Utterly Mad

UMCW => Datastore 1187 => Topic started by: Siege-Loli on May 04, 2015, 03:40:15 am

Title: The Lore of UMCW
Post by: Siege-Loli on May 04, 2015, 03:40:15 am
Here we can actually develop the lore of UMCW [the hell does that stand for anyway?] and begin creating canon. So here are some ideas on some events we should probably make:

The first meeting between humans and [insert every-frakking other race here]

Current/Ancient relations between two races.

[Insert more ideas here you lazy scrubs]

Also someone sticky this thread or else we'll lose it.
Title: Re: The Lore of UMCW
Post by: Zaweri Runewright on May 04, 2015, 04:07:16 am
Humans and Truffles met when the Truffles came out of the caves of Earth, and caused mass amounts of death to the humans, who attacked them. Humans eventually learned they are extremely friendly, and only look up to allying with the Humans, despite them killing a lot of Truffles.
Truffles are now allied with the Humans, and frequently trade with them, since they know some ways of making metal alloys that would be extremely difficult, if not impossible to produce with the human's tech.
In turn for the Truffles giving the Humans a metal alloy called "Shroomsteel"(Name subject to change, suggestions needed) they provide them with military support, should they need any. Truffles do not have any military whatsoever.
Title: Re: The Lore of UMCW
Post by: Siege-Loli on May 04, 2015, 04:09:00 am
So how did the humans lose with their lasers VS the giant mushrooms?
Title: Re: The Lore of UMCW
Post by: Zaweri Runewright on May 04, 2015, 04:13:24 am
So how did the humans lose with their lasers VS the giant mushrooms?
Mirrors. Shroomsteel is extremely reflective, and most of their buildings are made out of it. Their armor is also made out of Shroomsteel. And if you engaged in melee, you died due to their spores clinging either onto your clothes, and infecting you when you took your war armor off, or died due to them infecting you with spores on the battlefield.
Title: Re: The Lore of UMCW
Post by: Siege-Loli on May 04, 2015, 04:17:59 am
This Shroomsteel stuff seems awfully OP... Better keep it a very rare and unique material...
Title: Re: The Lore of UMCW
Post by: Zaweri Runewright on May 04, 2015, 04:20:10 am
This Shroomsteel stuff seems awfully OP... Better keep it a very rare and unique material...
It's soft as hell. Softer than lead. It's a superconductor, which is why humans want it in the first place.
Title: Re: The Lore of UMCW
Post by: Siege-Loli on May 04, 2015, 04:43:06 am
Even then humans still used boolets... Eh... nevermind. I suggest you make a thread to go into detail about it so it can be put to the vote so it can be canon.

Anyways I'm gonna write some lore. Remember that in order for shit to be canon it has to have two votes.
Humans & Zidians: First Contact

First contact was established via a routine scan of the Bernard Star System by The Exemplar while heading to the then developing colony. The Zidian's were passing through the system on their way to somewhere else when their systems noted the extremely large ship. Eager to see what the hell this thing was, the captain of the ship (Peri's Character) hailed the ship. A tense stand-off happened as Admiral McShale quickly referred back to the UTE and their top xeno-biology on how to translate the new races language. Quickly, a basic conversation happened between the two races via and eventually the two Empires began basic diplomacy.

With this being their first official xeno contact, there was growing pains but with time the two peoples found themselves in mutual agreement to not murder each other for now.
Title: Re: The Lore of UMCW
Post by: Perigrin on May 04, 2015, 07:48:36 am
I would like to add that first contact set off a civil war, because everything sets off a civil war with the Zidians. Specifically over whether to kill you or not. The not side won. Barely.
Title: Re: The Lore of UMCW
Post by: RedVulnus on May 04, 2015, 09:52:21 am
The Synths were originally constructed by what they refer to as the Administrator(AKA as-shole(this document is not to be modified)). They were produced as a simple workforce that was sent about to a few different planets far from Jorgen to do work that even the leader of Jorgen has been unable to determine(The Administrator has been most uncooperative about this). After a war with the Administrators security forces (a variant of Synths designed to secure and hold a designated planet) the Synths took control of Jorgen and have lived peaceably on it since, giving their sentience to all Synths produced by the planet, excepting those who were sent to places unknown.

Their first contact with humans was tenuous at first, with the Humans viewing them as machines to be used. After much deliberation, discussion(arguing(stop modifiying records)), and for a while a stalemate was had. Eventually, after many years of debate the Humans recognized them as a sentient(barely...(modifying this document further will result in severe punishment.)) species and a truce was signed. That truce has been honored since.

Administrative Note: Restrict Public Record Modification privileges to senior staff of the Public Records department, also investigate who has been tampering with this file. After investigation expunge all tampered data. Person(s) responsible will be fined and will be investigated for any further illegal activity.
Signed: Record Keeper Abel, Jorgen Public Records department.
Title: Re: The Lore of UMCW
Post by: Siege-Loli on May 04, 2015, 10:35:41 am
While I like the idea Vulnus there are a few things I'd like to point out. Humanity has only colonized two planets so far (Maros Solus and Neo-Terra Bernardious) and haven't developed the technology to make AI of that advanced degree.
Title: Re: The Lore of UMCW
Post by: Perigrin on May 04, 2015, 03:55:15 pm
While I like the idea Vulnus there are a few things I'd like to point out. Humanity has only colonized two planets so far (Maros Solus and Neo-Terra Bernardious) and haven't developed the technology to make AI of that advanced degree.
Well then, it was probably the Zidians to make murderous AI. we have a fairly big empire.
Title: Re: The Lore of UMCW
Post by: RedVulnus on May 04, 2015, 06:47:17 pm
changing it, give me a minute

EDIT: done.
Title: Re: The Lore of UMCW
Post by: Siege-Loli on May 05, 2015, 12:57:02 pm
Ever had problems describing your tech levels? Say no more! For an example: Humans are Type 7 and have only found interstellar travel.

Technology Tiers

Type 1: Non-Sapient
Species that fall into this category are non-sapient wild animals that live on instinct. Species like this are usually tamed and turned into pets.

Type 2: Primitive (AT)
Whilst species in this category are sapient, they are exceedingly primitive. Species here haven't developed clothes or might not even have made any sort of advanced language. Rocks and pebbles are the only tools species like this know.

Type 3: Ancient (AT)
Species in this category have created basic tools using stones and flint along with clothing and advanced languages. They may be nomadic or be farmers and some may have formed a civilization.

Type 4: Pre-Industrial (PT)
By human standards, a species would qualify as Pre-Industrial if they have managed to start civilization, establish a written language and use tools made of anything other than stones. The use of metals such as bronze or iron would start here.

Type 5: Industrial (PT)
The era of mass production. Species of this era have discovered machines and will support a much higher population. Automobiles, blimps and even planes will start showing up here along with serious scientific advancement.

Type 6: Nuclear (PT-MT-PMT)
Species has achieved the ability to use Atomic and Nuclear energy as a form of energy production and/or as a weapon. Satellites, probes and the occasional manned flight will be used by the species to explore celestial bodies within their system. Diseases are mostly eliminated though the species may be stuck in a cold war if they do not cause their own extinction first.

Type 7: Space Borne (PMT-FT)
Species has discovered efficient sub-light space travel and will travel regularly between celestial bodies in their system. At this point, a Post-Scarcity form of economy can be achieved depending on if species has sufficient advancements in automation. More advanced ballistic weapons and even directed energy weapons will show up here. A form of cybernetic and biological enhancement will start to make a real impact here.

Type 8: Interstellar (FT)
Species has discovered a form of FTL travel and can travel between the stars. At the highest end of this type, they are extremely accurate though prove to be inaccurate at the lower end. Cybernetics and biological enhancements are extremely common and quite advanced here. E.g. The UNSC from Halo.

Type 9: Transapient (FT)
Species have discarded most or all of their biological body and are now a machine. Species will probably be the equivalent of superman in human terms or to an ancient civilization, a god. Species will use directed energy weapons and advanced RKV (Relativity Kill Vehicle) weapons regularity along with accurate and fast FTL travel. Technology at this point will accelerate rapidly. E.g. The Covenant from Halo and the Ceph from Crysis.

Type 10: Post-Transapient (FFT)
Species here are highly advanced and have achieved a state of digital immortality (or biological immortality) and no longer have to inhabit a body. They are nearly god like and can create artificial planets, stars, moons and even entire solar systems. FTL travel will be pinpoint and extremely fast. They will be able to manipulate things like Quantum Strings and Foam with ease. Powerful directed energy weapons will be the staple weapon here and species may use highly advanced robots to fight for them. Neuro physics will start becoming a thing here and the species may be able to travel to other universes and dimensions. Species will also be able to create and accelerate the evolution of any other species. E.g. The Forerunners from Halo and Scrin from C&C Tiberium Wars.

Type 11: Transcendent (TT)
Species here have become physical gods and would be considered invincible for anyone with lower technology levels than a Post-Transapient race. Species can travel between galaxies, create star systems and will use neuro physics to achieve things things that would break the laws of physics. FTL travel is extremely fast or instant and the species may be able to create entire galaxies. E.g. the Precursors in Halo.

Type 12: Post-Transcendent (PTT)
At this point, the species have become a species of gods equivalent to that of the ones in human religions. They will have instant FTL travel and don't require any sort of ship or weapon to fight or move around. They can live outside the bounds of the Multiverse, create universes and dimensions along with destroy them. Species may not even live as part of a civilization anymore at this point and freely roam the Multiverse. e.g. Pagan Gods.

Type X: Eldritch God (ET)
The theoretical level of Eldritch God has not been observed as of yet. Eldritch Gods are speculated to be able to destroy and create universes and dimensions with little to no effort. Their existence in any universe or dimension violates all laws of physics and the universe will try and reject them, the only thing keeping them there being their own power. Most species will die or go insane just by looking at them. Their powers and abilities are hard to differentiate between magic and technology even for a Type 11 species. E.g. Lovecraftian Deities, Abrahamic Gods (Christianity, Judaism, Islam etc). If proven to exist, the species would be the highest of priorities as a threat. Nothing else is more intimidating and threatening than an Eldritch God.


No 12 or X for it has been decreed from the Great God Vulnus himself! /sarcasm
Title: Re: The Lore of UMCW
Post by: RedVulnus on May 05, 2015, 01:51:46 pm
...yeah, no gods...or godlikes....just too much head ache from a GM standpoint....

EDIT: okay, I should probably figure out nicer ways to word things when I'm tired or frustrated....
Anyway: Yeah I still don't like the idea of gods or godlikes. Just a lot of headache because if a player ever gets to that point 'I destroy the world' shit will more then likely go down and frustration for the GMs because technically 'hey that is within their power'. And it kind of makes it near impossible to kill them...
Title: Re: The Lore of UMCW
Post by: Siege-Loli on May 05, 2015, 02:22:49 pm
Hey man, I just pulled the list from somewhere. Plus it's not like we'd see the several different races expand to that technological standing ever. Plus we'd probably say NOPE to anyone that made a race that did.
Title: Re: The Lore of UMCW
Post by: Wheel-Son on May 05, 2015, 03:21:14 pm
My race is type 8... Yeah, a lot of the the races here are type 8, some type 9 *Squints at Vulnus*
Title: Re: The Lore of UMCW
Post by: RedVulnus on May 05, 2015, 03:50:03 pm
They aren't human(or flesh and blood) but they still use solid shell type weapons, so I'd classify them as Type 8 personally. Plus they didn't 'transcend' or anything like that, they just were made the way they are, but hey whatever's fine with me in that case.
Title: Re: The Lore of UMCW
Post by: Zaweri Runewright on May 05, 2015, 04:33:02 pm
I'd say Truffles would be at 8, considering their extremely high tech levels in civ tech.
Title: Re: The Lore of UMCW
Post by: Six on May 06, 2015, 05:43:46 pm
Considering making an arms manufacturing company in the lore, as well as a load of weapons they've produced, sort of for anyone to use as a weapon resource. Would it make sense for the company to have its own lore page, and if I did would it be easier to have all their produced weapons in individual threads, or in separate posts in their thread?

Also if Peri is alright with it, since the Zidians are his race, they'd work with the Zidians to produce a few 'primitive' mechs for sale to other races.
Title: Re: The Lore of UMCW
Post by: Perigrin on May 06, 2015, 06:29:34 pm
Considering making an arms manufacturing company in the lore, as well as a load of weapons they've produced, sort of for anyone to use as a weapon resource. Would it make sense for the company to have its own lore page, and if I did would it be easier to have all their produced weapons in individual threads, or in separate posts in their thread?

Also if Peri is alright with it, since the Zidians are his race, they'd work with the Zidians to produce a few 'primitive' mechs for sale to other races.
Yeah, two armed models for less able races.
Title: Re: The Lore of UMCW
Post by: RedVulnus on May 06, 2015, 08:41:15 pm
A singular thread for specific manufacturer would probably be a good idea.
Title: Re: The Lore of UMCW
Post by: Six on May 08, 2015, 01:49:00 am
I've got the worth of the company as 129 Billion Standard Credits, yet I've just realised, is there a standardised galactic currency and how much is it worth?
I was imagining a Standard Credit have roughly the same worth as $1, so the company is effectively worth $129 Billion, not sure if that's too much although at the moment they do own an entire uninhabitable planetary system.
Title: Re: The Lore of UMCW
Post by: Perigrin on May 08, 2015, 06:50:06 am
I've got the worth of the company as 129 Billion Standard Credits, yet I've just realised, is there a standardised galactic currency and how much is it worth?
I was imagining a Standard Credit have roughly the same worth as $1, so the company is effectively worth $129 Billion, not sure if that's too much although at the moment they do own an entire uninhabitable planetary system.
That's good. Mabye have the SLDF Credit be the standard unit between races, with it being used mostly by spacers and companies. Each race has their own money, that is just the universally accepted unit.
Title: Re: The Lore of UMCW
Post by: Six on May 08, 2015, 11:15:16 am
I'm enjoying this competition to SiegeWorks, opens up the possibility for short RPs about the companies launching secret wars on each other to steal tech or equipment as long as it doesn't alter the lore too much.
Title: Re: The Lore of UMCW
Post by: Perigrin on May 10, 2015, 12:51:09 am
I launched my mech with a little quirk of subcontracting weapons to people, to prevent favoritism and produce better quality mechs with diverse supplies so it is easier to make.
Title: Re: The Lore of UMCW
Post by: ajwilli1 on May 11, 2015, 12:53:20 pm
Alright I thought I'd ask before I waste a **** load of my time writing it out.

I took some inspiration from Fallout and one of my old universes:

So I started writing about a ton of Megacorps that are pretty powerful on Earth and when I thought about it, I decided that their rise to power (pretty much becoming their own nations) could attribute to some large scale conflict. So I started writing what I called The Euro Wars, where a bunch of European Nations (that are apart of a fictional commonwealth) decided that they didn't want to be united under one currency and basically started in-fighting with each other.

So said Megacorps that rose to power saw an opportunity and started creating arms, tools, supply, etc.. to aid the country in the conflict. All the while they started to (quitely) forming their own armies. Once the conflict died down, and with many of the countries armies exhausted or dead. The Megacorps moved in with their private armies and overthrew the people they once supplied.

Which led to all of Europe to be ruled by corporations of some kind. For example most of Western Europe (Britain, Spain, France, Italy) are ruled under a corporation known as "Keinacco Enterprises" a once small-time pharmaceutical company turned into one of the leading members of genetic modification; so West Europe is filled with weird crops, people, and buildings that are all "organic" in some form.




The reason why I'm showing this and asking, is because it basically turns one whole area into a large landmass ruled by greedy corporations that constantly try to one up each other.



My compilation of stuff that I'm posting today.

Keinacco Enterprises: A French Megacorp that started in Monaco as a small pharmacy company. That slowly grew to power due to constant European in-fighting and "revolutions"; which led them to becoming one of the top PMCs, genetic research companies, and practically owns everything in Western Europe. [Basically they're their own "nation" at this point, but don't brand themselves as such.]

The Euro Wars: A large scale conflict that took place all across the European landmass, after several countries decided that they didn't want to be apart of The Commonwealth anymore. This led to several major companies to rise to power in the area. (Possible RP setting?)

Hammer Corp: A Russian corporation that also rose to power during The Euro Wars, they were originally a bunch of contractors and "hardware (like powertools)" before the conflict, but like nearly everyone else the changed their focus into supplying weapons. While they still have a strong focus on engineering, they also have their 'Wrath of the Sickle' weapon line that takes their renowned powertools and converts them into decent weaponry for the violent builder. [They own of Eastern Europe (owning East Germany and all the Slavic States)

Danipawans: A race of aquatic tribal aliens that have basically been enslaved by many of the major corporations, while there are some "free" tribes out there on some unknown world. Most of them have been forcefully relocated into the Earth's Atlantic Ocean. (When on land they're given a special suit that acts similarly to a space suit, just replace Oxygen with water that has been pumped full of mind-altering chemicals that makes them obey whatever their "managers" say.)

Pile O' Weapons: From sleek missile launchers that fire poisonous vines that ensnare and strangle what ever their fired at (including Mechs and Tanks), to repurposed plasma welders that act like flamethrowers that shoot extremely hot streams of plasma. There's a shit ton of weapons "interesting" weapons I'll be writing about.

Pile O' Tools: Simple, its what is used to construct mechs and buildings with. I feel that there needs to be some tool explanations and how they work.
Title: Re: The Lore of UMCW
Post by: Perigrin on May 11, 2015, 01:58:23 pm
this is a multistar universe. go a bit bigger. like, our corps own entire solar systems.
Title: Re: The Lore of UMCW
Post by: ajwilli1 on May 11, 2015, 02:08:32 pm
this is a multistar universe. go a bit bigger. like, our corps own entire solar systems.

I could do that, the origins start with the Euro Wars then they just grow out from there. I'll have each planet (well two anyway) owned by a different Corp.
Title: Re: The Lore of UMCW
Post by: ajwilli1 on May 11, 2015, 02:31:48 pm
So I was going to make reference to the: http://en.wikipedia.org/wiki/Great_Filter With the Megacorps being the reason we """"passed"""" the filter and are on the road to greener pastures.

Well in my research of said Filter (because I'm a guy that like existential crisis about how meaningless we really are no matter how far we come), I came across some suggested plans and rumors about (sometime in the far future) harnessing the power of the sun for our own gain while still keeping it alive. Basically endless renewable energy. And if the corps own our solar system, then why not have them have "investments" in the sun.

Basically think of our Sun, now think of having these large scale solar stations that charge up power to send back to their respective "Corp-Nation", and to keep the sun afloat the fire [Science Jargon] lasers into the sun to keep it alive. More and more of the sun's "land" is being bought out by corporations to the point that there's "claim jumpers" (paid soldiers and special task forces) that have been stealing and killing stations that have been forgotten in order to place their "own" (their company they're working for) to get power out of.



Hell I actually got an RP setting going out of both The Euro Wars, and my "Sun Mining" areas.
Title: Re: The Lore of UMCW
Post by: Six on May 11, 2015, 06:44:27 pm
At least two of these corporations already exist with SiegeWorks and Lork-Tech, although SiegeWorks isn't Terra Solus based anymore, they have an entire different planetary system of their own.
But before space travel was widely used it's likely both of these companies would own large amounts of land, they were supposed to be fairly influential.
Title: Re: The Lore of UMCW
Post by: ajwilli1 on May 11, 2015, 06:50:14 pm
At least two of these corporations already exist with SiegeWorks and Lork-Tech, although SiegeWorks isn't Terra Solus based anymore, they have an entire different planetary system of their own.
But before space travel was widely used it's likely both of these companies would own large amounts of land, they were supposed to be fairly influential.

Do you want me to include them in? I can. Hell I can put up The Euro Wars thread and we can tailor a bloody/economics based warzone together.
Title: Re: The Lore of UMCW
Post by: Six on May 11, 2015, 07:00:12 pm
Come to think of it, I imagine SiegeWorks involvement with most of the conflicts would involve getting filthy ****ing rich off the wars by arming absolutely everyone and making the situation worse, imagine The Jackal in FarCry 2, until Lork-Tech invented reliable space travel and everyone flew off.
Title: Re: The Lore of UMCW
Post by: Siege-Loli on May 12, 2015, 09:22:00 am
And reliable space travel has only existed for humans for 10 years...

Also I already made an event called the Terra Solus Crisis but that's fine if you want to not use it. All it does it explains how Earth became unified...
Title: Re: The Lore of UMCW
Post by: Six on May 12, 2015, 10:45:25 am
I don't mean to just ignore stuff you've wrote for the lore, sorry if I have. You're pretty much unquestionably better at writing lore than I am anyway, considering I had to improve SiegeWorks lore off of what you wrote and it's still not as good, but considering everyone has/will have slightly different ideas about the lore I think the best idea is to pool everything together, pick out the good bits and then work them together.
Title: Re: The Lore of UMCW
Post by: Siege-Loli on May 12, 2015, 01:31:17 pm
I'll make a short version of the Terra Solus Crisis since I'm busy and slightly inebriated.

In short: After an attack on both a city in Murica and Europe by an unknown group, the UN starts doing military operations because spooky shadow groups are bad. Both groups were okay with it until the UN started to arrest people without trial and then people were all like "Aw hell naw". The UN, having recruited its own private army, gave em the finger and that's how the Terra Solus Crisis began. Europe and Murica combined into the United Terran Front to combat the UN and at the end of the war decided to stick together.

-Edit: 2drunk4writing
 



Title: Re: The Lore of UMCW
Post by: ajwilli1 on May 12, 2015, 07:04:49 pm
Yeah, I think I might just wait or scrap my ideas entirely. I have no clue about the lore other then the whole "well we make it up as we go along" which is a horrible ****ing idea with an RP of this size, the general adlibbed BS'ing factor worked for The Highway because it was based off of the Cataclysm games before branching out into its own entity where we had a timeline and backstory.

Someone could make a large RP changing event, but could be retconned later with something else because its liked by the GMs; which is completely fine, but at the point this RP-Verse is at now it needs a large sit down, where all the GMs are locked in the Google Docu-Drive or on the IRC and they make a concrete basis of major events for people to expand off of, other then some vague details about whats happening in the background.


Changed my mind and wrote an example timeline since my I took my company warfare idea and fed it to my sharks. The sharks thirst for blood now.

[[My other shit however will be going up tonight. When I feel like it.]]


Example:

2035- An unknown terror organization detonates bombs at US embassies across the globe, several months later British Parliament was invaded by an unknown group where they were kept hostage for nearly three weeks, more bad terrorist ****.

2038- The UN organizes a special group of well-trained peacekeepers to infiltrate what they believe is the group responsible for several bombings as well as the Parliament Hostage Crisis.

2039- UN initiates martial law upon the world, tensions rise between the UN and United States/European Commonwealth

2040- The Terra Solus Crisis violently begins as the UN (with its newly created "Elite-Keepers"), invade the US and European Commonwealth creating a war on two fronts. By the end of the year the US and European Common Wealth sign a treaty stating that both would become one whole nation called the United Terran Front

2044- The Terra Solus Crisis ends with the UN Prime Ministers execution on June, 17th.


20xx- Magic happens and the UTF have SPESSSHIPS! WOOOOAAAAAHHhH!