recall, they misunderstood what they were getting and actually got the rights to make a game based off the book "Roadside Picnic" by Arkady and Boris Sturgatsky, the book that the STALKER movie was loosely based off of... which was the movie that the STALKER games were loosely based off of. I thought it was hilarious.

Getting away from my near vomit inducing disgust of Bethesda, the Project Zomboid easy multiplayer is now in the mainline. Hosting a server is now very easy, as long as the people you are playing with are in your friends list.
Title: Re: Game Discussion
Post by: Chaosvolt on May 09, 2016, 07:11:14 pm
All I know is the squeeing and/or rage for Fallout 4 makes me want to play New Vegas again. :V

EDIT: Speaking of Doom...holy fucking shit, that's now over 100 lines and/or sectors given effect tags.
Title: Re: Game Discussion
Post by: Wheel-Son on May 09, 2016, 07:23:25 pm
Oh yes, because you're gonna play DOOM for the multiplayer.
Title: Re: Game Discussion
Post by: Chaosvolt on May 09, 2016, 07:49:46 pm
Don't look at me, I doubt I'll get Doom 4. Instead been working on a Doom 2 map.
Title: Re: Game Discussion
Post by: saltmummy626 on May 09, 2016, 09:53:52 pm
Don't look at me, I doubt I'll get Doom 4. Instead been working on a Doom 2 map.
I doubt any of us will get DOOM 4, since it was canceled. *trollface*
Oh yes, because you're gonna play DOOM for the multiplayer.
Yep, that's why I'm not judging the final product based on the multiplayer. All I can say about DOOM that will be applicable to the single player is, it is not as quick as I'd like.
Title: Re: Game Discussion
Post by: Bubbadoo on May 12, 2016, 06:29:30 am
Oh yes, because you're gonna play DOOM for the multiplayer.
Just because it is not the prime focus does not exempt it from criticism.
Title: Re: Game Discussion
Post by: Perigrin on May 12, 2016, 08:06:14 am
Oh yes, because you're gonna play DOOM for the multiplayer.
It was the first bit of the game revealed, and the only one people have played thus far, so yes its going to get criticized. We will have to wait and see how the single player is, the reaction thus far has been kinda meh from a lot of people, but that might change if the single player is doofy fun like it has always been.
Title: Re: Game Discussion
Post by: Wheel-Son on May 12, 2016, 08:41:17 am
I never said to not criticize it. I more or less said "It's not the main game, stop treating it as such." With that sarcastic remark. Also Spec Ops: The Line has a horrid multiplayer, but wait, did they criticize it along with the main game? Hell no, well, most of the time.
Title: Re: Game Discussion
Post by: Six on May 12, 2016, 09:44:37 am
IIRC, Spec Ops: The Line got some pretty heavy praise for it's singleplayer from a lot of people, though I never played it.
Title: Re: Game Discussion
Post by: Chaosvolt on May 12, 2016, 11:05:18 am
I've also heard complaints about that game to the effect of: "Do you HAVE to make us feel like shit for playing this game when you railroaded us into it?"
Title: Re: Game Discussion
Post by: saltmummy626 on May 12, 2016, 01:31:44 pm
Hold on guys, hold on. A friend gave me a video of real gameplay, I can say without a doubt that they made a massive mistake of releasing that shit multiplayer. The single player looks great. A bit of doom 1 & 2 and a bit of doom 3. I am eager to try it out.
Make of this what you will.
https://www.youtube.com/watch?v=anrvBD4aTGY&feature=youtu.be

woops, wrong link. edited.
Title: Re: Game Discussion
Post by: Chaosvolt on May 12, 2016, 02:02:47 pm
Derp. This lunacy prompted me to play around in Doom 3: Repercussions Resurrection of Evil again. The good news? I still have that mod that gives the guns flashlights. The bad news? It was for regular Doom 3 and thus the gravity gun doesn't give me light.

[shamelessplug]
Also, that map I mentioned working on for Doom 2 is uploaded to the Doomworld FTP and approved. ftp://archives.gamers.org/pub/idgames/levels/doom2/Ports/v-z/vilekeep.zip (http://ftp://archives.gamers.org/pub/idgames/levels/doom2/Ports/v-z/vilekeep.zip)
[/shamelessplug]
Title: Re: Game Discussion
Post by: Caconym on May 12, 2016, 03:53:29 pm
https://www.youtube.com/watch?v=5_mr3TBZd_Y

(http://i.imgur.com/4486m3y.jpg)
Title: Re: Game Discussion
Post by: Chaosvolt on May 12, 2016, 04:02:22 pm
Will there be more snek?
Title: Re: Game Discussion
Post by: Caconym on May 12, 2016, 04:18:53 pm
Will there be more snek?
Yes. (https://xcom.com/news/en-into-the-nest-xcom-2s-viper-king-exposed)
(https://downloads.2kgames.com/xcom2/blog_images/dlc2/nola15547ttz538_ViperKing_header_alt_p8g9k3n66b54.jpg)
Title: Re: Game Discussion
Post by: Chaosvolt on May 12, 2016, 04:21:33 pm
He, she, shi, whatever looks fucking ADORABLE.

Also, my friend keeps trying to beat the map I uploaded on Ultra-Violence. Without saving. I keep telling him to start saving because he's died a dozen times.
Title: Re: Game Discussion
Post by: saltmummy626 on May 12, 2016, 06:02:13 pm
Looks like the new DOOM is going to be good. Getting reviews in from countries that have it, and they are pretty positive. Judging by what I've been reading, Bethesda produced the game but had very little to do with actual development. Either that or they pulled their heads out of their asses just long enough to realize that if they fucked up with something as iconic as DOOM, it would've meant bad news for them.
Title: Re: Game Discussion
Post by: Chaosvolt on May 12, 2016, 06:12:18 pm
Back to Dwarf Fortress again, I plan to let my undead minions work for me. Only problem is I need a way to trap an animal safely away from my minions because I'm a vampire. D:
Title: Re: Game Discussion
Post by: Caconym on May 13, 2016, 05:42:32 am
Looks like the new DOOM is going to be good. Getting reviews in from countries that have it, and they are pretty positive. Judging by what I've been reading, Bethesda produced the game but had very little to do with actual development. Either that or they pulled their heads out of their asses just long enough to realize that if they fucked up with something as iconic as DOOM, it would've meant bad news for them.
Id software developed NuDOOM, beth only published.

Beth as a publisher aren't that bad.
Title: Re: Game Discussion
Post by: Perigrin on May 13, 2016, 07:56:10 am
They published Dishonered. So they have a decent track record as a publisher, that game was pretty fun. And NuDoom's single player looks SO GOOD. Will still have to wait and see, but, first impressions of that part of the game are good.
Title: Re: Game Discussion
Post by: Chaosvolt on May 13, 2016, 03:23:30 pm
Don't mind me, I'll be in old Doom and modding it. :V
Title: Re: Game Discussion
Post by: saltmummy626 on May 14, 2016, 02:13:31 am
Don't mind me, I'll be in old Doom and modding it. :V
That's fine. Old dooms engine is pretty good. Did you see somebody recreated DayZ on the doom engine? More over, do you know about "total chaos?" It is a game built on the OpenGL version of the doom engine. Here's a teaser video for reference.
https://www.youtube.com/watch?v=OOg0BhlIvyQ
Title: Re: Game Discussion
Post by: Chaosvolt on May 14, 2016, 02:53:44 am
That...THAT is Doom-engine stuff? Oooh.
Title: Re: Game Discussion
Post by: saltmummy626 on May 14, 2016, 04:30:10 pm
It is in fact the DOOM engine. You can pull off some amazing stuff with an old engine, if it's built right. Doom 3 ran off a heavily modified form of that old engine too.
Perhaps some day Bethesda will make use of that stability and reliability.
Title: Re: Game Discussion
Post by: Chaosvolt on May 14, 2016, 05:08:19 pm
Meanwhile the best I can do with the Doom engine is make players cry.
Title: Re: Game Discussion
Post by: Six on May 14, 2016, 05:25:03 pm
Probably the best thing you can do with it, share the torture.
Title: Re: Game Discussion
Post by: Chaosvolt on May 14, 2016, 06:04:48 pm
Then weep. Weep and burn. Maybe. Assuming anyone tries that map I linked to. :V
Title: Re: Game Discussion
Post by: saltmummy626 on May 14, 2016, 10:39:12 pm
I can never get ahold of anything you link to from that site, the links are always broken for me.
Title: Re: Game Discussion
Post by: Chaosvolt on May 15, 2016, 11:48:00 am
I can never get ahold of anything you link to from that site, the links are always broken for me.

Hnnng. Well, by now the Doomworld frontend has it up, so that link might work: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vilekeep (https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vilekeep)

The only problem is I've been in an updating frenzy fixing stuff. So while it says the latest version is 1.2, the latest is actually 1.4. And the various download mirrors might all be retaining different versions. That is why linking directly to the FTP underneath is more efficient. :V
Title: Re: Game Discussion
Post by: Six on May 15, 2016, 10:09:16 pm
Finally downloading Fallout 4 and praying it'll run on at least minimum on my shitty computer.
Title: Re: Game Discussion
Post by: Wheel-Son on May 15, 2016, 10:18:46 pm
Well, from what I hear is that it runs worse on gaming pc's. So it'll most likely be fine.
Title: Re: Game Discussion
Post by: RedVulnus on May 15, 2016, 10:54:55 pm
If it won't there are a ton of mods for degrading the quality of settings and such beyond the default. Greatest tool to start out with would be the configuration tool.
http://www.nexusmods.com/fallout4/mods/102/?
this'll let you do a lot of stuff without having to directly touch the INI files, though some things may require manual modification of them. This lets you set custom resolution and other such things. Give it a try if your comp has trouble with the game.
Title: Re: Game Discussion
Post by: saltmummy626 on May 16, 2016, 04:46:01 am
Thanks dragon, I managed to download from the virginia mirror. The new york mirror returns a 404.

Finally downloading Fallout 4 and praying it'll run on at least minimum on my shitty computer.
As vulnus says, get the configuration tool. Theres also a mod that was uploaded minutes after fallout 4 came out that shrank the file size of the textures. The basics of that mod are that bethesda made the textures needlessly large, and the mod shrinks them without compromising the quality. I doubled my FPS with that mod. Also look for the one that changes all of the excessive filters inside buildings into blank invisible textures. It will double the FPS inside buildings because bethesdas filters for interiors are also needlessly large. Fallout 4 is also a case of telling people they need a PC with much higher specs than it actually needs so they can hide or dismiss certain errors. My PC came out in 2011, it's specs do not meet FO4 minimums, but it runs FO4 with little problem except for the terrible framerate, which only went away when I installed a bunch of player made patches.

http://www.nexusmods.com/fallout4/mods/978/?
Here, this is a different one than the one I'm talking about, but I had to get it as well. Read the notes for info on how it works and why.

Well, from what I hear is that it runs worse on gaming pc's. So it'll most likely be fine.
It really isn't fine at all.
Title: Re: Game Discussion
Post by: Chaosvolt on May 16, 2016, 04:55:01 am
Speakingof crap that won't work, has the last Doomworld link worked at least? -w-
Title: Re: Game Discussion
Post by: saltmummy626 on May 16, 2016, 08:02:36 am
Speakingof crap that won't work, has the last Doomworld link worked at least? -w-
Thanks dragon, I managed to download from the virginia mirror.
Title: Re: Game Discussion
Post by: Bubbadoo on May 16, 2016, 11:31:54 am
Speakingof crap that won't work, has the last Doomworld link worked at least? -w-
Thanks dragon, I managed to download from the virginia mirror.

The sass is real. x3
Title: Re: Game Discussion
Post by: Wheel-Son on May 16, 2016, 11:40:06 am
Y'know, saltmummy, when I said "It'll be fine" I meant "Oh, it should run okay." Not "Oh, it's acceptable that it runs worse on gaming pc's, because fuck those guys amirite."
Title: Re: Game Discussion
Post by: Six on May 16, 2016, 11:53:11 am
Appreciate the suggestions to get it to run better, issue is that the game won't even start, crashes the second I try to run it so nevermind.
Title: Re: Game Discussion
Post by: Chaosvolt on May 16, 2016, 12:53:35 pm
Speakingof crap that won't work, has the last Doomworld link worked at least? -w-
Thanks dragon, I managed to download from the virginia mirror.

Doh. Inattentive dragon is inattentive. ;w;

Also, in Dwarf Fortress because the thread for it still has me as the last poster...

I've made a decent little enclave thus far, The Bastion of Wine.

Spoiler: screenshot (hover to show)

I have a tavern with 10 dining chairs+tables, a 5x5 dance hall, cabinets for mugs/instruments, and 10 2x2 rooms each with a bed and cabinet. I also have 17 3x3 bedrooms in two buildings, one of which (the one with 6 bedrooms) is two stories tall. These each have a bed, cabinet, table, and chair. They're all individually assigned to my five former companions and my current party of a dozen drunks. Then there's the workshop and a simple shrine, dedicated to no deity in particular.

Finally my personal tower. The main hall has just some storage cabinets, while above it is the bedroom and library, which I'll eventually fill with...something. Finally above is a simple third floor with fortifications, which I might make a temple dedicated to my character's deity.
Title: Re: Game Discussion
Post by: saltmummy626 on May 16, 2016, 03:51:55 pm
Y'know, saltmummy, when I said "It'll be fine" I meant "Oh, it should run okay." Not "Oh, it's acceptable that it runs worse on gaming pc's, because fuck those guys amirite."
Once again, nuance, impossible to get across in text. The "it'll be fine" *rolls eyes* attitude is pretty much how things seem to be run over there. The implication is that the complaining majority are a bunch of whiny fuck heads just because they expect a measure of quality from their triple A developers. You didn't mean it that way, but as I said, nuance is impossible in text.

Is fine dragon, the arch viles are annoying XD

Title: Re: Game Discussion
Post by: Chaosvolt on May 16, 2016, 04:55:00 pm
Is fine dragon, the arch viles are annoying XD

That's the point. <3

Also, in DF...I remembered I have a mod that adds nekos as a playable race for some reason.
Title: Re: Game Discussion
Post by: Wheel-Son on May 16, 2016, 06:30:14 pm
Jesus, I need to try not to say stuff and expect people to understand what I mean in text.
Title: Re: Game Discussion
Post by: Chaosvolt on May 16, 2016, 06:39:26 pm
Well, I see this bug is still a thing.

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/soulsearching_zps4mclnrrs.png)
Title: Re: Game Discussion
Post by: saltmummy626 on May 18, 2016, 06:29:46 pm
Well, I see this bug is still a thing.

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/soulsearching_zps4mclnrrs.png)

ho. ha ha. yes. I love that one.
Title: Re: Game Discussion
Post by: Chaosvolt on May 19, 2016, 03:13:39 am
So, I'm not sure whether to laugh or cry. That Doom 2 mod I plugged before? Due to using ZDoom features (A_CheckProximity) added back in February, Skulltag and/or Zandronum are too old to handle it. Cue this discovery apparently stymieing someone I linked it to. ;_;
Title: Re: Game Discussion
Post by: guest48 on May 20, 2016, 02:53:56 pm
Spoiler (hover to show)
THANKS SKULLGIRLS.
Title: Re: Game Discussion
Post by: Chaosvolt on May 20, 2016, 06:47:33 pm
My DF adventurer has now been titled: The Carnal Syrup of Sounding.

Just...I don't even.
Title: Re: Game Discussion
Post by: saltmummy626 on May 20, 2016, 07:17:02 pm
Carnal syrup? Sounds very... meaty. Maybe it's like gravy? Noisy sausage gravy.
Title: Re: Game Discussion
Post by: Chaosvolt on May 20, 2016, 07:18:58 pm
It's probably the most full-on "spurting banana" title I've ever got for an adventurer.
Title: Re: Game Discussion
Post by: saltmummy626 on May 24, 2016, 07:11:27 pm
I installed a PS2 emulator. PSCX2. I couldn't select a BIOS so I went to investigate and found that PSCX2 does not provide a BIOS. Instead, it's makers insist that you extract a BIOS from a playstation 2 you own yourself. Fuck that. I own three of the damn things, I will use whatever fucking BIOS I want.

Played dark cloud for an hour. I'd forgotten how good that game was. Imma play gauntlet dark legacy tonight maybe.
Title: Re: Game Discussion
Post by: Chaosvolt on May 24, 2016, 07:19:20 pm
Ah, I've recently been messing about in an emulator as well. One of those old games I never got far into back when I played it as a kid.

Spoiler: Derpy screenshot (hover to show)
Title: Re: Game Discussion
Post by: BadSniper on May 25, 2016, 10:58:11 pm
Spoiler: Derpy screenshot (hover to show)
I can't help but visualize those being evil clones of Papyrus.

Speaking of which, I now officially despise my brother with every fiber of my existence, because he has Undertale tracks eternally stuck in my head.
Title: Re: Game Discussion
Post by: Chaosvolt on May 26, 2016, 02:51:58 am
I can't help but visualize those being evil clones of Papyrus.

Speaking of which, I now officially despise my brother with every fiber of my existence, because he has Undertale tracks eternally stuck in my head.

Nyeh heh heh.

And yes, I have a remix of Spear of Justice eternally stuck in my head, when I've never even played Undertale.

EDIT: Also, in Quest 64...out of the surprisingly few busty female NPCs in this game, a majority of them are either bosses or will be antagonists later in the game. :V
Title: Re: Game Discussion
Post by: Bubbadoo on May 26, 2016, 11:10:18 am
EDIT: Also, in Quest 64...out of the surprisingly few busty female NPCs in this game, a majority of them are either bosses or will be antagonists later in the game. :V
That is because breasts are clearly evil.
Title: Re: Game Discussion
Post by: guest48 on May 26, 2016, 12:54:37 pm
Breasts don't kill people, it's the person controlling them that kills people.
Title: Re: Game Discussion
Post by: Chaosvolt on May 26, 2016, 01:30:41 pm
Breasts don't kill people, it's the person controlling them that kills people.

Boobhats. Clearly a deadly weapon.

Also, getting the second level of healing spell has made recovery after battle infinitely quicker. Sadly it's still too low healing to be even remotely useful in battle. :V
Title: Re: Game Discussion
Post by: Six on May 27, 2016, 06:10:12 am
At long last, I may finally be able to upgrade my computer. Did some trawling around r/PCMasterRace to get a general idea on what I'd want/need for a computer to last me the next few years.
Gonna get a loan and spend like £300 of it on a mid-range gaming computer, should be able to easily out-perform current gen consoles which is good enough for me, it'll run Fallout 4 on Ultra 1440p at stable 30fps and GTA V on Ultra 1440p at average 40-50fps from the various GPU/CPU Benchmarks I've seen.

Although I may downgrade from 1440p to 1080p just for the extra frames, since there's about a 70% pixel density increase between 1080p and 1440p and I honestly don't care about the extra prettyness, 1080p is good enough.

One day when I'm super rich (Probably never) I'll buy a rig to run 3 4k monitors and never use two of them.
Title: Re: Game Discussion
Post by: Chaosvolt on May 30, 2016, 03:05:26 pm
Meanwhile in ZDoom modding, I'm really starting to wish that the A_JumpIfInventory action function had an INVERSE equivalent. As in, where it only makes the jump if the specified item or quantity is not present in the calling actor's inventory.
Title: Re: Game Discussion
Post by: Six on June 01, 2016, 02:26:05 pm
Not building a new computer as soon as I thought because AMD are bastards and they've just announced a $200 GPU that looks like it'll out perform any other mid range card as well as be VR capable.

Looks like I'm eating ramen for the next year to buy a HTC Vive.
Title: Re: Game Discussion
Post by: Chaosvolt on June 01, 2016, 04:25:25 pm
Ouch. Meanwhile I still have an old PC from 2009 and will run it until it fucking melts.

Also, been doing some Hexen modding. It has taken me so damn long to figure out ACS. Now at last I have a vague idea what the hell I'm doing.
Title: Re: Game Discussion
Post by: Six on June 01, 2016, 06:46:58 pm
Mines from around 2009 too, it's starting to die so it's time for a replacement

Once I get the Vive though I'm gonna play Job Simulator all day every day and pretend I have a real job
Title: Re: Game Discussion
Post by: saltmummy626 on June 02, 2016, 12:21:42 am
Which Hexen? Beyond Heretic? I read somewhere about a compatibility between brutal doom and hexen, but it wasn't really supported much? Also running it through Zandronum. Tell us about your magical Hexen modding, and if you mean Hexen 2, I'd love to see that. I've played through H2 many times. Those fuckin angles at the end of the game that can turn to indestructible statues tho.

VIVE! NO! STEAM STAHP! I DON'T WANT TO BUY VR GAMES!
I have no intention of getting a vive, and it annoys me deeply that steam insists on flooding me with recommendations for VR games. Steam trying to push it at me makes me not want to buy a vive.

Starbound. Is it so hard to program NPC's to close doors behind them? roughlt 85% of NPC deaths are related to unclosed doors. What with all these prefab monsters spawning in bizarre, ungodly, numbers. Keeping NPC's around is just not worth it. The next update will put them on your ship though. As crew members. Who you have to take up space housing and feeding. On your ship. Oh and a rework of the combat system. Again. The last update was a "combat update." The next one will strip all that away and change it again. I've complained about it before, but holy fucking shit, why can't they decide what they fucking want?
Title: Re: Game Discussion
Post by: Chaosvolt on June 02, 2016, 02:02:05 am
Which Hexen? Beyond Heretic? I read somewhere about a compatibility between brutal doom and hexen, but it wasn't really supported much? Also running it through Zandronum. Tell us about your magical Hexen modding, and if you mean Hexen 2, I'd love to see that. I've played through H2 many times. Those fuckin angles at the end of the game that can turn to indestructible statues tho.

Ah. Yeah, Beyond Heretic. The mod MIGHT also be compatible with Deathkings of The Dark Citadel. I can't think of any valid reason why it wouldn't. Sadly I know damn near nothing of Hexen 2 modding, so it's just glorious Doom-engine stuff. Sadly due to new action functions and other fun toys, Zandronum might hate it like it'd hate The Vile Keep. XP
Title: Re: Game Discussion
Post by: Perigrin on June 02, 2016, 03:37:37 am
Which Hexen? Beyond Heretic? I read somewhere about a compatibility between brutal doom and hexen, but it wasn't really supported much? Also running it through Zandronum. Tell us about your magical Hexen modding, and if you mean Hexen 2, I'd love to see that. I've played through H2 many times. Those fuckin angles at the end of the game that can turn to indestructible statues tho.

VIVE! NO! STEAM STAHP! I DON'T WANT TO BUY VR GAMES!
I have no intention of getting a vive, and it annoys me deeply that steam insists on flooding me with recommendations for VR games. Steam trying to push it at me makes me not want to buy a vive.

Starbound. Is it so hard to program NPC's to close doors behind them? roughlt 85% of NPC deaths are related to unclosed doors. What with all these prefab monsters spawning in bizarre, ungodly, numbers. Keeping NPC's around is just not worth it. The next update will put them on your ship though. As crew members. Who you have to take up space housing and feeding. On your ship. Oh and a rework of the combat system. Again. The last update was a "combat update." The next one will strip all that away and change it again. I've complained about it before, but holy fucking shit, why can't they decide what they fucking want?
I quit starbound, it was too Grundy, not very fun, and changed too bloody much.
Title: Re: Game Discussion
Post by: Six on June 02, 2016, 10:19:31 am
VR gaming is the future, Steam just wants to help you embrace it as we move onto the next glorious age of gaming.

Also consider that consoles will never handle VR as well as PC and they'll probably never receive the same VR support as PC will. The more we encourage VR the more people will be ascended to the PC Master Race
Title: Re: Game Discussion
Post by: guest48 on June 02, 2016, 11:19:22 am
VR gaming better not be the future, because I can't use it ;-;
Title: Re: Game Discussion
Post by: Six on June 02, 2016, 01:01:30 pm
You can't use VR?
Title: Re: Game Discussion
Post by: Chaosvolt on June 02, 2016, 01:27:32 pm
Hasn't VR gaming been the future since the Virtual Boy and even farther past that? :V
Title: Re: Game Discussion
Post by: Six on June 02, 2016, 01:29:38 pm
Shhh, we'll ignore the fact that VR has been around for a while and isn't really as new as Oculus and HTC make it seem.

Although lets not ignore the fact that the Oculus and Vive are around £700, they're as expensive as most of the computers that run them when really they shouldn't be, the technology in them isn't that advanced or expensive and absolutely none of it is anything that's not at least six years old.
Title: Re: Game Discussion
Post by: Caconym on June 02, 2016, 01:31:08 pm
Hasn't VR gaming been the future since the Virtual Boy and even farther past that? :V
Yeah, but this time its really gonna happen, same with 3D cinema and other, similar trends.
Title: Re: Game Discussion
Post by: Six on June 02, 2016, 01:33:58 pm
I'm somewhat surprised that Nintendo don't have any response to VR, since the Wii was already half way there.
Title: Re: Game Discussion
Post by: guest48 on June 02, 2016, 02:09:02 pm
VR games wouldn't really work too well for me, blind in one eye.
Title: Re: Game Discussion
Post by: Chaosvolt on June 02, 2016, 02:14:31 pm
VR games wouldn't really work too well for me, blind in one eye.

Ouch. ._.

I'm somewhat surprised that Nintendo don't have any response to VR, since the Wii was already half way there.

I'm also surprised they don't dig up that old system of theirs to snark at this ancient futuretech. owo
Title: Re: Game Discussion
Post by: Six on June 02, 2016, 02:37:04 pm
I'm sure it should be possible to adapt VR to work with the use of one eye, though I can't really imagine that being readily available until VR becomes more mainstream and even then I doubt it.
Title: Re: Game Discussion
Post by: Six on June 02, 2016, 06:39:57 pm
So after working some stuff out and considering the new RX 480's impending release, this is the build I've come up with, it's the same price as what I was going to get originally, but this is without adding on the £160 for the RX 480, so it's more expensive overall. That does mean I'm going to have to run this without a GPU for a while since I can't even slightly afford to buy them both at the same time, but it'll be worth it in the long run.

And eventually I'll add an SSD to this to replace the Hard Drive.

PCPartPicker part list (http://uk.pcpartpicker.com/list/V7s48K) / Price breakdown by merchant (http://uk.pcpartpicker.com/list/V7s48K/by_merchant/)

CPU: Intel Core i5-6500 3.2GHz Quad-Core Processor (http://uk.pcpartpicker.com/product/xwhj4D/intel-cpu-bx80662i56500)  (£169.90 @ Amazon UK)
Motherboard: ASRock H110M-DVS/D3 Micro ATX LGA1151 Motherboard (http://uk.pcpartpicker.com/product/bPX2FT/asrock-motherboard-h110mdvsd3)  (£43.60 @ Amazon UK)
Memory: Kingston HyperX Fury Black 8GB (1 x 8GB) DDR3-1600 Memory (http://uk.pcpartpicker.com/product/4wGkcf/kingston-memory-hx316c10fb8)  (£26.01 @ Amazon UK)
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Title: Re: Game Discussion
Post by: Wheel-Son on June 02, 2016, 07:26:47 pm
I think the vive has only one screen though.
Title: Re: Game Discussion
Post by: Chaosvolt on June 02, 2016, 08:15:14 pm
No motion-sickness-inducing double vision for us, then?
Title: Re: Game Discussion
Post by: Perigrin on June 02, 2016, 08:40:45 pm
Anything less than full dive VR is  just kinda a disappointment, gonna stick to keyboard and mouse until we hit that point.
Title: Re: Game Discussion
Post by: Chaosvolt on June 02, 2016, 10:09:50 pm
Anything less than full dive VR is  just kinda a disappointment, gonna stick to keyboard and mouse until we hit that point.

I can see that being impossible, unless you want your realistic shooter to also hurt like hell. Though I can see that approach being more successful for h-games. :V
Title: Re: Game Discussion
Post by: Perigrin on June 03, 2016, 03:39:30 am
Anything less than full dive VR is  just kinda a disappointment, gonna stick to keyboard and mouse until we hit that point.

I can see that being impossible, unless you want your realistic shooter to also hurt like hell. Though I can see that approach being more successful for h-games. :V
You don't HAVE to simulate pain. Just like your game doesn't have to have a hunger and thirst system. Varying degrees of realism.
Title: Re: Game Discussion
Post by: guest48 on June 03, 2016, 08:39:13 am
Spoiler (hover to show)
TEAM I CAN'T DO EVERYTHING.
Title: Re: Game Discussion
Post by: Chaosvolt on June 03, 2016, 01:29:56 pm
Spoiler (hover to show)
TEAM I CAN'T DO EVERYTHING.

Team "We still got nearly the same scores despite this" has a better ring to it. owo

Also, back to Hexen modding derps. Already at that part where I now have most of the framework for skill path perks. Now that I can handle them in scripting instead of purely Decorate work, I can also else If/Else sequences instead of unwieldy Decorate jump functions. Also means I don't HAVE to ensure that two buffs triggered by the same event (like getting hit) can't ever both be acquired by the player.
Title: Re: Game Discussion
Post by: guest48 on June 03, 2016, 03:22:49 pm
Am I a bit overstocked for not being past the first zone?
Spoiler: S.T.A.L.K.E.R. Shadow of Chernobyl (hover to show)
Title: Re: Game Discussion
Post by: Six on June 03, 2016, 05:08:46 pm
I literally just reinstalled Call of Pripyat a few hours ago
Title: Re: Game Discussion
Post by: Chaosvolt on June 03, 2016, 07:12:31 pm
Am I a bit overstocked for not being past the first zone?
Spoiler: S.T.A.L.K.E.R. Shadow of Chernobyl (hover to show)

You raided the base by the cordon's edge, didn't you? o3o

Also, have some derp.

Spoiler (hover to show)
Title: Re: Game Discussion
Post by: saltmummy626 on June 03, 2016, 10:27:04 pm
Am I a bit overstocked for not being past the first zone?
Spoiler: S.T.A.L.K.E.R. Shadow of Chernobyl (hover to show)

You raided the base by the cordon's edge, didn't you? o3o
He'd have at least one of the better rifles if he had I think. I'm a bit more interested in knowing where he managed to find a gold fish in the cordon though. I also see he got the hidden merc suit from the stalker village.

I played through Clear Sky with arsenal overhaul and maxed out difficulty. Cool mod, but playing it again made me realize why I didnt enjoy clear sky as much. Two things, the first is that the "factions" are pretty poorly fleshed out. Except for the swamp, I never had any of the factions actually fighting with one another. When they do fight, and they call out for assistance, the AI will either lose badly, or do amazingly and finish up whatever it wanted before you can get there. I cleared the swamp without lifting a finger. clear sky basically did everything themselves. The second was that while the map is very open and you can basically go about doing whatever, a lot of times you are pressured to GO GO GO! DO THE THING! STRELOK IS GETTING AWAY!!!! The Limensk area was amazing, but I never really got to experience it much. I wanted to take my time, explore a bit, but time constraints. Not a bad game, just unsatisfying.

Call of pripyat is definitely a step up. It's not as big, which is meh, but overall it's generally a better game in most other respects.
Title: Re: Game Discussion
Post by: Chaosvolt on June 03, 2016, 11:44:43 pm
Why, ZDoom. Whyyyy? Why do you seem to lack any way for me to directly bump Hexen-style armor class by a desired amount? ;w;
Title: Re: Game Discussion
Post by: guest48 on June 04, 2016, 03:23:36 am
I killed everyone at the bridge checkpoint with a pistol.
High ground OP.
Title: Re: Game Discussion
Post by: Chaosvolt on June 04, 2016, 03:47:21 am
I killed everyone at the bridge checkpoint with a pistol.
High ground OP.

I did exactly that on my first SoC playthrough too. With the suppressed pistol you find fairly close by, if I recall.
Title: Re: Game Discussion
Post by: guest48 on June 04, 2016, 03:56:11 am
I bought the Fort 9 from Sidrovich(?) for that small accuracy bonus.
The AK-74SU has about the same accuracy but has better damage and iron sights.
Title: Re: Game Discussion
Post by: guest48 on June 04, 2016, 05:56:09 am
When you said 'base by the Cordon's edge', you didn't mean this one, did you?
Spoiler (hover to show)
They all have AK-74 SU's, so same rifle.
Title: Re: Game Discussion
Post by: Chaosvolt on June 04, 2016, 06:17:22 am
Huehuehue. So I see. But yeah, you raid that base and you're basically never running out of ammo.
Title: Re: Game Discussion
Post by: guest48 on June 04, 2016, 07:11:56 am
I think I'm set for the game on AK ammo already.
Spoiler (hover to show)
Title: Re: Game Discussion
Post by: Chaosvolt on June 04, 2016, 11:57:34 am
Ahahahahah. Only 3-digit bullets. How quant. X3
Title: Re: Game Discussion
Post by: saltmummy626 on June 04, 2016, 07:46:01 pm
I'd still like to know where you got the goldfish in your first picture. It's either a goldfish or a gravi. I never check the cordon for artifacts much and I've never seen more than jellyfish and stone blood in the stashes.
Title: Re: Game Discussion
Post by: Chaosvolt on June 04, 2016, 10:36:14 pm
I'd still like to know where you got the goldfish in your first picture. It's either a goldfish or a gravi. I never check the cordon for artifacts much and I've never seen more than jellyfish and stone blood in the stashes.

Wiki says that vortexes can spawn gravi and goldfish, and those are almost as ubiquitous an anomaly as whirligig. o3o
Title: Re: Game Discussion
Post by: saltmummy626 on June 05, 2016, 07:22:45 pm
Be sure to tell me which ending you get Mrnocamera. In fact I'd be interested in knowing which ending anyone here who beat the game got.
I got the greed ending... twice.

The devs of salem just posted the following screenshot as a spoiler for the next update.
Spoiler (hover to show)
Title: Re: Game Discussion
Post by: Six on June 05, 2016, 09:50:28 pm
I've never actually completed Call of Pripyat because every time I get to Pripyat I'm so well equipped that everything just seems quite trivial.
Hell by the time you get out of Zaton you're so well equipped you could declare the Zone an independent state and supply its military.
Title: Re: Game Discussion
Post by: RedVulnus on June 06, 2016, 12:52:10 am
Project reality has been quite fun so far. I've sat in a tuck full of smart asses while we cruised around trying to figure out where to place our mortars only to find out some other squad had already placed them. I've nearly been run over by a damaged LAV and took it out shortly after said occurence. And I've team killed a guy for team killing my SL and then had a medic revive him so I could do it again.
I have to say it's a lot more enjoyable then I thought it would be.
Title: Re: Game Discussion
Post by: guest48 on June 08, 2016, 07:17:10 pm
Pffff.  Just played a game of ranked on Siege, and got enough haccusations that I might've been playing PC accidentally.

Super 90 op btw.
Title: Re: Game Discussion
Post by: Chaosvolt on June 08, 2016, 10:37:27 pm
Hnng. Why have I been so involved in making this derpy mod that the derpcat thought up? :V
Title: Re: Game Discussion
Post by: saltmummy626 on June 08, 2016, 11:56:16 pm
I've never actually completed Call of Pripyat because every time I get to Pripyat I'm so well equipped that everything just seems quite trivial.
Hell by the time you get out of Zaton you're so well equipped you could declare the Zone an independent state and supply its military.
Especially after you get streloks assault rifle, which also happens to be the best assault rifle in the game. Also the green dragon M4, crap rate of fire, but it's a bolt action rifle. Second best sniper rifle in the game, the first best being the X8.

Pripyat itself is the most interesting section of that game. I play mostly with MISERY mod though, so a lot of times staying in pripyat or even just trying to get there is buggy as shit, and having the X8 can corrupt your save.

Speaking of the X8, the Gauss rifle in CoP and SoC were great. The Gauss rifle in clear sky was incredibly underwhelming because you only got it at the very end of the game, and only had 100 shots which should only be used against the guy you needed to shoot with it. (spoilers, so I won't say) In CoP though, it was the best. No bullet drop and perfect penetration. You could shoot a duty fighter with an exoskeleton in the leg from across the zaton map and kill both him and the guy behind him. Had to be using the real shots though, the ones hidden in monolith stashes.
Title: Re: Game Discussion
Post by: Six on June 09, 2016, 11:28:51 am
I've not even left Zaton yet and I've got a SVD, a Vintar, Eliminator and a Black Kite, which are typically Yanov/Pripyat weapons, plus various other weapons.
There's nothing new waiting for me anywhere else except the Gauss Rifle which I don't actually like that much.

Although I'm playing with S.M.R.T.E.R. installed, which makes things a hell of a lot more difficult and hides some new unique weapons around the map, as well as spawning Controllers fucking everywhere and they scare the balls off me as well as throwing Chimeras and Pseudogiants at me out of nowhere in areas that should be safe.
Title: Re: Game Discussion
Post by: Chaosvolt on June 09, 2016, 02:45:47 pm
Ah yes, I recall the fun I had in CoP. Last playthrough I strived to get the exoskeleton as early as possible, then focused on using only suppressed pistols.
Title: Re: Game Discussion
Post by: Six on June 09, 2016, 03:51:45 pm
Suppressed SIP all the way
Title: Re: Game Discussion
Post by: ajwilli1 on June 10, 2016, 01:46:02 am
they're remaking Siren, they might package Siren Blood Curse with it. Its made by the people that did Silent Hill and Gravity Rush.
Title: Re: Game Discussion
Post by: saltmummy626 on June 10, 2016, 02:28:53 am
Ah yes, I recall the fun I had in CoP. Last playthrough I strived to get the exoskeleton as early as possible, then focused on using only suppressed pistols.
Suppressed SIP all the way
Knife. Srsly though, am I the only one who carries the TOZ 88 throughout my entire play time with MISERY? The TOZ 88 is great. Pump action? BITCH! DOUBLE BARREL! BOOBOOM!

I ended up in a dangerous place today, and then I shot this thing:
(http://salemwiki.info/images/thumb/6/61/Quetzalcoatl.png/200px-Quetzalcoatl.png)
Title: Re: Game Discussion
Post by: Six on June 10, 2016, 10:47:59 am
TOZ did used to be a favourite of mine just because I liked the way it looked and then I realised The Zone had no time for aesthetics
Title: Re: Game Discussion
Post by: Perigrin on June 10, 2016, 11:37:58 am
TOZ with AP shells is a hell of a sniper rifle. I carried one through the entirity of Clear Sky.
Title: Re: Game Discussion
Post by: Six on June 10, 2016, 04:20:35 pm
Playing Wasted and getting stunlocked into a corner by that SOB is fucking infuriating

So is walking into the first Cooler and getting stunlocked by 8 raiders with shotguns.
Title: Re: Game Discussion
Post by: guest48 on June 10, 2016, 04:21:44 pm
Buying Mirror's Edge Catalyst tomorrow because whooo, parkour.
Title: Re: Game Discussion
Post by: Chaosvolt on June 10, 2016, 04:32:00 pm
The TOZ is so sexy but eh, only two shots. A lot more practical in CoP at least, since then you can use it as a sidearm.
Title: Re: Game Discussion
Post by: saltmummy626 on June 10, 2016, 09:04:54 pm
The TOZ is so sexy but eh, only two shots. A lot more practical in CoP at least, since then you can use it as a sidearm.
That was another thing about CoP that put it above the other two; the ability to equip whatever you wanted in whatever slot you wanted it.

The TOZ 88 is unavailable without mods. The sawn off version from the vanilla game is ok, but I'm talking about the one with the full length barrel. I used it mostly because the damage output outclassed most other shotguns, so reloading was never an issue. If it didn't die in one hit, you just had to empty the other barrel and sure enough what you shot WOULD go down. Anything short of a psudogiant that is. Chimera usually required both barrels center mass two, grazing hits weren't enough. It has the "saltmummy gutshooting seal of approval."

Special ammo, in that armory mod for clear sky, it adds these incendiary bullets with the description "These special bullets are made specially for entering the skull of a zombie and incinerating it's brain." Fun fact, they were also ideal for wrecking the living shit out of monolith soldiers.
Title: Re: Game Discussion
Post by: Six on June 11, 2016, 12:32:31 am
That's sort of what's put me off the other two stalker games, I've become quite attached to being able to swap from a rifle to a shotgun in seconds to ruin some fools day.
Plus unless I'm artefact hunting, or I have a need to travel light, I don't really carry a handgun on me, if I do it's either March, SIP or Black Kite.

Only thing that really bugs me is the really awful stamina, but SMRTER adds in a drink that basically gives you unlimited stamina for two minutes, almost enough to cross most of a map.
Title: Re: Game Discussion
Post by: Chaosvolt on June 11, 2016, 04:36:25 am
So, let's play "guess that mod" :V

You start off in a creepy, wrecked urban setting just trying to find medkits and a weapon. A bit of exploring and by the time you encounter spiders with space marine heads for bodies that laugh at you unendingly, you'll soon find the map can only get weirder.
Title: Re: Game Discussion
Post by: Six on June 11, 2016, 06:14:59 am
My answer to any "guess that mod" is going to be probably Gmod.

I propose a new internet rule, if a game exists, someone has recreated it in Gmod, a rule 34+1.
Title: Re: Game Discussion
Post by: Chaosvolt on June 11, 2016, 01:37:27 pm
Boo. Far off the mark there, far as I'm aware of. Though I wouldn't be surprised.

Actually was this mindfuck I recently tried: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/unhinged (https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/unhinged)
Title: Re: Game Discussion
Post by: saltmummy626 on June 13, 2016, 03:20:08 pm
Only thing that really bugs me is the really awful stamina, but SMRTER adds in a drink that basically gives you unlimited stamina for two minutes, almost enough to cross most of a map.
The base game had energy drinks and caffeine pills I think.
Title: Re: Game Discussion
Post by: Six on June 13, 2016, 06:56:04 pm
Yeah the energy drinks are still there but it adds a new energy drink thats four times as effective for only a minor price increase and it's so easy to get money in Stalker there's no reason not to buy hundreds of them

On a side note I finally tried out Misery. I was not prepared for the amount of new items or the fucking cost of everything.
Title: Re: Game Discussion
Post by: Chaosvolt on June 13, 2016, 10:26:02 pm
Also, been toying around with Postal 2's workshop stuff. Not much so far. Meh, if only I could mod the files used worth a shit... :V
Title: Re: Game Discussion
Post by: saltmummy626 on June 14, 2016, 01:22:01 am
On a side note I finally tried out Misery. I was not prepared for the amount of new items or the fucking cost of everything.
It's your first time with MISERY? Yep, everything is very expensive. The next update will ease up on weapon repair costs a bit with some of it's features. Also prepare to get your lungs ventilated by the first bandit group to roll up on you with pistols. Or even the zombies at the start of the game if you pick "black road" scenario. It starts you with nothing more than a flashlight and a knife in the middle of the night at the sawmill.

I want to mention, thievery in games. The only games I can think of that get the whole "sneak in and rob the joint" feel right were the thief series and dishonored. I might be missing one or two others, but that's really it. I was playing oblivion and got to thinking, what is the point of building a thief in oblivion or skyrim? Those classes are little more than "stealth with bow" while assassin is "stealth with sword" and spellsword is "stealth with spells." Trying to actually role play a thief is meaningless as NPC's don't carry a worth while amount of gold and the crap they do carry is nearly valueless. Especially in oblivion. Pick pocketing keys? Who gives a shit, their houses are barren of valuables to pilfer. The only places worth tossing were the jewelers in the market district, and artifact collectors place. I got a mod that adds a county vault to each of the county halls, and that was fun until I cleaned them out. Without mods though, what is the point? Lockpicking? I can do it with any character. RP? Unless I am trying to RP an incredibly disappointed and impoverished thief, then whats the point in that? Why should I case a house to find out where the homeowners valuables are stored if the valuables consist of eleven gold coins, a silver fork, a scroll of water walking, and a sack cloth shirt? I liked skyrim because it gave you a visual indication of your likelihood of success, but otherwise it was just as meaningless to try and RP a thief. And don't say "well, you can be the thief robbing bandits or the ancient tombs!" So? I can be the warrior or the wizard robbing the bandits or the ancient tombs as well. Plus you can't even do anything with the stolen goods unless you are a member of the thieves guild, and in skyrim the fences had such a limited amount of gold, even if you managed to get a good haul you couldn't actually sell it all off. This seems to be a trend in newer games.
Title: Re: Game Discussion
Post by: Chaosvolt on June 14, 2016, 10:32:14 am
Well of course, you aren't really a thief when you play a sneaky bugger in an RPG like that, you're a rogue. Whether you're a thief too depends on whether you use your thieving talents for thievery, versus using them to get all the dungeon loot like you would in literally any RPG, all the way back to D&D. Because how many campaigns have you looting random peasant houses instead of dungeons? :V
Title: Re: Game Discussion
Post by: saltmummy626 on June 14, 2016, 08:29:14 pm
Thats sort of the problem too. Who actually WANTS to be burgling houses when they could be hacking/shooting their way through a dungeon? We tried that in a D&D campaign in highschool. It was supposed to be a sneaky thing, and it started that way, but it turned to hack and slash the moment we encountered our first guard and the parties mage decided a fireball was the stealthiest means of getting around him.
I was the parties mage.
Title: Re: Game Discussion
Post by: Six on June 14, 2016, 11:50:18 pm
On a side note I finally tried out Misery. I was not prepared for the amount of new items or the fucking cost of everything.
It's your first time with MISERY? Yep, everything is very expensive. The next update will ease up on weapon repair costs a bit with some of it's features. Also prepare to get your lungs ventilated by the first bandit group to roll up on you with pistols. Or even the zombies at the start of the game if you pick "black road" scenario. It starts you with nothing more than a flashlight and a knife in the middle of the night at the sawmill.
Yeah, a lone wandering bandit outside the Skadovsk fucking sniped me with a pistol while he was trying to fight two other stalkers, I was sitting behind some cover waiting for them to take him out so I could loot him, leaned around the corner to see if he was dead and he fucking killed me.
Also I learnt not to fuck with boars like I usually would, they'll fuck you up real good in misery.

The only issue I really have with the repair system is that repair kits aren't infinite uses, like they should be, I mean the actual repair kits though, not the stuff like gun oil and spare parts. IRL you don't break your various brushes and bore snakes and other equipment you need to clean your gun each time you use them, so you shouldn't in Misery, but they should be more expensive and rarer to find, not just for balance but because that'd be likely in the zone, they'd be in high demand and difficult to import.
I do have enough of an understanding to mod the files myself to actually make that change though, so I'm probably gonna alter it so I don't start with one but Owl will have them available, but it'll be expensive enough that I'll have to work for it but not so much that my weapon becomes useless before I can get it.
Title: Re: Game Discussion
Post by: saltmummy626 on June 15, 2016, 04:52:06 am
In the next update, I believe it will have more of a durability on the tools you use instead of a certain number of uses. The next MISERY update will also allow you to take apart busted guns to try and recover usable parts. It's meant to mitigate the problem of having tons of nearly useless guns and not being able to repair them. Look for alunes stashes. They are all over that first area, are a bit tricky to find (you won't ever earn their location from completing tasks) but some of them are filled with high value loot and perfect condition weapons. A hint on a stash that isn't aluns, up behind the power plant in the fenced in area is a stash with a mint condition stechkin APS. Not an amazing pistol, but not trash either. It will carry you though if you take care of it. You'll need to go through the teleporter nearby to get into the fenced area and you can also walk to the other area from inside that fenced off section after you have the maps.

Also, if you think boars are bad then watch out for snorks. They will fuck you up sideways to sunday.
Title: Re: Game Discussion
Post by: Perigrin on June 15, 2016, 09:42:05 am
A couple of stash yips from me, who spent most of the game in misery hunting stashes, remember that barge you go to to help either the stalkers or bandits? CRAWLING in stashes, 6-7 if I remember correct, including a max grade repair kit, shitloads of repair parts, and 4000 RU worth of vendor trash. Also, try to get on top of the gas station. There is a gun up there that will make you weep at the early game utility and ability to carry you through a decent chunk of the game.
Title: Re: Game Discussion
Post by: Chaosvolt on June 15, 2016, 11:57:21 am
A couple of stash yips from me, who spent most of the game in misery hunting stashes, remember that barge you go to to help either the stalkers or bandits? CRAWLING in stashes, 6-7 if I remember correct, including a max grade repair kit, shitloads of repair parts, and 4000 RU worth of vendor trash. Also, try to get on top of the gas station. There is a gun up there that will make you weep at the early game utility and ability to carry you through a decent chunk of the game.

And where'd you bury the bones? o3o

Also yeah, it seems silly that repair kits can't at least be a refillable tool instead of disposable. Same reason I found myself irked at Fallout New Vegas, though at least the only disposable crafting component would be the wrenches. Plus, if I can fix up a high-tech energy weapon, why the hell can't I use it on armor? ;_;
Title: Re: Game Discussion
Post by: Six on June 15, 2016, 01:05:57 pm
Repair systems in games are usually a bit wonky but Misery aims for realism, that's where it gets its difficulty from and it tries to avoid artificial difficulty, such as single use repair kits.
I'm not really interested in specifically looking for stashes I've been told about, I'd rather just find them if I find them kinda thing. If I'm in an area that I know a stash is in already I'll sometimes grab it if I just 'happen' to find it though.

Also I hate snorks in vanilla, I'm just going to never go near them in Misery. Controllers, Snorks and Chimeras are long range explosives only for me, which makes the IEDs a welcome addition. Nothing in a game has ever scared me like Controllers do and Snorks and Chimeras are too fucking jumpy to hit properly, plus Chimeras will fuck you up anyway.
Title: Re: Game Discussion
Post by: Chaosvolt on June 15, 2016, 03:42:45 pm
Repair systems in games are usually a bit wonky but Misery aims for realism, that's where it gets its difficulty from and it tries to avoid artificial difficulty, such as single use repair kits.

That's something every game seems to struggle with, yeah. Plus, no effective distinction between cleaning and repair.
Title: Re: Game Discussion
Post by: guest48 on June 15, 2016, 04:11:46 pm
Just had a ranked match in Siege that lasted 12 matches.
Against a Diamond with a k/d of 5.0
WE FUKIN WON
Title: Re: Game Discussion
Post by: saltmummy626 on June 15, 2016, 10:06:14 pm
HA HA! CHIMERA! HA! OH!
Good luck with that. Also, burers. That ability of theirs to pull your weapon out of your hand is just fantastic. Oh and the poltergeist. You are never going to get the maps from the crashed helicopter unless you can get a large supply of weed or the PMK gas mask with the psy shielding upgrade.
Just had a ranked match in Siege that lasted 12 matches.
Against a Diamond with a k/d of 5.0
WE FUKIN WON
Cool cool, congrats.
Title: Re: Game Discussion
Post by: Perigrin on June 15, 2016, 11:34:53 pm
HA HA! CHIMERA! HA! OH!
Good luck with that. Also, burers. That ability of theirs to pull your weapon out of your hand is just fantastic. Oh and the poltergeist. You are never going to get the maps from the crashed helicopter unless you can get a large supply of weed or the PMK gas mask with the psy shielding upgrade.
Just had a ranked match in Siege that lasted 12 matches.
Against a Diamond with a k/d of 5.0
WE FUKIN WON
Cool cool, congrats.
I just lobbed grenades at the poltergeists, basically saturation bombed the area with them, then smoked a lot of weed and sprinted in to grab it. Still nearly died.
Title: Re: Game Discussion
Post by: saltmummy626 on June 16, 2016, 03:05:07 am
Did you get the same trigger I got? There's a trigger in MISERY for that helicopter that does nothing about 50% of the time, and the rest of the time it picks a random pack of something to throw at you.
I got 6 snorks once, only survived that by climbing on top of the helicopters rotor. Another time I got five mercs rolling up on the helicopter. Two psudogiants was the worst overt thing I ever got, while the pair of controllers was a very tricky. I've seen other people get a trio of chimera or burers or four blood suckers. I've never seen anyone get a pack of dogs, psudodogs, a psydog, zombies, or another poltergeist.

Most of the time I get the snorks.
Title: Re: Game Discussion
Post by: Perigrin on June 16, 2016, 05:04:44 am
I booked it home while being chased by a chimera after I grabbed the document. No idea if it was the trigger, but it sucked.
Title: Re: Game Discussion
Post by: Six on June 16, 2016, 06:34:47 am
Smrter made you hallucinate whenever you went near the helicopter in the swamp, and the circus anomaly too, but none of the psy anomalies made you hallucinate oddly enough, which wasn't fun at first either way, being mobbed by any one of the three worst things in the game just for the fucking maps seems like fucking hell though.

I'm sure I'll be geared up enough to deal with it by the time I do it though, I always put off the helicopters for a really long time while I fuck about and hoard shit to drag to Yanov.
Title: Re: Game Discussion
Post by: guest48 on June 18, 2016, 01:42:08 pm
Be sure to tell me which ending you get Mrnocamera. In fact I'd be interested in knowing which ending anyone here who beat the game got.
I got the MONEY MY DEAR BOY ending.
Rip .
Title: Re: Game Discussion
Post by: Chaosvolt on June 18, 2016, 03:22:12 pm
Be sure to tell me which ending you get Mrnocamera. In fact I'd be interested in knowing which ending anyone here who beat the game got.
I got the MONEY MY DEAR BOY ending.
Rip .

EVERYONE gets that version of the bad ending. Nope, you don't get a cookie for this. o3o
Title: Re: Game Discussion
Post by: Six on June 19, 2016, 05:58:59 am
I've 'fixed' the repair kits in Misery, of course by fixing I mean putting duct tape over a hole in a ship, but it'll do. It's extremely exploitable since repair kits still spawn with a single use remaining and once used it replaces it with a more expensive unused version, so theoretically you could buy cheap single use ones, use them and then sell the 'unused' one back for a profit. Although repair kits by themself no longer repair at all, it's the additional items, that are used up, that actually repair, though I've found you can just use a swiss knife or a crowbar to infinitely repair 2% at a time, but it does take a very long time to actually get anywhere, so it seems okay.

If anyone wants the files for it just PM me and I'll send them over, although it's not hard to change the code yourself it's somewhat time consuming.

Eventually I'll make it so the used repair kits don't spawn and take out the excess code that made repair kits work the way they originally did.
Title: Re: Game Discussion
Post by: Six on June 19, 2016, 10:29:07 am
I've ran into an issue that didn't seem to happen at first, using some repair kits, I don't think it's all of them, when it only has one use left doesn't seem to add a new, unused one, into your inventory like it should, it just removes it like it originally did. Using a repair kit with more than one use left adds an unused one into your inventory though.

What I can't work out is why this didn't happen at first, I've looked over the code and I really can't figure out what it is, although I'm fucking shitty with code so I'm probably being dumb and I've missed a number for an item somewhere, which is what I think it is, but I can't work out where or what one.

I've been up all night though so I'll take a look at it later, though I did find out someone did pretty much the exact same thing for the last version of Misery but the files don't seem to be available anymore, so I can't see how they did it.

EDIT: Nevermind I suddenly realised what it might have been and fixed it, I was forgetting to add in a reference for the last use repair kit, since there was no reference because there didn't need to be, the script removed any item from your inventory if it didn't find a reference for it. I could just remove the four lines of code that remove the items but I dunno if another bit of code checks for it, so I'd rather leave it and add the references.
Title: Re: Game Discussion
Post by: Chaosvolt on June 19, 2016, 03:44:50 pm
Well, this is derp. Progress on the Hexen mod has stalled because my friend that has the idea in the first place lost interest, and I've been the only one working on it for about 80% of the way. >.>
Title: Re: Game Discussion
Post by: saltmummy626 on June 20, 2016, 10:53:39 pm
Well, this is derp. Progress on the Hexen mod has stalled because my friend that has the idea in the first place lost interest, and I've been the only one working on it for about 80% of the way. >.>
Then it's less a case of "HEY! LETS DO THIS THING!" and more of a case of "HEY! DO THIS THING FOR ME!"
Title: Re: Game Discussion
Post by: Chaosvolt on June 21, 2016, 12:09:57 am
Well, this is derp. Progress on the Hexen mod has stalled because my friend that has the idea in the first place lost interest, and I've been the only one working on it for about 80% of the way. >.>
Then it's less a case of "HEY! LETS DO THIS THING!" and more of a case of "HEY! DO THIS THING FOR ME!"

He did...a thing. Some of the things I needed for the foundation of the mod. Granted I could've done it with less typos, but still helpful. :V
Title: Re: Game Discussion
Post by: saltmummy626 on June 21, 2016, 12:25:44 am
Was that thing "motivation," cuz I know I lose motivation when people trying to make me do things suddenly lose interest.

I got around to playing unhinged. It's very well put together.
I wonder if ghouls forest is still a thing people play...
Title: Re: Game Discussion
Post by: Chaosvolt on June 21, 2016, 12:49:00 am
Was that thing "motivation," cuz I know I lose motivation when people trying to make me do things suddenly lose interest.

I got around to playing unhinged. It's very well put together.
I wonder if ghouls forest is still a thing people play...

Yus, I started kinda losing interest in the mod. Still got farther than I figured I would, and it proved useful for learning ACS scripting.

And yep, played Unhinged with a friend at one point. It...isn't well balanced and coded for co-op. Part of the starting script only affects player 1, a weapon you NEED to pick up to trigger a script can be obtained in a secret earlier (which precludes picking it up in co-op), and it has starting scripts that mess up weapon-replacement mods.
Title: Re: Game Discussion
Post by: saltmummy626 on June 21, 2016, 06:19:28 pm
I'll just... leave this here.
https://www.youtube.com/watch?v=4Aa2K_firtI
Title: Re: Game Discussion
Post by: Chaosvolt on June 21, 2016, 07:32:18 pm
Sweet zombie Jesus, why?
Title: Re: Game Discussion
Post by: Mr. Epic Cheese Man on June 23, 2016, 06:51:09 pm
Been playing this browser game called Torn City. Basically a crime simulator where you work your way up from a grocery clerk to a company leader in a powerful faction with in game trading, racing, gambling and combat. Pretty fun as far as text games go.

(If you're thinking of joining up I'd be grateful if you used my ref code)

Spoiler (hover to show)
Title: Re: Game Discussion
Post by: Siege-Loli on June 23, 2016, 11:32:18 pm
Well I guess I didn't need to write updates for Solar. Damn you addicting browser based games.
Title: Re: Game Discussion
Post by: saltmummy626 on June 27, 2016, 08:27:29 pm
(https://www.gaslampgames.com/wp-content/uploads/2016/06/ce_2016_june_promo_illustration_small-655x421.jpg)
The latest update for clockwork empires is out.
Title: Re: Game Discussion
Post by: Six on June 28, 2016, 05:30:20 am
Is... Is that a steampunk Warhammer 40K?
Title: Re: Game Discussion
Post by: Chaosvolt on June 28, 2016, 01:32:05 pm
So I assume the Eldar would be cyberpunk, and the orks would be diesel punk? o3o

EDIT: Or maybe the orks would just Mad Max-ify themselves harder.
Title: Re: Game Discussion
Post by: Six on June 28, 2016, 01:55:44 pm
The Orkz would still be Orkz, because we all know Xeno filth never changes.
Title: Re: Game Discussion
Post by: Chaosvolt on June 28, 2016, 02:55:08 pm
Dwarf. Dwarf never changes.
Title: Re: Game Discussion
Post by: Perigrin on June 29, 2016, 05:52:58 am
So, I have been playing Life is Feudal to a frankly obsessive degree lately, and the most amazing thing happened today. I built an arena for sparring practice to train my construction skills, just a little thing in part of our newly formed township, New Calontir. New Calontir has many allies from trade and mutual agreements. So, while I was working on building our pallisade walls, one of our Allies, Kasher Flamedragon, leader of the nearby Dragons Fire settlement and our ally from the beginning(as we had no iron nearby and he lived atop an iron mine, but couldn't hunt easily due to being on a mountain), comes sprinting in, reporting that a man had just knocked him out, stolen his horse, and stolen his armor. Two people had done this actually. Snow, and Gustav. I had traded with them in the past, they were the leading figures in the fish mongers guild. I got straight to work showing why you dont FUCK with Calontir's allies. First, I sicced the most elite knights in the known world on them, the Shire Knights. Who ran them down and slaughtered them as they sparred. I then challenged them to a duel, fought between me and Gustav, as leaders of our towns. He agreed. We would be on equal footing, with the same armor and weapons. A large crowd gathered in New Calontir to see the fight, most of the server. They arrived on horseback, atop black mounds of muscle and anger. Warhorses. The terms of the duel were simple. It was to the death, equal weapons and armor, winner took two horses from the losing side. We fought for a long time, me taking a huge amount of damage in the first half of the fight. While bleeding out from multiple axe cuts, I cornered him and cut him down, axe xleaving through chain mail armor. Gustav dead, Snow slowly walked up to me in utter disbelief, and handed me the reins to both horses. That I promptly gave to those he had stolen from in the first place. Teas AWESOME.
Title: Re: Game Discussion
Post by: Chaosvolt on June 29, 2016, 06:08:18 am
Perigrin! Ze pup is aliiive!

And also, recently went emulator-hunting and beat another old unfinished game from my childhood, Super Mario 64. Spinning a "control stick" via keyboard is the worst part of N64 emulation, period. -_-
Title: Re: Game Discussion
Post by: RedVulnus on June 29, 2016, 10:33:16 pm
I've been playing Verdun among other things and I've got to say I actually quite like it. It's hard to see enemies at a decent distance against the terrain but it's great fun. I just finished a match as a German Machine gunner and got a lot of really lucky shots on guys I didn't even see, I was just trying to keep their heads down while my team moved up.
Title: Re: Game Discussion
Post by: Chaosvolt on June 29, 2016, 10:36:24 pm
Meanwhile in Dwarf Fortress...a certain gardevior on the DF forums has enlightened me to the exploit of initiating a strike as a multiattack, to combo it with a dodge and thus cheese hydae.
Title: Re: Game Discussion
Post by: Caconym on June 30, 2016, 02:25:59 pm
So Shen's Last Gift dlc for xcom 2 is suddenly out

https://www.youtube.com/watch?v=oHG_abjJLPM

(http://i.imgur.com/YWLWE4X.png)
Title: Re: Game Discussion
Post by: Six on June 30, 2016, 03:09:17 pm
Suddenly Mechwarrior and Xcom do a crossover game.
Also if any of those mechs can hit anything then 10/10 best Xcom ever.
Title: Re: Game Discussion
Post by: Chaosvolt on June 30, 2016, 04:00:48 pm
Meanwhile, in Paradise Lost (which I finally got gifted to me)...

"Well, I tried to save you from the banditos, poor dumb NPC. At least you lived long enough to witness me avenge you. And futilely drop pizza on your face until you croaked and shat out body armor for me."

EDIT: Also...squeeing intensifies.

https://www.youtube.com/watch?v=eX6OD3Ja8bI (https://www.youtube.com/watch?v=eX6OD3Ja8bI)
Title: Re: Game Discussion
Post by: RedVulnus on July 02, 2016, 12:29:20 pm
So now that I'm awake enough to articulate thought.
The last level of Hotline Miami 2 was a big disappointment. I could of dealt with the visual effects and all that but LET me do all the carnage that your so obviously implying the character I'm controlling is doing. Make it challenging and interesting instead of rather boring like they did.
Spoilers for the story ahead
Spoiler:  story spoilers (hover to show)

Just kinda wanted to rant about it a little. I still really enjoyed the game but I wanted the last level to make me feel like a bad ass or something instead of what it was.
Title: Re: Game Discussion
Post by: Chaosvolt on July 02, 2016, 12:35:04 pm
Meanwhile in DF...whee, having been reminded of yet another minor raw fuckup Toady has left unfixed for forever, I think I'll give gorlaks the ability to open doors in Adventurecraft.
Title: Re: Game Discussion
Post by: Wheel-Son on July 02, 2016, 12:57:53 pm
the ending was just the nuking of Miami, not the entire US. Because if Russia nuked the US no one would go "Nah, they were in the right there." Then fallout would happen. And no one wants that.
Title: Re: Game Discussion
Post by: RedVulnus on July 02, 2016, 02:12:27 pm
It wasn't just Miami, there was also Hawaii at the least since one of the characters was there and they showed him getting blown up as well. Either way in my opinion it was a rather poor way to end the game.
Title: Re: Game Discussion
Post by: Chaosvolt on July 02, 2016, 02:26:36 pm
Maximum derp. Oh well, could be worse. At least you aren't playing postal 2. o3o
Title: Re: Game Discussion
Post by: RedVulnus on July 02, 2016, 02:44:16 pm
I played Postal 2 (though for some reason steam didn't log my hours) and it was absurd and fun and in the end I could excuse whatever the ending was (I don't remember) because it amounted to 'let me go get this laundry list of bullshit done'. Hotline Miami 2 felt like it was trying to be serious which is why the ending was so disappointing to me.
Title: Re: Game Discussion
Post by: Chaosvolt on July 02, 2016, 02:53:18 pm
But the laundry list of bullshit is funny.

Meanwhile, they call me...the leftymancer! [Garden Shears Intensify]
Title: Re: Game Discussion
Post by: Six on July 02, 2016, 06:32:30 pm
I've only just noticed that the forum automatically scales text in a rather odd way, look at Vulnus' post about Hotline Miami. Text before the spoiler is larger than the text after it yet there's no text size formatting.
This is completely unrelated to this thread but it's kinda interesting.
Title: Re: Game Discussion
Post by: Chaosvolt on July 02, 2016, 06:42:05 pm
Meanwhile...fucking hell, WHY does the game always have to have a moment where assholes steal my stuff?
Title: Re: Game Discussion
Post by: saltmummy626 on July 04, 2016, 01:54:08 am
So you are playing a game and suddenly someone asks if you want to watch their broadcast. Or shoves a link for a 10+ minute long youtube video at you. Or starts going on and on about something, obscuring the bottom right corner (the most important corner) of the screen. You tell them you are doing something and what is the reply every single fucking time? "Oh, I didn't notice." BITCH! MY NAME IS GREEN AND IT SAYS WHAT I'M PLAYING! YOU HAD TO LOOK AT AND CLICK THAT SHIT TO OPEN THE CHAT WINDOW! FUCK OFF WITH YOUR BULLSHIT AND YOUR PRETENDING YOU DIDN'T NOTICE I WAS TRYING TO ENJOY WHATEVER GAME I'M PLAYING AT THE MOMENT! I'm fine with the talking, I can put up with that, but don't bust in trying to get me to look at some shit that's gonna break my tempo and fuck my momentum. I've got a hand full of people in my friends list that do this shit. Half of those fuckers I don't even know so they aren't even friends. I'll prolly throw them off the list later.
Title: Re: Game Discussion
Post by: Chaosvolt on July 04, 2016, 01:58:29 am
People that'd probably never poke you if you weren't in-game, if Murphy's law is correct.
Title: Re: Game Discussion
Post by: Six on July 04, 2016, 09:25:14 am
Clearly some dark force sent them to sabotage you before you discover that you're the greatest gamer the world has ever known.
Title: Re: Game Discussion
Post by: Chaosvolt on July 04, 2016, 02:43:48 pm
Or they decided you could use a little more salt in your diet.

Meanwhile in Postal 2: Paradise Lost...eh. Fuck this. I have no idea how you're expected to fight a demonic ex-wife. I could almost handle all the bullshit getting thrown at me, if I wasn't tripping over burning rocks every so often, and having to stop an piss myself out. :V
Title: Re: Game Discussion
Post by: saltmummy626 on July 05, 2016, 06:03:03 pm
Hotline miami is good, but have you ever played KEYBOARD DRUMSET FUCKING WEREWOLF?
Title: Re: Game Discussion
Post by: RedVulnus on July 05, 2016, 06:21:54 pm
So you are playing a game and suddenly someone asks if you want to watch their broadcast. Or shoves a link for a 10+ minute long youtube video at you. Or starts going on and on about something, obscuring the bottom right corner (the most important corner) of the screen. You tell them you are doing something and what is the reply every single fucking time? "Oh, I didn't notice." BITCH! MY NAME IS GREEN AND IT SAYS WHAT I'M PLAYING! YOU HAD TO LOOK AT AND CLICK THAT SHIT TO OPEN THE CHAT WINDOW! FUCK OFF WITH YOUR BULLSHIT AND YOUR PRETENDING YOU DIDN'T NOTICE I WAS TRYING TO ENJOY WHATEVER GAME I'M PLAYING AT THE MOMENT! I'm fine with the talking, I can put up with that, but don't bust in trying to get me to look at some shit that's gonna break my tempo and fuck my momentum. I've got a hand full of people in my friends list that do this shit. Half of those fuckers I don't even know so they aren't even friends. I'll prolly throw them off the list later.
disable steam overlay for the game or play in Friends offline mode. Either way should prevent them from interrupting you, though in Friends Offline mode you can access any guides you may want or whatever.
Title: Re: Game Discussion
Post by: Chaosvolt on July 05, 2016, 07:30:20 pm
Meanwhile in Adventurecraft...should I buff essence of insight? :V
Title: Re: Game Discussion
Post by: Six on July 07, 2016, 04:21:18 pm
Play Pokèmon Go
See a Bulbasaur, fuck yeah
Just as I tap on it a Charmander shows up.

Fuck Bulbasaur.
Title: Re: Game Discussion
Post by: Chaosvolt on July 07, 2016, 04:29:06 pm
Meanwhile in emulation...add Banjo Kazooie to my list on old N64 I played but never beat.
Title: Re: Game Discussion
Post by: RedVulnus on July 08, 2016, 09:51:08 pm
So Evolve went F2P. Honestly that's probably the best move they could make so I may see if my comp will run it.
EDIT: Nope. After reading some reviews since the game went F2P it sounds like they royally screwed it up and I'm not interested in what it sounds like they made it into.
Title: Re: Game Discussion
Post by: Chaosvolt on July 08, 2016, 10:04:59 pm
Normally when I play DF, I make megabeasts my bitch by the dozen. But when you're a kobold, a mi-go and giant are both decent foes.
Title: Re: Game Discussion
Post by: BadSniper on July 09, 2016, 12:14:50 am
So thus I occupy a village, after brutally murdering its entire population of 14 testificates in various manners. Unfortunately, this seed had a very odd generation of the village on top of a ravine, leaving the wood bases of a hut and the blacksmith reaching aaallllllllllll the way down to the bottom of the ravine. "This is really gonna bother me," thought I, so I went about and crafted tools to eliminate the oddity by hand. I decided to use stone, since I had 2 full stacks of the stuff, and took the rest of my sticks to the crafting table.

In my then-apparent stupidity, I crafted about 10 stone axes.

Cursing myself for such a rash action, I set about to rid the ravine of the horrid structure generation. Now that I'm done chopping the ravine-scrapers away, my results are: 4 unused stone axes, 1 axe at half durability, 28 acacia planks, 1 acacia fence and door, 1 wood pressure plate, and 903 pieces of acacia logs.

I think I know what my next project is going to be.
Title: Re: Game Discussion
Post by: Chaosvolt on July 09, 2016, 03:01:42 am
You need to build moar cannons. I kinda wish I knew what physics fuckery made my favorite "quick and easy" cannon design no longer practical.
Title: Re: Game Discussion
Post by: Six on July 09, 2016, 04:53:14 am
So Evolve went F2P. Honestly that's probably the best move they could make so I may see if my comp will run it.
EDIT: Nope. After reading some reviews since the game went F2P it sounds like they royally screwed it up and I'm not interested in what it sounds like they made it into.
Everything I've heard about their F2P model has been positive so far, what don't you like about it?
I mean there was some shit about people thinking they were going Pay to Win but one of the Devs on Reddit cleared it up.
Title: Re: Game Discussion
Post by: Chaosvolt on July 09, 2016, 12:13:51 pm
Meanwhile in Banjo Kazooie...to quote another Vin, what is this hot garbage? Of COURSE the snowy level would have a minigame that's basically whack-a-hole crossed with Lemmings, involving jumping Christmas lightbulbs and plants that apparently eat glass. Because Rare was both stoned and short on bullshit at the time.

Great. So great. Great enough to ragequit. ;w;
Title: Re: Game Discussion
Post by: saltmummy626 on July 10, 2016, 04:01:09 pm
Meanwhile in Banjo Kazooie...to quote another Vin, what is this hot garbage? Of COURSE the snowy level would have a minigame that's basically whack-a-hole crossed with Lemmings, involving jumping Christmas lightbulbs and plants that apparently eat glass. Because Rare was both stoned and short on bullshit at the time.

Great. So great. Great enough to ragequit. ;w;
Just go for a different jiggy. You aren't required to get that one.
At least it isn't DK 64. I had banjo, my stepbrother had DK. Guess which of us was happier. (It was me.)

Heretic. Good game, but playing it with zandronum made me think about how when playing old game like that without mouse look or jumping, every shot you fire will lock onto an enemy in the center of your screen. It can even be above or below your view and the shots will soft lock onto it. If the soft lock still existed in the zandronum version, the game(s) would be trivial and/or frustrating. Hexen is a good example of frustrating because while you can look up and down, the soft lock still exists and it makes your shots collide with objects or aim at enemies when what you really want to shoot is the poison cloud mushrooms at their feet.
Title: Re: Game Discussion
Post by: Chaosvolt on July 10, 2016, 04:09:35 pm
Yeah, I decided that minigame and its jiggy can go eat a bag of bear dicks.

Also, yeah. Check your player options/setup, both it and ZDoom have autoaim intensity in there, including the option to disable it. I tend to enable if playing on the desktop, but leave it on if on the laptop and not using my mouse.

EDIT: Also, Heretic introduced looking up and down to the Doom engine, you sure that it didn't have mouselook in vanilla Heretic?
Title: Re: Game Discussion
Post by: saltmummy626 on July 10, 2016, 04:28:20 pm
Couldn't get it do mouse look. That's why I decided to play it in zandronum.
It was also one of the first FPS games to have an inventory system.

In other news, starbound comes out of early access on the 22nd. Not sure what to think of that. Monster Hunter X comes out in five days.
Title: Re: Game Discussion
Post by: Chaosvolt on July 10, 2016, 04:31:40 pm
Ah, odd. Then again, has been so long since I've done vanilla Heretic, it might be set up so that mouse up/down makes you go forward/backward like vanilla Doom.

And yes, I know that too. Whereas Hexen was notable for adding classes, hub levels, and ACS scripting. And Strife added conversation and merchant systems, and made the hubs stop being episodic. XP
Title: Re: Game Discussion
Post by: saltmummy626 on July 10, 2016, 04:57:25 pm
It's always interesting when you find out a game you love pioneered something in more modern games.
even if it's a bad thing.
Title: Re: Game Discussion
Post by: Chaosvolt on July 10, 2016, 04:59:02 pm
True. If it weren't for Wolfenstein 3D, would we have been drowning in WW2 games a few years back?

Nah wait, we'd probably have a shitton of WW2 games anyway.
Title: Re: Game Discussion
Post by: saltmummy626 on July 10, 2016, 05:07:47 pm
If it weren't for minecraft, the markets wouldn't be inundated with similar games and games with half ass crafting systems. If it weren't for rogue, we wouldn't have roguelikes, and if it weren't for roguelikes, we wouldn't have hundreds of games claiming to be roguelike when they are not and are in fact, platformers, strategy games, shmups, etc. etc. etc. The first legend of zelda game on the NES was an innovator in that it had save slots. No console game before zelda had the ability to save your game so you could continue playing later. Legend of Zelda is responsible for a major feature in video gaming. We also owe a huge portion of shitty youtube videos to minecraft.
Title: Re: Game Discussion
Post by: Chaosvolt on July 10, 2016, 05:14:59 pm
Etc etc etc. It's the cycle of liiife. Or, the cycle of deeerp.
Title: Re: Game Discussion
Post by: Six on July 11, 2016, 04:56:13 pm
Crafting systems are almost mandatory in games now, even games that don't benefit from one. Though without Minecraft we'd never have Rust or Hurtworld, but I'm not sure if we'd be better off without them.
Title: Re: Game Discussion
Post by: Chaosvolt on July 11, 2016, 05:50:38 pm
Meanwhile in Doom modding...did I ever mention Unhinged, that Doom 2 mod someone made that was clearly made on all the drugs? Been working on making it work better in co-op, and altered to not interfere with weapon mods.
Title: Re: Game Discussion
Post by: Chaosvolt on July 13, 2016, 06:13:17 pm
Also, have a double post. Meanwhile in Banjo Kazooie...

Spoiler: screenshot (hover to show)
Title: Re: Game Discussion
Post by: Six on July 13, 2016, 09:37:33 pm
My favourite kind of pounding
Title: Re: Game Discussion
Post by: Chaosvolt on July 13, 2016, 10:01:47 pm
From the LNP, I'd assumed your favorite kind involved googirls. XP
Title: Re: Game Discussion
Post by: Perigrin on July 14, 2016, 03:41:43 am
I am replaying the first dark souls game. Compared to bloodborne it is so easy I am practically gliding through it.
Title: Re: Game Discussion
Post by: Chaosvolt on July 14, 2016, 12:02:05 pm
So that means you aren't getting a grunty pounding in it though.
Title: Re: Game Discussion
Post by: Six on July 14, 2016, 09:26:53 pm
From the LNP, I'd assumed your favorite kind involved googirls. XP
My fetishes are infinite.
Title: Re: Game Discussion
Post by: Chaosvolt on July 14, 2016, 09:44:43 pm
Fetishplosion.

So, back in Dwarf Fortress modding...I'm once again tweaking my efforts to mod in playable dragons. I'm annoyed that I can't get elemental versions working as desired.
Title: Re: Game Discussion
Post by: RedVulnus on July 16, 2016, 11:07:25 pm
Spoiler:  someone pissed me off in a game, figured since it's game related it goes here (hover to show)

I hate some people.
Title: Re: Game Discussion
Post by: Chaosvolt on July 17, 2016, 01:53:16 am
Someone needs a nice, relaxing wade through Brutal Doom. D:
Title: Re: Game Discussion
Post by: saltmummy626 on July 17, 2016, 09:32:26 pm
I am replaying the first dark souls game. Compared to bloodborne it is so easy I am practically gliding through it.
Is it easier? Or is it just that you've gotten better? There's also the bit where you are replaying it, you know where everything is. The surprises are gone.
I have the same issue with monster hunter. The old games seemed so much harder, It would take the full time limit of a mission to fight a monster. Now though, I can beat almost anything in less than ten minutes with the weakest weapons and no armor.
Title: Re: Game Discussion
Post by: Perigrin on July 17, 2016, 09:37:32 pm
I am replaying the first dark souls game. Compared to bloodborne it is so easy I am practically gliding through it.
Is it easier? Or is it just that you've gotten better? There's also the bit where you are replaying it, you know where everything is. The surprises are gone.
I have the same issue with monster hunter. The old games seemed so much harder, It would take the full time limit of a mission to fight a monster. Now though, I can beat almost anything in less than ten minutes with the weakest weapons and no armor.
No it is legitimately far, far easier. I have gotten to the point where i am OK at the newer games, and the first one is not on the same level of insanity that the later ones are. so, a combination of it being easier and me getting better. still enjoying the hell out of it.
Title: Re: Game Discussion
Post by: RedVulnus on July 19, 2016, 10:35:40 pm
Well, sometimes there's great stuff in chat as well. Just had to drop out of a round to take care of some stuff but it was great. Talked music with a couple of guys and found out about some bands to check out.
Title: Re: Game Discussion
Post by: Chaosvolt on July 20, 2016, 12:49:16 am
Swiggity swooty. So I've been playing one of the mission packs for Wolfenstein 3D lately using ECWolf, I think I want to try and make a Wolf3D-themed Doom mod. :V
Title: Re: Game Discussion
Post by: saltmummy626 on July 20, 2016, 06:38:33 pm
The new monster hunter is out. I would have bumped the thread I made for it awhile ago, but no one seemed interested in getting hype. GET HYPE GODDAMNIT!

https://youtu.be/j216ZiKX20U

Shamelessly copied the URL from the other thread I tried to make.
Title: Re: Game Discussion
Post by: Chaosvolt on July 20, 2016, 06:56:11 pm
I'm working on that Hexen mod I mentioned earlier. Someone gimme ideas for a logical flechette-related perk for the cleric's offensive-oriented skill path, the crusader.
Title: Re: Game Discussion
Post by: saltmummy626 on July 23, 2016, 01:37:06 am
Did any of the vanilla classes have a projectile based flechette? What I mean to ask is, did the warrior have a throwing flechette? I know the cleric has the gas bombs (very effective for killing the midboss) and the wizard had plain old explosions. I would say something it could toss with a mid range AoE.

As a side note, the maultaurs piss me right the fuck off with their shields deflecting mah serpent rod. Only gets worse when they get the ranged attack.
Title: Re: Game Discussion
Post by: Chaosvolt on July 23, 2016, 02:14:03 pm
Did any of the vanilla classes have a projectile based flechette? What I mean to ask is, did the warrior have a throwing flechette? I know the cleric has the gas bombs (very effective for killing the midboss) and the wizard had plain old explosions. I would say something it could toss with a mid range AoE.

As a side note, the maultaurs piss me right the fuck off with their shields deflecting mah serpent rod. Only gets worse when they get the ranged attack.

The warrior chucks them like a grenade, yeah. For them I gave the defense-oriented skill path, the Defender, bigger blast radius and immunity to the explosion.

As for the question I asked ages ago, I eventually settled on making the cleric's flechette do an initial explosion on popping the gas effect, along with a nailbomb effect.

Speaking of which, the cleric's flechetee is also damn effective against those centaurs.
Title: Re: Game Discussion
Post by: Chaosvolt on July 23, 2016, 02:29:46 pm
Also, I'm pondering an idea for a Doom map. One that takes the look and feel of Wolfenstein 3D, then does things with it you can only really do in ZDoom. I'm torn between two ideas though.

1: A full-on warzone of a map, with not just enemies but also friendly Red Army NPCs fighting alongside the player. Will have to sprite up different NPC sprites and possibly add a greater variety of weapons, but the actual map itself might be fairly simple, unless I think up a sensible objective.

2: A more subtle map, taking on the ideas of the original Castle Wolfenstein games before iD came along. Sneak around, infiltrate someplace important, try not to get swarmed. Likely to have neutral-until-provoked guards patrolling city streets, and attack-on-sight guards in restricted areas. May further complicate things with officers or SS patrolling the obstenately safe areas, who know the player is a spy and will attack even in the city.
Title: Re: Game Discussion
Post by: saltmummy626 on July 23, 2016, 04:06:06 pm
A nail bomb effect sounds cool. I knew about the maultaur gas bomb stuff. It's about the only way to kill them easily without the wraithverge, but if they start blocking while under the gas then it becomes impossible to exploit their stunlock.

I'd go for the warzone type map. It makes me think of the fortress assault level in brutal doom: hell on earth. Work your way up a series of canyons along with a large group of NPC marines to assault and breach a hell fort. It even had tanks bombarding the fortress walls. Tons of enemies, lots of projectile dodging. Guts by the gallon. Listen to some Saboton while playing that level.
Title: Re: Game Discussion
Post by: Chaosvolt on July 23, 2016, 05:12:39 pm
Still, stunlocking them and damaging them even while the shield up is useful. X3

As for that idea...code-wise it would be simpler, whereas that idea will demand more spritework. Admittedly I'm better at spriting than wrangling code. I'm not sure if I'd make it an urban map or something like that idea you just mentioned.
Title: Re: Game Discussion
Post by: saltmummy626 on July 23, 2016, 09:04:14 pm
So the starbound 1.0 release has come. The new intro is nice but... fucking tedium. They put a timer on the crafting, and if you close the window before it's complete, you cancel the crafting. they reduced the number of slots on the hotbar by half. They even removed the racially dependent ship AI sprites after they went through all the trouble of making and implementing them in the last version.

Chucklefish is the fucking worst. And by "fucking worst" I mean that I am palming the shit out of my face at how back asswards they are at game development. You can't implement something and say "This is a thing we want in the game, and it will be here forever! Look at all this stuff we put in!" and then rip all of it out by the roots a few seconds later. Oh, and with the re inclusion of the hunger system, they also removed the ability to teleport from underground and made it so your drop your entire inventory on death. By "entire" I mean the now 5 page inventory containing something like 250 items total. You can't play on the "casual" difficulty, which turns off item drop on death, without also turning off other good features. Just another game that is gonna get fixed with mods.

Also, the mod workshop barely works. You have to start and restart starbound several times to get the mods to actually show up in game.

Such fucking tedium. Picking berries or waiting for my forge to heat up in real life is less tedious.
Title: Re: Game Discussion
Post by: Chaosvolt on July 23, 2016, 09:30:46 pm
I've noticed that. You know what STILL pisses me off? You can't pause in singleplayer. You've never been able to. And you probably never will.

Also, you have to hit "x" you get your other 6 hotbar slots. What's more annoying is that each "slot" has a left and right click slot, but many things count as two-handed for no sane reason. Sure, blocks make sense. You left-click to place as solid blocks, right-click to place them in the background. But torches and platforms don't do anything when right-clicked, so them taking up a full slot just makes the more awkward hotbar mechanic extra annoying.

On a more positive, mod-related note, I'm still more tempted to do the stealth version of my idea. D:
Title: Re: Game Discussion
Post by: saltmummy626 on July 23, 2016, 10:02:02 pm
On a more positive, mod-related note, I'm still more tempted to do the stealth version of my idea. D:
Do what you most feel like doing. You'll enjoy doing it more that way.

You bring up a good point about pausing. When they stripped away the hunger system, it wasn't so bad. Without hunger, you could just build a dirt box around yourself and go take care of whatever. With a hunger system though, the inability to pause is a glaring flaw. What if I gotta go bring dogs in? What if some mutant shows up on my driveway on his deth hawg wanting to throw down during the apocalypse? Without the ability to pause, I have no time to throw on my Ned Kelly suit and grab both sawn-off shotguns. How am I going to survive the post-trumpocalypse if I can't pause to arm myself properly?

Seriously though, it's a glaring flaw not having a pause feature.
Title: Re: Game Discussion
Post by: Chaosvolt on July 23, 2016, 10:48:17 pm
Plus I'm thinking there will be an inevitable point where the player has, through careful tactics or sheer blind luck, become well-armed enough to make stealth pointless. So I could easily blend both ideas by making an infiltration mission transition into an overt warzone.

And exactly. You could mitigate it by sleeping in a bed though, but still. It makes you commit to taking a break from singleplayer, when in most games not HAVING to do that is one of several reasons why I don't do multiplayer anything that often.
Title: Re: Game Discussion
Post by: Perigrin on July 24, 2016, 03:28:26 am
Starbound has always been really tedious. I played 20 hours of "Go to next system, get better armor, repeat." Fuck that.
Title: Re: Game Discussion
Post by: Chaosvolt on July 24, 2016, 12:58:10 pm
I used to not mind the tedium that much. But eh. Shortly before the big fat update, I'd already started new characters due to it having been so long since last time I played with a friend. So having to start anew AGAIN so quickly, when early game progression has no real changes worth giving a shit about...
Title: Re: Game Discussion
Post by: Caconym on July 26, 2016, 06:20:01 pm
Doge the video game.

(http://i.imgur.com/ntdD6kL.png)
Title: Re: Game Discussion
Post by: Chaosvolt on July 26, 2016, 06:24:41 pm
Sweet zombie Jesus, why.
Title: Re: Game Discussion
Post by: Caconym on July 26, 2016, 06:27:36 pm
(http://i.imgur.com/hk637o3.png)

That's why.
Title: Re: Game Discussion
Post by: Chaosvolt on July 26, 2016, 06:33:10 pm
Butbutbut it's not Japan's fault that breed of dog is so meme-worthy. ;w;
Title: Re: Game Discussion
Post by: Perigrin on July 26, 2016, 09:12:36 pm
So, a few friends of mine are hosting up an SS13 server, and would love to get some players into it, its pretty chill, running /tg/ code,  and if anyone wants to pop in go ahead,  if i am  online i will jump in too.
104.36.80.108:55727
that is the IP, feel free.
Title: Re: Game Discussion
Post by: Chaosvolt on July 26, 2016, 09:29:54 pm
Eh, a friend (same one that got me into DF and CDDA) tried to get me into SS13. Never cared for it.

Now, I oughta demand more feedback about modding ideas, but eh. We should sticky the modding thread so I can whine about it there instead of here. :V
Title: Re: Game Discussion
Post by: Perigrin on July 26, 2016, 10:41:48 pm
Eh, a friend (same one that got me into DF and CDDA) tried to get me into SS13. Never cared for it.

Now, I oughta demand more feedback about modding ideas, but eh. We should sticky the modding thread so I can whine about it there instead of here. :V
Swole guard is best guard, leave him huge
Title: Re: Game Discussion
Post by: Chaosvolt on July 26, 2016, 10:57:21 pm
But his head is tiny! D:

Spoiler (hover to show)
Title: Re: Game Discussion
Post by: Perigrin on July 26, 2016, 11:49:54 pm
But his head is tiny! D:

Spoiler (hover to show)
Secret enemy with a very high pitched voice pls.
Title: Re: Game Discussion
Post by: Chaosvolt on July 27, 2016, 01:06:45 am
The only problem with this is there are 70 fucking sprites to edit. I'm already a bit over halfway done with the actual version I intend to use. :V
Title: Re: Game Discussion
Post by: Chaosvolt on July 28, 2016, 04:14:34 pm
Oh. Hey. Guess what? Remember Starbound? Chucklefish has been pulling a Blizzard this whole time.

So I was playing singleplayer. Remember how I've mentioned my shitty net as one of the other reasons I don't do multiplayer that much?

A friend joined in. While I was playing. Single. Player. You know WHY Chucklefish can't figure out how to add a pause function? Because they can't figure out how to make a single player mode that isn't "host a server without TELLING you it's really online" mode.

This is some Diablo 3 horseshit right there.
Title: Re: Game Discussion
Post by: saltmummy626 on July 30, 2016, 12:45:52 am
Oh. Hey. Guess what? Remember Starbound? Chucklefish has been pulling a Blizzard this whole time.

So I was playing singleplayer. Remember how I've mentioned my shitty net as one of the other reasons I don't do multiplayer that much?

A friend joined in. While I was playing. Single. Player. You know WHY Chucklefish can't figure out how to add a pause function? Because they can't figure out how to make a single player mode that isn't "host a server without TELLING you it's really online" mode.

This is some Diablo 3 horseshit right there.
That is fascinating on a whole new level of fascination. BUT I recall that starbound, before it's release was planned to be like that. A sort of MMO terraria. It isn't exactly that now, but still. Was never meant to be a single player game. I wish I could find the evidence, but they deleted their "road map" the moment they started deviating from it.
Title: Re: Game Discussion
Post by: Chaosvolt on July 30, 2016, 04:24:52 am
Have I mentioned how much this pisses me off? Moreso because they DO NOT TELL YOU that the singleplayer will eat your bandwidth.
Title: Re: Game Discussion
Post by: Wheel-Son on July 30, 2016, 05:49:21 am
How did your friend join, exactly? Did he connect via IP or via "Join friend's game" or whatever.
Title: Re: Game Discussion
Post by: Chaosvolt on July 30, 2016, 07:04:09 am
He connected via the Steam option, yeah. Still, it was a nasty surprise since I had no way of knowing that it was actually running a listen server. :V
Title: Re: Game Discussion
Post by: Wheel-Son on July 30, 2016, 03:02:38 pm
You can disable it, y'know.
Title: Re: Game Discussion
Post by: Chaosvolt on July 30, 2016, 03:06:01 pm
This does not solve the reason it pissed me off. ಠ_ಠ
Title: Re: Game Discussion
Post by: Wheel-Son on July 30, 2016, 03:16:31 pm
Hotline Miami 2's hard mode pisses me off you don't see me complaining about it. ಠ_ಠ
Title: Re: Game Discussion
Post by: Chaosvolt on July 30, 2016, 03:22:25 pm
But does it eat your potatonet? ;_;
Title: Re: Game Discussion
Post by: Wheel-Son on July 30, 2016, 04:38:32 pm
Then fucking disable it

(i'm sorry this is a joke. don't hate me.)
Title: Re: Game Discussion
Post by: Chaosvolt on July 30, 2016, 05:00:41 pm
;w;

Also, someone reminded me of monster Girl Quest for some derp reason. :V
Title: Re: Game Discussion
Post by: guest48 on July 30, 2016, 05:05:23 pm
So I bought Payday 2 for console.
So help me god I WILL complete Shadow Raid on Deathwish with these goddamn pubbies.
Title: Re: Game Discussion
Post by: Six on July 30, 2016, 07:31:01 pm
Does anybody remember ShadowMan? It got re-released on Steam a while ago? I just remembered it and wondered if anyone else played it before it was on Steam cuz nostalgia.
Title: Re: Game Discussion
Post by: saltmummy626 on July 31, 2016, 08:18:44 pm
Ok, I have now finished starbound new campaign. Took about two or three hours total. The first four story dungeons were decent, one of them was actually pretty cool. If you've played starbound before the 1.0 update, then you've seen the floran dungeon. Nothing new there, but still well put together. Then you go to the hylotl dungeon, which is also very well put together. The avian dungeon, which is fairly interesting, and then the apex dungeon. The glitch, have no dungeon. The glitch artifact is obtained through a poorly put together wave based slog ending after defeating a boss they removed and then brought back because they couldn't think of anything better. Obtaining the last artifact is the laziest "we've had it the whole time!" bullshit. This story was great for showcasing some good dungeon builds, but as for the story it was paper thin and seemed very rushed at the end. There weren't any mid act turns, no surprising twists, and none of the characters had much in the way of characterization. Especially the glitch hero. They actually put two codices near the start of the glitch mission to explain who he was and what he was like because they couldn't be bothered to layer the thin sheen of character on him like they had with all the other characters. Those codices also came with the items that you would normally find over the course of the dungeon. Clothing items. Like the erchius mine had a space suit while the floran dungeon had a savage hunter outfit. To unlock the next big dungeon you had to go around looking for racial objects to scan with your matter manipulator. You do this by hitting the N key and then clicking on the item. Basically, they decided to utilize the flavor text to unlock dungeons. The dungeons are fun. The bits in between are not. I'd be lying though if I said I didn't enjoy it though. I just wish there was more to it than that... It just wasn't as engaging as I thought it should be.

Chucklefish really needs to stop listening to the whiners and entitled fucks demanding story. I'm sure they could have done a much better job of it if they had not let the idiotic mass rush them along. But that's also a problem isn't it? they've been developing this thing for five years, working on game play and being ass backwards. They've got good pixels, but their development style leaves something to be desired. I hope they don't fuck up stardew valleys multiplayer, cuz you know... they are working on that so stardews developer can work on real content.
Title: Re: Game Discussion
Post by: Chaosvolt on July 31, 2016, 08:32:40 pm
Chucklefish really needs to stop listening to the whiners and entitled fucks demanding story.

They had a story. In fact, they had opening background for each playable race that was unique.

Now every character was an earthling all along, even the Floran PC who has no damn business being on Earth. And instead of the glorious hunt, the heresy, the self-aware Glitch, or the rebel ape, we now get a shitty generic "you are a protector" story for everyone.
Title: Re: Game Discussion
Post by: saltmummy626 on July 31, 2016, 08:45:28 pm
Chucklefish really needs to stop listening to the whiners and entitled fucks demanding story.

They had a story. In fact, they had opening background for each playable race that was unique.

Now every character was an earthling all along, even the Floran PC who has no damn business being on Earth. And instead of the glorious hunt, the heresy, the self-aware Glitch, or the rebel ape, we now get a shitty generic "you are a protector" story for everyone.
Yeah, they stripped away quiet a bit of the RPability with that.
Also the "I don't remember shit cuz I got the attention span of a gold fish." and the "Spread peace and love to all!"
Title: Re: Game Discussion
Post by: Chaosvolt on July 31, 2016, 09:19:27 pm
Yes. All of the above. That and the fake singleplayer has me salty as fuck. Okay, there are a LOT of minor changes I also dislike, but eh.

Also, meanwhile in Kobold Kamp...should I set the IS_METAL token back from only-used-by-arrows materials to the parent stone? Essentially, if I do this I gain the ability to filter stone weapons on the squad menu, in exchange for stone bridges no longer being buildable.
Title: Re: Game Discussion
Post by: saltmummy626 on July 31, 2016, 09:41:32 pm
Also, meanwhile in Kobold Kamp...should I set the IS_METAL token back from only-used-by-arrows materials to the parent stone? Essentially, if I do this I gain the ability to filter stone weapons on the squad menu, in exchange for stone bridges no longer being buildable.
I would put that one to a vote on your mod page on the DF forums. From my point of view though, would kobolds build stone bridges? Personally, I would say maybe. I can see them fashioning stone huts from stacked stones, but if they needed bridges I can only imagine them being rough wooden construction (probably something like a log across the gap) or just tumbling stones/logs/debris into the river until they can walk across. That, or rope bridges. IF they ever got to a point where they needed them.
Title: Re: Game Discussion
Post by: Chaosvolt on July 31, 2016, 09:51:00 pm
Hmm. Put up a poll for it. Basically, these cause different bugs:

1. If I leave things the way they are, each stone shows up twice on the material stockpiles, and only one entry will filter stones (since the redundancy only gets used by stone arrows). These redundant entries also show up on the material filters for stone weapons, on the uniform screen. These filters do nothing because stone weapons get made of the actual stone, not the fake version used only by arrows.

2. If I revert that fix, stone bridges become unusable, and mugs become goblets.

So far that seems reverting
Title: Re: Game Discussion
Post by: Chaosvolt on August 01, 2016, 04:15:17 am
Bwahahah. The other day I jokingly dared a friend to set up Monster Girl Quest so it can show up as being played on Steam, and he fucking did it. o3o
Title: Re: Game Discussion
Post by: Perigrin on August 01, 2016, 11:39:47 am
Bwahahah. The other day I jokingly dared a friend to set up Monster Girl Quest so it can show up as being played on Steam, and he fucking did it. o3o
Good job.

Touch fluffy tail.
Title: Re: Game Discussion
Post by: Chaosvolt on August 01, 2016, 11:59:19 am
Nyet, or I'll touch your fluffy tail. :V

Also, decided to try IVAN, a derpy banana-themed roguelike. You see Ivan, when you play IVAN, you will always purge the zombie, for fear of contracting leprosy.
Title: Re: Game Discussion
Post by: saltmummy626 on August 01, 2016, 04:20:57 pm
Nyet, or I'll touch your fluffy tail. :V

Also, decided to try IVAN, a derpy banana-themed roguelike. You see Ivan, when you play IVAN, you will always purge the zombie, for fear of contracting leprosy.
I love IVAN. Once you have a scroll/ring of wishing, you have infinite power in your hands. Seriously. You could beat the game on level 1 if you have a ring of three wishes and you can sometimes find them in the first few levels. You can change what your body is made out of. It's fantastic. Wand of fireballs is the best. Also the golden banana. Have you tried "z"apping with a banana yet?
Title: Re: Game Discussion
Post by: Chaosvolt on August 01, 2016, 04:30:41 pm
Now how do I get banana hands? :V

But yeah, I know you can pretend a banana is a gun.
Title: Re: Game Discussion
Post by: Chaosvolt on August 01, 2016, 11:48:30 pm
Okay, ow fuck. Savescumming has failed me yet again. How the FUCK are you expected to deal with the enner beast this early in the game? :V
Title: Re: Game Discussion
Post by: Six on August 03, 2016, 08:08:08 am
Save scumming master race
Title: Re: Game Discussion
Post by: Chaosvolt on August 03, 2016, 11:03:17 am
Save scumming master race

I did indeed savescum the fuck out of that game, because combat tends to turn south against you when fighting even basic enemies like jackals, way more than you'd expect. Plus all the leprosy. ALL OF IT.

So far it seems the only way to deal with the enner beast is to try and get pat it, unless you've somehow lucked out enough to change your body materials into tougher metals. I should've either tried to look out for a polymorph wand, or maybe prayed to Scabies. Can't recall if I'd snagged her on the prayer list in that game though.

In any case, I got bored after cheating through the loud bastard with wizard mode, then tried my hand at modding the game. I'm...pissed. Why the fuck won't the game acknowledge additional items? The items are there in a script file, so WHY is it acting like the actuals are actually hardcoded?
Title: Re: Game Discussion
Post by: RedVulnus on August 03, 2016, 07:51:16 pm
gotta love Dragon Age Origins, with it's dumb as bricks AI and the funny animations of missing shots with bows. Seriously, point blank and the shot sails over my target into the crowd behind them.
Title: Re: Game Discussion
Post by: Six on August 04, 2016, 02:28:45 am
So far it seems the only way to deal with the enner beast is to try and get pat it
Patting it, seems like a good way to get past any beast. Belly rubs could've worked too.
Title: Re: Game Discussion
Post by: Chaosvolt on August 04, 2016, 02:38:08 am
...doh. Yes, bellyrubs. You'll be giving them from the inside. >.o

Rather disappointed that modding seems to fall flat for IVAN, it seems like a system that has promise.
Title: Re: Game Discussion
Post by: saltmummy626 on August 04, 2016, 03:22:55 am
Holy banana of oily orpiv. GIT ONE! Increases all the stats by 1 and makes you overfed for a hell of a long time. It also throws fireballs.
Best way to take down the enner beast is quickly. You can actually pinpoint his location with a "scroll of find material." Just use it to search for "enner beast flesh." He isn't fond of fireballs.
You prolly know all this already, but I'd say put your potions into tin cans instead of leaving them in the bottles. Cuz... he breaks them and you'll lose your potions the moment you hit that level.
Title: Re: Game Discussion
Post by: Chaosvolt on August 04, 2016, 03:25:16 am
Holy banana of oily orpiv. GIT ONE! Increases all the stats by 1 and makes you overfed for a hell of a long time. It also throws fireballs.
Best way to take down the enner beast is quickly. You can actually pinpoint his location with a "scroll of find material." Just use it to search for "enner beast flesh." He isn't fond of fireballs.
You prolly know all this already, but I'd say put your potions into tin cans instead of leaving them in the bottles. Cuz... he breaks them and you'll lose your potions the moment you hit that level.

That game, I did not get a holy banana. Nor a scroll of detect material. Tin cans I was able to do though. It did not stop the RAPID death when within ten tiles of him, as literally the only wand of fire I found was back in the first dungeon.

And again, halp. How do I mod this potato game. D:
Title: Re: Game Discussion
Post by: saltmummy626 on August 04, 2016, 03:31:12 am
I honestly don't know dragon. I never modded it before.

Did you know, if you change the material of a bottle into a liquid and then drink the liquid inside the bottle, you'll consume both the bottle and it's contents, and get the effects of both. I used to squeeze extra ommel extract points doing that. The same works for cans. you lose the container of course, but it's a good use for cans.
Title: Re: Game Discussion
Post by: guest48 on August 04, 2016, 10:42:15 am
Aw, so apparently Noctis' Batman-smoking-since-birth voice in FFXV episode Duscae was because a sound guy had to do it while the actual voice actor couldn't make it.
Title: Re: Game Discussion
Post by: Chaosvolt on August 04, 2016, 02:48:22 pm
Did you know, if you change the material of a bottle into a liquid and then drink the liquid inside the bottle, you'll consume both the bottle and it's contents, and get the effects of both. I used to squeeze extra ommel extract points doing that. The same works for cans. you lose the container of course, but it's a good use for cans.

I am aware of the derpy container fuckery, yes. :V
Title: Re: Game Discussion
Post by: Chaosvolt on August 05, 2016, 12:18:59 am
So, I am faced with a conundrum. Someone was insane enough to gift me Doom 4. I'm not sure if my PC can even handle it, but who knows. However? 60 fucking gigs of fat demon ass to download.

If I install via desktop, my internet will weep tears of blood. If I get clever and use the laptop plus wifi, I dunno if my laptop has space for that, and transferring via 16 GB flash drive will be tricky.

Wat do. :V
Title: Re: Game Discussion
Post by: saltmummy626 on August 05, 2016, 12:39:22 am
If I install via desktop, my internet will weep tears of blood.
Wat do. :V
If it's doom, then your PC should be weeping tears of blood.

In all seriousness, I'd say bite the bullet and drink those tears. And remember, Id made the game, but Bethesda determines the system reqs. As I know full well from running fallout 4 perfectly fine on my nearly 6 year old computer, Bethesda either lies or doesn't know shit about required system specs. Seriously, I don't meet anywhere close to the FO4 requirements but it runs fine other than the games own glaring flaws.
Title: Re: Game Discussion
Post by: Caconym on August 05, 2016, 03:57:28 am
So, I am faced with a conundrum. Someone was insane enough to gift me Doom 4. I'm not sure if my PC can even handle it, but who knows. However? 60 fucking gigs of fat demon ass to download.

If I install via desktop, my internet will weep tears of blood. If I get clever and use the laptop plus wifi, I dunno if my laptop has space for that, and transferring via 16 GB flash drive will be tricky.

Wat do. :V
If you have wifi you can borrow download it to your laptop and when you get home connect your laptop to your PC via a Ethernet cable, network them together and transfer doom's files that way.
Title: Re: Game Discussion
Post by: Chaosvolt on August 05, 2016, 11:30:26 am
Hmm. Never tried cable fuckery to transfer stuff from a laptop. Might be worth trying. Granted, I don't remember how much memory my laptop has, I'm still unsure if it can even hold all the demons. o3o
Title: Re: Game Discussion
Post by: guest48 on August 05, 2016, 11:52:34 am
So I found my old PS2 with my copy of God Hand.
GOD POWERED PIMP SLAPS INCOMING.
Title: Re: Game Discussion
Post by: Chaosvolt on August 05, 2016, 11:58:52 am
Are you gettin' hongry, hombre? o3o
Title: Re: Game Discussion
Post by: Six on August 05, 2016, 12:09:54 pm
A possible solution for anyone with slow ass WiFi and large game downloads. Mother. Fucking. Powerline Adaptors.

Lets you plug your routers ethernet cable into a wall socket and run a wired Internet connection through your houses power wires, directly into your computer. Even if you're lucky to have fast WiFi it'll never be as fast as an actual wired connection. They come in various different kinds, with power passthrough so you're not losing a wall socket, and a few of them even act as WiFi hotspots.

I don't know why everyone doesn't own these things.
Title: Re: Game Discussion
Post by: Chaosvolt on August 05, 2016, 02:28:00 pm
This solves a negative number of problems. My net at home is glorious soviet satellite net. Meanwhile I checked my laptop, it has...55.8 GB memory TOTAL. :V
Title: Re: Game Discussion
Post by: Perigrin on August 05, 2016, 02:44:00 pm
This solves a negative number of problems. My net at home is glorious soviet satellite net. Meanwhile I checked my laptop, it has...55.8 GB memory TOTAL. :V
Duck Tape a hard drive to it.
Title: Re: Game Discussion
Post by: Chaosvolt on August 05, 2016, 02:52:17 pm
I have pondered getting an external hard drive at times, but...hmm. :V
Title: Re: Game Discussion
Post by: saltmummy626 on August 05, 2016, 03:25:35 pm
This solves a negative number of problems. My net at home is glorious soviet satellite net. Meanwhile I checked my laptop, it has...55.8 GB memory TOTAL. :V
Duck Tape a hard drive to it.
Ha, ha, oh, ha. Oh jeez. *more nervous giggling indicating I have almost certainly done this.*

Also, I had no idea IVAN was still being worked on, the latest update being a month ago. It looks like a group of modders have decided to pull what the guys over at cataclysm did for that game except without the salt and the spiteful whale.
Title: Re: Game Discussion
Post by: Chaosvolt on August 06, 2016, 03:23:19 am
Eh, but I dunno if it's more moddable now than the last non-github version I found was.

So, I have a solution. I have a 64 motherfucking GB flash drive. Reminder: this is more space than my laptop has.
Title: Re: Game Discussion
Post by: Caconym on August 06, 2016, 03:50:28 am
Eh, but I dunno if it's more moddable now than the last non-github version I found was.

So, I have a solution. I have a 64 motherfucking GB flash drive. Reminder: this is more space than my laptop has.
Delete some porn off your laptop for room :P
Title: Re: Game Discussion
Post by: Chaosvolt on August 06, 2016, 03:54:03 am
Yes, I will delete my zero gigabytes of laptop porn. :v
Title: Re: Game Discussion
Post by: Caconym on August 06, 2016, 03:56:32 am
Yes, I will delete my 1 terabytes of laptop porn. :v
FTFY :P
Title: Re: Game Discussion
Post by: Chaosvolt on August 06, 2016, 04:20:28 am
The entire terabyte I am holding in a laptop that doesn't even have 56 gigs of space total, let alone available.
Title: Re: Game Discussion
Post by: Perigrin on August 06, 2016, 04:52:01 am
Well Caconym broke computer physics, woooo.
Title: Re: Game Discussion
Post by: Chaosvolt on August 06, 2016, 04:57:21 am
Caconym cannot into math it seems.
Title: Re: Game Discussion
Post by: guest48 on August 06, 2016, 04:58:18 am
Everyone knows you got all that dwarf porn on there.
Title: Re: Game Discussion
Post by: Caconym on August 06, 2016, 05:26:41 am
The entire terabyte I am holding in a laptop that doesn't even have 56 gigs of space total, let alone available.
How do you only have 56 gigs? Is your laptop some ancient piece of junk (i'm thinking about 2000 level of ancient). Even then it should probably have a bit more than 56 in total.
Title: Re: Game Discussion
Post by: Chaosvolt on August 06, 2016, 11:38:33 am
It is newer than my 2009 desktop at least, so fucked if I know. :V
Title: Re: Game Discussion
Post by: ApatheticExcuse on August 06, 2016, 03:53:33 pm
Might be something wrong with it then. I'd look it over very, very carefully and make sure it's not the "etch-a-sketch" brand. They is all about weak specs.
Title: Re: Game Discussion
Post by: Six on August 06, 2016, 04:06:16 pm
It's probably an Alienware
Title: Re: Game Discussion
Post by: Caconym on August 06, 2016, 04:49:41 pm
It is newer than my 2009 desktop at least, so fucked if I know. :V
You purchased a toaster not a laptop.


It's probably an Ayylienware
FTFY
Title: Re: Game Discussion
Post by: Chaosvolt on August 06, 2016, 05:05:38 pm
It's probably an Ayylmaoware

Twice as fixed.
Title: Re: Game Discussion
Post by: saltmummy626 on August 08, 2016, 05:47:37 am
Prolly all that modding. If you mod with games other than dwarf fortress, doom, etc. etc. For example, I got bored of skyrim (ran out of gameplay) and deleted it along with all the mods I had. Freed up close to a hundred or so GB of space. I remember on my old laptop, I had about 48GB in mods for oblivion and around 10 to 15GB in morrowind mods. Another between 30 and 50 GB in FO3 mods and a measly 15GB or so in FO:NV. Bethesda games are massive space hogs when full of mods. I like to think that mod folder size is directly proportional to how good a Bethesda game is. The larger that folder is, the worse the game is. It should be noted that most of the mentioned games were played and beaten before mods were installed. The exception is skyrim, which I installed mods to before completing the game. Those mods being unofficial patches and fixes. Can't wait for skywind, looks like it will be nice.
Title: Re: Game Discussion
Post by: Chaosvolt on August 08, 2016, 02:59:20 pm
Heh. All that modding. Do I have to get a screenshot showing what I stated earlier, that my laptop's TOTAL memory space is 55.8 GB? Yes, not 55.8 GB in use, 55.8 in total. And I don't fucking know WHY it's such a weird not-whole number.

Speaking on annoyances like that, I got a 64 GB flash drive figuring I could use it to install Doom 4 on the laptop, saving my bandwidth at home. If you've ever tried something dumb like this before, you know where this is going.

So nuDoom is 60+ gigs now. A flash drive claiming to be 64 gigs on the package is...59.something in actuality.
Title: Re: Game Discussion
Post by: Six on August 08, 2016, 10:44:36 pm
No storage device is ever as large as they tell you it is. They're kinda like dicks.
Title: Re: Game Discussion
Post by: Chaosvolt on August 08, 2016, 10:52:20 pm
I vaguely knew about gigabytes versus gibibytes, but...fuck. That was rage-induicing.
Title: Re: Game Discussion
Post by: Six on August 09, 2016, 06:25:23 pm
This is why I use a 1TB external HDD instead of a USB sick, I don't give a fuck if it's missing like 6GB. Plus it was cheaper than a 100GB USB for some reason.
Title: Re: Game Discussion
Post by: guest48 on August 10, 2016, 03:53:21 pm
Guys oh no somebody on the Internet is trying to insult me by calling me a kid what do.
Title: Re: Game Discussion
Post by: ApatheticExcuse on August 10, 2016, 03:58:52 pm
Send him a copy of your birth certificate, photo id, and social security number. That should show him you're not a kid.
Title: Re: Game Discussion
Post by: Chaosvolt on August 10, 2016, 04:01:13 pm
Guys oh no somebody on the Internet is trying to insult me by calling me a kid what do.

Seduce him. Or her. Or hir. :V
Title: Re: Game Discussion
Post by: Wheel-Son on August 10, 2016, 07:24:00 pm
but isn't mrnocamera like, 14 or something? According to my sources that is, in fact, a kid.

Source: The dictionary.
Title: Re: Game Discussion
Post by: Chaosvolt on August 10, 2016, 07:40:24 pm
Mrnocamera confirmed for smol.
Title: Re: Game Discussion
Post by: Six on August 10, 2016, 10:05:56 pm
Mrnocamera kinda looks like Evan Peters though, so he's probably gonna look 14 when he's 60. He could already be 60, we honestly have no way of knowing.
Title: Re: Game Discussion
Post by: saltmummy626 on August 10, 2016, 10:24:38 pm
Something that irritates the shit out of me is steam discussions. Not just any discussions either, the ones titled "Is this game worth it?" Why the fuck are you asking? If you can't tell if a game is worth getting or not just by looking at the average review score and/or reading a couple of them then you obviously shouldn't playing games. Go back to school and learn to read. If a games average reviews are 77% negative, IT ISNT WORTH BUYING. If the reviews are mostly positive, make up your own fucking mind based on what games you like instead of getting people in the community hub to tell you how to think. Every single fucking game on steam, tons of discussions asking "is this game worth it" or "should I get this game, or another game?" A good rule of thumb is that if you can't decide whether or not to spend your hard earned pennies on a game that is obviously good/bad, just don't buy it. You save more money and aren't let down that you wasted cash on something that is shit. Seriously, you've wasted more effort writing up a post trying to get people to think for you when it would have taken so much less energy just to LOOK at the statistics and read what people have already said about the game.

edit: sorry, lost my shit there for a moment.
Title: Re: Game Discussion
Post by: Perigrin on August 10, 2016, 11:11:58 pm
Guys oh no somebody on the Internet is trying to insult me by calling me a kid what do.
You are a kid tho.
Sing him a song about it.
Title: Re: Game Discussion
Post by: Chaosvolt on August 10, 2016, 11:16:39 pm
Guys oh no somebody on the Internet is trying to insult me by calling me a kid what do.
You are a kid tho.
Sing him a song about it.

You are smooool~
so very young.
Not old at aaaaall,
and this song is dumb...ng!
Title: Re: Game Discussion
Post by: ApatheticExcuse on August 10, 2016, 11:47:48 pm
http://gamesnostalgia.com/en/

Games. Free games. That actually work. I don't know how I never found that place before, but fuck yeah.
Title: Re: Game Discussion
Post by: guest48 on August 11, 2016, 04:29:21 am
Insult me by calling me a kid as if calling someone a kid was a severe insult.   also I'm fifteen like twelve
Title: Re: Game Discussion
Post by: Chaosvolt on August 11, 2016, 04:41:54 am
See? Smolcamera.
Title: Re: Game Discussion
Post by: saltmummy626 on August 11, 2016, 01:29:39 pm
Insult me by calling me a kid as if calling someone a kid was a severe insult.   also I'm fifteen like twelve
And that's why you're still a kid.
Title: Re: Game Discussion
Post by: Chaosvolt on August 11, 2016, 03:14:25 pm
Seeing as my Undertale references earlier in LNP have made that thread more game-related than this one is being right now...

So. Warhammer 40000 Spess Mehreen. Trying to find advanced config settings so I can set it to windowed mode and fully potato-ify the graphics.
Title: Re: Game Discussion
Post by: Six on August 11, 2016, 04:47:09 pm
Something that irritates the shit out of me is steam discussions. Not just any discussions either, the ones titled "Is this game worth it?" Why the fuck are you asking? If you can't tell if a game is worth getting or not just by looking at the average review score and/or reading a couple of them then you obviously shouldn't playing games. Go back to school and learn to read. If a games average reviews are 77% negative, IT ISNT WORTH BUYING. If the reviews are mostly positive, make up your own fucking mind based on what games you like instead of getting people in the community hub to tell you how to think. Every single fucking game on steam, tons of discussions asking "is this game worth it" or "should I get this game, or another game?" A good rule of thumb is that if you can't decide whether or not to spend your hard earned pennies on a game that is obviously good/bad, just don't buy it. You save more money and aren't let down that you wasted cash on something that is shit. Seriously, you've wasted more effort writing up a post trying to get people to think for you when it would have taken so much less energy just to LOOK at the statistics and read what people have already said about the game.

edit: sorry, lost my shit there for a moment.
Also Steam does refunds now for this exact fucking reason. If you're not sure but you think you might like it, buy it, if it's a  steaming pile of unplayable shit just leave a negative review to warn others and then refund it, then buy some hats.
Title: Re: Game Discussion
Post by: saltmummy626 on August 12, 2016, 01:38:47 am
Something that irritates the shit out of me is steam discussions. Not just any discussions either, the ones titled "Is this game worth it?" Why the fuck are you asking? If you can't tell if a game is worth getting or not just by looking at the average review score and/or reading a couple of them then you obviously shouldn't playing games. Go back to school and learn to read. If a games average reviews are 77% negative, IT ISNT WORTH BUYING. If the reviews are mostly positive, make up your own fucking mind based on what games you like instead of getting people in the community hub to tell you how to think. Every single fucking game on steam, tons of discussions asking "is this game worth it" or "should I get this game, or another game?" A good rule of thumb is that if you can't decide whether or not to spend your hard earned pennies on a game that is obviously good/bad, just don't buy it. You save more money and aren't let down that you wasted cash on something that is shit. Seriously, you've wasted more effort writing up a post trying to get people to think for you when it would have taken so much less energy just to LOOK at the statistics and read what people have already said about the game.

edit: sorry, lost my shit there for a moment.
Also Steam does refunds now for this exact fucking reason. If you're not sure but you think you might like it, buy it, if it's a  steaming pile of unplayable shit just leave a negative review to warn others and then refund it, then buy some hats.
That too. What six said.
Title: Re: Game Discussion
Post by: Chaosvolt on August 12, 2016, 06:31:53 pm
So, much squee ensued, as my last two Doom mods have got the Newstuff treatment: http://www.doomworld.com/php/topstory.php?id=4614 (http://www.doomworld.com/php/topstory.php?id=4614)

I've since uploaded an update to the AI experiment mod adressing bugs and oddities that were found, but as for The Vile Keep...I'm not sure how best to go about improving the looks, aside from the obvious advice of making the fortress walls better-textured and less flat.

As usual, I hunger for suggestions. o3o
Title: Re: Game Discussion
Post by: guest48 on August 15, 2016, 05:30:55 am
So apparently FFXV is being delayed to the 29th of November.   Because ten years wasn't enough.
Title: Re: Game Discussion
Post by: Chaosvolt on August 15, 2016, 12:43:55 pm
So apparently FFXV is being delayed to the 29th of November.   Because ten years wasn't enough.

Watch it become the new Duke Nukem Forever, as if Half-Life Episode 3 already isn't.

This fantasy will never be final. o3o
Title: Re: Game Discussion
Post by: guest48 on August 15, 2016, 12:57:31 pm
They said that they have a full master edition ready, but they're giving themselves three months for what's basically bugtesting and patches they could do while staying with the original release date.
Title: Re: Game Discussion
Post by: Chaosvolt on August 15, 2016, 01:05:51 pm
A game company actually bugtesting and patching before release? Holy shit, it's a miracle.
Title: Re: Game Discussion
Post by: Wheel-Son on August 15, 2016, 01:24:55 pm
Apparently Midnight Animal is going to be free. It's gonna come out at the end of december. Aka. 4-ish months from now-ish.

http://store.steampowered.com/app/453800/ link if ya'll are interested.
Title: Re: Game Discussion
Post by: saltmummy626 on August 15, 2016, 02:32:39 pm
They said that they have a full master edition ready, but they're giving themselves three months for what's basically bugtesting and patches they could do while staying with the original release date.
I'd rather have a pushed back release date than a buggy shitty release as is so common these days.
So apparently FFXV is being delayed to the 29th of November.   Because ten years wasn't enough.
FFXV was delayed by development of all the other final fantasy games released in the last ten years. You can't have FF15 without FF14. Or FF13. Or... you get the point.
Title: Re: Game Discussion
Post by: Chaosvolt on August 15, 2016, 02:56:37 pm
Meanwhile in A Link to the Past...third dungeon is so derp. I don't NEED the moon pearl to beat the boss. I need to test whether not getting it fucks you over...
Title: Re: Game Discussion
Post by: Caconym on August 15, 2016, 03:20:28 pm
So, how about that No Mans Sky thing?
Title: Re: Game Discussion
Post by: Chaosvolt on August 15, 2016, 03:25:38 pm
...the dev team things of everything! That old man gives an additional message if you get drawn into the dark world without having grabbed the moon pearl.

So, how about that No Mans Sky thing?

Heard of it, know nothing about it. :V
Title: Re: Game Discussion
Post by: RedVulnus on August 15, 2016, 03:34:33 pm
So, how about that No Mans Sky thing?
sounds like it was overhyped and the fans ddosed a reviewer's website because he gave it a bad review. My opinion of it is rather negative since I'm not into that type of game and the response of the fans to criticism.
Title: Re: Game Discussion
Post by: Chaosvolt on August 15, 2016, 03:35:41 pm
Boooo. That fucking monkey doesn't show up if I try to enter to first dark world dungeon as a rabbit. D:
Title: Re: Game Discussion
Post by: Six on August 15, 2016, 08:17:32 pm
No Mans Sky is a mess of a game, they over promised and under delivered. People got really hyped about a game that had almost no real details up until its day of release and despite the fact that it's sold almost unbelievably well, the majority of people who bought it hate it.

As somebody who was quite hyped about it upon its first reveal I'm disappointed, but not too upset about it.
Title: Re: Game Discussion
Post by: saltmummy626 on August 15, 2016, 09:21:29 pm
So, how about that No Mans Sky thing?
Oh my god, dicks everywhere, holy shit.
I talked with a friend about it and he started sending me screenshots. It's just... dicks. Dick horses, dick birds, dick plants, dick rock formations. It's all just a gigantic dick museum. They overhyped everyone and released a game where you go around taking pictures of phallic objects and creatures.
Here are some (spoilered) examples
Spoiler (hover to show)
Spoiler (hover to show)
Spoiler (hover to show)

Title: Re: Game Discussion
Post by: Chaosvolt on August 15, 2016, 10:07:40 pm
What the flying fuck. :V

Also, meanwhile in ALttP...holy shit, I don't remember these dinoburd things doing THREE FUCKING HEARTS per hit.
Title: Re: Game Discussion
Post by: Caconym on August 16, 2016, 07:38:39 am
So, how about that No Mans Sky thing?
Oh my god, dicks everywhere, holy shit.
I talked with a friend about it and he started sending me screenshots. It's just... dicks. Dick horses, dick birds, dick plants, dick rock formations. It's all just a gigantic dick museum. They overhyped everyone and released a game where you go around taking pictures of phallic objects and creatures.
Here are some (spoilered) examples
Spoiler (hover to show)
Spoiler (hover to show)
Spoiler (hover to show)
An entire game made for procedurally generating penises, i can see what the hype was really for the 15 quintillion styles of dicks.
Title: Re: Game Discussion
Post by: guest48 on August 16, 2016, 01:36:16 pm
https://www.youtube.com/watch?v=U0gvlKB8Npg
Have almost an hour of footage.
Side note: The food looks pretty good.
Title: Re: Game Discussion
Post by: Chaosvolt on August 16, 2016, 02:02:08 pm
ust from the still screen alone, I can tell this is gonna be the most derp FF yet. Only making me love the first game harder. ;w;
Title: Re: Game Discussion
Post by: saltmummy626 on August 16, 2016, 11:43:01 pm
Those scorpions flying around and doing aerial combos though.
Title: Re: Game Discussion
Post by: Chaosvolt on August 18, 2016, 03:48:38 am
Apathetic has discovered I am indeed a steamdragon, and will thus be eaten. :V

Meanwhile in ALttP, I don't remember plowing through that fucking ice dungeon as easily as I just did.
Title: Re: Game Discussion
Post by: Perigrin on August 19, 2016, 07:54:43 am
Way more excited for Persona 5 than FFXV, as I love the Mega Ten games. And I love that "This is easier than I remember." feeling. Its how I feel about the entire first dark souls game. After bloodborne.....
Title: Re: Game Discussion
Post by: Six on August 19, 2016, 06:42:32 pm
Still salty that Bloodborne doesn't have a PC port so I'll never be able to play it. Fuck consoles and their exclusives hostage ware.
Title: Re: Game Discussion
Post by: RedVulnus on August 19, 2016, 06:46:43 pm
In other news I'm playing DOW Soulstorm, more specifically the Ultimate Apocalypse mod that adds a lot of content. First thing I learned was that if you don't want to get killed early on by the Space marines on Standard difficulty you have to build relatively fast.
Title: Re: Game Discussion
Post by: Chaosvolt on August 19, 2016, 07:00:35 pm
Meanwhile in moddening, I've since uploaded an update to The Vile Keep. Now in version 1.6.
Title: Re: Game Discussion
Post by: Caconym on August 19, 2016, 08:02:51 pm
https://www.youtube.com/watch?v=_hrzHX1O7MA
https://www.youtube.com/watch?v=k5s4Usksb9o



(https://i.imgur.com/LYFYxyj.gif)
Title: Re: Game Discussion
Post by: Bubbadoo on August 19, 2016, 08:42:12 pm
Recently finished Bioshock: Infinite. What a weird fukkin ending.
Title: Re: Game Discussion
Post by: Perigrin on August 19, 2016, 10:20:29 pm
In other news I'm playing DOW Soulstorm, more specifically the Ultimate Apocalypse mod that adds a lot of content. First thing I learned was that if you don't want to get killed early on by the Space marines on Standard difficulty you have to build relatively fast.
play orks and build thousands of turrets and artillery guns. its the only way i found to even hold off the marines.
Title: Re: Game Discussion
Post by: RedVulnus on August 19, 2016, 10:27:50 pm
In other news I'm playing DOW Soulstorm, more specifically the Ultimate Apocalypse mod that adds a lot of content. First thing I learned was that if you don't want to get killed early on by the Space marines on Standard difficulty you have to build relatively fast.
play orks and build thousands of turrets and artillery guns. its the only way i found to even hold off the marines.
I played Imperial Guard and sent out two or three conscript squads to cap points while I got the barracks up to produce Guardsman, then sent the conscripts to die. After that it was upgrading listening posts directly outside my base with imperial guardsmen squads reinforcing them until I got production up to produce vehicles and stronger squads. Once I got the bane blade though I won the match.
Title: Re: Game Discussion
Post by: Chaosvolt on August 20, 2016, 01:52:27 am
So which one of you derps is Vehhi? -w-
Title: Re: Game Discussion
Post by: Caconym on August 20, 2016, 02:28:12 am
So which one of you derps is Vehhi? -w-

None other than the conspiracy cat (me).
Title: Re: Game Discussion
Post by: Chaosvolt on August 20, 2016, 03:10:26 am
Now watch me forget and never do anything with you too because my net is a potato anyway. >.<

Meanwhile in ALttP, Misery Mire. Why in the name of fuck would anyone do this dungeon before the ice one?

EDIT: And I just fucked over this boss, which amazingly did not need the dungeon item. Makes sense, it's the cane of shitting bricks. How am I gonna kill a swarm of giant eyeballs with block puzzles?
Title: Re: Game Discussion
Post by: saltmummy626 on August 20, 2016, 04:43:19 pm
Were you aware that there is an utterly mad steam group dragon? I don't see chaosvolt or random dragon in there, so I assumed you weren't in the know. Someone invite this classy dragon gentleman to the steam group.

Or I can do it myself, add me dragon. "saltmummy626" should be easy enough to find. Just look for the little icon of a guy in antlers.
Title: Re: Game Discussion
Post by: RedVulnus on August 20, 2016, 04:55:15 pm
speaking of the steam group we probably need to add a couple of admins and see about setting up some events.
Title: Re: Game Discussion
Post by: Chaosvolt on August 20, 2016, 05:04:34 pm
Ah, how odd. I am on there as Chaosvolt, but...eh. Not sure if I'd do anything in a steam group. :V
Title: Re: Game Discussion
Post by: ApatheticExcuse on August 20, 2016, 05:07:15 pm
I added ya because I figured you'd have lots of badass steam workshop stuff. :P
Title: Re: Game Discussion
Post by: Chaosvolt on August 20, 2016, 05:11:04 pm
Instead I have maybe a couple stolen and fixed up GMod SWEPs. :V
Title: Re: Game Discussion
Post by: saltmummy626 on August 20, 2016, 06:16:09 pm
Ah, how odd. I am on there as Chaosvolt, but...eh. Not sure if I'd do anything in a steam group. :V
Neither does anyone else, so it's ok. I imagined it was just a means for madmen to keep track of other madmen. You know, to keep them from stealing each others pudding or sinching each others straight jackets too tight.
Title: Re: Game Discussion
Post by: Chaosvolt on August 21, 2016, 01:26:43 am
Sweet zombie Jesus, they added a real-time mode to CDDa. And they made it on by default?
Title: Re: Game Discussion
Post by: ApatheticExcuse on August 21, 2016, 01:34:05 am
As well as a "filth" mechanic to clothes. Which was shot down by KA101, i2amroy, and coolthulu the first several times it was suggested, as well as being more or less taken straight from the "we make stupid suggestions" thread. Really, pretty much every change that's been made lately flies in the face of both the design docs, and common sense. I've got back to playing baseline 0.C, since it's less full of tedious bloat mechanics.
Title: Re: Game Discussion
Post by: Chaosvolt on August 21, 2016, 01:43:09 am
Mierda. Well, I can now say that I have a new reason to not want to play the game anymore. Not only does it make my contributor senses flare up, but it's too derp to salvage now. ;w;
Title: Re: Game Discussion
Post by: Bubbadoo on August 21, 2016, 02:02:35 am
There is also the fact you have to balance your vitamin intake in the game.

At what point will 'realism' trump fun for them?

Edit: Also if they are going to take ideas from the bad suggestions thread, Butt CBM's when. 😛
Title: Re: Game Discussion
Post by: Chaosvolt on August 21, 2016, 02:07:07 am
I recall repeatedly stressing: realism is only good if it enhances gameplay.

Coolthulhu I remember was good about balancing realism and gameplay, but they can only do so much.
Title: Re: Game Discussion
Post by: ApatheticExcuse on August 21, 2016, 02:08:25 am
There is also the fact you have to balance your vitamin intake in the game.

At what point will 'realism' trump fun for them?

Seems like there's lots of "realism" left to put in. For example, we don't have to poop yet. Or cut our hair so zombahs can't grab us more easily. Or change our oil regularly (though we do need hoists to work on cars now). I wouldn't be surprised to see any of that in 0.D. I think The Almighty Granola Bar (given most of the other active devs are saying these are bad changes) is really just more interested in proving he can program all these mechanics rather than making a fun game these days.
Title: Re: Game Discussion
Post by: saltmummy626 on August 21, 2016, 06:28:37 am
Fuck fun. Realism for all!
Sweet zombie Jesus, they added a real-time mode to CDDa. And they made it on by default?
That is daft as fuck.
edit: had to go look at it. That's REALLY daft as fuck in a game like cataclysm.
And whose idea was it to call it "automatic zombie advancement?" That basically hides it's option in the menu. People scan down looking for something like "real time movement" and can't find it so they assume that's just how the game is. I'd go so far as to say someone is being a bit pretentious with how they label their new features.

At least the dumb ammo and nutrition shenanigans have blacklist options.
Title: Re: Game Discussion
Post by: Six on August 22, 2016, 01:35:55 am
Because in an apocalypse, you really care about how clean your clothes are and making sure you're getting your RDAs of vitamins.
Title: Re: Game Discussion
Post by: Wheel-Son on August 22, 2016, 02:20:23 am
I mean, I would. Dirty clothes would get into your wounds and you need vitamins and minerals to survive mengo.
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 03:17:59 am
I mean, I would. Dirty clothes would get into your wounds and you need vitamins and minerals to survive mengo.

Plus technically overall dirtiness has a thing in DF, and it factors into infection from injuries.

Thing is, I don't know if CDDA filthiness affects the healthiness stat or odds of infection from injury. I recall when I first saw the filthiness idea, likely in the bad ideas thread. I suggested it WOULD be a decent idea if it had DF-style effects, and was more than just a morale effect like 90% of the dumb shit (shaving, haircutting) that was making it in at the time.
Title: Re: Game Discussion
Post by: Wheel-Son on August 22, 2016, 03:51:21 am
Also I think it's to prevent you from taking the clothes off of A FUCKING ZOMBIE. I thineed you guys are... I want to say over exaggerating but I'm not sure if that's the right phrase... you dudes are making it seem like a bigger problem then it actually is. Except the real time thing, I agree with that.
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 03:58:17 am
Eh. I'll admit that nutrition might be not fully essential, but I wasn't delivering a daily dose of salt about that. I was the one getting irked about the possibility that the filthy clothes thing might ONLY serve to add another useless morale effect, along with the equally-useless deterrant to wearing zombie drops.

Zombie clothing already tends to be in utterly useless condition. Compared to repairs, the added hassle of cleaning it is not a big detriment to how readily you can use it. Hence my question: did they at least do the smart thing and add a higher risk of infection when filthy?
Title: Re: Game Discussion
Post by: saltmummy626 on August 22, 2016, 04:39:15 am
No. No they did not. It is simply a steep morale penalty tied to a thing that cannot be removed without soap and water. Soap which happens to be quiet rare. Bleach? Nope.
I want to say over exaggerating but I'm not sure if that's the right phrase... you dudes are making it seem like a bigger problem then it actually is.
It's tedious as fuck Wilson. Tedium is not fun. It's... tedious. Just another step between the player and fun.
Back when I first played the game, in A.0, if you said to me "Hey, try this game. It has zombies and robots and mutants and base building and dungeon exploring and a huge world to explore and tons of items and you can build a death car or become a cyborg mutant!" I would have said "fuck yeah, gimme that shit." In fact that's just what I did say, and I played it. If you went further and said "but you gotta repair your clothes and load all your bullets into the magazine one at a time and then load the magazine into the gun and you gotta have a hard to find winch/jack to build your vehicle." I would have said "uh. Ok, that sounds kind of boring, but that other stuff sounds cool. Maybe I will try it out. maybe." If you went even further and told me I had to do the laundry or suffer a heavy morale penalty which will stop me from doing any of the fun stuff, I would tell you to go fuck yourself. I don't want to do fucking chores in a video game. I hardly put up with that shit in Salem.

In salem you do those chores because you get an immediate tangible reward in the form of silver or high value products. Cataclysms tedium isn't even comparable to viscera cleanup detail's fun tedium where you are basically a scifi janitor. In VCD, you are being scored based on your time and efficiency. The meaninglessness is lost because you are working towards a goal. In cataclysm you do those chores just to be able to wear a shredded T-shirt. Fucking laundry day bullshit for no tangible anything. Just do it to make the game more tedious than it needs to be. Instead of playing cataclysm, I could be doing actual laundry.

When I find myself doing stuff like cleaning filthy damaged clothing in ascii video games, I question the quality of my life. After that, I shut the fucking game down, put the game in the recycling bin where it belongs, and go for a long walk in the swamp to think about what I should be doing with my life.
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 04:44:38 am
I kinda thought the magazine system was interesting at least. It's just that...tedium, frustration, all these other things need to be balanced. They need to have a sane, practical reason for existence. :V

Also, did any of you ever end up giving my arcana mod a try? I kinda...put a lot of love into cooking up the implied lore behind the major books, items, and sites. I kinda hope it at least is still functional. What about gaining arcana skill from the books? That was the expected method of developing skill, not endlessly crafting with difficult-to-acquire items.
Title: Re: Game Discussion
Post by: Caconym on August 22, 2016, 05:05:59 am
Laundry, real time. CDDA is really going to shit innit?
I for one can't wait for them to introduce real-time poop mechanics, having to mange when AND where you have to poop and the disposal of it.

At what point will 'realism' trump fun for them?
They're already past that point. Seems like they're just throwing stuff in more because they can and less that it makes a good game-play mechanic with 'realism' to make them feel validated for shoving it in.


Also, did any of you ever end up giving my arcana mod a try? I kinda...put a lot of love into cooking up the implied lore behind the major books, items, and sites. I kinda hope it at least is still functional. What about gaining arcana skill from the books? That was the expected method of developing skill, not endlessly crafting with difficult-to-acquire items.
I always quite liked the arcana mod.
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 05:15:53 am
I always quite liked the arcana mod.

One silver lining there. <3
Title: Re: Game Discussion
Post by: saltmummy626 on August 22, 2016, 05:31:38 am
I always quite liked the arcana mod.
Arcana was one of the best.
Title: Re: Game Discussion
Post by: Perigrin on August 22, 2016, 08:00:32 am
Dark Days Ahead indeed.
I had fun with the madness back in the day. Gave a bear a Viking burial, rammed a semi into a military bunker. With the way its going I am half expecting to have to file a fucking death certificate to zombie-bureaucracy for each zombie I kill, with accurate wait times and having to manually fill out the papers. Its a game gone to shit because of development being driven by one, SHITTY dev, all the others trying to distance themselves from it or just going along.
Nothing we can do but be glad we met because of it. Hey, does anyone even play Cata anymore? I don't think I actually know anyone who dies.
Title: Re: Game Discussion
Post by: RedVulnus on August 22, 2016, 11:02:42 am
From the sounds of it they pretty much killed a new player's chance of being able to pick up the game and play without a wiki. I was able to do that when I first started, slowly learning how to do things by exploring both the randomly generated world and the UI to figure things out. It was my fourth character when I learned to destroy the lockers in the shelter and make a crowbar for an improvised weapon and a tool for breaking into buildings.
Now, with all this bullshit I don't think new players would be able to do that with much ease.

Either way I don't play it anymore so all these new systems are news to me, but sounds like they've royally fucked the game.
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 12:19:51 pm
I had fun with the madness back in the day.

I remember some of the fun shit I did, yeah. Like the cause of my very first post on the forums, in the "how did you last die" thread...

Screenshot:
Spoiler (hover to show)

Funny thing, what that screenshot doesn't show is the Roman armor the character was decked out in. I'd added medieval weapons, armor, and shields to More Survival Tools WAAAY back when I was still using 0.B stable, and I removed the medieval stuff to add later when I released that first mod.
Title: Re: Game Discussion
Post by: saltmummy626 on August 22, 2016, 01:31:37 pm
I don't think I actually know anyone who dies.
What a wonderful world you live in.
Nothing we can do but be glad we met because of it. Hey, does anyone even play Cata anymore? I don't think I actually know anyone who does.
Wilson does.
I had fun with the madness back in the day.
I remember some of the fun shit I did, yeah. Like the cause of my very first post on the forums, in the "how did you last die" thread...
Screenshot:
Spoiler (hover to show)
I still remember that time my truck disintegrated around me when I hit a bush going at something like 500MPH back in A.0, leaving my character completely unharmed, still buckled into her seat, skidding across the ground on what was left of the frame under the seat.
(http://orig10.deviantart.net/1076/f/2014/114/f/a/sepia_smotch_by_saltmummy626-d7ftfx3.jpg)
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 01:51:06 pm
I still remember that time my truck disintegrated around me when I hit a bush going at something like 500MPH back in A.0, leaving my character completely unharmed, still buckled into her seat, skidding across the ground on what was left of the frame under the seat.

You were clearly one lucky bugger that time. o3o
Title: Re: Game Discussion
Post by: saltmummy626 on August 22, 2016, 02:29:08 pm
Aya.
Let's turn our faces away from cataclysm for awhile now while our memories are still fond. Good memories often turn to salt when they are about something that went as bitter as that did.
In other news, a developer gave me a gift in Salem. I cleaned up the central hub by hauling most of the corpses in town to the graveyard and one of the developers gave me a reapers scythe. For reference, since most if not all of your don't play salem, the reapers scythe is an almost entirely unobtainable item. You can't even get one from the games cash shop and there is no entry for it on the games wiki. I only know of at least 3 others in the entire game. One of them belongs to a powerful acquaintance, one sits in the treasury of a place called "the vatican" which is owned by a repugnant fool, and the third is out in the lumberwoods somewhere in the hands of an unknown pilgrim.

I invite all of you to join me in Gulgatha if you decide you'd like to play the game.
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 02:37:35 pm
Never tried Salem, don't even really know much about it.

Meanwhile I am...crushing my bandwidth like a bug, since it's late in the month. Might as well get nuDoom partially installed on the off chance that my PC can run it. :V
Title: Re: Game Discussion
Post by: saltmummy626 on August 22, 2016, 02:39:38 pm
Never tried Salem, don't even really know much about it.
http://www.salemthegame.com/
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 02:52:29 pm
With my potato of an internet connection? Plus I would assume it's an MMO something, which I never did get that into.
Title: Re: Game Discussion
Post by: saltmummy626 on August 22, 2016, 03:03:47 pm
It is in fact an MMO something. I'll post screens at some point, but I can totally understand if anybody says "no bitch. get away from me with your weird colonial shit!"
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 03:09:55 pm
Whereas I dunno what sort of MMO is it, the name makes me instinctly think of those witchhunt/mafia/whatever forum games.
Title: Re: Game Discussion
Post by: Wheel-Son on August 22, 2016, 03:56:14 pm
I don't really play cata all that much anymore, but saltmummy, were the three paragraphs really necessary?

Also salt and sanctuary is super fun.
Title: Re: Game Discussion
Post by: Bubbadoo on August 22, 2016, 03:59:21 pm
I don't really play cata all that much anymore, but saltmummy, were the three paragraphs really necessary?

Also salt and sanctuary is super fun.
I don't know Wilson. Is 2 sentences with one of them being a run on really necessary.

My point is, why point out how much someone writes about something?
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 04:12:12 pm
And now to unsalt us with some "mature" humor.

(http://i810.photobucket.com/albums/zz27/Chaosvolt/mature%20humor%20for%20mature%20hylians_zpsfy9ympqr.png)

I was worried that either it being the GBA version, or the Europe translation, would've led to this line getting borked. Nyahahah.
Title: Re: Game Discussion
Post by: saltmummy626 on August 22, 2016, 05:15:50 pm
Whereas I dunno what sort of MMO is it, the name makes me instinctly think of those witchhunt/mafia/whatever forum games.
You could follow that link I posted and look at some screenshots other players took. It is definitely not a facebook game. One of the developers sigged a something I think sums up the game pretty nicely.

"This isn't farmville with fighting, It's Mortal Kombat with corn."

God, this is old and not a great trailer. Still though...
https://www.youtube.com/watch?v=MdiE1tlKWzI

If you've ever played legacy haven and hearth, then you know what's what. For those not in the know salem was once being developed by seatribe, the makers of haven and hearth, for paradox. Paradox ditched the product because they weren't making any money on it. Shortly after that, seatribe also abandoned it and sold it lock, stock, and barrel to Mortal Moments. I have the strangest feeling I've typed this on this forum before :/
Title: Re: Game Discussion
Post by: ApatheticExcuse on August 22, 2016, 09:14:27 pm
I still play cata. The first 0.C release, mind you - the more recent versions aren't that great. Salt summed it up with the whole tedium does not equal fun, even if it's "realistic" thing.

Besides that, I've got like 300 other games here, most of which see more regular use.
Title: Re: Game Discussion
Post by: Chaosvolt on August 22, 2016, 09:59:15 pm
I still play cata. The first 0.C release, mind you - the more recent versions aren't that great. Salt summed it up with the whole tedium does not equal fun, even if it's "realistic" thing.

But then you're missing my mods. o3o

Anyway, I've now beat ALttP. Again. Short one heart container, but eh.
Title: Re: Game Discussion
Post by: Perigrin on August 22, 2016, 11:12:19 pm
Hey Salt, I have an old Salem account I started way back, could never get ahold of you, but I would love to play it some time.
Title: Re: Game Discussion
Post by: Chaosvolt on August 23, 2016, 12:48:48 am
So, I'm pondering Pokemon Vietnamese Crystal, if anyone knows the best place to look... :V
Title: Re: Game Discussion
Post by: saltmummy626 on August 24, 2016, 02:17:46 pm
Hey Salt, I have an old Salem account I started way back, could never get ahold of you, but I would love to play it some time.
Alright. My homestead secret is picter. To add that, you open up the little button on the left side of the screen that looks like two heads with pilgrim hats on it. In that menu, you go to the bottom and where it says "Make kin by homestead secret" type "picter" and then click the button that says add kin. It will send me a request if I'm online, or just outright add me if I'm offline.

Some spoilered screenshots for the rest of you.
Spoiler (hover to show)
Spoiler (hover to show)
Spoiler (hover to show)
Spoiler (hover to show)
Spoiler (hover to show)

I recommend staying away from the forums though. Some massively unpleasant people over there.

So, I'm pondering Pokemon Vietnamese Crystal, if anyone knows the best place to look... :V
Huh, yeah it's trickier to find than I thought.

Title: Re: Game Discussion
Post by: Chaosvolt on August 24, 2016, 04:17:11 pm
So, I'm pondering Pokemon Vietnamese Crystal, if anyone knows the best place to look... :V
Huh, yeah it's trickier to find than I thought.

I know. And with random ROM hacks you can't just poke around google, not without being rather leery of where you look.
Title: Re: Game Discussion
Post by: Chaosvolt on August 24, 2016, 05:48:44 pm
Also, I did manage to get ahold of that Metroid 2 remake. Their mirrors are overall fishy as fuck thanks to Nintendo's efforts to shut it down. Of the mirrors they have last I checked, the least suspicious one seems to be the French one that requires watching an ad video first. Mercifully, it was also in French and thus tolerable. :V
Title: Re: Game Discussion
Post by: Bubbadoo on August 25, 2016, 04:12:52 am
So Salem is like 3D legacy haven & hearth before it went into shitty pay to win bullshit?
If so I might be down to join when I get internet proper.

I have not played Haven & Hearth in so long. Kinda miss it, but stopped as soon as they where going with that limiting the amount of time you can play per day shit.
Title: Re: Game Discussion
Post by: saltmummy626 on August 25, 2016, 05:24:33 am
So Salem is like 3D legacy haven & hearth before it went into shitty pay to win bullshit?
If so I might be down to join when I get internet proper.

I have not played Haven & Hearth in so long. Kinda miss it, but stopped as soon as they where going with that limiting the amount of time you can play per day shit.
They've switched from a pay to play model over to a pay to win model. Give them money and they take the cap off your stats.
You are welcome to join me when you are ready.
Title: Re: Game Discussion
Post by: Chaosvolt on August 25, 2016, 03:59:22 pm
Meanwhile in Adventurecraft...

Well, mostly just made megabeast-tier body materials restricted to legit megabeasts. On the plus side, the designated "megabeast-tier chitin" role is now filled by a new monster. First one to find and kill an "eternal thing" gets a cookie. o3o

Also a few minor lair-forming beasties to add some more Fun.
Title: Re: Game Discussion
Post by: saltmummy626 on August 25, 2016, 06:21:29 pm
speaking of salt, I'm salty as hell. I hate it when they invade and then fucking run away when they start losing.
I was playing DS2 last night and some guy called datesh or dastesh invaded in the shaded wood. I get invaded there all the time. After about a minute of running around looking for each other, we finally meet in the main area. We stop, take the time to greet each other, and then the fight starts. I've got the scorpion stinger, he has the generic falchion. The standard of circling and rolling occurs for awhile and he manages to land a hit. The damage is respectable but not something I can't manage. His weapon is dealing a bit of bleed damage, fortunately my bleed res is high. After awhile, he applies fire to his sword, I stand back and let him do it as my fire res is also high and so I'm not really concerned about it. I take a moment to point at him while he does it. The fight resumes and goes on so long that his fire buff wears off. Over the course of that, I've been poking him with my poison sword and throwing toxic clouds in his face. He has a sliver of health left and I can see it steadily decreasing. He backs off and then fucking disconnects.

I had to heal twice in the fight, he didn't heal at all. What I think happened is, he decided to invade seeing I had a two hander and that golden armor you get from Velstadt equipped and expected a quick easy fight with a big slow fatty which he expected to bring down by bleeding it to death. Velstadts armor is not heavy and it's physical resistances are all fairly high, especially it's slash resistance.  I use the two hander for PVE combat only as normal enemies are simple to fight and can usually be brought down with one or two hits from what I'm packing. When I get invaded, I switch to the much quicker scorpion stinger so as to deal chip damage along with heaping helpings of annoying poison to annoying invaders. He wanted an easy kill, all he got was a DPS race and a sore ass from losing that race. I hate it when they waste my time like that.

As a note, I usually lose invasions. Players are tricky and unpredictable, and I am not usually a patient man.
Wish I had scholar of the first sin...
Title: Re: Game Discussion
Post by: ajwilli1 on August 25, 2016, 11:53:30 pm
--DISHONORABLE--

I never got too big into DS PVP, and I never even touched Blooborne's PVP. But I think it's real disgusting when people do this, especially since it takes forever to find another player to engage with.
Title: Re: Game Discussion
Post by: Perigrin on August 25, 2016, 11:54:27 pm
Scholar of the First Sin is pretty fun, I need to finish it.
Also, I am rocking a miracle build in dark souls 3, invading people and gently reminding them about the power of the fucking sun.
And alt f4 fucks are literally the worse. Literally Hitler.
Title: Re: Game Discussion
Post by: Chaosvolt on August 25, 2016, 11:59:59 pm
So, I might've accidentally started an adventurer in the middle of a fucking ocean.
Title: Re: Game Discussion
Post by: saltmummy626 on August 26, 2016, 12:06:03 am
So, I might've accidentally started an adventurer in the middle of a fucking ocean.
leeel. I've done that before, horrifying.

In all honesty, I disconnect the internet when I go into the rat king areas, grave of saints and doors of pharros. Dishonorable I know, but the constant flow of invasions and broken armor/weapons pisses me off. I joined the bell keeper covenant just so I wouldn't have to deal with bell keepers. Win or lose though, if someone is going to invade me they should have the decency to either wreck my shit or die with some dignity.
Title: Re: Game Discussion
Post by: Perigrin on August 26, 2016, 12:14:38 am
The rat fuckers are horrid, and I actually loved fighting bell humpers, I am a pvp fiend.
Title: Re: Game Discussion
Post by: saltmummy626 on August 26, 2016, 12:32:31 am
The first time I encountered the "bell humpers" as you so eloquently call them, I defeated a single invader only to have two more appear the instant he was gone. I managed to kick of on them off the top of the ladder leading to the top of the tower only to have the other one step over his body and gang up on me with the little fuckers running around up there. The second time I encountered them was right away as I was headed back to get my souls. I was invaded the instant I stepped into the belfry and was hammered with greater soul arrows until I got thrown off the bridge at the entrance.
Title: Re: Game Discussion
Post by: Perigrin on August 26, 2016, 12:43:29 am
I really hate bell humpers and want to pile all of those geray spirit little shits in a pile and throw corrosive urns at them. Made the fucing bell gargoyles even worse to kill.
 
Title: Re: Game Discussion
Post by: Chaosvolt on August 26, 2016, 12:51:30 am
And now to see whether giving a civilization underground biome tokens causes even more derp.
Title: Re: Game Discussion
Post by: ajwilli1 on August 26, 2016, 01:01:07 am
So The Reaper's Due came out for CK2 which greatly expands the "shit that can kill you" part of the game.

So I decided to start my first ironman run of the game for my ruler to die of rabies in the first year, then I played as a very healthy 70 year something man that lived until he was the ripe old age of 84. Now I'm playing as the shitty son that no one likes, has a wife who is dying from the shits, and three awful children that are becoming the worst kids I've ever had to raise.

I hope that this character dies soon so I can play as the one child that I managed to make into a paragon of virtue.
Title: Re: Game Discussion
Post by: saltmummy626 on August 26, 2016, 10:37:58 pm
I reinstalled rust today and got blown up by a landmine on one of the official servers. The land mine is besides the point, performance is the point.
It's better than what it was last time I tried to play. That was before the lady models were rolled out. I didn't get hit by the reroll and still have my big headed angry black man with baby arms. Doesn't matter. I killed a pig, which I couldn't do due to performance before.
Title: Re: Game Discussion
Post by: Chaosvolt on August 26, 2016, 11:19:23 pm
Hmm. Okay that might be too damn many fishmen hamlets. >.o
Title: Re: Game Discussion
Post by: saltmummy626 on August 28, 2016, 02:43:07 am
Any of you who are more knowledgeable about DS2 than me, Is there an item or equipment combo that lets you hit someone from across a room with your barehands while giving the broken guard stagger effect with each attack without reducing their stamina, even when they aren't blocking AND you can do all that without even looking at them? Cuz I was just walking through Heides tower of flame and some guy wearing the Havel set with a gyrm helmet did all that shit until switching to some pitchfork which he used to poison me, break all of my equipment, and reduce both stamina and health down to 0 in two hits.
Title: Re: Game Discussion
Post by: Perigrin on August 28, 2016, 03:31:43 am
Any of you who are more knowledgeable about DS2 than me, Is there an item or equipment combo that lets you hit someone from across a room with your barehands while giving the broken guard stagger effect with each attack without reducing their stamina, even when they aren't blocking AND you can do all that without even looking at them? Cuz I was just walking through Heides tower of flame and some guy wearing the Havel set with a gyrm helmet did all that shit until switching to some pitchfork which he used to poison me, break all of my equipment, and reduce both stamina and health down to 0 in two hits.
There is a ring that makes your weapons invisible you get for doing a no death run, and one from a no bonfire run, that could cause him to have an invisible fume ultra greatsword.
Title: Re: Game Discussion
Post by: Perigrin on August 28, 2016, 03:37:11 am
That is the only explicable part, rest was using the cheat engine.
Title: Re: Game Discussion
Post by: Chaosvolt on August 28, 2016, 03:39:54 am
Still hoping for a lead on Vietnamese Crystal. Meanwhile, still got that Metroidf 2 remake zipped up somewhere, because no telling w hen it might get fucked in the ass by Nintendo.

And meanwhile in DF...played a reptile man, bringing with me a pair of fellow scalybutts. We're on a pilgrimage from our humble village to a human settlement on the other corner of the continent, purging any lair we find along the way.

Our first hunt went just fine, shanking a feral ogress to death and making gear from her bones and skull. Also handed off some feral ogre tooth and nail darts to the blowgunner. Then we had a lair with a...treant. "A towering creature formed of living wood, single-minded in its hatred of industry and artifice. Not even the elves are safe from its wrath."

Slew the bastard without issue, but my blowgunner ally was badly mauled, missing her entire left arm and leg. Dlostayrbin soon bled to death. A pyre we built, for her and the three other corpses the treant left laying in the wild around it.

Then a dire wolf arrived, apparently attracted by the pyre. It was slain as well, and soon we struck our next lair. I ordered my remaining ally to wait outside, so if needed I could lure it outside and ensure he doesn't join the fight until after the beast is hobbled. It was a lesser dragon, and I managed to slay it easily on my own.
Title: Re: Game Discussion
Post by: saltmummy626 on August 28, 2016, 04:11:22 am
Any of you who are more knowledgeable about DS2 than me, Is there an item or equipment combo that lets you hit someone from across a room with your barehands while giving the broken guard stagger effect with each attack without reducing their stamina, even when they aren't blocking AND you can do all that without even looking at them? Cuz I was just walking through Heides tower of flame and some guy wearing the Havel set with a gyrm helmet did all that shit until switching to some pitchfork which he used to poison me, break all of my equipment, and reduce both stamina and health down to 0 in two hits.
There is a ring that makes your weapons invisible you get for doing a no death run, and one from a no bonfire run, that could cause him to have an invisible fume ultra greatsword.
I'm pretty sure he was definitely unarmed. He was throwing punches and doing knee kicks. I could see the pitch fork fine.
That is the only explicable part, rest was using the cheat engine.
If you have to cheat at dark souls, you'll never git gud.
Has anyone noticed how pathetically easy the old iron king is?
Title: Re: Game Discussion
Post by: Perigrin on August 28, 2016, 04:16:48 am
The real boss is the pool of lava to the right of the door.
Title: Re: Game Discussion
Post by: Chaosvolt on August 28, 2016, 04:45:01 am
AM2R has throw some hot garbage my way. Getting the power bombs involves a mad dash to exit an overheating power cord thingy that you just power-bombed to leave the room, and eventually you leave and get hit by a scripted explosion that leaves your health at five.

Despite the stress of escaping, reaching that "oh hey, you almost die anyway" moment isn't that hard. It's getting to the nearest save point afterward...oh, what's that? Just gotta spacejump up and try not to get hit by those floating clam things that will kill me five times over? No worries.
Title: Re: Game Discussion
Post by: Chaosvolt on August 28, 2016, 03:46:45 pm
What is the DEAL with this room? First you need super missile for the door. Then the wall inside it needs a power bomb. Then the wall behind THAT is a speed booster wall. But there's not enough space to get a run-up, so you apparently have to do some shinespark magic by getting speed in the room before it. So you have to somehow get speed up in the first room, store it long enough to reach the second room, lay a power bomb (fucking power bomb blocks aren't one-time-only), then shinespark through the second wall.

Not even a power bomb or energy tank is worth this level of insanity.
Title: Re: Game Discussion
Post by: saltmummy626 on August 28, 2016, 04:06:31 pm
mmm. Flying clam things.
The real boss is the pool of lava to the right of the door.
The souls from killing that pool of lava must be amazing.

I took out the old PSP last night and decided to play monster hunter on it. I had a complaint for awhile that the newer games were far easier, and that opinion could be backed up by the fact that I've played through the last three games (MH3U, MH4U, MHG) without failing a mission. In the old games, I failed all the damn time. Eventually I settled on "well, I've just gotten better" so decided I would go back to these older games to complete some of the missions I couldn't beat before. For an hour I consistently failed or barely managed to scrape by a victory after using all my supplies and nearly running out of time.

I didn't get better. Monster hunter games are easier than they used to be.
Title: Re: Game Discussion
Post by: Chaosvolt on August 28, 2016, 04:52:02 pm
Flying clam things. Fucking bane of my existance. Being able to fry them right through their flappy shell wing things, now that i have the plasma beam? Glorious.
Title: Re: Game Discussion
Post by: RedVulnus on August 28, 2016, 09:35:40 pm
Well, looks like War Hammer 40k Eternal Crusade is coming along nicely. For those that don't know from my understanding it's kind of like Planet Side 2 in scale but Warhammer in setting.
Title: Re: Game Discussion
Post by: Six on August 29, 2016, 07:30:32 am
That sounds fucking fantastic
Title: Re: Game Discussion
Post by: Chaosvolt on August 29, 2016, 11:41:53 am
And finally beat Banjo Kazooie. :V
Title: Re: Game Discussion
Post by: saltmummy626 on August 29, 2016, 09:40:24 pm
The banjo games were good.
cept nuts and bolts. Not that it's shitty, just that it really shouldn't be a banjo game.
Title: Re: Game Discussion
Post by: Chaosvolt on August 30, 2016, 02:13:22 pm
Banjo Kazooie was irksome at times, tedious in others, but good for the most part. No idea about the second game, and I don't really care at all about the racing spinoff.

Meanwhile in AM2R...you know, this is the first time in quite a while that I yelled "Holy shit!" while playing a game. Nope, no actual metroids involved. Not even really a jumpscare, which in most games makes me startled a bit before provoking snark. Nope, I drop into a room...full of those floating projectile-hell bomb things. Which kinda fucking hurt because of how many projectiles they give off, and made worse by the fact their shots can set more off.

So I narrowly miss grazing a few which probably would've been gloriously laggy, and likely killed the everloving shit out of me.

EDIT: I just decided to go test the danmaku room. That is SEVEN ENERGY TANKS worth of "go fuck yourself" if you graze one of them.
Title: Re: Game Discussion
Post by: saltmummy626 on August 31, 2016, 07:25:09 pm
They introduced a new mechanic to salem a couple days ago.
(http://i.imgur.com/Upvv8YB.png)
Hypothermia. One of the veteran players pissed off one of the developers by exploiting a flaw in the system (the current season hadn't updated it's temp due to the timing of the patch) to make a bunch of capes and criticizing the system, so the developer in question dropped the server temperature as low as it would go. Many noobs died, but the above pictured gent was rescued by the efforts of another player and I. It's actually a decent system, as long as you can get some shoes on your feet before the cold takes you. Shoes make a big difference.
Title: Re: Game Discussion
Post by: Chaosvolt on August 31, 2016, 07:30:29 pm
Meanwhile in Dwarf Fortress, I'm trying to figure out how to resolve a developing conflict between humans and amphibian men.
Title: Re: Game Discussion
Post by: saltmummy626 on August 31, 2016, 08:26:52 pm
Meanwhile in Dwarf Fortress, I'm trying to figure out how to resolve a developing conflict between humans and amphibian men.
Thunder dome is the only solution.
Title: Re: Game Discussion
Post by: Chaosvolt on August 31, 2016, 08:37:19 pm
I'm trying to harass the chieftain into giving me a mission to troll the humans or something, instead I get sent after a DINGO, a weak-ass titan, and a...bronze colossus. Aw fuck. I got nothing I can think of that can touch this thing. :V
Title: Re: Game Discussion
Post by: saltmummy626 on August 31, 2016, 08:41:03 pm
I'm trying to harass the chieftain into giving me a mission to troll the humans or something, instead I get sent after a DINGO, a weak-ass titan, and a...bronze colossus. Aw fuck. I got nothing I can think of that can touch this thing. :V
Fluffy wambler will take their heads right off.
Title: Re: Game Discussion
Post by: Chaosvolt on August 31, 2016, 08:57:18 pm
I would prefer something sharper. :V
Title: Re: Game Discussion
Post by: Chaosvolt on August 31, 2016, 09:15:31 pm
Screenshot:
Spoiler (hover to show)

I decided I would venture forth to the human hamlets to get ahold of some iron and make something that might scratch a bronze colossus. Apparently the locals there now knew I swore fealty to the amphibian man chieftain. Managed to barter for an iron breastplate, but then the lasher I got it from spat at me. Told him about slaying a titan and bandits and he still was pissy at me, so I engaged in a bit of brawling with me until he yielded.

Then the local lord was also being a twat the instant I said something to him, so I demanded he yield and drop his silver knife. Blowgunner decided to join in and now the lord was no-quarter, so I killed the bastard and walked out. :V
Title: Re: Game Discussion
Post by: Six on August 31, 2016, 09:58:21 pm
Should have just killed them all from the start, filthy 'umans.
Title: Re: Game Discussion
Post by: Chaosvolt on August 31, 2016, 10:04:43 pm
I kinda wanted to see if I could resolve the conflict peacefully. Clearly that isn't an option. Sad though. Only civilizations on this civ seem to be lizard men, amphibian men, and humans. So of course the two of them are on the verge of war.

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/grand%20journey_zpskx99vmzj.png)

The hamlet to the southwest is the northern village of the the two lizard men settlements, where I started. Way the fuck up in the northeast, you have the two hamlets I found. One human, one amphibian man. All along the southern coast and farther inland, you can see the lairs and shrines where I've made my mark.
Title: Re: Game Discussion
Post by: saltmummy626 on August 31, 2016, 10:52:00 pm
so I engaged in a bit of brawling with me until he yielded.
That sounds about right yes.
"MY GOD! SHOW YOURSELF SOME MERCY! PLEASE!"
"NO BITCH! YIELD OR I'LL BREAK MY OWN ARM!!!"
"OH GODS NO! I YIELD! I YIELD!"
Title: Re: Game Discussion
Post by: Chaosvolt on August 31, 2016, 11:02:21 pm
...I blame typo imps. But yeah, I basically smacked the lasher around a bit and caught a punch.

Now, I'm gonna commit !!SCIENCE!! as to whether iron will slay the bronze bugger.
Title: Re: Game Discussion
Post by: saltmummy626 on August 31, 2016, 11:54:57 pm
...I blame typo imps. But yeah, I basically smacked the lasher around a bit and caught a punch.

Now, I'm gonna commit !!SCIENCE!! as to whether iron will slay the bronze bugger.
I think axes were best for that job. Or was it hammers?
Title: Re: Game Discussion
Post by: Chaosvolt on August 31, 2016, 11:56:10 pm
Dunno. I have now proven that great axes don't even scratch the fucking thing. Even after I'd buffed their attack velocities.

EDIT: Just cheated by slapping an extra 0 into both shear values for iron. Even then you can't lop a bronze colossus' head of with a vastly superior material. :V
Title: Re: Game Discussion
Post by: saltmummy626 on September 01, 2016, 12:56:34 am
Dunno. I have now proven that great axes don't even scratch the fucking thing. Even after I'd buffed their attack velocities.

EDIT: Just cheated by slapping an extra 0 into both shear values for iron. Even then you can't lop a bronze colossus' head of with a vastly superior material. :V
Yeah, but fluffy wambler
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 01, 2016, 03:49:27 am
In other news, it turns out I'm still a shit tank commander outside of War Thunder. Goodbye, Utter Madness, you won't be missed but my gunner sure will. You lasted two days more than most of my tanks do, and will hopefully be replaced with something that isn't a base M4.

Spoiler (hover to show)

EDIT:

Spoiler (hover to show)

Oh, well fuck Cecil the Gunner. Easy Eight >  a poor fuck from Idaho.
Title: Re: Game Discussion
Post by: Chaosvolt on September 01, 2016, 04:07:31 am
Is that...like, a fucking menu-filled tank game? Is it singleplayer? Multiplayer? Turn-based or what? Free? What's it called? D:

Also, meanwhile in salt-inducing discoveries. I poke my head onto the CDDA forums and find that some fuckwit has managed to break the silver athame's bleed effect. So now for the first time in...over 6 months, I grab the latest experimental to see how much shit has gone downhill since february.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 01, 2016, 04:50:06 am
It's free. I believe the name is ARMCOM or armored commander. It's a roguelike tank sim game that I suck at. Here's a quick LP to give you an idea how it works.

You move around on this map, trying to get as many points as possible before the day is over.

Spoiler (hover to show)

When the day ends, you restock and go back out.

The good news is that I just realized I can put you guys in the game as my crew, and since doing so, we've killed a few tanks, some trucks and infantry, and even a Hetzer.

Spoiler (hover to show)

The bad news is that we're probably all about to die. Two of those four things are PaK43s, which have already killed two friendly tanks before we've even reacted, and we have the wrong ammo in the tube.

Spoiler (hover to show)

Uhoh, this is what I get for not scouting ahead and dropping some arty on this place. Well, we'll leave the hatches open and hope we can bail if this goes as predicted. I'll pop some smoke, Salty and Lork will get on the MGs, and Forrest, FFS, get some HE in the gun! This pretty much rides on you being able to back us up and get us hull down, since we're flanked right now. At least move us around enough that we won't get hit.

Spoiler (hover to show)

Spoiler (hover to show)

Great. Just awesome driving there RD.

Don't worry, Salty matches your driving ability with his shooting ability.

Spoiler (hover to show)

Lork can't even get a shot off because someone didn't reverse quick enough. Fortunately, my smoke works, and the PaKs target our buddies instead of us, missing twice.

Time to go on the offensive. Our buddies wreck one of the trucks - awesome job shooting at something that presented no threat. Forrest got some HE into the main gun and can pile at least another shot in there with Lork's help, maybe three or four in total if we're lucky. Since Salty can't shoot on the move because we're in an Easy Eight, RD is just gonna have to sit around and get ready to bail if this goes south. I'm gonna sit in the cupola and help direct Salt's shots.

Spoiler (hover to show)

Spoiler (hover to show)

Good shooting Salt! Not so good loading, you other two. You guys were even pulling it from the ready rack instead of general stores. C'mon, we got like 8 shots off at that Pz. IV H in the last fight! Hopefully that one shell does it for this gun, anyway.

Spoiler (hover to show)

Nope. Somehow our nice big 76mm shell missed by just enough to not do anything.

Spoiler (hover to show)

Well, that's trouble.

Spoiler (hover to show)

WELL, THAT'S TROUBLE. Like fish in a barrel from this distance.

Spoiler (hover to show)

Annndd... we're breeched! Ol' Apa's been in the shit long enough to know that the 88mm the '43 packs will easily fuck the tank. Bail guys, bail!

Spoiler (hover to show)

Or not. Geeze, good bailing skills guys. Right up there with shooting, loading, driving, and tank commanding. Well, we lasted about four days. I blame RD.


Anyway, it's a pretty old game and I don't think it's been updated forever. If you can't find it via Google, I'll dropbox it or something tomorrow. In the meantime, time to roll up again. We'll see if these mooks last longer.

Spoiler (hover to show)
Title: Re: Game Discussion
Post by: Chaosvolt on September 01, 2016, 05:14:15 am
Oooh. This does seem interesting, yes. Will have to look it up. Meanwhile...I isolated the cause of why the silver athame was breaking, discovered and figured out why the hammer of the hunter was fucking up when activated, and spotted some old typos of mine.
Title: Re: Game Discussion
Post by: Perigrin on September 01, 2016, 07:51:13 am
...I blame typo imps. But yeah, I basically smacked the lasher around a bit and caught a punch.

Now, I'm gonna commit !!SCIENCE!! as to whether iron will slay the bronze bugger.
Bronze is the superior material, iron is easier to make and nearly as good, but not quite. So you killing him with an iron weapon is not likely. You need some Stahl.
Title: Re: Game Discussion
Post by: Chaosvolt on September 01, 2016, 01:22:46 pm
Bronze is the superior material, iron is easier to make and nearly as good, but not quite. So you killing him with an iron weapon is not likely. You need some Stahl.

Odd, because bronze has a better SHEAR_YIELD, while iron has a better SHEAR_FRACTURE. At least in-game. Both proved useless against it, without cheating. And I can't get ye flask Stahl because no dwarves generated.

Also, first non-Sixpost comment I get when I open an issue explaining the Arcana mod fuckups I figured out in an hour? The guy who made the PR that fucked up silver athames, questioning the idea that use_actions tied into crafting qualities can interfere with use_actions of active items.

Yeah no shit, I just explained the fuckup in my opening post and said how to fix it. Glad to see that half a year since I stopped being a contributor, and I still got it. :V
Title: Re: Game Discussion
Post by: Six on September 01, 2016, 04:49:38 pm
IIRC with my limited metallurgy knowledge, Iron isn't all that much harder than Bronze, the main difference is that it's less flexible, it's why Iron itself is largely useless in comparison, there's no reason to not use Bronze or Steel instead.

Makes sense that Iron wouldn't kill something made of Bronze but Steel will.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 01, 2016, 07:03:42 pm
Peri's mostly got it, but it depends alot on what type of iron and what type of bronze you're talking about. Properly worked bronze is about as "good" as decently worked high-carbon iron (we'll call it quasi-steel). Cast bronze (more common in the Bronze Age) is not quite as good as cast iron. Both will hold a nice edge, but the bronze will shatter more easily than the iron, assuming you apply equal force to both.

In game terms, I think it's fairly safe to assume bronze is well worked, wheras the iron has little to no carbon content that doesn't occur naturally - that's what in game steel is. So, in that sense, the bronze should actually be superior to the iron.

Historically, the big shift from bronze to iron happened because of logistics. You need copper and tin to make bronze, and it's a little more labour intensive, wheras you just need iron to have iron, not because the iron available was "better". When different methods of introducing carbon (also plentiful) into the iron came around, iron and steel became both less labour intensive and resource dependent than bronze, as well as "better" for pretty much any application.
Title: Re: Game Discussion
Post by: Chaosvolt on September 01, 2016, 09:15:15 pm
Either way, neither of them was enough to remove the bronze colossus. Now, I should see how milord reacts when I mention I killed the lord of the hamlet they're skirmishing with.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 01, 2016, 11:31:20 pm
I'm trying to figure out a new game to get to combat my video game apathy. Anyone have any suggestions? Ideally not graphically intensive as I'm too lazy to fix my proper gaming PC.

Also, is Stellaris any good?
Title: Re: Game Discussion
Post by: Chaosvolt on September 01, 2016, 11:49:43 pm
I'm tempted to suggest AM2R. just beat it with...54 health left. Holy hell that last fight was close.

Dropbox'd for the time being: https://dl.dropboxusercontent.com/u/89427928/AM2R_11.zip (https://dl.dropboxusercontent.com/u/89427928/AM2R_11.zip)
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 01, 2016, 11:51:34 pm
I'm not good at platformers, so I'd better try it. Nothing like horrible death to kill time.
Title: Re: Game Discussion
Post by: Chaosvolt on September 02, 2016, 12:06:02 am
I'm not that good at platforming either, and yet I somehow managed. And good. No idea if their mirrors are still intact, and only decent one when I got it was one that forced you to watch an ad in French. :V
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 02, 2016, 12:08:54 am
I just used the handy dropbox provided. Seems to have downloaded right. Now if I can drag myself away from looking at steam queues for a minute I can see if it will install.
Title: Re: Game Discussion
Post by: saltmummy626 on September 02, 2016, 12:28:48 am
Fun fact, a blacksmith I met when I first started with metal working used marshmellows to add carbon to the steel he was working with.
Title: Re: Game Discussion
Post by: Chaosvolt on September 02, 2016, 12:32:40 am
I just used the handy dropbox provided. Seems to have downloaded right. Now if I can drag myself away from looking at steam queues for a minute I can see if it will install.

That would be because it's my dropbox, not one of their mirrors.

Fun fact, a blacksmith I met when I first started with metal working used marshmellows to add carbon to the steel he was working with.

On the one hand, that sounds awesome. On the other hand, what a waste of marshmallows. Reminds me though, of the idea where you try to forge with bronze instead of casting it. Any idea how difficult it is? :V
Title: Re: Game Discussion
Post by: saltmummy626 on September 02, 2016, 03:04:15 am
Fun fact, a blacksmith I met when I first started with metal working used marshmellows to add carbon to the steel he was working with.

On the one hand, that sounds awesome. On the other hand, what a waste of marshmallows. Reminds me though, of the idea where you try to forge with bronze instead of casting it. Any idea how difficult it is? :V
Not difficult. Casting can make getting the piece in the general shape you want it first though. Work a bar of bronze into a tool, or cast a "blank" out of bronze and then finish it in the forge to make a tool. The trouble comes because the bronze melts at around a thousand degrees cooler temp than iron does. Unfortunately for bronze, the point at which it starts to glow from the heat, (forging temp for iron) is just short of the temp required to melt it, so forging it has to be done as guess work. It all depends on the material makeup of the bronze though. The more tin there is in the bronze, the lower it's melting temp will be. Bronze actually has a lower melting point than just plain copper. A thing I know for sure though, I prefer aluminum bronze. It has around the same melting point as straight copper, it's typically stronger, and it's far more corrosion resistant than normal bronze or brass. It's also a gorgeous material when worked into jewellery.
Title: Re: Game Discussion
Post by: guest48 on September 02, 2016, 09:53:42 am
Goddamnit game devs, stop making games I want all come out within like a month of each other.
Title: Re: Game Discussion
Post by: Chaosvolt on September 02, 2016, 01:29:28 pm
And hnnng. I swear, I go and find yet more issues with CDDA when I take a closer look. Arcana structures don't seem to be showing up, nor are the two main isolated structures from the More Locations mod. Someone claimed that mapgen weight affects the odds of a structure appearing, but back in my day it only affected which mapgen gets picked when multiple by the same ID are available (like with houses).

EDIT: Nope. Ye talking shite laddy, changing the weights did nothing.
Title: Re: Game Discussion
Post by: saltmummy626 on September 02, 2016, 03:59:29 pm
I'm reinstalling Kenshi. What is my life...
Title: Re: Game Discussion
Post by: Perigrin on September 02, 2016, 05:29:45 pm
I'm reinstalling Kenshi. What is my life...
Kenshi is much better now, development went from "Not much" to "Frantic" in the space of a year.
Title: Re: Game Discussion
Post by: Chaosvolt on September 02, 2016, 05:36:51 pm
Hmm. Dunno much about that game. :V
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 02, 2016, 05:51:45 pm
It looks kinda like a mount and blade type thing. I might have to give that one a look too.
Title: Re: Game Discussion
Post by: Chaosvolt on September 02, 2016, 05:53:21 pm
Might be interesting, yeah.

So, now comes the time to see whether their fuckups in CDDA take another three months to fix. :V

EDIT: And meanwhile in DF...finally, returned to the hamlet after EVENTUALLY killing that damn bronze colossus, and I get a mission to kill another titan. Seems Thlokus is at least pleased that my altercation with the humans led to the death of their local lord.
Title: Re: Game Discussion
Post by: saltmummy626 on September 02, 2016, 09:10:08 pm
Last time I played kenshi, I found it to be ball achingly boring. I spent two hours walking across a vast, featureless desert. I recorded an hour long video for my friends and they had the politeness to sit through it, watching as miles of nothing went by and the only sound was me moaning and swearing into the mic out of boredom and the throbbing agony in my testicles.

It looks better now. Still doesn't seem to have ranged combat though. From what I remember, it's dev has no intention of ever implementing ranged combat except for platform mounted turret crossbows.


So, now comes the time to see whether their fuckups in CDDA take another three months to fix. :V

And then you release your fixed version to us.
Title: Re: Game Discussion
Post by: Chaosvolt on September 02, 2016, 09:14:57 pm
I already have 90% of the fuckups I've encountered figured out. Hell, I could do this right now if you really still give a shit about CDDA and want Arcana mod fixed. :V
Title: Re: Game Discussion
Post by: Perigrin on September 02, 2016, 09:20:38 pm
Last time I played kenshi, I found it to be ball achingly boring. I spent two hours walking across a vast, featureless desert. I recorded an hour long video for my friends and they had the politeness to sit through it, watching as miles of nothing went by and the only sound was me moaning and swearing into the mic out of boredom and the throbbing agony in my testicles.

It looks better now. Still doesn't seem to have ranged combat though. From what I remember, it's dev has no intention of ever implementing ranged combat except for platform mounted turret crossbows.


So, now comes the time to see whether their fuckups in CDDA take another three months to fix. :V

And then you release your fixed version to us.
Yeah they added a new map, and the new map is gorgeous.
Title: Re: Game Discussion
Post by: Chaosvolt on September 02, 2016, 09:38:26 pm
Wow. I fucking swear. So we get this hill titan, and it's literally just an overgrown gila monster with feathers and mandibles. It even has venom. Got it floored, whaling on it alongside my spearfrog ally. Then, just at random after scores of misses from that bugger...

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/ohgodwut_zpsfgvseede.png)

EDIT: Avenged the poor bastard with an equally random, what-the-fuck kill:

(http://i810.photobucket.com/albums/zz27/Chaosvolt/Assorted%20DF%20screenshots/get%20fucked_zpsb3bpippe.png)
Title: Re: Game Discussion
Post by: Six on September 02, 2016, 11:05:40 pm
So I just got SOMA and Town of Salem out of a Humble Bundle, with some other shit I'll probably give away on Reddit one day.
Title: Re: Game Discussion
Post by: saltmummy626 on September 03, 2016, 12:50:50 am
Yeah they added a new map, and the new map is gorgeous.
I agree. This is a much better game now.
Also, I encountered what I believe is an unintentional easter egg. I discovered the dialogue log and looked through it. It's mostly holy empire guards shouting at either bandits or prostitutes. The log says:

Stop this! tainted heretic!
Stop!
Tainted woman!
Order!
Corrupted woman
Order!
Seductress, control yourself! Grab her!
Order!
Temptress, control yourself! Grab her!
The agents of darkness come for us!
Order!
Blackened woman!
Order!
Heretic!
C'mon, there's gotta be some food here somewhere...
Stop!
Corrupted woman, control yourself! Seize her!
They're possessed by Skeletons!
end log

They're possessed by skeletons?
...
holy fuck that's funny shit right there. I know the robot race in this game is called "the skeleton" but still.
Title: Re: Game Discussion
Post by: Chaosvolt on September 03, 2016, 01:05:55 am
Huehuehue. So, this odd sequence of events inspired some silliness from me. Basically, bandit camp had travel blips spread out already, as if something spooked them before I arrived. First thing I encounter is a bunch of zombie turkeys. I make mincemeat of them, while my crippled ally manages to catch up and...bop one with his crutch, before I pulp it. Then the first bandit I see apparently has finally heard about me, and unlike the last bandits I've encountered immediately fires on me. So I kinda just run straight at him and fuck him up.

"Fan out, hold the perimeter! Stink of death's in the air, revenants are afoot!" The bandits scattered, roaming the area around the camp, patrolling for signs of undead wildlife. The first to see anything was a crossbowman, spotting a small number of animals, flesh rotten and torn, seeming to take no notice of the human just within the treeline.

"Found 'em. Naught but some game that's gone bad." called the brigand, knowing at least one other archer was following just within earshot. No danger to them unless they wandered close enough for failing eyes to spot them.

But his attention was soon drawn to something that burst out of the woods, spotting three figures approaching fast. Two he could tell were shorter than a man, vaguely frog-like. Creatures from one of the nearby villages. One had little more that a makeshift crutch in hand, the other wielded what seemed to be a blowgun.

But the third was human in size, appearance obscured by all manner of carved bones, chitin of some sort worked into crude leggings, helm carved from what looked like the skull of a large avian, covering a reptilian snout. With a simple stone spear, this figure rushed in, effortlessly carving a swath through the undead wildlife. The crutch-bearing amphibian was the only other to even reach the fray before the whole flock was put down, impaling some overgrown bird through its nearly skeletal torso, fixing it in place for the reptile to finish it.

"We got savages! Three of them, one of them's...no. It can't be..." The bandit panicked. He'd heard about the two of that went south, stirring up trouble in one of the primitive villages. They never returned. Word went around of someone from a faraway land, clad in the bones and hide of legendary beasts, having swept the whole south of the continent in his hunt.

First sign of civilization the lizardman found in miles, and it had to be on the day a few humans were harassing them. He loosed a quarrel to no effect, the reptilian effortlessly closing the distance, blocking the only other shot he'd manage before he was bowled over. His attempt to raise hue and cry was quickly silenced, run through by a knapped shard of flint on a stick, a primitive weapon that had killed beasts far larger and tougher than him.

The hunt was on.
Title: Re: Game Discussion
Post by: Perigrin on September 03, 2016, 01:14:44 am
Yeah, the Holy Nation actually would be the type to believe that you were possessed by your skeleton.
Title: Re: Game Discussion
Post by: saltmummy626 on September 03, 2016, 01:28:35 am
So a wrap up of the last three hours of playing kenshi. As I've said, and as Perigrin pointed out, development has happened. The featureless desert is gone and it is replaced with an interesting, if somewhat unattractive, landscape of lush grasslands mingling with rocky badlands dotted with twisted metal hulks.

Gameplay wise, my first action was to mine some iron ore, which I traded for some dried meat. My next action was to pick a fight with a small round raptor critter. The raptor critter pushed my shit in and I ran away. I ran all the way out of the region and into the aforementioned rocky wasteland. I stole a shitton of food from some farmers and sold it to a holy empire armor dealer. I then spent the next hour getting beaten about the head and shoulders with metal rods. I very slowly limped my way back to the base to heal up, when I was ambushed by a pair of dogs. When I came to after that, I pulled some new clothes off the body off an escaped slave and treated my wounds only to find that my right leg and left arm were mangled beyond use. As of the moment I quit, I've made a partial recovery and have gone back to the farm I robbed to see if I can steal more stuff and to see about using it as a launching point for making my own mark on the world.
Title: Re: Game Discussion
Post by: Perigrin on September 03, 2016, 01:47:27 am
Its a pretty good game. I need to play it again some time.
Title: Re: Game Discussion
Post by: Chaosvolt on September 03, 2016, 03:31:05 am
I might look into it one of these days. Or not. Eh.

Also...I thought dingo recruits were wild animals? Why is one lingering around this bandit camp? >.o
Title: Re: Game Discussion
Post by: saltmummy626 on September 04, 2016, 03:52:02 pm
it's not a dingo man is it? Then again, I've seen hungry head recruits before.
Title: Re: Game Discussion
Post by: Chaosvolt on September 04, 2016, 04:36:51 pm
Nope, it was literally just a normal dingo.
Title: Re: Game Discussion
Post by: saltmummy626 on September 04, 2016, 07:13:18 pm
Wilson was talking about ARK yesterday and I thought "Oh, DLC, already? I guess it must be finished now." I went to check the store page to see what it's full release price was and to my confusion, I find that it is still in early access for 30$ (on sale currently for 17$). My confusion rapidly turned to disgusted rage as I realized ARK's developers were selling  piece of 20$ DLC for a game they had not yet finished making. Welcome to the top of the shit list guys, I hope you enjoy your place up there with fellow con men, Dreamatrix, creators of "Legends of Dawn." At least Legends of Dawn was "finished" when Dreamatrix strapped their first piece of shoddy DLC onto the pitted framework that is Legends of Dawn.

On the other hand, Divinity original sin 2. I want that.
Title: Re: Game Discussion
Post by: RedVulnus on September 04, 2016, 09:14:29 pm
Hey question for those who own some of the old Xcom titles, which would you recommend?
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 04, 2016, 10:47:54 pm
You can download all of them for free, with an pre-optimized DOSbox setup included. I posted a link in this very thread a while back.

Honestly though, having put literally thousands of hours into the series, I'd suggest getting Xenonauts. It does away with the worst aspects of the original series and keeps the majority of the good stuff. Also, tons of mods these days, some of which are actually decent.

I'd also really suggest that if you must try the originals (which, as much as I hate to admit it, haven't aged very well), use the link and don't waste money on Steam. The Steam versions don't work without putting in some effort.


http://gamesnostalgia.com/en/

Games. Free games. That actually work. I don't know how I never found that place before, but fuck yeah.

There it is. They have everything from MoO2 to Syndicate to the Red Baron to X-Com, and they are pretty much all playing ready. Pretty much the games of my youth.
Title: Re: Game Discussion
Post by: RedVulnus on September 04, 2016, 10:59:52 pm
Alright, I'll check out Xenonauts. Thanks for the info.
Title: Re: Game Discussion
Post by: Chaosvolt on September 04, 2016, 11:27:06 pm
Hmm, interesting. Meanwhile, I've dived into an old gameboy game I had way back when I was a kid, but never got far into.

Final Fantasy Adventure, the origin of the Mana series. It looks and plays like ass, but I have fond memories of never making it to the first dungeon.
Title: Re: Game Discussion
Post by: Six on September 05, 2016, 10:07:11 am
I was almost tempted to buy Ark instead of Rimworld/Prison Architect.
Then they released DLC and I decided the devs are literally Hitler.
Title: Re: Game Discussion
Post by: Chaosvolt on September 05, 2016, 01:39:59 pm
So you are now having the hate I had for Chucklefish when I decided their singleplayer was actually a bandwidth-devouring listen server. :V

Also, in the event that one of you still plays CDDA, you can test out a thing I decided to cook up for the Arcana mod: https://dl.dropboxusercontent.com/u/89427928/mapgen_basements.json (https://dl.dropboxusercontent.com/u/89427928/mapgen_basements.json)

Seeing as just getting ancient bugs fixed will take those chucklefucks forever, I doubt I'll ever get someone to PR that.
Title: Re: Game Discussion
Post by: Perigrin on September 05, 2016, 03:10:54 pm
NPCs unfucked when?
Title: Re: Game Discussion
Post by: Wheel-Son on September 05, 2016, 04:17:33 pm
I was almost tempted to buy Ark instead of Rimworld/Prison Architect.
Then they released DLC and I decided the devs are literally Hitler.
get rimworld you dense motherfucker
Title: Re: Game Discussion
Post by: saltmummy626 on September 05, 2016, 06:22:00 pm
I was almost tempted to buy Ark instead of Rimworld/Prison Architect.
Then they released DLC and I decided the devs are literally Hitler.
get rimworld you dense motherfucker
Whichever of those you pick, get it on sale. neither game is worth anywhere close to 30$.
Title: Re: Game Discussion
Post by: Chaosvolt on September 05, 2016, 06:49:15 pm
NPCs unfucked when?

For what, CDDA? They will never be unfucked. Not until turning on dynamic NPCs doesn't spawn klepto ninja mothefuckers in your base.
Title: Re: Game Discussion
Post by: Perigrin on September 05, 2016, 06:52:15 pm
Yeah i meant CDDA. Fucking hell they cant fix any of the big problems, just bloat the fucking game until it finally stops being able to walk.
Title: Re: Game Discussion
Post by: Chaosvolt on September 05, 2016, 07:14:28 pm
Hey, I was a proud part of that feature bloat. At least, when the ideas were good ones that no one was willing to bother with. o3o
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 05, 2016, 07:29:25 pm
I was almost tempted to buy Ark instead of Rimworld/Prison Architect.
Then they released DLC and I decided the devs are literally Hitler.
get rimworld you dense motherfucker
Whichever of those you pick, get it on sale. neither game is worth anywhere close to 30$.

Yes, this.
Title: Re: Game Discussion
Post by: Six on September 05, 2016, 09:02:58 pm
$30 seems entirely reasonable for both of them honestly, it's like £20, considering the amount of work that's been put into both of them it seems fair.
Title: Re: Game Discussion
Post by: Perigrin on September 05, 2016, 11:07:05 pm
Hey, I was a proud part of that feature bloat. At least, when the ideas were good ones that no one was willing to bother with. o3o
I mean useless feature bloat. We already had a clothing quality scale, we dont need a separate scale to run with it!
Title: Re: Game Discussion
Post by: Chaosvolt on September 05, 2016, 11:14:47 pm
True. At least I was doing things like adding shields and "block using armor" mechanics it required, or allowing mutation natural attacks to function while wearing certain clothes, or allowing fingertip razors to grant a butcher quality...
Title: Re: Game Discussion
Post by: Perigrin on September 05, 2016, 11:20:31 pm
So, common sense things? That is ok. Still bitter about being given active mininukes by NPCs
Title: Re: Game Discussion
Post by: Wheel-Son on September 05, 2016, 11:27:24 pm
True. At least I was doing things like adding shields and "block using armor" mechanics it required, or allowing mutation natural attacks to function while wearing certain clothes, or allowing fingertip razors to grant a butcher quality...
Didnt you add tanks?
Title: Re: Game Discussion
Post by: saltmummy626 on September 05, 2016, 11:33:09 pm
$30 seems entirely reasonable for both of them honestly, it's like £20, considering the amount of work that's been put into both of them it seems fair.
It's entirely up to you, but it's less about the amount of work put in and more about the amount of work that's been put in VS the amount of content in the game.
That being said though, it's better than buying towns (abandonware) or gnomoria. (half implemented features because the devs decided to pull a Bethesda.)
Title: Re: Game Discussion
Post by: Chaosvolt on September 05, 2016, 11:48:04 pm
So, common sense things? That is ok. Still bitter about being given active mininukes by NPCs

A filth system would've still been fine if it had a PRACTICAL purpose, like increased odds of infection from injuries.

Didnt you add tanks?

I was listing vanilla features that required source code fuckery, but yes I did. :V
Title: Re: Game Discussion
Post by: Perigrin on September 05, 2016, 11:49:26 pm
It has no practical usage, and that is what pisses me off. And it is also far to hard to deal with on top of everything else.
Title: Re: Game Discussion
Post by: saltmummy626 on September 05, 2016, 11:52:41 pm
I can't seem to cut clothes into rags without a proper butchering tool either. Ripping a sheet into strips seems like something I could do with my bare hands, which the aid of my teeth to get the tear started.
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 12:03:44 am
Is it that hard to steal an idea from Dwarf Fortress? >.o
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 06, 2016, 12:39:25 am
$30 seems entirely reasonable for both of them honestly, it's like £20, considering the amount of work that's been put into both of them it seems fair.
It's entirely up to you, but it's less about the amount of work put in and more about the amount of work that's been put in VS the amount of content in the game.
That being said though, it's better than buying towns (abandonware) or gnomoria. (half implemented features because the devs decided to pull a Bethesda.)

Yes, that.

Quite seriously though, I played the fuck out of Rimworld for a few years, and there just isn't much content in it. Eventually you just run out of shit to do. I don't doubt it will be worth $30 when it's done because Tynan seems pretty aware of this and it has definitely improved with each release, but now it becomes pretty "eh" too quickly. Maybe I'm just burned out.

Same sort of thing with Prison Architect. The devs did a great job of building a game that's really fun when you're setting up a prison, and less fun when you're just sitting around tweaking things. I also don't really like that their solution was to add artificial difficulty in the form of tunnels, which are more a pain in the ass to deal with than fun. Gotta give them props for 3D mode and escape mode though.

Think the big issue I have is that neither stand up to DF, which is free and all. At $30 you'll get $1 per hour of fun, which is how I usually measure shit, but there's alot of other stuff that will beat the ratio here in my mind.
Title: Re: Game Discussion
Post by: saltmummy626 on September 06, 2016, 01:53:32 am
Think the big issue I have is that neither stand up to DF, which is free and all. At $30 you'll get $1 per hour of fun, which is how I usually measure shit, but there's alot of other stuff that will beat the ratio here in my mind.
I guess that's the same problem I have with them. In the end, they just can't stand up to the juggernaut that is dwarf fortress. They are pale imitations in the end. Sure they are easier to learn, but once you do learn them the game play is over. They have nothing left to give and you paid 30$ for them. Honestly, I regret buying prison architect every time I see it in my games library.
The fact that rimworlds dev seems aware that his game might be a bit meh at the moment and wants to remedy that is hopeful for that game at least.

At least they aren't no man's sky.

On a note related to overpriced games, does anybody else here keep a list of overpriced games? My list is
Prison architect
Rimworld
Age of Empires 2 and 3*
Clockwork empires (it's ok though)
Oblivion and fallout 3**
Junk Jack (barely. It's good though)
The escapists (holy fuck it's overpriced for what you get)

*No idea why microsoft feels AoE3 is worth only 10$ less than the price they launched it at more than ten years ago. Seriously, 40$ for an 11 year old game? Fuck that. Get it on sale, that way you're at least paying what it's worth.
**A similar thing goes for Bethesda with oblivon/fallout 3. At least the prices of 20$ is at least somewhat reasonable considering you get the DLC included with that price
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 01:56:57 am
I can't seem to cut clothes into rags without a proper butchering tool either. Ripping a sheet into strips seems like something I could do with my bare hands, which the aid of my teeth to get the tear started.

...doesn't that mean that scissors can't be used to cut rags anymore? >.o

Also, when I made fingertip razors grant buthering quality, I wanted claws and other viable mutations to also grant a low or negative quality. Guess who vetoed that? Ke vin.
Title: Re: Game Discussion
Post by: saltmummy626 on September 06, 2016, 02:08:17 am
How'd you get it to not censor his name?
You can still use scissors, but you have to apply them instead of just butchering.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 06, 2016, 02:18:32 am
stuff

Your list looks pretty similar to mine, haha. Maybe I'm just spoiled these days, but I think probably half of the stuff I own seems to have been a total waste of money, and another quarter aren't really worth the price. That leaves the final quarter as stuff I think was worth the asking price, and most of that stuff I would have happily paid more for.

Kinda unrelated here, but I was just playing this WWI mod for Running With Rifles, and I came across a Canadian soldier with my IRL name. I don't have a particularly common name. It was a little eerie. I was gonna take a screenshot, but then I got killed by a mills bomb.
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 02:20:06 am
How'd you get it to not censor his name?
You can still use scissors, but you have to apply them instead of just butchering.

Oh right, derp.

Spoiler (hover to show)

And if you're still playing it, drop that mapgen_basements file into Arcana mod and playtest it. I kinda randomly got in the mood to add a feature I wanted to add waaay back when, back before they JSOnized some basements and thus revealed what mapgen weight to use for them.
Title: Re: Game Discussion
Post by: saltmummy626 on September 06, 2016, 02:52:40 am
How'd you get it to not censor his name?
You can still use scissors, but you have to apply them instead of just butchering.

Oh right, derp.

Spoiler (hover to show)

And if you're still playing it, drop that mapgen_basements file into Arcana mod and playtest it. I kinda randomly got in the mood to add a feature I wanted to add waaay back when, back before they JSOnized some basements and thus revealed what mapgen weight to use for them.
Alright, I'll try it out. I don't play it much. Mostly for only a few minutes when I am very bored. There seems to be an issue with performance that has appeared since I last played it. It doesn't happen when I go into look mode, but when just playing the game the delay between steps is horrifying.
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 03:34:15 am
Glorious soviet lag strikes again? :V

And good luck, I did set the weights fairly low. With city sizes set to the default of 4, you tend to encounter between 1 and 3 arcana basements in a medium-size town.
Title: Re: Game Discussion
Post by: Wheel-Son on September 06, 2016, 04:03:01 am
Think the big issue I have is that neither stand up to DF, which is free and all. At $30 you'll get $1 per hour of fun, which is how I usually measure shit, but there's alot of other stuff that will beat the ratio here in my mind.
I guess that's the same problem I have with them. In the end, they just can't stand up to the juggernaut that is dwarf fortress. They are pale imitations in the end. Sure they are easier to learn, but once you do learn them the game play is over. They have nothing left to give and you paid 30$ for them. Honestly, I regret buying prison architect every time I see it in my games library.
The fact that rimworlds dev seems aware that his game might be a bit meh at the moment and wants to remedy that is hopeful for that game at least.

At least they aren't no man's sky.

On a note related to overpriced games, does anybody else here keep a list of overpriced games? My list is
Prison architect
Rimworld
Age of Empires 2 and 3*
Clockwork empires (it's ok though)
Oblivion and fallout 3**
Junk Jack (barely. It's good though)
The escapists (holy fuck it's overpriced for what you get)

*No idea why microsoft feels AoE3 is worth only 10$ less than the price they launched it at more than ten years ago. Seriously, 40$ for an 11 year old game? Fuck that. Get it on sale, that way you're at least paying what it's worth.
**A similar thing goes for Bethesda with oblivon/fallout 3. At least the prices of 20$ is at least somewhat reasonable considering you get the DLC included with that price
You cant play fallout 3 on modern-ish windows without fenagling with the game
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 04:15:52 am
I actually did it. I actually started up a proper game of CDDA for the first time in months. Trying out the prison break scenario that was added since then. Is...odd.

EDIT: Pbbbt. Random zed in the cafeteria dropped a toolbox. Since at some point they unfucked toolboxes, I can just play cat-and-mouse with the secu-bot and saw out the bars in my way.

EDIT 2: Eventually assembled a crude drag board and hauled ass outta there. And so far all I find is a...bandit camp. Aw hell.
Title: Re: Game Discussion
Post by: saltmummy626 on September 06, 2016, 06:29:30 am
You cant play fallout 3 on modern-ish windows without fenagling with the game
True. Pissed me off to no end when I found out. but hey, you can still use "tale of two wastelands" without having to fernaggling anything. Sometimes if your lucky, FO3 will work without messing with it at all. Fairly rare though.

I actually did it. I actually started up a proper game of CDDA for the first time in months. Trying out the prison break scenario that was added since then. Is...odd.

EDIT: Pbbbt. Random zed in the cafeteria dropped a toolbox. Since at some point they unfucked toolboxes, I can just play cat-and-mouse with the secu-bot and saw out the bars in my way.

EDIT 2: Eventually assembled a crude drag board and hauled ass outta there. And so far all I find is a...bandit camp. Aw hell.
I always turn the item spawns down to 0.01, but even at 0.01 getting tools is not an issue because zambies. Also they did something to the game that makes that not seem to matter as much. I still get lots of item spawns. Tons of bandit/survivor camps too.
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 12:53:02 pm
I always turn the item spawns down to 0.01, but even at 0.01 getting tools is not an issue because zambies. Also they did something to the game that makes that not seem to matter as much. I still get lots of item spawns. Tons of bandit/survivor camps too.

I have fond memories of the time I played a barbarian in winter, with item spawns at the minimum. I had to smash a science lab wall with my axe because it was the only source of a rock I could find, and thus my only way to make more essential tools. This was back before lab bunkers were made a lot harder to crack open.

I also have fond memories of the first time I played a medieval peasant, spawned RIGHT next to a bandit camp. If I hadn't set starting time to midnight to abuse Stats Through Skills, I would've been fucked royally.

Speaking of which, definitely think I'll see about waiting until night and raiding the bandit camp.
Title: Re: Game Discussion
Post by: saltmummy626 on September 06, 2016, 05:35:04 pm
I was thinking about morrowind, specifically the mournhold expansion. One of the mainline quests in that expansion had you reassembling Nerevars scimitar. When it was complete, you brought it to almalexia and she would tell you that it was still missing it's enchantment and directed you to seek out a dwemer smith to restore the enchantment. When you finally found a dwemer (ghost) he fixes the sword but also complains, saying, "I swear, no one is happy with a simple blade that cleaves bone... always need the special effects." I love it. Legendary blade it was, but them sort of all powerful beings can't be happy without those special effects.
Title: Re: Game Discussion
Post by: Perigrin on September 06, 2016, 05:52:35 pm
Not every magical weapon is forged of meteorite iron under an unusual planetary conjunction, inscribed with gilded runes of ancient power, and imbued with supernatural strength and sharpness through mystical rites and sorcerous incantations. In truth, many of the most powerful weapons of lore are possessed of far humbler beginnings -- common metal, torn from an enemy's grasp in a dire emergency. If the warrior survives the day, the weapon will likely be kept. Polished, sharpened, and re-sharpened, it will be carried from battle to battle, becoming as much a part of the man as his own arm, and as his name rises from warrior to hero to legend, so too will an aura of reverence and awe begin to surround the blade. Legend and belief are powerful forces, and it should be no surprise that a powerful artifact might have become powerful simply by dint of everyone believing it to be powerful. That is, after all, where the gods came from. -Kingdom of Loathing, 2012
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 06:01:15 pm
I cleaned out the whole of the mead hall. Soldiers, courtiers, their law-giver, children...no. To the reptile man, these children were clearly kin of the old lord, and even of bandits. Even went through the trouble of interrogating a couple. To this adventurer, it isn't slaughter, it's merely a mercy to those that would otherwise grow up to be a part of the cycle of revenge.

The replacement lord, the true enemy, was not there. He must be in the hamlet proper. Coward, in time of war, hiding among commoners instead of awaiting the enemy at their stronghold, where he knows I'd look first.

EDIT: It seems he was prudent enough to bring at least one guard along. Protecting their people? Somehow I doubt that. More likely just to keep him safe, while leaving a token force at the mead hall. Indeed, there was only a single solder at the mead hall.

EDIT 2: Sweep through the town. Strangle every guard in my way. Impale any civilian brave enough to join the fight. Spare those that leave me be. And finally, I see the current ruler of the town, lingering in a random house. I'll see if I have any option to demand surrender or peace from him, but more like I'll have to kill him and all his soldiers.
Title: Re: Game Discussion
Post by: saltmummy626 on September 06, 2016, 08:33:42 pm
Not every magical weapon is forged of meteorite iron under an unusual planetary conjunction, inscribed with gilded runes of ancient power, and imbued with supernatural strength and sharpness through mystical rites and sorcerous incantations. In truth, many of the most powerful weapons of lore are possessed of far humbler beginnings -- common metal, torn from an enemy's grasp in a dire emergency. If the warrior survives the day, the weapon will likely be kept. Polished, sharpened, and re-sharpened, it will be carried from battle to battle, becoming as much a part of the man as his own arm, and as his name rises from warrior to hero to legend, so too will an aura of reverence and awe begin to surround the blade. Legend and belief are powerful forces, and it should be no surprise that a powerful artifact might have become powerful simply by dint of everyone believing it to be powerful. That is, after all, where the gods came from. -Kingdom of Loathing, 2012

If held with conviction, even a tree branch can become a legendary sword.
-something something, sword of mana

Anyways, darkest dungeon. I played it once or twice back in early access. As someone who never adjusted to the old mechanics, I don't see a problem with the current mechanics. Except, is the hunger prompt supposed to proc three times in the same hallway?
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 08:37:32 pm
Fuck. I killed every single human in that hamlet. Turns out the closest to completing a "drive them out" quest is to claim it as lord. Even the, it generates an endless loop where you can get sent to drive the now-nonexistent group out, only to immediately be able to report it as done.
Title: Re: Game Discussion
Post by: saltmummy626 on September 06, 2016, 09:00:33 pm
Does that lead to a never ending loop where you can claim limitless renown for doing the same task over an over again.
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 09:09:43 pm
Seems to, yeah. I finally moved on. Purged the last 4 bandits known to exist, assembled a warband of 10 warriors, and now it's time to finish my sweep across the continent.

EDIT: This minotaur just lolnope'd right past me while I was stalking the tunnels, past the warband, outside, and tried to run off into the forest. Must've figured out who I am. :V

EDIT 2: Also in our party, the token human. Lesser dragon tore an arm off and broke his neck, so we're keeping him alive through the power of fast-travel.

EDIT 3: Poor bugger died. Warband whittled down to 6 by the time I finally decided to tackle that hill titan I let live, ages ago due to its web-slinging. Tried to hold onto pillar and shank it, but that soon proved insufficient. Everyone else died, so I had no option left but to drink essence of draconic fury, and bathe it in holy flames. Fuck yes that felt good.
Title: Re: Game Discussion
Post by: saltmummy626 on September 06, 2016, 10:54:07 pm
"you are too weak to wield that steel jerrycan of gasoline in one hand!"
"something you are wearing prevents the use of both hands!"

How. Fucking. Tedious. Realism my fucking ass ke vin.
Title: Re: Game Discussion
Post by: Chaosvolt on September 06, 2016, 11:26:13 pm
Aw. I worked hard to make shields behave sanely, dangit. I mean yeah, I WOULD'VE been damn fine leaving them as passive armor, but I slowly puzzled out how to add every bit of pointless realism that the devs demanded before they'd let me add shields to the medieval mod. ;w;
Title: Re: Game Discussion
Post by: Perigrin on September 07, 2016, 12:17:41 am
"you are too weak to wield that steel jerrycan of gasoline in one hand!"
"something you are wearing prevents the use of both hands!"

How. Fucking. Tedious. Realism my fucking ass ke vin.
Welcome to DDA! Where all the good devs left and the rest of the devs are so bad it is all consuming!
Title: Re: Game Discussion
Post by: Chaosvolt on September 07, 2016, 12:23:09 am
That is still my fault, you derps. ;A;

Granted, it does sorta make sense that a shield would prevent you from using a two-handed sword unless you were stronk as all fuck. I recall only adding it to baskets and stuff because it was silly to have a hard-coded feature only be mod-only. Though maybe it should've only been applied to rigid examples like straw baskets and bindle sticks, not swag bags or plastic shopping bags. >.o
Title: Re: Game Discussion
Post by: saltmummy626 on September 07, 2016, 12:30:34 am
I had a brief case in the other hand. It doesn't help that the character in question has a 12 strength. I was under the impression that a strength of 8 was supposed to be "average" for a real life human being.
Title: Re: Game Discussion
Post by: Chaosvolt on September 07, 2016, 12:48:38 am
Maybe. Granted, how easily can you hold a zweihander with a briefcase in one hand? Maybe I should've implemented an attack roll penalty for minor, borderline cases like this, but just adding the foundation for shields was massively stretching the limits of my ability to make sense of the source code. ._.
Title: Re: Game Discussion
Post by: saltmummy626 on September 07, 2016, 02:21:54 am
I don't think anyone should be able to use a zweihander one handed. Your work was good, but now it's being used for tedious evil.
I mean, these guys aren't particularly muscly.
(http://l7.alamy.com/zooms/43a85417e90943d6939f7cfd56ff50cc/strong-crossfit-guys-lifting-heavy-jerrycans-outside-on-beach-muscular-de11dr.jpg)
They do appear to be having a hard time though.

Exanima. The shining star of that game is the management arena mode where you hire/create fighters and walk them up through the ranks of gladiatorial combat to earn cash and for the enjoyment of Exanima's "unique" combat. The campaign is also good.
Title: Re: Game Discussion
Post by: guest48 on September 07, 2016, 02:34:27 am
I believe that Exanima is a tech demo/prequel for Sui Generis, which also looks really good.
Title: Re: Game Discussion
Post by: Chaosvolt on September 07, 2016, 02:34:44 am
I recall and that the logic behind picking up items while having your hands full of shields also played into what they demanded of my coding. That is why you can't dual-wield shields or briefcases for example.

Still, I would've been perfectly happy to have them just be armor just covered the torso, head, and one arm/hand. Adding the mechanics behind shields as, well, SHIELDS was interesting, but a pain in the ass and leads to a lot of realism fuckery, as has been demonstrated. o3o

EDIT: Meanwhile in Dwarf Fortress...I've returned home. My deeds are now to be told, and I soon find all that remains is to hunt a mere giant bat. I swept across the continent, purging the undead-infested land of monsters, of dragons, of titans. I found faraway civilizations, wracked with war and brigandry, and forged peace single-handedly.

For the first adventure in ages, I am actually PLEASED, not bored, to have nothing more to do.
Title: Re: Game Discussion
Post by: saltmummy626 on September 07, 2016, 04:28:32 am
I believe that Exanima is a tech demo/prequel for Sui Generis, which also looks really good.
Prequel type thing, yeah.
Title: Re: Game Discussion
Post by: RedVulnus on September 08, 2016, 02:31:04 pm
heads up that Tropico 4 is free over at Humble bundle's website for those interested, though it requires you link your steam account to the website.
EDIT: Additional info because I'm a bit forgetful of some things: It's free for about one day and 22 hours according to the timer on the site.
Title: Re: Game Discussion
Post by: Chaosvolt on September 08, 2016, 02:43:59 pm
Someone finally PR'd fixes to arcana that I laid out over a week ago. Not even one of the several people over said week that said they'd do it for me. :V
Title: Re: Game Discussion
Post by: saltmummy626 on September 09, 2016, 02:09:53 am
UnReal World made it into the guiness book of world records for "Longest update support for a game" setting the record at 24 years.
Title: Re: Game Discussion
Post by: Mr. Epic Cheese Man on September 09, 2016, 02:37:15 am
I've been playing the new deus ex a lot more now that dx12 is supported and I have to say being able to run it without any stuttering/hitching anywhere is a pleasant addition to the game, which does have as good a story (in my opinion) as human revolution and is just generally a good, fun game to play.
Title: Re: Game Discussion
Post by: Perigrin on September 09, 2016, 07:46:51 am
I need to get it, I loved HR, I am just poor.
Title: Re: Game Discussion
Post by: guest48 on September 09, 2016, 08:09:00 am
I kinda want to get it but I also really want Titanfall 2 ;-;
Title: Re: Game Discussion
Post by: Chaosvolt on September 09, 2016, 12:11:39 pm
I really wanted to play Human Revolution, but...eh. My potato computer hated it with the burning passion of a thousand suns.
Title: Re: Game Discussion
Post by: RedVulnus on September 09, 2016, 12:45:05 pm
Am I the only one waiting for Mafia 3 here?
Title: Re: Game Discussion
Post by: Chaosvolt on September 09, 2016, 01:33:28 pm
Am I the only one waiting for Mafia 3 here?

Maybe. First game was fun but pure bottled agony at times, never played the second game.
Title: Re: Game Discussion
Post by: Six on September 09, 2016, 04:35:28 pm
Second game is fantastic, only issue I had with it was that it wasn't quite open world, the third one is.
Title: Re: Game Discussion
Post by: Chaosvolt on September 09, 2016, 11:59:21 pm
Meanwhile...reinstalled Oblivion. Wanna bet I'll still never beat it?
Title: Re: Game Discussion
Post by: saltmummy626 on September 10, 2016, 12:52:04 am
If you don't beat it, I'll give you a moment by moment run down of the games finale.
The oblivion gate that leads to the underground maze is a fucking hassle. Watch out for that one. I think it's the gate outside leyawin.
Title: Re: Game Discussion
Post by: Chaosvolt on September 10, 2016, 03:19:33 am
Derp. I vaguely know the spoilers and such, yeah.
Title: Re: Game Discussion
Post by: Perigrin on September 10, 2016, 09:28:13 am
Also, be wary around minotaurs, they can break your weapons and armor. Oblivion is fucking great though, with a few mods loaded to unfuck the god awful scaling.
Title: Re: Game Discussion
Post by: saltmummy626 on September 10, 2016, 04:58:15 pm
Finding a good spot to settle in the hidden forest in Kenshi is a fucking nightmare. Well, maybe not THAT bad, but it's bad. Most of the areas that are look ideal for settling have plenty of water, fertile ground, and lots of stone but have almost no wind what so ever. Good luck getting any real industry started in places with no wind. Generator parts are expensive as fuck.
I took my party and we went on a scouting foray into the desert on the other side of the mountains. No surprise, it's a hell on earth of dogs. That's worse than the hell on earth of river raptors I had in hidden forest though. Fucking river raptors.
Title: Re: Game Discussion
Post by: Chaosvolt on September 10, 2016, 05:05:44 pm
Also, be wary around minotaurs, they can break your weapons and armor. Oblivion is fucking great though, with a few mods loaded to unfuck the god awful scaling.

Drain health 100 for 1 second. Or that, plus magic vulnerably for a couple seconds. 3:
Title: Re: Game Discussion
Post by: saltmummy626 on September 10, 2016, 05:57:37 pm
Also, be wary around minotaurs, they can break your weapons and armor. Oblivion is fucking great though, with a few mods loaded to unfuck the god awful scaling.

Drain health 100 for 1 second. Or that, plus magic vulnerably for a couple seconds. 3:
I'd think absorb or damage health would be better. The drain reverses itself when the timer expires and they get all that HP back.
Martigens Monster Mod yo. You wanna really fuck that scaling, try fighting an MMM minotaur at level 2 right outside one of the city gates or a trio of giants on the way to chorral.
Title: Re: Game Discussion
Post by: Chaosvolt on September 10, 2016, 06:39:00 pm
There's a reason drain abuse is OP though. If they die as a result of health drain, it doesn't matter that they get their health back a second later.

Also, in Final Fantasy Adventure, this star flail thingy seems to give me invulnerablity when it's spinning. I just wrecked a boss with constant attacks, only taking 2 hits despite being wedged up its hitbox through 90% of the fight.
Title: Re: Game Discussion
Post by: saltmummy626 on September 10, 2016, 07:52:01 pm
I guess if drain health is cheaper to produce, then I can see your point. The ability to stack multiple enchantments is good. It's a damn shame they removed all the complexity from the enchanting aspect of the game in skyrim.
Title: Re: Game Discussion
Post by: Chaosvolt on September 10, 2016, 08:00:07 pm
Compared to straightforward damaging spells, drain health is STUPIDLY cheap to cast if the duration is kept low.

Also, not only is this thing spammable as all hell, it blocks projectiles AND bashes through breakable walls? Hnnng.
Title: Re: Game Discussion
Post by: Chaosvolt on September 12, 2016, 02:38:07 pm
Meanwhile in CDDA, buckets. I have no fucking idea whether or not they can collect rainwater if placed under a funnel, but having some way to store fluids in pots and other otherwise-useless containers is a decent idea.
Title: Re: Game Discussion
Post by: saltmummy626 on September 13, 2016, 03:49:34 pm
Where did the acid rain go
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 13, 2016, 04:08:27 pm
Away. It was "too hard".

Interestingly, it was replaced by all manner of things that make the game "harder" in the sense that you need to spend more time to accomplish things.
Title: Re: Game Discussion
Post by: ajwilli1 on September 13, 2016, 04:25:14 pm
Away. It was "too hard".

Interestingly, it was replaced by all manner of things that make the game "harder" in the sense that you need to spend more time to accomplish things.

Nothing should be considered "too hard" especially in a fucking rougelike. I remember a long time ago they wanted it to be difficult but they refused to put things in the game that'd result in an instant-kill which I guess makes sense given that's its an open-world game, but at the same time I think insta-kill bullshit is a staple of the roguelike genre due to how commonplace it is and how it usually results from risk-taking or the own player's stupidity.

But acid rain was actually pretty important to CDDA, sure it was annoying, but it was something that forced you to seek shelter and acted like a horrible force of nature unless you took the right precautions. Its like in The Long Dark where you have blizzards that'll kill you in a few hours if you're unprepared for it, and I can't imagine the game without it.

Hell its reason why the majority of humans are zombies now. Its just a really fucking weird choice in my opinion.
Title: Re: Game Discussion
Post by: Chaosvolt on September 13, 2016, 05:56:23 pm
I kinda wish they would've simply added it back in as an option. Maybe they were going to only for the code to be to old to bother with.

Meanwhile I have now discovered that buckets can't collect rainwater from a funnel. Boooo. I salvaged enough plastic to make a a gallon jug, and have a replacement. Now I just need either clay or a steel frame, and I can continue on my quest to turn the helicopter wreck I started on into a metalworking paradise. I even have a mine nearby to harvest more metal if needed.

I also got irradiated as all hell doing a brief raid on the surface of a hazardous waste sarcophagus. So long as I don't grow a couple new toes, I now have a 100-liter drum to replace my shitty jug.

EDIT: Minus 1 to all stats and minus 8 speed presumably translates to "go to the hospital you dumb fuck" in real-life terms.

EDIT 2: The Pukening begins the day after that sarcophagus raid. Amazingly I haven't mutated yet.
Title: Re: Game Discussion
Post by: Six on September 13, 2016, 06:40:41 pm
Swim around in plutonium, become Alexander Litvinenko
Title: Re: Game Discussion
Post by: Chaosvolt on September 13, 2016, 06:42:15 pm
No I don't wanna become a ghoul. D:

I would rather just build my derpy little log cabin without painting the walls in puke.
Title: Re: Game Discussion
Post by: Six on September 13, 2016, 06:46:39 pm
Drown your enemies in vomit, it is the way of the warrior.
Title: Re: Game Discussion
Post by: Chaosvolt on September 13, 2016, 06:54:55 pm
This isn't Dwarf Fortress. o3o

And now, more sticks. Or maybe I should immediately make that crucible I'd been wanting.
Title: Re: Game Discussion
Post by: ajwilli1 on September 13, 2016, 07:23:11 pm
I might start playing DF yet again, its been so long.

Other then that I've basically just played The Witcher 3, its so nice to finally get it running properly with Ultra graphics. Still haven't gotten used to the controls though. I'm not used to my thumb having more that one button to press.
Title: Re: Game Discussion
Post by: Chaosvolt on September 13, 2016, 07:25:57 pm
Day two of the radiation sickness. I would very much like some Prussian blue at the point. Still no mutations, but random barfing is an annoyance.

For now, I'm raiding the first of these two fema camps again. Gonna try to dismantle the wood stove and get away with it. Because reasons. Construction-related reasons.

EDIT: Turns out that stoooves can't be deconstructed. Fuck.

EDIT 2: Wait no, it's because I forgot to get my tools out of the cart. Oops.

EDIT 3: Day three. Disease Resistant has mutated to Disease Immune. Better than growing a tail or something. o3o

Radiation has also finally disappated it seems, so no need to worry about further mutations for the moment.

EDIT 4: Puking continued for another day or two after stats went back to normal, but seems to be fine now.
Title: Re: Game Discussion
Post by: saltmummy626 on September 13, 2016, 10:48:46 pm
Away. It was "too hard".

Interestingly, it was replaced by all manner of things that make the game "harder" in the sense that you need to spend more time to accomplish things.

Nothing should be considered "too hard" especially in a fucking rougelike. I remember a long time ago they wanted it to be difficult but they refused to put things in the game that'd result in an instant-kill which I guess makes sense given that's its an open-world game, but at the same time I think insta-kill bullshit is a staple of the roguelike genre due to how commonplace it is and how it usually results from risk-taking or the own player's stupidity.

Fascinating, considering the game has several things that can instantly kill you. Even if you are playing with the defualt starting scenario.
Title: Re: Game Discussion
Post by: Chaosvolt on September 13, 2016, 10:53:38 pm
Hnnng, prison raiding. So much running around kiting zombie brutes through barbed wire because all I got is 1 9mm bullet and a shovel.

I fucking swear, when I get the rest of my metalsmithing setup finished, I'm coming back there in decent armor and a proper fucking sword, and every zombie in there is getting a couple feet of steel and/or bronze rammed down their throats.
Title: Re: Game Discussion
Post by: saltmummy626 on September 13, 2016, 11:13:43 pm
playing first person shooters is impossible with an external mouse.
And now we come to the revelation. Every game I play, everything, is played with the touchpad on a laptop. My fingers dance across the touch pad, the smallest of adjustments to the most grandiose movements. Trying to play games with an external mouse, for me, is like pulling teeth. There is something incredibly disconnected and "impersonal" about using an external mouse. Theirs no "feel" to the actions performed on the screen with this backup mouse. It's almost like I move the mouse, and someone next to me has the real mouse and is trying to move it in the exact same way as I move my fake one.

TL;DR, I can't use an external mouse.
Title: Re: Game Discussion
Post by: Chaosvolt on September 14, 2016, 01:07:48 am
What is this madness? I can't stand using the touchpad to aim in FPS games. It's either use the mouse like a normal person, or I use keyboard-only if I'm playing a Doom-engine game.
Title: Re: Game Discussion
Post by: Wheel-Son on September 14, 2016, 01:20:43 am
Yer fukkin weird, saltmummy.
Title: Re: Game Discussion
Post by: Chaosvolt on September 14, 2016, 01:45:29 am
Meanwhile in  Derp Days Ahead, I now have a less shitty weapon. Dory acquired. I suspect making it take 5 hours or so to make as a fuckup on my part. :V
Title: Re: Game Discussion
Post by: Six on September 14, 2016, 07:32:50 am
Dory acquired.

You're beating zombies to death with Ellen DeGeneres?
Title: Re: Game Discussion
Post by: Chaosvolt on September 14, 2016, 11:29:25 am
You're beating zombies to death with Ellen DeGeneres?

Derp references are inevitable. :V

More along the lines of skewering zombies with 10 feet of wood and bronze. While I said I'd go back and clear that prison with a sword, a spear works too.
Title: Re: Game Discussion
Post by: saltmummy626 on September 14, 2016, 05:47:05 pm
What is this madness? I can't stand using the touchpad to aim in FPS games. It's either use the mouse like a normal person, or I use keyboard-only if I'm playing a Doom-engine game.
If I knew how to get a doom server going, I would host an utterly mad doom 2 free for all.
Title: Re: Game Discussion
Post by: Chaosvolt on September 14, 2016, 07:30:58 pm
That sounds glorious, but you need a little something extra: https://www.doomworld.com/idgames/combos/cheeki (https://www.doomworld.com/idgames/combos/cheeki)
Title: Re: Game Discussion
Post by: saltmummy626 on September 14, 2016, 10:56:40 pm
ah nu, cheeki breeki i v damki!
Title: Re: Game Discussion
Post by: Chaosvolt on September 15, 2016, 01:54:51 am
Yes. Dooo iiit. You know you want gopnik spess mehreen.

EDIT: Clearing out the outside of a slime pit. Fucking pain in the ass. Also rain hindering my yearning for burning, so I can't purge the goop that might create more blobs.
Title: Re: Game Discussion
Post by: saltmummy626 on September 15, 2016, 05:35:52 am
Fukkin, external mouse! Fuck this shit! I CAN'T DO THE THING! PLZ JEGUS! MAKE THE REPLACEMENT BUTTONS ARRIVE TWO DAYS EARLY! I'll just play 3DS until they arrive...
Title: Re: Game Discussion
Post by: Perigrin on September 15, 2016, 07:53:55 am
Fukkin, external mouse! Fuck this shit! I CAN'T DO THE THING! PLZ JEGUS! MAKE THE REPLACEMENT BUTTONS ARRIVE TWO DAYS EARLY! I'll just play 3DS until they arrive...
Saltmummy, you confuse me. The simple fact that you can even use a touchpad comfortably without getting carpal tunnel or going insane is pretty fucking unusual. Keep being weird, weird is good.
Title: Re: Game Discussion
Post by: Chaosvolt on September 15, 2016, 12:50:28 pm
Meanwhile I have "can still tolerate Doom with keyboard-only" as my own gaming heresy.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 15, 2016, 01:17:44 pm
Fukkin, external mouse! Fuck this shit! I CAN'T DO THE THING! PLZ JEGUS! MAKE THE REPLACEMENT BUTTONS ARRIVE TWO DAYS EARLY! I'll just play 3DS until they arrive...
Saltmummy, you confuse me. The simple fact that you can even use a touchpad comfortably without getting carpal tunnel or going insane is pretty fucking unusual. Keep being weird, weird is good.

Touchpads are the work of Satan. There's also compelling scriptural evidence that I'm totally not just making up that indicates the red Lenovo bump is the Anti-Christ.
Title: Re: Game Discussion
Post by: Chaosvolt on September 15, 2016, 01:37:34 pm
Everyone is heretic. :V

Meanwhile in Potato Days Ahead, I am STILL purging these fucking blobs.

EDIT: Think I finally have the forest around it cleared out. Will have to repeat this nonsense again for another pit in the area.
Title: Re: Game Discussion
Post by: saltmummy626 on September 15, 2016, 02:49:46 pm
Meanwhile in Potato Days Ahead, I am STILL purging these fucking blobs.
in Potato Days Ahead, I am STILL purging
Potato Days Ahead
Potato
THE MESSIAH HAS COME!

I've been playing with a laptop touchpad for around ten years, so it's no wonder I've adapted to it's use.
Title: Re: Game Discussion
Post by: Chaosvolt on September 15, 2016, 04:08:55 pm
Salt confirmed for potato-worshiper.

Also got back into Terraria a bit. Wherein I die in co-op. A lot. 90% of it due to combing the underground jungle trying to get stuff to make jungle armor.
Title: Re: Game Discussion
Post by: saltmummy626 on September 15, 2016, 04:16:24 pm
I usually die to moon pillar monsters. Especially corites. Otherwise there is no environment you can't survive with a sub machine gun and a bag full of chlorophyte bullets.

oh yeah, and divinity original sin 2 is now out in early access.
Title: Re: Game Discussion
Post by: Chaosvolt on September 15, 2016, 04:22:12 pm
So much derp. Usually it's just anything when I go following a friend underground.

Meanwhile, back to DDA I guess. All the things dying to blobs means I brought a sizable haul of meat to smoke, but I really want better armor before I try to clear the other blob hotspot.
Title: Re: Game Discussion
Post by: saltmummy626 on September 15, 2016, 04:42:19 pm
At least you'll have plenty of glue. Oh wait, CDDA isn't fallout 4. (It's still better than fallout 4 tho.)
I have no idea what kind of run your going for in terraria. Are you doing a straight up fresh character? I've got an airship you can steal shit from.
Title: Re: Game Discussion
Post by: Chaosvolt on September 15, 2016, 04:52:44 pm
Had been doing a more or less fresh start to explore new additions as we go along, as a magic-user in my case.

And glue is always useful, even in CDDA. :V
Title: Re: Game Discussion
Post by: saltmummy626 on September 15, 2016, 04:55:37 pm
If you are going with magic user, give the amber staff a miss. It's harder to get than the gold staff, but does less DPS. It isn't worth the effort. Maybe you knew that already.
Title: Re: Game Discussion
Post by: Chaosvolt on September 15, 2016, 04:59:55 pm
Amber staff? I didn't even known that was a thing. I mostly just went topaz staff, emerald staff, spess gun, then magic missile.

EDIT: Oh sure, random fucking lava fissure in the forest, near a cabin. Neat. :V

EDIT: Fucking battle line of cats passed by me.

Screenshot
Spoiler (hover to show)
Title: Re: Game Discussion
Post by: saltmummy626 on September 15, 2016, 08:04:25 pm
I guess that's another way I differ. I've been playing CDDA in ASCII mode since 0.B. In that version, the tiles package completely broke the animations, and thus the smoothness, of the game on my PC and no one was willing to help me figure out why. Now, the ascii version is no better. It's got animations and they work, but everything is oddly stalled and juttery. There's no smoothness to it anymore. I hit a movement key and it takes several seconds to register while everything else on the screen moves moves around independently of one another instead of all at once.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 15, 2016, 08:07:23 pm
Wait, there's actually people who play roguelikes with tilesets? Gads.
Title: Re: Game Discussion
Post by: Wheel-Son on September 15, 2016, 08:10:25 pm
At least you'll have plenty of glue. Oh wait, CDDA isn't fallout 4. (It's still better than fallout 4 tho.)
I have no idea what kind of run your going for in terraria. Are you doing a straight up fresh character? I've got an airship you can steal shit from.
I think you say these things to piss me off.
Title: Re: Game Discussion
Post by: saltmummy626 on September 15, 2016, 08:20:37 pm
At least you'll have plenty of glue. Oh wait, CDDA isn't fallout 4. (It's still better than fallout 4 tho.)
I have no idea what kind of run your going for in terraria. Are you doing a straight up fresh character? I've got an airship you can steal shit from.
I think you say these things to piss me off.
If Bethesda was a religion, you would be it's one of it's Cardinals Wilson, next in line to be it's Pope. Be angry at the truth, you silly Bethesda apologist.  ;D
IT ONLY MAKES YOU ANGRY BECAUSE YOU KNOW IT'S TRUE!

I just read a thing saying the filthiness change got turned into a mod for cataclysm, so that's nice.
Title: Re: Game Discussion
Post by: RedVulnus on September 15, 2016, 08:22:46 pm
I like FO4, but IMO I don't particularly consider it a 'Fallout' game. If I think of it as just another post apocalyptic game then I find I can really enjoy it, but if I try to think of it as Fallout then I find myself making comparisons of things I missed from FONV. Oh and if I can ignore the main story, that pissed me off.
Title: Re: Game Discussion
Post by: Chaosvolt on September 15, 2016, 09:02:26 pm
Wait, there's actually people who play roguelikes with tilesets? Gads.

Why else would I be the one that expanded upon MShock's tileset? >.o

EDIT: Hmm. It also seems like recipes will now default to using a nearby fire instead of consumable alternatives, even if the fire goes out while crafting. Unlike before where it would check for fire at the end and thus frequently drain charcoal smokers.
Title: Re: Game Discussion
Post by: saltmummy626 on September 16, 2016, 12:18:32 am
You know, that's something I always wondered about. If a fire goes out while you are cooking meat, why doesn't the job cancel itself with the prepared portion finished while the uncooked bit stays uncooked?
Title: Re: Game Discussion
Post by: Chaosvolt on September 16, 2016, 12:47:33 am
You know, that's something I always wondered about. If a fire goes out while you are cooking meat, why doesn't the job cancel itself with the prepared portion finished while the uncooked bit stays uncooked?

Because that would be complicated and also an even worse idea than filthy clothing? >.o

Also, decided to give in and map-chest to figure out whether there is a mansion anywhere to be found. There is. And an island temple. Everything else I already forgot about.
Title: Re: Game Discussion
Post by: Wheel-Son on September 16, 2016, 01:12:41 am
At least you'll have plenty of glue. Oh wait, CDDA isn't fallout 4. (It's still better than fallout 4 tho.)
I have no idea what kind of run your going for in terraria. Are you doing a straight up fresh character? I've got an airship you can steal shit from.
I think you say these things to piss me off.
If Bethesda was a religion, you would be it's one of it's Cardinals Wilson, next in line to be it's Pope. Be angry at the truth, you silly Bethesda apologist.  ;D
IT ONLY MAKES YOU ANGRY BECAUSE YOU KNOW IT'S TRUE!

I just read a thing saying the filthiness change got turned into a mod for cataclysm, so that's nice.
...whats a cardinal? Isnt it a type of bird?
Title: Re: Game Discussion
Post by: Perigrin on September 16, 2016, 01:16:00 am
A cardinal is a major position in the roman catholic church, usually the head of the religion in a given country or large area, and from the cardinals, they vote on one of their members to become the next pope upon the popes death.
Title: Re: Game Discussion
Post by: Caconym on September 16, 2016, 02:36:51 am
It is also a type of bird! (https://en.wikipedia.org/wiki/Cardinal_(bird)) But Peri's definition is most likely what salt meant.

Wilson strikes me more as a Crazy Street Preacher (you know the type, you see them in busy areas with a bible shouting things like "accept jesus into your ass heart or your DOOOMED!) rather than a cardinal for bethesda.
Title: Re: Game Discussion
Post by: saltmummy626 on September 16, 2016, 02:37:45 am
Exactly what Perigrin said. You'll be head of Bethesda in no time Wilson, as long as your contemporaries decide to make you the next pope.

I can totally see Wilson saying "ACCEPT FALLOUT 4 INTO YOUR HEART OR YOU'RE DOOMED!!"
Title: Re: Game Discussion
Post by: Perigrin on September 16, 2016, 08:03:51 am
Wilson is more of a biased ass government teacher in favor of Bethesda. I love Bethesda to pieces myself, Fallout 4 is the first game the have released since Arena to just be.... Meh. It didn't hold my attention well, and just feels kinda... Hollow and empty, even compared to Skyrim, which, while not as deep or engaging as Oblivion, Morrowind, or Daggerfall, still had a lot going for it in Lore, Environment, and the fun of Exploring said environment. Fallout 4 just kinda feels bland to me. Its bright, and the art style is frankly gorgeous, but its a whipped cream, to Fallout:New Vegas's pie. It just feels light, lacks substance, and, while nice at the time you spend with it, it doesn't stick with you in any positive way.
Title: Re: Game Discussion
Post by: Chaosvolt on September 16, 2016, 10:35:19 am
Almost immediately I find History of Alchemy. Oh yissss.

EDIT: Both medieval gear books, Arms and Armor of Imperial China, and The Cleansing Flame. Perfect.
Title: Re: Game Discussion
Post by: saltmummy626 on September 16, 2016, 04:08:01 pm
Why is the volume in cataclysm in mL now? That's very odd. Also, some items don't appear to have volume at all now. Specifically metal pieces.
Title: Re: Game Discussion
Post by: Chaosvolt on September 16, 2016, 04:52:47 pm
Because volume's always been in quarters of a liter, so some chucklefuck decided milliliters was a bright idea. Someone is planning to change it to liters with 2 decimal places instead.
Title: Re: Game Discussion
Post by: saltmummy626 on September 16, 2016, 05:51:07 pm
Because volume's always been in quarters of a liter, so some chucklefuck decided milliliters was a bright idea. Someone is planning to change it to liters with 2 decimal places instead.
That would be easier. At the same time though, why measure solid objects in liters?
Also, my mouse is restored! If anyone knows how to set up a brutal doom server, I am issuing a friendly challenge. Or we could play HL2 deathmatch.
Title: Re: Game Discussion
Post by: Chaosvolt on September 16, 2016, 06:08:53 pm
My net is too potato to handle hosting stuff, but I would recommend using ZDL to handle the mod loading and server stuff, and either Zandronum or (G)ZDoom. Zandronum tends to lag less when used for multiplayer, but I've encountered issues when hosting ZDL with it on occasion depending on the current quality of my net.

Meanwhile...I am now adorned in glorious plate armor, with an awl pike and heater shield.
Title: Re: Game Discussion
Post by: saltmummy626 on September 16, 2016, 08:14:10 pm
In my absence, the corpses started piling up in providence. Salem requires mostly right clicks to interact with... everything, so I was unable to perform my self imposed duty. The bodies are neatly stacked into nice rows in the cemetery now and unable to spread the diseases they no doubt carried in life.

Title: Re: Game Discussion
Post by: guest48 on September 16, 2016, 09:27:40 pm
So I finally bought Overwatch.
On console.

please god help I healed fucking 56% of the team's damage and didn't get upvoted
I GOT A FIVE MAN REZ AND POTG GOT STOLEN BY A DOUBLE KILL HANZO ULT.
ARGFGHHGU
Title: Re: Game Discussion
Post by: Chaosvolt on September 16, 2016, 09:31:33 pm
My, how gloriously dead that MMO must be for you to be the only one cleaning up dead bodies. >.o

Meanwhile in CDDA...plate armor? Check. Barbute? Check. Plate gauntlets and boots? Check. Survivor backpack and light survivor mask? Check. Fit-over sunglasses? Check. Awl pike? Fucking CHECK.

Shopping cart? Also check. Just imagine a pike-wielding knight in plate armor, a gas mask, sunglasses OVER the mask, and a tacticool hobo backpack...jousting from a shopping cart.
Title: Re: Game Discussion
Post by: saltmummy626 on September 16, 2016, 10:16:04 pm
My, how gloriously dead that MMO must be for you to be the only one cleaning up dead bodies. >.o
It isn't dead, the player base is just lazy and very self centered. As an example, the developer launched a second server a year or two ago to test new features. They turned that "expedition" server into a competition to see who would get the major new feature on the main server. This contest was a race. A race to build an ark before the witches could bring about the end of the server. Regular players would work together to gather materials and build the ship while other players who would try to unlock the secret of witchcraft and end the server before the others could finish the ark. If the regular players manage to build the ark, animals become easily available on the main server. If the witches end the server before the ark is complete, only the witches get animals on the main server. The bit that the devs didn't expect was that the player base was so thoroughly against working together that the ark went completely ignored, and the players that were willing to work together quit building the ark out of disgust for the rest of the player base. Their logic was "why should I build something just so the rest of you lazy fucks can profit off of what I'm doing?"

I took it upon myself to haul corpses on a whim, and when whim tells me to do something, I do it to completion. I didn't go unrewarded either. Several players thanked me with gifts of rare items and the developers rewarded me handsomely.
Title: Re: Game Discussion
Post by: Chaosvolt on September 17, 2016, 01:03:24 am
So basically most MMOs in a nutshell. Playing as a group is a clusterfuck at best, an exercise in masochism at worst. :V
Title: Re: Game Discussion
Post by: saltmummy626 on September 17, 2016, 03:04:58 am
Pretty much yeah. The best leaders are either loners, tyrants, or fascists. The most powerful players are all loners while the non loner groups tend to be small hordes of weaker, less skilled, amazingly aggressive players leeching off of the efforts of a slightly more skilled player "chieftain." The groups often lose players and/or characters when one or more of them get put in the stockades and whipped to death for committing some petty theft. That, or they get killed in their often unsuccessful raids. It's the loners that run that games economy. They have time and experience on their side. They also happen to be the most pleasant element. Some of them are very friendly. Unfortunately, they also happen to be the most unpleasant element as well. The loner who is about to win the expedition server and become the single most powerful player in the game by an unimaginable margin, also happens to be a raging fascist with a ton of free time on his hands.
Title: Re: Game Discussion
Post by: Chaosvolt on September 17, 2016, 03:22:43 am
Meanwhile, I really fucking wish I could draw worth a damn. The mental image of a guy in plate armor and a gas mask, pike-jousting from a shopping cart.
Title: Re: Game Discussion
Post by: Chaosvolt on September 18, 2016, 01:53:20 pm
Mil-spec turret ran out of ammo, swarmed by zombies. I think I will call it Gustav.

EDIT: The bad news is that Gustav has several friends that still have ammo. The good news is that plate armor might be OP.
Title: Re: Game Discussion
Post by: Six on September 18, 2016, 03:39:30 pm
It's a good thing we're not at war with Medieval Europe, we'd get fucked.

Although I imagine modern plate armour would do a pretty good job at making you near invincible, near immobile too.
Title: Re: Game Discussion
Post by: Chaosvolt on September 18, 2016, 04:10:14 pm
Plate armor is good for moving in though. :V

That said, it is a bit hilarious that I buffed plate armor to the point where I can tank 5.56x45 mm rounds if I don't get too close.
Title: Re: Game Discussion
Post by: Perigrin on September 18, 2016, 08:06:23 pm
It's a good thing we're not at war with Medieval Europe, we'd get fucked.

Although I imagine modern plate armour would do a pretty good job at making you near invincible, near immobile too.
We have man portable exoskeletons that can carry a metric fuckload of weight, once someone in the military realizes that we can armor them to the point of bring immune to small arms...
Title: Re: Game Discussion
Post by: Chaosvolt on September 18, 2016, 08:18:30 pm
So, found the island temple after some fumbling about. Also, a cat randomly wandered into my cabin, so I decided to make some cat food and tame it. Wanna bet the dumb little fuck blunders into my wood stove or my fire rings while I'm cooking?

EDIT: took out the dracolich in melee. Turns out that ring of shallow water I added to the island temple is INCREDIBLY useful for mitigating burn damage, if you have plate armor and can thus survive giving it a free hit to move out of the fire and into some currently-not-burning water.
Title: Re: Game Discussion
Post by: Forrest on September 19, 2016, 03:04:10 am
Been playing Cataclysm myself these days.

Got a guy in bronze armor and a filter mask running around with a .40 Glock and an expandable baton that hits a fucking insane amount of times in a turn. He's also got more than a few baseball bats, aluminum and wood each, three ice axes, two machetes, and a makeshift machete, all of which he uses sparingly. I'll choose one of those when the baton breaks, I only use it because of how fast it is and how quickly he can move in general.

I've got a fuckton of books, from the old-fashioned forge ones, European, Japanese, and Chinese each, to biodiesel-making, most of the gun skill books, and an explosives skill book. Read most of the cooking ones, and looted most of the nearby grocery places, and he's pretty good at killing animals and foraging, so he's often cooking himself spaghetti bolognese and vegetable pizzas.

And a little hatchback with every part working. So, a huge, quick guy in Greek bronze armor armed with a mishmash of tool shed/garage weapons in a Volkswagen Golf who spends his time baking and beating things. Also one for the artists.

Should I look into the awl pike once I learn forging, Dragon?
Title: Re: Game Discussion
Post by: Chaosvolt on September 19, 2016, 03:18:19 am
Should I look into the awl pike once I learn forging, Dragon?

It is a lot better than it used to be, due to ye olde changes to its size, weight, and damage. In the stable era, it dealt 8/24 damage and took 254 moves per attack, or 14 damage per 100 moves. Now it's 15/45 damage and 221 moves per attack, or 27 damage per 100 moves.

Not as much raw DPS as most of the swords, but it hits way harder, and you can spear most enemies at least once or twice before they get anywhere near melee range. o3o
Title: Re: Game Discussion
Post by: Forrest on September 19, 2016, 04:07:52 am
Should I look into the awl pike once I learn forging, Dragon?

It is a lot better than it used to be, due to ye olde changes to its size, weight, and damage. In the stable era, it dealt 8/24 damage and took 254 moves per attack, or 14 damage per 100 moves. Now it's 15/45 damage and 221 moves per attack, or 27 damage per 100 moves.

Not as much raw DPS as most of the swords, but it hits way harder, and you can spear most enemies at least once or twice before they get anywhere near melee range. o3o

Holy shit, that sounds great.

I'm gonna hold off on making ancient weapons for a while, as I still have two pawn shops and two museums to get lucky in before then, but I'll definitely look into that if I don't find anything worthwhile as a weapon there.
Title: Re: Game Discussion
Post by: saltmummy626 on September 19, 2016, 04:17:28 am
It's a good thing we're not at war with Medieval Europe, we'd get fucked.

Although I imagine modern plate armour would do a pretty good job at making you near invincible, near immobile too.
We have man portable exoskeletons that can carry a metric fuckload of weight, once someone in the military realizes that we can armor them to the point of bring immune to small arms...
Funny you should mention that, when I first heard about the exoskeletons, it was about a japanese tech company that was developing them to help people walk again and for aiding in the cleanup of hazardous waste sites. The next thing I heard about it was the US military buying several of these exoskeletons for study. That was about two years ago.
Title: Re: Game Discussion
Post by: Chaosvolt on September 19, 2016, 12:04:28 pm
You know how good the pike is now? It's "kill a dracolich" levels of good. Admittedly, a LOT of if was my making good use of the water, and having OP plate armor that means I can afford to take hits from it in melee.
Title: Re: Game Discussion
Post by: saltmummy626 on September 19, 2016, 06:33:27 pm
Sometimes, I feel like playing starbound. Then I boot it up and realize I really don't want to play starbound.
Title: Re: Game Discussion
Post by: Chaosvolt on September 19, 2016, 08:04:56 pm
Or in my case, friend pesters me to play Starbound until I get sick and tired of it.

So, I just ran back into the sarchopagus, grabbed a cleansuit, ran back out...then repeated this cycle with the less-accessible hazamat suit, to minimize my amount of gut-puking fun. Then I remembered I can't get into the lower level without doing a quest chain that my disabling cities prevents, so I just debugged for the code item.

I now have more mutagen than I know what to do with. Halp.
Title: Re: Game Discussion
Post by: saltmummy626 on September 19, 2016, 09:09:02 pm
I never feel guilty about debugging the tedium away. Quest string? eh, depends. gathering clay to make urns? No, no debug for that. Wasting materials failing trivial as fuck crafts? Debug that shit.

Speaking of trivial, whats up with this new menu for reinforcing? You all know, the old system was to apply the needle and select and article of clothing. Now, you get this menu that asks if you want to sew once, to sew until repaired, to sew until level up, or just to keep sewing. What's the point of that? If you want to stop to go and take care of something else, you can just hit a key and stop it. I think books have this shit too. It isn't quality of life, it's just more menus and more button presses. It's not really that tedious, but I simply fail to see the point.

It would be nice if we could sell wild vegetables to NPC's. Oh, and does anybody know why the NPC trading window is screen filling now? Oh yeah, does anybody remember how to put away a weapon without dropping it? I recall being about to simply take them off like clothes, but I can't seem to do that now.
Title: Re: Game Discussion
Post by: Chaosvolt on September 19, 2016, 10:26:24 pm
I got used to the expansion to the sewing action. It would be nice if "stop when you either fail or succeed" was the default, essentially make it work like the old method only it takes more time and thread. Speaking of which, the real problem is how much more thread it eats up.

Also, I am now saddragon. There was a PR to allow you to deconstruct things like placed forges, tarp tents, etc without needing tools. It used JSON fuckery but seemed solid enough. Then Coolthulhu insisted on foisting a more complex idea onto a newbie contributor and the PR pretty much fell apart.
Title: Re: Game Discussion
Post by: saltmummy626 on September 19, 2016, 11:20:56 pm
That's the kind of thing that happens sometimes. Nub contributer wants to implement a thing, the idea is made more complex than he can handle. Saltmummy wants to make clam traps. Instead of answering the simple question of "hey, where can I find the code for fish traps so I can ape it to make my clam traps?" he gets told that the code is "on github."
"I am well aware that the code is on github, can anybody tell me where it is, generally? I just want to see it and github is rather incomprehensible to me."
*no response*
Either way, the idea falls apart.

I'd want the clam traps to work like growing plants now anyway. Or have them as preexisting clumps that form in shallow water. Like berry bushes. Doesn't matter though, couldn't  find the code for that shit either.
Title: Re: Game Discussion
Post by: Chaosvolt on September 19, 2016, 11:27:33 pm
I know I've had to deal with that more times than I can count.

Meanwhile...I could see how big a container I can fill with mutagen, then mainline it and see how fucked I get.
Title: Re: Game Discussion
Post by: saltmummy626 on September 20, 2016, 12:32:26 am
I imagine a 55 gallon drum with an IV hooked up to it.
Title: Re: Game Discussion
Post by: Forrest on September 20, 2016, 06:35:39 am
Uninstall the gas tank on a Humvee or something, fill it up to the brim with mutagen, and chug that shit, man.

Though I'd assume a 55 gallon drum might be more spacious. I just like the idea of chugging a gas tank's worth of radioactive sludge. Injecting that much is an even more ridiculous image.
Title: Re: Game Discussion
Post by: Chaosvolt on September 20, 2016, 05:52:24 pm
As tempted as I am, I think I'll save my mutagen binge for after I can produce enough to fill a hilariously large container.

Instead, I finished the mine in search of a jackhammer, basically fucking steamrolled The Thing with a pike. And my reward?

(http://i810.photobucket.com/albums/zz27/Chaosvolt/holy%20shit_zpskfaklair.png)

I am just plain astounded.
Title: Re: Game Discussion
Post by: Chaosvolt on September 20, 2016, 10:33:46 pm
Ow, ow, ow. I updated my game and now milspec turrets can actually reliably hit me at about 17 spaces away, and they can deal damage through my armor more consistently. Even after having kevlar-modded my plate armor. D:
Title: Re: Game Discussion
Post by: Forrest on September 21, 2016, 12:55:52 am
Woo, don't you just love the devs totally not bullshitting us and making the game harder while disguising it as realistic game changes in Cataclysm?

Because I sure do. Though, that ring sounds completely epic. And I lucked out with the first museum, I've got a xiphos. Really going for that ancient Greek look now, I guess. Another museum and two pawn shops'll be looted soon. Most zombies are dying in two hits now, even specials, and my melee skill is increasing like fucking crazy. I have skill rust off, because....you don't lose real skill after not doing a thing for two days. Coughrealisticdevthingcough. My kill count's a little over two hundred. Almost exclusively zombies, besides a few wolves, cougars, and coyotes.
Title: Re: Game Discussion
Post by: Chaosvolt on September 21, 2016, 01:45:25 am
Nyahahah. Thing is, mil-spec turrets are SUPPOSED to hurt like hell if you're in their range.

It isn't realistic bullshit. In fact it was still 1-5 damage on average, with rare hits peaking at about 10-15. At basically the maximum range at which the turrets would bother firing. Plate armor, even with kevlar, shouldn't be bulletproof from a realism OR gameplay perspective. :V

And nice. Meanwhile I am on the quest for the elusive acetylene torch, to try and get into the lab armory and stuff. I'm thinking I also kinda want to actually try stuff like farming and keeping a given choice of firearm fed with scavenged powder, because why the fuck not.
Title: Re: Game Discussion
Post by: Forrest on September 21, 2016, 02:04:07 am
I know, I know. But it's a game. It just irks me. It used to be rather playable, and now it's not hard, it's just complicated and annoying to the point of half the old players no longer wanting to play it, y'know? Give us something. Give us a few things to ease the burden. Plate armor can be bulletproof, why not. You can healthily live for a week on red meat, why not. Shit like that.

And pawn shops are a good bet for the acetylene torch. I've found two in recent playthroughs. And reloading ammo's a pretty fun part of the game. Haven't done much farming ingame yet, besides weed.
Title: Re: Game Discussion
Post by: Chaosvolt on September 21, 2016, 02:15:44 am
Thing is, I don't mind realism so long as they contribute to the gameplay or game balance in some meaningful way.

And I can't get a pawn shop, playing with city size set to 0. :V
Title: Re: Game Discussion
Post by: Forrest on September 21, 2016, 02:21:46 am
Shit, right, forgot. Heh, basically the time I set item spawn to .01 and had a long-lasting character. It can be real fun to have few resources ingame besides what you kill and what you get from dismantling things.

And I can personally attest to the red meat thing as a side note. Lived a week on jerky and assorted dried/packaged meat products while backpacking. I'm not sure it was healthy, but hey, you can do it.

And I'd have no idea how to find one without cities. Can it be crafted?
Title: Re: Game Discussion
Post by: Chaosvolt on September 21, 2016, 02:52:33 am
That's the derpy thing with the nutrition system, the effects are apparently rather acute compared to real life.

And I don't think I can craft acetylene, no. Now that they can be reloaded, I'll wondering whether or not the gas at least can be crafted. I raided a farm and I'm fairly certain they sometimes have them. No luck, but I have another on my map to try.
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 02:22:54 pm
I've never found anything good in an antique store, but that's down to my item spawn settings. I did find a "blob ripper" in a public works station though. So that was a surprise. Also the predetermined spawns of the public works. You know. Windows, sand, boards, logs, pipes, and 200 nails that always spawn in the work shed.
Title: Re: Game Discussion
Post by: Caconym on September 21, 2016, 03:56:29 pm
I started to play regular DF and this is the name of my fort.
(https://i.imgur.com/o365CkV.png)

KNIFEVIRGINS


Title: Re: Game Discussion
Post by: Forrest on September 21, 2016, 04:12:02 pm
Sorry to be the bearer of bad news, but I thought I'd also been finding acetylene tanks in pawn shops? Maybe you could craft those out of other metal tanks and stuff you find in science labs or something, but I dunno.

And go, Caconym. Bring glory to knife-wielding virgins.
Title: Re: Game Discussion
Post by: Chaosvolt on September 21, 2016, 07:23:15 pm
I've tried and failed to find any sign of a recipe to craft it though. ;w;

Meanwhile...well. Randomly poked my head back onto github, they are still struggling with trying to unfuck display of volume, a few fixes (yet another of my mods was fucked), and...someone is going full dorf and adding ores and stuff as mapgen entries to find while poking around underground, as a mod. *drools*
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 08:06:31 pm
I've tried and failed to find any sign of a recipe to craft it though. ;w;

Meanwhile...well. Randomly poked my head back onto github, they are still struggling with trying to unfuck display of volume, a few fixes (yet another of my mods was fucked), and...someone is going full dorf and adding ores and stuff as mapgen entries to find while poking around underground, as a mod. *drools*
YUS! THEY SAID IT WOULD NEVER HAPPEN, BUT IT HAS! Seriously though, The Almighty Granola Bar said they would never have minable ore deposits and now look at where we are. It's just a mod sure, but still. Also, I found an orchard a little while back. That makes me happy. While digging around the debug menu looking for new items to read the descriptions of, I came across the entry for arachnotron meat. Let's set aside the fact that the item is essentially demon flesh and look at the face that it is a different kind of meat than what you usually get from other animals, mutants, or zombies. It is an entity that gives a completely unique product when butchered, something they also said would never happen. As a side note, arachnotrons are a great source of... everything.
Title: Re: Game Discussion
Post by: Chaosvolt on September 21, 2016, 08:16:10 pm
Don't get your hopes up, Ke vin hasn't weighed in on this PR yet. He could decide to shit on everything, could shrug it off as okay if mod-only, or could utterly fail to notice.

And...ooh. That is curious. I swear, they added so many ideas I could've used the FUCK out of back in my contributing days.
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 08:23:25 pm
I vaguely remember someone saying separate items for butchering different animals was either impossible, or inconveniently tedious. Considering what dark days ahead started as, it would be hypocritical as fuck if The Almighty Granola Bar in shat on it.

[edit]Wow, the forum censors K e v too. that's odd. I'mma make a test with this edit. The Almighty Granola Bar lar
How strange, but it gave us the small humor of The Almighty Granola Baron.
Title: Re: Game Discussion
Post by: Chaosvolt on September 21, 2016, 08:36:43 pm
I vaguely remember someone saying separate items for butchering different animals was either impossible, or inconveniently tedious. Considering what dark days ahead started as, it would be hypocritical as fuck if The Almighty Granola Bar in shat on it.

[edit]Wow, the forum censors K e v too. that's odd. I'mma make a test with this edit. The Almighty Granola Bar lar
How strange, but it gave us the small humor of The Almighty Granola Baron.

I see what you did there, you heretic. :V

So that means your potato censor automatically turns ballistic vests into health food! Wait, but I said kevlar earlier without censor buttfuckery. D:

Meanwhile summer is but a few days away in this save, and already I've had to switch from my kevlar-buffed plate armor to a lighter, cooler, but higher-storage outfit. I'm hoping that 10 is the most warmth I can get away with in summer, or I might have to switch to just my tunic and maybe some sandals.

I'm also deciding to make use of these excess supplies to fuel a sexy shotty.

EDIT: Day 86 of spring, and it now seems apparent that the survivor trenchcoat and survivor cargo pants will indeed be too warm.
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 08:54:54 pm
I've never seen all the monsters in the game. Sure I've seen all the zombie types, but not all the other stuff. I like that there is a sort of rarity to some of these creatures. Like the sludge crawler. I've seen maybe two sludge crawlers in the year or two I've played cataclysm. The first was in a sewer tunnel, and the second was in an open field being harassed by zombies. I remember I had a hard time actually damaging it.

looking through the list of monsters to see what else I've never met, I just came across the DOOM entries. The archvile is found under the name "vile." More interestingly is the creature called the "archdemon." It's the icon of sin XD. And just came across the marloss man entry. I assume that is a reference to the marloss man of cata legend and will be difficult to bring down. So many new monsters. I think some or most of these are down to the PK reimagining mod. Still, it's cool.
Title: Re: Game Discussion
Post by: Forrest on September 21, 2016, 09:07:41 pm
Wait, we can't say The Almighty Granola Bar?

[edit]
What the fuck.
G
R
A
N
O
L
A

Bam. Screw you, censoring. This is America.
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 09:36:02 pm
Found the kwama entry, that's cool.
Title: Re: Game Discussion
Post by: Chaosvolt on September 21, 2016, 10:02:28 pm
I think some or most of these are down to the PK reimagining mod. Still, it's cool.

Eh. I tried it, but it is fucking derp. Got fucked over by buffed moose. PK must've been drunk when he decided to make the moose able to bitchslap you like a hulk. D:

Found the kwama entry, that's cool.

Kwama? :V
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 10:52:36 pm
Found the kwama entry, that's cool.

Kwama? :V
Kwama.
(http://social.bioware.com/uploads_user/1880000/1879525/42738.jpg)
If that's too old, perhaps the elder scrolls online redesign?
(http://vignette1.wikia.nocookie.net/elderscrolls/images/5/53/Worker_%28Online%29.jpg/revision/latest/scale-to-width-down/270?cb=20130905145843)
I usually kept out of the egg mines in Morrowind. As far as I remember, their was never much in them except kwama and eggs. More interesting things in the tombs/mines/caves.
Title: Re: Game Discussion
Post by: Perigrin on September 21, 2016, 11:08:34 pm
I think some or most of these are down to the PK reimagining mod. Still, it's cool.

Eh. I tried it, but it is fucking derp. Got fucked over by buffed moose. PK must've been drunk when he decided to make the moose able to bitchslap you like a hulk. D:

Found the kwama entry, that's cool.

Kwama? :V
A KWAMA IS A MONSTER FROM MORROWIND YOU UNCULTURED FUCK! :P
PLAY MORROWIND
ITS FUCKING GOOD.
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 11:12:19 pm
I think some or most of these are down to the PK reimagining mod. Still, it's cool.

Eh. I tried it, but it is fucking derp. Got fucked over by buffed moose. PK must've been drunk when he decided to make the moose able to bitchslap you like a hulk. D:

Found the kwama entry, that's cool.

Kwama? :V
A KWAMA IS A MONSTER FROM MORROWIND YOU UNCULTURED FUCK! :P
PLAY MORROWIND
ITS FUCKING GOOD.
DAMN KIDS THESE DAYS WITH THEIR QUALITY OF LIFE IMPROVEMENTS AND SHIT!
Title: Re: Game Discussion
Post by: Perigrin on September 21, 2016, 11:23:45 pm
I think some or most of these are down to the PK reimagining mod. Still, it's cool.

Eh. I tried it, but it is fucking derp. Got fucked over by buffed moose. PK must've been drunk when he decided to make the moose able to bitchslap you like a hulk. D:

Found the kwama entry, that's cool.

Kwama? :V
A KWAMA IS A MONSTER FROM MORROWIND YOU UNCULTURED FUCK! :P
PLAY MORROWIND
ITS FUCKING GOOD.
DAMN KIDS THESE DAYS WITH THEIR QUALITY OF LIFE IMPROVEMENTS AND SHIT!
BACK IN MY DAY WE CARRIED AROUND 300 KG OF MAGIC ITEMS AND SCROLLS AND WE WERE HAPPY ABOUT IT
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 11:31:31 pm
I think some or most of these are down to the PK reimagining mod. Still, it's cool.

Eh. I tried it, but it is fucking derp. Got fucked over by buffed moose. PK must've been drunk when he decided to make the moose able to bitchslap you like a hulk. D:

Found the kwama entry, that's cool.

Kwama? :V
A KWAMA IS A MONSTER FROM MORROWIND YOU UNCULTURED FUCK! :P
PLAY MORROWIND
ITS FUCKING GOOD.
DAMN KIDS THESE DAYS WITH THEIR QUALITY OF LIFE IMPROVEMENTS AND SHIT!
BACK IN MY DAY WE CARRIED AROUND 300 KG OF MAGIC ITEMS AND SCROLLS AND WE WERE HAPPY ABOUT IT
YEAH! AND WE MOVED LEFT AND RIGHT TO SLASH ENEMIES OR BACKWARDS AND FORWARDS TO STAB THEM! ALSO WE COULD LEVITATE!
Title: Re: Game Discussion
Post by: Perigrin on September 21, 2016, 11:33:41 pm
I think some or most of these are down to the PK reimagining mod. Still, it's cool.

Eh. I tried it, but it is fucking derp. Got fucked over by buffed moose. PK must've been drunk when he decided to make the moose able to bitchslap you like a hulk. D:

Found the kwama entry, that's cool.

Kwama? :V
A KWAMA IS A MONSTER FROM MORROWIND YOU UNCULTURED FUCK! :P
PLAY MORROWIND
ITS FUCKING GOOD.
DAMN KIDS THESE DAYS WITH THEIR QUALITY OF LIFE IMPROVEMENTS AND SHIT!
BACK IN MY DAY WE CARRIED AROUND 300 KG OF MAGIC ITEMS AND SCROLLS AND WE WERE HAPPY ABOUT IT
YEAH! AND WE MOVED LEFT AND RIGHT TO SLASH ENEMIES OR BACKWARDS AND FORWARDS TO STAB THEM! ALSO WE COULD LEVITATE!
AND WE SHOT LIGHTNING BOLTS OUT OF OUR DAMN HELMETS BECAUSE ACTIVE EFFECTS WERE A THING!
Title: Re: Game Discussion
Post by: saltmummy626 on September 21, 2016, 11:40:09 pm
I think some or most of these are down to the PK reimagining mod. Still, it's cool.

Eh. I tried it, but it is fucking derp. Got fucked over by buffed moose. PK must've been drunk when he decided to make the moose able to bitchslap you like a hulk. D:

Found the kwama entry, that's cool.

Kwama? :V
A KWAMA IS A MONSTER FROM MORROWIND YOU UNCULTURED FUCK! :P
PLAY MORROWIND
ITS FUCKING GOOD.
DAMN KIDS THESE DAYS WITH THEIR QUALITY OF LIFE IMPROVEMENTS AND SHIT!
BACK IN MY DAY WE CARRIED AROUND 300 KG OF MAGIC ITEMS AND SCROLLS AND WE WERE HAPPY ABOUT IT
YEAH! AND WE MOVED LEFT AND RIGHT TO SLASH ENEMIES OR BACKWARDS AND FORWARDS TO STAB THEM! ALSO WE COULD LEVITATE!
AND WE SHOT LIGHTNING BOLTS OUT OF OUR DAMN HELMETS BECAUSE ACTIVE EFFECTS WERE A THING!
AND CONSTANT EFFECT ITEMS WERE MORE THAN JUST RESISTANCES, SKILL BUFFS, AND WEIGHT MITIGATION! WE COULD MAKE GLOVES THAT HEALED US ALL THE TIME! AND WE COULD MAKE POTIONS THAT WOULD TURN US INTO GODS!

Cataclysm talk, thanks for pointing out the github random. I was just looking at it and it appears the mining thing has been approved? I think that's what the check mark means. Also, a complete refactoring of the cold system for the worse. A PR in which several experienced modders/developers asked "please don't do this" but the author crowbarred the idea anyway and someone approved it. As I understand it, this new change will be incredibly unfriendly to new players and older players new characters. Oh and a PR to add the ability to change the volume units used in the inventory. Thank god for "pierredavidbelanger."
Title: Re: Game Discussion
Post by: Chaosvolt on September 22, 2016, 12:01:26 am
Such glorious derp. My Elder Scrolls knowledge is rather lacking, so nyeh. :V

Cataclysm talk, thanks for pointing out the github random. I was just looking at it and it appears the mining thing has been approved? I think that's what the check mark means. Also, a complete refactoring of the cold system for the worse. A PR in which several experienced modders/developers asked "please don't do this" but the author crowbarred the idea anyway and someone approved it. As I understand it, this new change will be incredibly unfriendly to new players and older players new characters. Oh and a PR to add the ability to change the volume units used in the inventory. Thank god for "pierredavidbelanger."

Checkmarks and X's appear for all commits. All it means is that the commit passed the error-testing bot's review. It has nothing to do with dev feedback.

And it looks like some on the friostbite PR have advocated the saner idea of only making limb damage an issue after a long enough period of exposure, and suggesting the submitter remove the dumb, unrealistic "damage occurs when thawing instead of on tissues freezing" idea.
Title: Re: Game Discussion
Post by: saltmummy626 on September 22, 2016, 12:32:16 am
Ah ok. How can you tell if a contribution has been accepted and will be added into the game then?
Title: Re: Game Discussion
Post by: Chaosvolt on September 22, 2016, 12:51:48 am
When their status changes from open to merged. :V

Meanwhile...I am pleasantly surprised to discover that this double-barrel shotgun automatically dumps the empty shells into your inventory. So if I want to go full Mad Max, I can saw it down and it'll freely fit in a normal holster.
Title: Re: Game Discussion
Post by: Chaosvolt on September 22, 2016, 12:08:22 pm
Diet Granola Bar, you monumental fuckwit. >.<
Title: Re: Game Discussion
Post by: Wheel-Son on September 22, 2016, 12:50:43 pm
What.
Title: Re: Game Discussion
Post by: Chaosvolt on September 22, 2016, 12:52:22 pm
Go see that PR I mentioned, the mining one that's got me salivating. Diet Granola Bar is cockblocking it because we don't have enough uses for stuff you can mine for.
Title: Re: Game Discussion
Post by: saltmummy626 on September 23, 2016, 12:46:39 am
It's being PR'd as a mod though. To his credit though, danger noodle is jumping through those hoops and discussing things calmly.
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 01:11:51 am
It's being PR'd as a mod though. To his credit though, danger noodle is jumping through those hoops and discussing things calmly.

That should mean that it doesn't need to be looked at with a big fat eye towards "does it make sense" and shit. I mean for fuck's sake, when I implemented Arcana mod it was 90% dumb shit with little practical value, and I didn't have to jump through hoops like that. :V

Either way I have the strong suspicion that Diet Granola Bar just wants to go goalpost-moving to preserve the "we will never have mining" status quo.
Title: Re: Game Discussion
Post by: Forrest on September 23, 2016, 01:33:58 am
Well fuck him, then. God. Mining would be really cool, and it's not like there'd be no reason for it. We've got a good amount of tools made with copper, and the silver athame (and some other arcana stuff) may be hard to make unless you rob a jewelry store. Plus, maybe the process of making steel from the appropriate materials could be accurately added. Either that or iron could be used for some things, dunno if it is already.

I know steel can be reliably taken from lockers and such already, but still. It'd be fun. Though fun doesn't seem to be the end goal half the time anymore.
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 01:38:48 am
It does seem like iron is the one that's already useful. Hell, just it existing should be enough to support the mod.

That said, the issue they opened listed a SHITTON of ideas that seem like decent ways to make mining useful. Dunno how much gold I'd want to spend crafting batteries though. :V
Title: Re: Game Discussion
Post by: saltmummy626 on September 23, 2016, 02:40:01 am
I usually keep gold and silver around as trade goods. I just went looking for values just now, to make sure my use was still accurate and to my surprise, the gold and silver bars are gone.
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 03:21:33 am
Seems gold and silver bars are now automatically converted into a given amount of the small units. :V
Title: Re: Game Discussion
Post by: Forrest on September 23, 2016, 03:26:34 am
Huh. I usually use them for reloading. Or constructing paper cartridges for mah old guns. Pepperboxes are freakin' crazy powerful.

And I normally use drugs as trade goods. Ones I don't really need are usually valuable enough for me to get most things. If not, I normally just kill the NPC.
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 04:09:14 am
Silver bullets FTW. o3o
Title: Re: Game Discussion
Post by: Forrest on September 23, 2016, 04:12:22 am
Silver bullets FTW. o3o

My absolute favorite is musket bullets/shot made from money bundles and solid gold.
Title: Re: Game Discussion
Post by: saltmummy626 on September 23, 2016, 05:36:14 am
Silver bullets FTW. o3o

My absolute favorite is musket bullets/shot made from money bundles and solid gold.
The most affluent of gut shootings.
Title: Re: Game Discussion
Post by: Perigrin on September 23, 2016, 07:54:16 am
Fuck it, I'm gonna reinstall cataclysm and bring back Mr. Wilderness, that being my low spawn rate character.
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 10:44:44 am
Welp. Mining mod got closed for now, complete with some eird demands for UI improvements. Seriously, what the fuck is wrong with these morons.
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 06:23:37 pm
Diet Granola Bar is basically being literally the one person there fucking it all up. If it were me I'd have just fucking given up on the idea by now.
Title: Re: Game Discussion
Post by: saltmummy626 on September 23, 2016, 09:05:20 pm
This is what crowbars are for. If anything though, it can be uploaded as a separate mod instead of packing it with cataclysm?
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 09:19:11 pm
Maybe. I'm tempted to ask the contributor about it.
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 10:02:51 pm
Quote
Never made use of dropbox to be honest, have not needed to so far. I guess it is fine for you to do so.

Stole it, zipped it, dropboxed it: https://dl.dropboxusercontent.com/u/89427928/Mining_Mod.zip (https://dl.dropboxusercontent.com/u/89427928/Mining_Mod.zip)

I don't feel like opening a CDDA forum thread for linking them to it, and DangerNoodle apparently doesn't post on the forums. One of you go do it, link them to the pull request (https://github.com/CleverRaven/Cataclysm-DDA/pull/18459) it came from, and tell them it's Diet Granola Bar's fault that perfectly valid content hasn't been merged.
Title: Re: Game Discussion
Post by: Forrest on September 23, 2016, 10:31:53 pm
So, just link those two links, and shittalk Diet Granola Bar a bit?

I could do that if ya wanted.
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 10:50:09 pm
Pretty much in a nutshell. You can mention that Random_Dragon/Chaosvolt is the one dropboxing it, and that DangerNoodle basically said "sure why not" and such, if you want. :V

I am legit suspicious though. The contributor on there outright asked Diet Granola Bar for a list of objectives, and his reply to DangerNoodle's post gave the strong impression of a deliberate attempt to avoid answering the question.
Title: Re: Game Discussion
Post by: saltmummy626 on September 23, 2016, 11:09:06 pm
I can do it if forrest hasn't already.

edit: I don't see it in the lab, so here we go. Are sure danger noodle gave his permission?
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 11:11:07 pm
Meanwhile, time to test out the double-flintlock that got added.
Title: Re: Game Discussion
Post by: saltmummy626 on September 23, 2016, 11:39:29 pm
here you go random, post made. Feel free to add anything if you feel the need to. Or correct something I said.

http://smf.cataclysmdda.com/index.php?topic=13306.0
Title: Re: Game Discussion
Post by: Chaosvolt on September 23, 2016, 11:43:32 pm
Good. Seems okay so far.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 23, 2016, 11:54:38 pm
Just out of curiosity, have you ever considered starting your own fork of DDA? I doubt you'd have trouble finding people who Granola has pissed off who'd like to contribute, and if I'm being honest, you guys being pissed at someone who is actively acting as a dev (whether his ideas are shitty or not) while continually saying you're not wanting to be involved with it anymore, and trying to call him out on their forums leaves a kinda bad taste in my mouth from a "taking the higher ground" standpoint. Besides, it's pretty clear those guys have a very set idea of how they want the game to be, and many people seem to think it's a shitty future for DDA.

I personally would rather play something built by RD and other folks who've given up on dealing with the DDA dev crap than what it seems like they're planning to do. I'm sure I'm not the only one who would enjoy that - even LC's fork got played, and he was arguably just as big of a twat as The Almighty Granola Bar, so I'm pretty sure you guys as non-twats would have some success.

Just a thought.
Title: Re: Game Discussion
Post by: saltmummy626 on September 23, 2016, 11:56:50 pm
Wait, is The Almighty Granola Bar Diet Granola Bar?
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 23, 2016, 11:59:34 pm
I doubt it. The Almighty Granola Bar is very big on putting stuff in game that he swore would never be in game. I have a nice big post about it over there somewhere.

I don't think Diet Granola Bar was actually being all that unreasonable in what he was looking for (assuming I'm reading this right and his initial issue was including it as a feature, not a packaged mod), and looking over the PR, it seems like he gave reasonable input to a new programmer and suggested a way for him to set his own goal posts. Then things got a little hostile and he began dickery.

Anyway, that's my opinion. Don't really feel like starting an argument with you fine folks over something I really don't care about in the end.
Title: Re: Game Discussion
Post by: saltmummy626 on September 24, 2016, 12:12:44 am
BUT COMPLAINING AND SHIT TALKING IS ALL I HAVE T_T
It's fine, I wasn't gonna argue with you. Instead, I will complain about a different dev team.

Dreamatrix. Fuck those people. Taking their game down from steam so they can slap "reborn" on the title and rerelease it for an extra 10$ so they can erase all their negative reviews. If I remember correctly, the old listing had several hundred reviews, and of all of them only 11% of them were positive. The "reborn" version only has 53 reviews, and 33% of them are positive, mostly because the old negative reviewers can't be bothered to endure dreamatrix's abuse for leaving negative reviews. I received an email from dreamatrix telling me not to leave a negative review.  The shittiest thing about all this is that Legends of Dawn "reborn" is almost exactly the same game as normal Legends of Dawn.

But don't believe me, believe the most helpful review on the steampage, written by... me.
http://steamcommunity.com/id/saltmummy626/recommended/403200
So yes, do believe me.
Title: Re: Game Discussion
Post by: RedVulnus on September 24, 2016, 12:18:53 am
BUT COMPLAINING AND SHIT TALKING IS ALL I HAVE T_T
It's fine, I wasn't gonna argue with you. Instead, I will complain about a different dev team.

Dreamatrix. Fuck those people. Taking their game down from steam so they can slap "reborn" on the title and rerelease it for an extra 10$ so they can erase all their negative reviews. If I remember correctly, the old listing had several hundred reviews, and of all of them only 11% of them were positive. The "reborn" version only has 53 reviews, and 33% of them are positive, mostly because the old negative reviewers can't be bothered to endure dreamatrix's abuse for leaving negative reviews. I received an email from dreamatrix telling me not to leave a negative review.  The shittiest thing about all this is that Legends of Dawn "reborn" is almost exactly the same game as normal Legends of Dawn.

But don't believe me, believe the most helpful review on the steampage, written by... me.
http://steamcommunity.com/id/saltmummy626/recommended/403200
So yes, do believe me.
Fuck those devs. You do not tell someone their review is bad based on play time. There have been a couple of games that I played sixty minutes or less, realized I wasn't having fun but still had an opinion (though I don't write steam reviews), sometimes that opinion is bad sometimes its good but the game is not for me.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 24, 2016, 12:20:58 am
Quote from: saltmummy reviews
also, these tooltips will compare your weapon to your food for some bizarre reason.

I don't know what you're talking about. That is a feature I've always wanted in a game and in real life. How else am I supposed to know how dangerous carrots are?
Title: Re: Game Discussion
Post by: saltmummy626 on September 24, 2016, 12:25:34 am
Quote from: saltmummy reviews
also, these tooltips will compare your weapon to your food for some bizarre reason.

I don't know what you're talking about. That is a feature I've always wanted in a game and in real life.
I don't know if you're serious or not.

*snip*
Fuck those devs. You do not tell someone their review is bad based on play time. There have been a couple of games that I played sixty minutes or less, realized I wasn't having fun but still had an opinion (though I don't write steam reviews), sometimes that opinion is bad sometimes its good but the game is not for me.
Aya, we can all have opinions. The bit that really pissed most of the negative reviewers off was the censorship game they played with everyone. Say a single bad thing and you were banned, out on your ass, and all your posts deleted. Regardless of how much I bitch and moan and complain about any game, there is no game/developer I hold in anywhere near as low regard as I hold Dreamatrix.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 24, 2016, 12:27:26 am
Edited for clarity.

I don't understand why steam lets devs get away with that shit. It happens all to often there.
Title: Re: Game Discussion
Post by: RedVulnus on September 24, 2016, 12:32:24 am
Edited for clarity.

I don't understand why steam lets devs get away with that shit. It happens all to often there.
at least they banned Digital Homicide.
Title: Re: Game Discussion
Post by: saltmummy626 on September 24, 2016, 12:33:09 am
Edited for clarity.

I don't understand why steam lets devs get away with that shit. It happens all to often there.
I think they don't care. It would be a great thing if steam suddenly put in place a system where if a game drops below a certain approval rating, they stop listing it. Then again though, you'd get more companies making fake accounts to boost their approval ratings.
Title: Re: Game Discussion
Post by: saltmummy626 on September 24, 2016, 12:36:23 am
Sorry for the double post, I had to look up "digital homicide." Holy fucking shit, I agree vulnus. Even Dreamatrix isn't THAT bad.
Title: Re: Game Discussion
Post by: RedVulnus on September 24, 2016, 12:37:34 am
Sorry for the double post, I had to look up "digital homicide." Holy fucking shit, I agree vulnus. Even Dreamatrix isn't THAT bad.

That's been the general reaction people seem to have when they look at those fucks.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 24, 2016, 12:39:45 am
I think it would be just as beneficial for them to make certain aspects of their contracts public. I find alot of times shitty devs hide behind the "oh, steam is making us do things this way" excuse. Stardrive was a good example of that. Everything was always someone else's fault - the game itself wasn't awful, but the way the dev dealt with literally any complaint was.

DH makes me lul in a sad way.
Title: Re: Game Discussion
Post by: saltmummy626 on September 24, 2016, 12:42:44 am
The only other I've seen thrown off of steam was the creator of paranautical activity, and the guy (and his game) were eventually let back onto steam after he made a formal apology for threatening to kill gabe newell. (background, steam made a small mistake concerning the listing of his game and he lost his goddamn mind and did some stupid shit, making a threat against gabe newells life, so steam ripped down his games listing and made it so he couldn't use steam to distribute his games anymore.)
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 12:57:42 am
Quite belatedly, I should perhaps give Salt a clarification: Diet Granola Bar claims the mod hasn't been rejected outright, only closed with the claim that it is acceptable except for the array of ideas that he hasn't really been clear about.
Title: Re: Game Discussion
Post by: Forrest on September 24, 2016, 03:06:17 am
Starting up a no-city world myself. Jeez, I had no idea this would mean no gas stations, evac shelters, or anything related to roads whatsoever.

Started off as a Wanderer, so I've got some survival and crafting skills, by the name of Woodrow. He's made a beeline to the nearest mansion once the world started up, where he ended up watching a bear kill all zombies outside before shooting it from a window frame with his crossbow a few times. So I've got a good amount of meat, my crossbow, a stone spear I made, some random guns in the mansion that I'll probably never see ammo for besides what they contain, and a ton of skill books from a few rooms within.

Good start, I'd say.
Title: Re: Game Discussion
Post by: Perigrin on September 24, 2016, 03:40:09 am
Just out of curiosity, have you ever considered starting your own fork of DDA? I doubt you'd have trouble finding people who Granola has pissed off who'd like to contribute, and if I'm being honest, you guys being pissed at someone who is actively acting as a dev (whether his ideas are shitty or not) while continually saying you're not wanting to be involved with it anymore, and trying to call him out on their forums leaves a kinda bad taste in my mouth from a "taking the higher ground" standpoint. Besides, it's pretty clear those guys have a very set idea of how they want the game to be, and many people seem to think it's a shitty future for DDA.

I personally would rather play something built by RD and other folks who've given up on dealing with the DDA dev crap than what it seems like they're planning to do. I'm sure I'm not the only one who would enjoy that - even LC's fork got played, and he was arguably just as big of a twat as The Almighty Granola Bar, so I'm pretty sure you guys as non-twats would have some success.

Just a thought.
If I had any idea what I was doing or anyone who could teach me to the point I knew what the fuck I was doing, yes, I would totally make my own Fork. DDA is still a mod, and still has a good game at its core, it just needs some cleanup and a bit of sanity. If anyone else were up for it, I would be willing to put the effort in when I had the free time.
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 03:46:20 am
I would love to host a project like that, but I have no fucking idea how to handle the code.
Title: Re: Game Discussion
Post by: Perigrin on September 24, 2016, 04:56:58 am
I would love to host a project like that, but I have no fucking idea how to handle the code.
Magic.
And simple stubborness. When I am not super tired I will think more on it.
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 05:00:07 am
"I'll start my own Derp Days Ahead! With blackjack! And hookers!"

Just don't tempt me, because that will only encourage me to add dragon mutants and otherwise indulge my weird ideas. :V
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 24, 2016, 05:08:28 am
I will give you bonus points if you actually call it "Derp Days Ahead".
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 05:11:08 am
Do not tempt me. 3:

Also, I still always wanted to see whether pet carriers could be made to contain NPCs. And whether contained NPCs/monsters can be cited by other code. Like with ye olde DF's "drink a mug full of caged NPCs" bug.
Title: Re: Game Discussion
Post by: Perigrin on September 24, 2016, 11:43:23 am
"I'll start my own Derp Days Ahead! With blackjack! And hookers!"

Just don't tempt me, because that will only encourage me to add dragon mutants and otherwise indulge my weird ideas. :V
/me tempts further.
It might be an interesting thing to do.
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 12:07:09 pm
/me tempts further.
It might be an interesting thing to do.

Nyet. Dragon mutants maybe, but we don't really need DF-style mug vore in CDDA. >.o
Title: Re: Game Discussion
Post by: Caconym on September 24, 2016, 01:55:25 pm
/me tempts further.
It might be an interesting thing to do.

Nyet. Dragon mutants maybe, but we don't really need DF-style mug vore in CDDA. >.o
How many blood sacrifices are needed to convince you otherwise?
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 02:48:48 pm
How many blood sacrifices are needed to convince you otherwise?

To convince me to add mug vore, or to not do so because that's a stupid idea?
Title: Re: Game Discussion
Post by: Caconym on September 24, 2016, 04:10:32 pm
How many blood sacrifices are needed to convince you otherwise?

To convince me to add mug vore, or to not do so because that's a stupid idea?
Yes. (http://tvtropes.org/pmwiki/pmwiki.php/Main/MathematiciansAnswer)
Title: Re: Game Discussion
Post by: saltmummy626 on September 24, 2016, 04:12:40 pm
How many blood sacrifices are needed to convince you otherwise?

To convince me to add mug vore, or to not do so because that's a stupid idea?
Also don't add the ability/need to shit. That trash is completely unnecessary in video games. I believe it's a thing set in place because the game dev has a piss/shit fetish, I can't think of any other reason to have it in a game.
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 05:30:21 pm
Postal 2 is probably the only game in which piss as a game mechanic was actually worth it. :V
Title: Re: Game Discussion
Post by: Perigrin on September 24, 2016, 06:00:22 pm
Ye.
Im actually considering attempting to learn to read "Cataclysm clusterfuck"now.
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 06:51:28 pm
Good luck, the source is a mess. Then again I suck at reading it. The linting thing probably will suck balls to deal with too.
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 24, 2016, 06:52:33 pm
The original Cata source isn't so bad, despite what you'll be told. Of course, it didn't have 100 different devs of varying skill fucking with it.
Title: Re: Game Discussion
Post by: saltmummy626 on September 24, 2016, 07:26:05 pm
There was a roguelike I played a long time ago that I thought was the original cataclysm, but it probably isn't. Maybe I'll try to track it down.
I think it was zomband.
It was zomband.
Title: Re: Game Discussion
Post by: Chaosvolt on September 24, 2016, 07:54:23 pm
Zomband sounds familar. I think. There was some kinda rather simple little zombie-themed roguelike named after an archetypical roguelike, bt not really following the control/gameplay conventions of its namesake. It had a clear endgame of sorts, in that you had a few fixes areas with random spawns, maybe random layouts, and a few different endings based on whether you escaped the city or went after other endgame locations.
Title: Re: Game Discussion
Post by: Forrest on September 25, 2016, 03:45:07 am
Man, Cata's bullshit now. Maybe that's just the 0 town settings talking.

I feel like stuff is randomly disappearing from my inventory. And flaming bushes randomly spread raging fires across low grass. Sometimes during drizzles. I've set myself on fire cooking once so far, that'll hopefully be the last time. Also, cooked meat only restores 28 nutrition now?

Besides that I think my character's doing alright. Readin' through the skillbooks, eating what the mansion has to offer, curing the bear pelts for makin' leather items later. Turned the fat into tallow. I've eaten most of the offal and meat, turned the stomach into a container. There's 20 flechette shells in a cabinet for that double barrel shotgun I found in an LMOE shelter, besides that, no ammo for any applicable guns, just what they've got in them. Got a Tokarev, a Marlin, a flintlock carbine, and some others. Along with a few cans and jars of nonperishable food. And two dried salads. So along with all the dandelions I'm finding, food shouldn't be a problem.

Reading cookbooks and smithing books for now.
Title: Re: Game Discussion
Post by: Chaosvolt on September 25, 2016, 12:27:11 pm
Kinda got bored of my last survivor, so trying a permasummer. And instead of disabling cities, I set them to minimum size and maximum dispersion. Also started as a bionic prepper so I could get a headstart on testing that mining mod, and maybe keeping myself knee-deep in the flintlock rounds.

Also, I reinstalled Oblivion. I've still yet to start it.
Title: Re: Game Discussion
Post by: saltmummy626 on September 25, 2016, 07:54:35 pm
realizing how defensible a prison is. There's a little 2 tile security checkpoint near that overlooks the entrance that is ideal for holding a turret, an once you've cleared all the furniture out of the visitors lobby, you can line that little room with all sorts of traps. I've also woken up to find that the prisons barbed wire fence has wiped out advancing hordes. Nothing has managed to get inside the prison yet, but there isn't much stopping them. The doors got knocked down early on. Also there's the yard. With a pick axe or a jackhammer, you could convert that into a small area of farm land. I guess when the NPC's get more advanced, you could give them their own rooms in the prison cells.
Title: Re: Game Discussion
Post by: Perigrin on September 25, 2016, 09:34:18 pm
/me tempts further.
It might be an interesting thing to do.

Nyet. Dragon mutants maybe, but we don't really need DF-style mug vore in CDDA. >.o
/me TEMPTS FURTHER
Title: Re: Game Discussion
Post by: Chaosvolt on September 25, 2016, 09:40:24 pm
Nyet. Dragon mutants maybe, but we don't really need DF-style mug vore in CDDA. >.o
/me TEMPTS FURTHER

Perigin confirmed for wanting to drink NPCs.

And I recall one adventurer, where I mostly used the barbed wire to kite hulks around after luring them outside.
Title: Re: Game Discussion
Post by: Forrest on September 25, 2016, 09:59:36 pm
I feel like nutrition and thirst have been tweaked somewhat. Nothing appears to be filling anymore (except cooked wild vegetables, which I assume were overlooked, as they restore 40 hunger opposed to cooked meat's 28), and it seems my character's getting hungry/thirsty much, much faster than previous versions.
Title: Re: Game Discussion
Post by: saltmummy626 on September 25, 2016, 11:10:34 pm
What is the driving skill for now that you don't "wrestle with the controls" anymore?
Title: Re: Game Discussion
Post by: Perigrin on September 25, 2016, 11:17:39 pm
Who knows, whole thing is fucked, I'm considering learning to code.
Title: Re: Game Discussion
Post by: Chaosvolt on September 25, 2016, 11:33:41 pm
I have no idea anymore. And yeah, it looks like they nerfed a lot of the go-to survival foods. Then again it's easy to get food anyway. :V
Title: Re: Game Discussion
Post by: Forrest on September 26, 2016, 12:54:54 am
Yeah, it's easy to get the food, it's just annoying, because it's raining non-stop for me, and lighting sticks and such on fire in fields is the only way I have to cook. So then the rain extinguishes it after the first craft, so I've gotta relight it, cook another, whoops, they replenish nothing now, I'm not even outta the "Hungry" zone, repeat three times. Just very annoying.
Title: Re: Game Discussion
Post by: Chaosvolt on September 26, 2016, 01:04:55 am
True. Crafting tinder makes part of that easier thanks to not wasting anything important, at least. :V
Title: Re: Game Discussion
Post by: Forrest on September 26, 2016, 01:11:27 am
In other news, I killed a pack of wolves by luring them across a minefield, and shortly after, I looted a mansion, lured the three mi-gos and countless giant ants around the mansion inside, then closed the doors and lit the whole place on fire.

It killed all the mi-gos and most of the ants. I'm pretty proud of this character.
Title: Re: Game Discussion
Post by: Wheel-Son on September 26, 2016, 09:07:36 am
What is the driving skill for now that you don't "wrestle with the controls" anymore?
Five. I think.
Title: Re: Game Discussion
Post by: saltmummy626 on September 26, 2016, 04:59:26 pm
What is the driving skill for now that you don't "wrestle with the controls" anymore?
Five. I think.
That helps a lot. Best answer, nine out of ten, michelin star, emmy nominee. You'll get an oscar for this one.  ;D
Title: Re: Game Discussion
Post by: Wheel-Son on September 26, 2016, 06:48:54 pm
What is the driving skill for now that you don't "wrestle with the controls" anymore?
Five. I think.
That helps a lot. Best answer, nine out of ten, michelin star, emmy nominee. You'll get an oscar for this one.  ;D
I gave you a blunt answer, if it's wrong, i- Oh? What's this? What's this? What's this in the air? What's this? There doesn't seem to be any fucks anywhere.
Title: Re: Game Discussion
Post by: Chaosvolt on September 26, 2016, 07:07:51 pm
So, also been derping about in some assorted Doom maps. You know what I oughta try? The Sky May Be.
Title: Re: Game Discussion
Post by: saltmummy626 on September 26, 2016, 08:30:00 pm
What is the driving skill for now that you don't "wrestle with the controls" anymore?
Five. I think.
That helps a lot. Best answer, nine out of ten, michelin star, emmy nominee. You'll get an oscar for this one.  ;D
I gave you a blunt answer, if it's wrong, i- Oh? What's this? What's this? What's this in the air? What's this? There doesn't seem to be any fucks anywhere.
Yeah but why are you so srs tho?
I asked a question, I assumed you answered with an intentionally illogical answer, I responded with a joke answer. I thought we were having a jolly good joshing, but the truth was that wilson was in no mood for light humor and comradery.

Also, "the sky may be" is great in that "oh jeez, what is this?" way.
Title: Re: Game Discussion
Post by: Wheel-Son on September 26, 2016, 09:42:09 pm
a skill points of five. you cock.
Title: Re: Game Discussion
Post by: Chaosvolt on September 26, 2016, 09:52:03 pm
I'll five YOUR points. >.o
Title: Re: Game Discussion
Post by: saltmummy626 on September 26, 2016, 11:05:09 pm
a skill points of five. you cock.
Ok, then lets look at it that way. What I said was;
What is the driving skill for now that you don't "wrestle with the controls" anymore?
and what you said was:
a skill points of five. you cock.
If your answer is serious, then I fail to understand. A quick run down of this exchange would be: "what's this skill for?" the answer you gave is "5."
The entire exchange actually went down like:
What is the driving skill for now that you don't "wrestle with the controls" anymore?
Five. I think.
That helps a lot. Best answer, nine out of ten, michelin star, emmy nominee. You'll get an oscar for this one.  ;D
I gave you a blunt answer, if it's wrong, i- Oh? What's this? What's this? What's this in the air? What's this? There doesn't seem to be any fucks anywhere.

Five what? Five points in the driving skill? The driving skills is used for five points of driving skill? Naturally, I assumed you were making a joke. Like asking "what is better, cupcakes or muffins?" and answering with "yes." Also, a blunt answer? It's not blunt, it's enigmatic, which is why I thought it was a joke. If you're not making a joke, then at least make sure you don't take it personally when someone else assumes you are making a joke "you cock." The only thing that makes sense now is that you gave a serious answer to a question you might have misread or misunderstood, and in that context I made the mistake of believing you were making a joke. That is, so far as I've determined your character, your general nature.

On a related note, Coolthulhu filled me in on what driving skill does. They removed the "wrestling with the controls" because it was annoying. Driving skill now determines your ability to turn the vehicle and your ability to shoot with one handed firearms while driving. After a bit of thinking, I approve of this. Good bye control wrestling, it was interesting but at the same time annoying.
Title: Re: Game Discussion
Post by: saltmummy626 on September 26, 2016, 11:50:43 pm
Double posting to seperate from that:
Also, according to coolthulhu, the acid rain can be modded back in now. I might try to PR a mod that reactivates it, if I can figure out the code again.

Has anybody here played Salt? The sailing exploring game?
Title: Re: Game Discussion
Post by: Forrest on September 27, 2016, 12:41:01 am
Uh, I understood Wilson. I'm pretty sure he means five levels in the Driving skill.

Also, fucking FEMA camp with no entrance whatsoever, giant ants on all sides, this is probably the end of Woodrow Parrish.
Title: Re: Game Discussion
Post by: saltmummy626 on September 27, 2016, 03:18:25 am
Uh, I understood Wilson. I'm pretty sure he means five levels in the Driving skill.
At this point, I'm not sure if your serious or not. My brains hurt trying to figure out what five levels has to do with telling me what driving skill is for.
Title: Re: Game Discussion
Post by: Caconym on September 27, 2016, 03:33:09 am
Uh, I understood Wilson. I'm pretty sure he means five levels in the Driving skill.
At this point, I'm not sure if your serious or not. My brains hurt trying to figure out what five levels has to do with telling me what driving skill is for.

B..b..but it's for 5 levels, that's all driving is for is to eventually see the number 5 next to the skill.
Title: Re: Game Discussion
Post by: Forrest on September 27, 2016, 03:38:06 am
Wait, hang on, I didn't read carefully enough, I thought you were asking at what level do you stop getting the control fumbling things.

Guessing that's what Wilson thought too.
Title: Re: Game Discussion
Post by: saltmummy626 on September 27, 2016, 06:03:40 am
Wait, hang on, I didn't read carefully enough, I thought you were asking at what level do you stop getting the control fumbling things.

Guessing that's what Wilson thought too.
If that's so, then alright.
Title: Re: Game Discussion
Post by: Wheel-Son on September 27, 2016, 02:07:28 pm
Wait, hang on, I didn't read carefully enough, I thought you were asking at what level do you stop getting the control fumbling things.

Guessing that's what Wilson thought too.
That is what I thought, saltmummy's just being dense.
Title: Re: Game Discussion
Post by: Caconym on September 27, 2016, 02:10:44 pm
Wait, hang on, I didn't read carefully enough, I thought you were asking at what level do you stop getting the control fumbling things.

Guessing that's what Wilson thought too.
That is what I thought, saltmummy's just being dense.
You could read his post right...
Title: Re: Game Discussion
Post by: Chaosvolt on September 27, 2016, 03:00:14 pm
Thing is, it seems that fumbling at the controls has been removed entirely. Even at skill 0.
Title: Re: Game Discussion
Post by: saltmummy626 on September 27, 2016, 03:01:04 pm
Wait, hang on, I didn't read carefully enough, I thought you were asking at what level do you stop getting the control fumbling things.

Guessing that's what Wilson thought too.
That is what I thought, saltmummy's just being dense.
Do you have something against fat people?

Thing is, it seems that fumbling at the controls has been removed entirely. Even at skill 0.
Aya, that's what I claimed coolthulhu told me.
Title: Re: Game Discussion
Post by: Chaosvolt on September 27, 2016, 03:15:01 pm
Which seems alright I guess, could've made it more subtle like only rolling for over/under correction when turning though. :V
Title: Re: Game Discussion
Post by: ApatheticExcuse on September 27, 2016, 08:03:18 pm
Has anybody here played Salt? The sailing exploring game?

Not since early Alpha. It was kinda cool, but I'm sure it's changed radically since then.
Title: Re: Game Discussion
Post by: Chaosvolt on September 27, 2016, 11:02:39 pm
Welp. I beat The Sky May Be. Moral of the story: the gun is good.
Title: Re: Game Discussion
Post by: saltmummy626 on September 28, 2016, 09:48:22 pm
I guess it's a crime to try and rescue skeleton caravans from raging iron spiders. To the skeletons I mean. I spotted an iron spider moving in on a skeleton caravan and decided to watch as the mechanical men ripped apart the spider. Instead, the spider would attack and they wouldn't fight back. I went to attack the iron spider and the caravan turned on me.
Title: Re: Game Discussion
Post by: Perigrin on September 29, 2016, 09:13:45 pm
So I just crashed a game by sheer volume of missiles. Children of a Dead Earth, took 4 missile ships. Was launching 80 flak and 80 nukes at a time, in huge salvos to utterly annihilate any attempt to resist it.
So the game had a lag gasm on the orbital screen and crashed.
yay.
Title: Re: Game Discussion
Post by: Chaosvolt on October 02, 2016, 11:21:19 pm
Meanwhile in Oblivion...oh, I'm sorry evil elf ruins, am I supposed to be threatened by the constant poison gas? Ah, the perks of playing an argonian.
Title: Re: Game Discussion
Post by: Perigrin on October 02, 2016, 11:37:12 pm
Meanwhile in Oblivion...oh, I'm sorry evil elf ruins, am I supposed to be threatened by the constant poison gas? Ah, the perks of playing an argonian.
Oblivion is a fucking wonderful game.
Get the Obscuros Oblivion Overhaul mod. Removed level scaling, is a much better game.
Title: Re: Game Discussion
Post by: Chaosvolt on October 03, 2016, 12:16:57 am
Oooor I could leave the difficulty slider at minimum, and kill everything by "misplacing" 100 health for 1 second.
Title: Re: Game Discussion
Post by: Six on October 03, 2016, 12:39:24 am
Meanwhile in Oblivion...oh, I'm sorry evil elf ruins, am I supposed to be threatened by the constant poison gas? Ah, the perks of playing an argonian.

Sub-human Argonian scum.
Title: Re: Game Discussion
Post by: saltmummy626 on October 03, 2016, 04:07:38 am
(http://image.prntscr.com/image/8b6857bc0e934a049dad111ee2a0f65c.png)
Now many of you, if not all of you, will know what this picture is of, but you'll have no context. What you are looking at, is 1/3rd of the contents of salems "hall of tears" and a collection of diseased corpses wrapped around a statue of His Majesty the King. The purpose of undoing hours of MY effort? To spite me, and to make the other people playing the game miserable and diseased. Many noobs were killed by disease. I managed to save a couple from the plague, but I lost 4-5 hours hauling each and every single fucking one back to the hall of tears where they belong while the jackass responsible fucked about trying to prevent me from fixing the damage he caused.

In all likelihood, I'll get up tomorrow and find that he has done it again.
Title: Re: Game Discussion
Post by: Chaosvolt on October 03, 2016, 12:37:47 pm
Sub-human Argonian scum.

I've already zapped Alessia Ottus for being an anti-argonian cracker in her travel books. o3o
Title: Re: Game Discussion
Post by: Six on October 03, 2016, 02:14:01 pm
One day the High Elves will rule all of Tamriel, just you wait.
Title: Re: Game Discussion
Post by: Chaosvolt on October 03, 2016, 02:18:06 pm
Oi, you're a herectical time-traveler, this isn't Skyrim. o3o
Title: Re: Game Discussion
Post by: RedVulnus on October 03, 2016, 02:37:40 pm
(http://image.prntscr.com/image/8b6857bc0e934a049dad111ee2a0f65c.png)
Now many of you, if not all of you, will know what this picture is of, but you'll have no context. What you are looking at, is 1/3rd of the contents of salems "hall of tears" and a collection of diseased corpses wrapped around a statue of His Majesty the King. The purpose of undoing hours of MY effort? To spite me, and to make the other people playing the game miserable and diseased. Many noobs were killed by disease. I managed to save a couple from the plague, but I lost 4-5 hours hauling each and every single fucking one back to the hall of tears where they belong while the jackass responsible fucked about trying to prevent me from fixing the damage he caused.

In all likelihood, I'll get up tomorrow and find that he has done it again.

If I recall didn't the makers of the game thank you for doing that? Perhaps mention this if you have any form of contact or if they have a suggestion board make a suggestion to make some kind of grave that can't be unearthed? IDK but that dudes an asshole.
Title: Re: Game Discussion
Post by: saltmummy626 on October 03, 2016, 07:12:16 pm
Aya, they did. With the way in game politics are going though, it's worth putting up with. When the second server comes to an end, the jackass that did this is going to get his shit utterly wrecked.
Title: Re: Game Discussion
Post by: Caconym on October 04, 2016, 07:05:46 pm
Been playing DwarfFort adventure mode.
Travel into a cave find a goblin in it, I try to be diplomatic while my companion murders him before he can even respond.
(https://i.imgur.com/hupw7qM.png)
Same companion later on in the cave(all the way in the cavern layer) caught me dining on another goblins blood and became hostile to me, I tried to talk her down repeatedly as I didn't want to kill her we had been traveling together for a while and had many adventures of killing shit, still she would attack me.

So instead of killing her I break both her legs and an arm and tell her the tale of how I fought a vampire who was one of the first elves and drank their blood cursing me to be a bloodsucker and then left her for dead and found my way out.
Title: Re: Game Discussion
Post by: Wheel-Son on October 04, 2016, 07:16:12 pm
Badass.
Title: Re: Game Discussion
Post by: saltmummy626 on October 05, 2016, 01:36:02 am
I have discovered a cool and yet interesting... bug? in cataclysm. Perhaps it existed before and perhaps it's been fixed by now. I call it the "counter cascade." Say you have a single zombie fighting you. You have at least 2 unarmed combat, have the brawling style set, and the zombie attacks you. You get the message "You catch the zombies attack and hit back!" and the zombie takes a hit. The counter takes a step though, if the zombie is quick enough you might get a second counter or nothing and then you may take your step and attack or run.

The cascade comes into play when more than one zombie comes into play, at that point it can become lethal for you. A zombie attacks, you counter, another zombie nearby takes the one step opportunity and attacks, you manage to counter that one by chance as well. The more zombies their are, the more likely a cascade is to occur as zombies pile on and the chances of countering rise with the number of zombies. It gets to the point where you have no control as each zombie takes a swing and a counter attack procs or not for each zombie. Each counter takes a step, opening you to more attacks and more counters. This continues without your input until all the zombies are dead, you are dead, or you fail a counter check against all the zombies within attacking range from you.

Out of interest, I scummed my save and turned on debug invincibility. I then ported to the center of a massive horde and began fighting. The cascade I triggered killed the entire horde with the exception of 6 zombies. The cascade also caused a time jump which made it look like a huge group of zombies suddenly vanished and was replaced by a 3X3 square of red %. My character gained 3 levels in unarmed and broke his weapon long before the cascade ended. It's taken so long to pulp all the corpses, some of them have gotten back up.

Final note, if you have high encumbrance, debug invincibility, and the thing you are counter cascading is a zombie child or some such, you will crash the game as a counter cascade is totally possible at high unarmed levels against a single opponent.

SIDE NOTE: Lol, I found a maxed out cash card among the dead. I'm gonna burn all this shit and use debug to lower my skills though. It feels fine to save scum this, but keeping all this crap generated by my testing doesn't feel quiet right.
Title: Re: Game Discussion
Post by: Chaosvolt on October 05, 2016, 02:14:57 am
That is glorious. Meanwhile I'm transferring the community game back to my desktop. Maybe we should've gone with the default season length of 14?
Title: Re: Game Discussion
Post by: saltmummy626 on October 05, 2016, 02:17:14 am
perhaps, yeah.
Title: Re: Game Discussion
Post by: Chaosvolt on October 05, 2016, 02:23:42 am
I could test whether it'll work if I edit the world settings in the save folder to change season length. If that works, later players can then edit it to suit how long they think they can tolerate.
Title: Re: Game Discussion
Post by: saltmummy626 on October 05, 2016, 02:33:37 am
If you can do it, then go right ahead. I hadn't quiet counted on these sort of issues when we started. It's something to consider an learn from.
Title: Re: Game Discussion
Post by: Chaosvolt on October 05, 2016, 02:39:35 am
Welp, time to commit !!SCIENCE!! then. Backing up save just in case I become a DeLorean.

EDIT: Bwahahah! I am a mad genius. it's gone from day 21 of spring to day 7 of summer.
Title: Re: Game Discussion
Post by: Forrest on October 05, 2016, 05:36:35 am
Both to Caconym and Salt, that's fucking amazing.
Title: Re: Game Discussion
Post by: Six on October 05, 2016, 11:16:46 am
I'm considering upgrading my internet speed, and I was wondering who'd be up for a Minecraft Server? I'm probably gonna build a cheap little computer to host it on since the hardware requirements are quite low, but it probably wouldn't be a 24/7 server, could likely comfortably have 100+ people on the server though.
I'm not entirely sure when I'll get around to doing it but if there's interest I'll give it a go.
Title: Re: Game Discussion
Post by: Perigrin on October 05, 2016, 12:15:15 pm
I'm considering upgrading my internet speed, and I was wondering who'd be up for a Minecraft Server? I'm probably gonna build a cheap little computer to host it on since the hardware requirements are quite low, but it probably wouldn't be a 24/7 server, could likely comfortably have 100+ people on the server though.
I'm not entirely sure when I'll get around to doing it but if there's interest I'll give it a go.
I would be up for that.
Title: Re: Game Discussion
Post by: Chaosvolt on October 05, 2016, 02:24:51 pm
I'm considering upgrading my internet speed, and I was wondering who'd be up for a Minecraft Server? I'm probably gonna build a cheap little computer to host it on since the hardware requirements are quite low, but it probably wouldn't be a 24/7 server, could likely comfortably have 100+ people on the server though.
I'm not entirely sure when I'll get around to doing it but if there's interest I'll give it a go.

If my net wasn't a potato, that sounds fun. ;w;
Title: Re: Game Discussion
Post by: Caconym on October 05, 2016, 02:49:49 pm
Been a long time since I played minecraft, wonder if the server I used to be one is still active.


I'm considering upgrading my internet speed, and I was wondering who'd be up for a Minecraft Server? I'm probably gonna build a cheap little computer to host it on since the hardware requirements are quite low, but it probably wouldn't be a 24/7 server, could likely comfortably have 100+ people on the server though.
I'm not entirely sure when I'll get around to doing it but if there's interest I'll give it a go.
(http://orig04.deviantart.net/70c4/f/2015/071/e/9/do_the_thing_by_arvaus-d8ldyk1.jpg)
Title: Re: Game Discussion
Post by: Six on October 05, 2016, 08:05:09 pm
Server will cost around £500 to build, once I've upgraded my internet and have a bit of extra money lying around I'll get around to it.
Title: Re: Game Discussion
Post by: Chaosvolt on October 05, 2016, 08:06:42 pm
3 or 4 hours after trying to upload the CDDA thing via dropbox, I'm trying mediafire. Going slowly but steadily, and far better progress than dropbox was managing.
Title: Re: Game Discussion
Post by: saltmummy626 on October 05, 2016, 10:39:59 pm
I think PK reimagining is fucking with the spawns of jabberwocks, fish, and a handful of other creatures. Perhaps it's just my world gen settings, I need to do more experimenting.

EDIT: Nevermind, PK mod is free of guilt. The "classic zombies" setting is the culprit.
Title: Re: Game Discussion
Post by: Chaosvolt on October 06, 2016, 12:43:19 am
I've been trying to upload the shit basically all day. Kiiiilll meee. @_@
Title: Re: Game Discussion
Post by: Wheel-Son on October 06, 2016, 12:48:53 am
Okay, lucky bastard.
Title: Re: Game Discussion
Post by: Chaosvolt on October 06, 2016, 12:58:47 am
...five years later, upload failed. Hnnng. Fuck it, I'm gonna be out and about tomorrow, so I can dropbox it when I get some wifi instead of this potato net.
Title: Re: Game Discussion
Post by: Six on October 06, 2016, 04:06:47 am
If I were to host a Minecraft Server, what mods/plugins would anyone want?

Edit: Also, after roughly checking the electricity cost, it'll cost me £12/$16 per month to run the server 24/7. So it may be an option to have it 24/7 if required, but I'll likely just end up running it for 12 hours a day instead, since we're all in fairly close timezones.
Title: Re: Game Discussion
Post by: Chaosvolt on October 06, 2016, 01:22:50 pm
Well shit, I tried uploading again this morning and it worked in a saner amount of time. Posted in the CDDA succession game with the save, at laaaast.
Title: Re: Game Discussion
Post by: RedVulnus on October 06, 2016, 05:23:22 pm
I've realized I get somewhat irrationally mad at people  who AFK randomly and constantly in multiplayer games especially cooperative ones.
Title: Re: Game Discussion
Post by: ApatheticExcuse on October 06, 2016, 05:43:18 pm
You'd love playing with me. I gotta have a smoke every hour or so.
Title: Re: Game Discussion
Post by: Chaosvolt on October 06, 2016, 06:11:34 pm
See, that's one of many reasons I don't do multiplayer stuff much. Hard to set aside time so that I know I won't get interrupted.
Title: Re: Game Discussion
Post by: RedVulnus on October 06, 2016, 06:30:11 pm
You'd love playing with me. I gotta have a smoke every hour or so.
It's less the fact that people go AFK and more the fact that no one communicates that they are going to go AFK so I end up in a situation where I was expecting them to be helping but instead they are just sitting somewhere. I'm perfectly fine with people going AFK if they tell me.
Title: Re: Game Discussion
Post by: saltmummy626 on October 06, 2016, 08:06:04 pm
Wait, who doesn't tell anyone when they go AFK? That's rude as hell.
Title: Re: Game Discussion
Post by: saltmummy626 on October 07, 2016, 04:17:42 am
7 days to die got an update. A good one. Good enough to take it off the trash list and put it back into the "yeah, this is alright *thumbs up*" list. There's still stuff I don't like, but the A15 update has so much in it that is so good, including an extensive laundry list of bug fixes and a massive overhaul to the world generation for the better. Also, NPC vendors and towns which are currently empty, but will apparently have more NPC's in them later. There's a framework in the works for NPC bandits and factions now. Game runs smoother now too. It still has the blatantly lifted Rust style gathering/crafting, the inability to crouch, and a few other baffling things.
Title: Re: Game Discussion
Post by: Six on October 07, 2016, 05:04:38 pm
the inability to crouch
It's a well known fact that many video game characters don't have knees, you can't expect someone to crouch without knees.
It also explains why many of them break their legs after a 3 foot drop.
Title: Re: Game Discussion
Post by: RedVulnus on October 07, 2016, 06:18:27 pm
So I bought Red Dead Redemption today since I've heard nothing but good(well the majority of what I've heard was good anyways) and found that when we moved the console around no one kept track of the fucking cords, and I wasn't involved in moving it in any way so it's not at all my fault. This has been exceedingly annoying and I'll probably end up finding them tomorrow.
Title: Re: Game Discussion
Post by: Chaosvolt on October 08, 2016, 01:02:46 am
Mod author for Mining Mod said they did a thing, grabbed it off their branch and updated on dropbox. Mainly looks like another mapgen file got added, apparently something so you get a hint that there's metal underneath. owo
Title: Re: Game Discussion
Post by: saltmummy626 on October 08, 2016, 01:53:52 am
cool, I'll state the update in the thread.

Red Dead Redemption is the good game.
Title: Re: Game Discussion
Post by: ApatheticExcuse on October 08, 2016, 04:45:58 pm
7 days to die got an update. A good one. Good enough to take it off the trash list and put it back into the "yeah, this is alright *thumbs up*" list. There's still stuff I don't like, but the A15 update has so much in it that is so good, including an extensive laundry list of bug fixes and a massive overhaul to the world generation for the better. Also, NPC vendors and towns which are currently empty, but will apparently have more NPC's in them later. There's a framework in the works for NPC bandits and factions now. Game runs smoother now too. It still has the blatantly lifted Rust style gathering/crafting, the inability to crouch, and a few other baffling things.

That game caused my real computer to melt down twice. Two GTX980s later, I don't plan on giving it another go until they release it.
Title: Re: Game Discussion
Post by: saltmummy626 on October 08, 2016, 05:14:39 pm
7 days to die got an update. A good one. Good enough to take it off the trash list and put it back into the "yeah, this is alright *thumbs up*" list. There's still stuff I don't like, but the A15 update has so much in it that is so good, including an extensive laundry list of bug fixes and a massive overhaul to the world generation for the better. Also, NPC vendors and towns which are currently empty, but will apparently have more NPC's in them later. There's a framework in the works for NPC bandits and factions now. Game runs smoother now too. It still has the blatantly lifted Rust style gathering/crafting, the inability to crouch, and a few other baffling things.

That game caused my real computer to melt down twice. Two GTX980s later, I don't plan on giving it another go until they release it.
I can easily believe that.

What's hard to believe is edge of spaces user reviews on steam. It's a decent game all things told, I guess people don't like it being compared to terraria though.
Title: Re: Game Discussion
Post by: ApatheticExcuse on October 08, 2016, 06:06:06 pm
I really rather liked it, and built some massive stuff before everything got fried the second time. Such as my floating base complete with tree farm and garden:

(http://i67.tinypic.com/2ezif5u.jpg)

(http://i67.tinypic.com/n1a4hc.jpg)


From two different points in construction. Then the update hit, and zombies could now attack the base and make it over my spiked lake lining, and then my computer fried the second time. So no more fun building for me.

Also, if you stood on the top of the tower, everything below you would despawn. So it wasn't very fun like that.

Now I'm reduced to playing buggy M&B mods and pixel games:

Spoiler (hover to show)
Title: Re: Game Discussion
Post by: Perigrin on October 08, 2016, 06:20:40 pm
7 days to die got an update. A good one. Good enough to take it off the trash list and put it back into the "yeah, this is alright *thumbs up*" list. There's still stuff I don't like, but the A15 update has so much in it that is so good, including an extensive laundry list of bug fixes and a massive overhaul to the world generation for the better. Also, NPC vendors and towns which are currently empty, but will apparently have more NPC's in them later. There's a framework in the works for NPC bandits and factions now. Game runs smoother now too. It still has the blatantly lifted Rust style gathering/crafting, the inability to crouch, and a few other baffling things.
We should set an Utterly mad game day for that came, I quite like it.
Title: Re: Game Discussion
Post by: Chaosvolt on October 08, 2016, 06:27:22 pm
I clearly need to actually beat Oblivion someday. Distracted dragon again, because fuck the main quest.
Title: Re: Game Discussion
Post by: ApatheticExcuse on October 08, 2016, 06:45:45 pm
The key to beating oblivion easily is to take more or less useless skills you'll never need as major skills. That way you can max the shit out of everything while enemies stay low level.

Also, jumping over small buildings is lulz.
Title: Re: Game Discussion
Post by: saltmummy626 on October 08, 2016, 06:54:06 pm
The key to beating oblivion easily is to take more or less useless skills you'll never need as major skills. That way you can max the shit out of everything while enemies stay low level.
Thats... I never thought of that.

7 days to die got an update. A good one. Good enough to take it off the trash list and put it back into the "yeah, this is alright *thumbs up*" list. There's still stuff I don't like, but the A15 update has so much in it that is so good, including an extensive laundry list of bug fixes and a massive overhaul to the world generation for the better. Also, NPC vendors and towns which are currently empty, but will apparently have more NPC's in them later. There's a framework in the works for NPC bandits and factions now. Game runs smoother now too. It still has the blatantly lifted Rust style gathering/crafting, the inability to crouch, and a few other baffling things.
We should set an Utterly mad game day for that came, I quite like it.
I think the multiplayer has issues? Either way though, yeah. That game shines in multiplayer.
Title: Re: Game Discussion
Post by: ApatheticExcuse on October 08, 2016, 06:55:42 pm
The key to beating oblivion easily is to take more or less useless skills you'll never need as major skills. That way you can max the shit out of everything while enemies stay low level.
Thats... I never thought of that.

Name a Bethesda game, and I'll tell you how to break it and totally wreck everything.


Anyone here play Silent Hunter III? I've always wanted to try MP there, and I'm not good enough to fight randoms.

Or XCOM. None of my IRL friends will XCOM with me anymore because they're old and suck.
Title: Re: Game Discussion
Post by: Perigrin on October 08, 2016, 07:00:08 pm
The key to beating oblivion easily is to take more or less useless skills you'll never need as major skills. That way you can max the shit out of everything while enemies stay low level.

Also, jumping over small buildings is lulz.
Or, you install III, and remove the levelling entirely.
Title: Re: Game Discussion
Post by: saltmummy626 on October 08, 2016, 07:10:33 pm
The key to beating oblivion easily is to take more or less useless skills you'll never need as major skills. That way you can max the shit out of everything while enemies stay low level.
Thats... I never thought of that.

Name a Bethesda game, and I'll tell you how to break it and totally wreck everything.
I'll say morrowind. A rule though, it's gotta be something that isn't common knowledge.
Title: Re: Game Discussion
Post by: Chaosvolt on October 08, 2016, 09:19:17 pm
The key to beating oblivion easily is to take more or less useless skills you'll never need as major skills. That way you can max the shit out of everything while enemies stay low level.

Also, jumping over small buildings is lulz.

You don't really have to abuse the leveling system if you keep the difficulty low though.

Besides, my problem is getting sidetracked constantly.
Title: Re: Game Discussion
Post by: ApatheticExcuse on October 08, 2016, 09:30:52 pm
The key to beating oblivion easily is to take more or less useless skills you'll never need as major skills. That way you can max the shit out of everything while enemies stay low level.
Thats... I never thought of that.

Name a Bethesda game, and I'll tell you how to break it and totally wreck everything.
I'll say morrowind. A rule though, it's gotta be something that isn't common knowledge.

YOu can beat it in about five minutes with some luck, by using little more than the "flying" spell and some potions. It's not worth learning ways to abuse it.
Title: Re: Game Discussion
Post by: Chaosvolt on October 08, 2016, 10:50:13 pm
Meanwhile in GMod...today we learn why phasers and horses don't mix.
Title: Re: Game Discussion
Post by: ApatheticExcuse on October 08, 2016, 10:57:41 pm
Because then it's the Phorse, which is the wrong franchise?
Title: Re: Game Discussion
Post by: saltmummy626 on October 08, 2016, 11:27:57 pm