Utterly Mad

The Pit => Last Man Gaming => Topic started by: saltmummy626 on September 27, 2016, 12:28:27 am

Title: Succession DDA, the plannening
Post by: saltmummy626 on September 27, 2016, 12:28:27 am
I've been doing some reading on how to go about it. In some cases, successions die before they begin. In other cases they go quite far and get plenty of playtime until the succession burns out. Unlike a DF succession, cataclysm DDA successions cannot end in !!FUN!!, because there is no ultimate game over state. I have two ways we can go about this. Continuous, and competitive. There is only one main difference between them.

In continuous, players play until they don't feel like it anymore, a year in game time has passed, or their character dies (whatever happens first) and then the save is passed on and someone else does the same. Play continues in rotation between all the participants. When a player is killed, they may create a new character should they choose to take another turn.

In competitive, players play until they don't feel like it anymore, a year in game time has passed, or their character dies and then the save is passed on and someone else does the same. In the case of death, gameplay ends for that player and they may not make another character. They are "out." The last player with a still living character "wins." The upside to this over the continuous style is that this version has a definite end point.

We would have to decide on settings and mods to use, unless we want to go for simplicity and go with a full vanilla world. If that's the option we go with, if we decide to do this, I must insist on wander spawns. Once everything is decided, I can gen a world according to how we decide to do it.
Title: Re: Succession DDA, the plannening
Post by: ApatheticExcuse on September 27, 2016, 08:04:51 pm
I'd be down. I suggested this in the game discussion thread right when I came back here, and was a little suspicious to see one start on the CDDA forum within three days.

Since they've/you've figured out how to make it work (which I couldn't do), I'd be able just to have fun playing.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 27, 2016, 11:00:38 pm
Eh, maybe. I obviously suggest we do something with Arcana mod. :V
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 12:32:05 am
I am down as well, my pretty and stylish bionic assasin will rule!
Title: Re: Succession DDA, the plannening
Post by: Forrest on September 28, 2016, 05:02:40 am
I'd be up for it.

Wouldn't be able to supply pictures or any of that fancy jazz, but yeah.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 12:09:11 pm
We should still try not let let out succession fort die though. ;w;
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 12:17:56 pm
But for this to happen we need to set char_creation rules; multipool or single pool, debug settings in options, ect.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 12:20:43 pm
I would suggest leave point allowances at the default of 8 (or now, 6/0/2), and leave it up to the individual whether to pick multi-pool or single-pool.

I also suggest this be continuous, not competitive. o3o
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on September 28, 2016, 03:39:11 pm
It's up to the individual player what point pool they would like to use, but if we are going to enforce a char creation rule instead of leaving it up to the individual, I must insist on single pool (8 points).
That's one vote for continuous play.

Eh, maybe. I obviously suggest we do something with Arcana mod. :V
Will have to use the latest experimental then. Also, in for a penny, in for a pound in terms of mods.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 03:42:48 pm
Will have to use the latest experimental then. Also, in for a penny, in for a pound in terms of mods.

Yessss.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 04:22:10 pm
I think the type of pools should be up to the player but the amount of points should be default (6+0+2 for multipool, 8 for single pool, 12 trait limit).
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on September 28, 2016, 09:25:22 pm
I think the type of pools should be up to the player but the amount of points should be default (6+0+2 for multipool, 8 for single pool, 12 trait limit).
Agreed. I think starting scenario should also be up to the player.
I have the lineup of mods in a slightly older version of cataclysm (experimental 5583) that I have set as default. We should probably agree on if any of these should be excluded from the game, or if others should be brought in to the line up. The list is:

Icecoon's weapons pack
More craftables
More survival tools
Medieval and historic content
Dinomod (doesn't seem to do anything anymore, might be marked for exclusion.)
PKs reimagining (makes moose more annoying, might be marked for exclusion.)
crazy cataclysm
Mining mod (Needs to be downloaded and installed by the player)
Animatronic monsters (adds the location, never see the monsters spawn though.)
More locations
Tall buildings (will cause a harmless error to appear.)
boats
Vehicle additions pack
Tanks and other vehicles
Arcana
Necromancy
simplified nutrition

Players, go over the list and see what's what. Discuss!
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 09:30:28 pm
All those except PK's Moose Pimpslap Mod sound good. Then again eh, for the !!FUN!! of it. o3o
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 09:37:02 pm
All of them sound good to me.

For pk's,dino and animatronic monsters the one that is chosen last of all mods then their monsters get to appear. If you chose lets say dino mod last but animatronic monsters before that then animatronic's buildings will appear but no their monsters since dino's will. I learned that in the creation of my mod that I am too lazy and unimaginative to update for a while.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on September 28, 2016, 09:45:55 pm
Sort of like TES leveled lists then? interesting.
Title: Re: Succession DDA, the plannening
Post by: Forrest on September 28, 2016, 09:50:00 pm
I'm fine with all of the things that add more items, top four, basically, and the location-adding and extra vehicles ones.

Dunno about any of the ones that add new monsters, and I already hate moose, so I'll pass on PK's and the animatronic/dino ones.

And simplified nutrition pleeeaaase.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 09:52:18 pm
When modding, item groups are "added" meaning that you just have to write the item_group and the item you want to spawn and it is compatible with the core and all other mods. With monster_groups however, every mod has to write the whole monster group from scratch to add a single monster. So every mod has its own spawn list that does not include the monsters of other mods. The game loads mods in order that you put them in the mod list so the last mod with a spawn list has that spawn list chosen overriding the spawn list form any other mod and the core game itself. If the monster spawn list were made to work like the item spawn list then all three mods could be loaded and you would have animatronics fighting dino's.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 09:58:34 pm
...there isn't a modify option for monstergroups? Those chucklefucks. :V
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 10:04:25 pm
...there isn't a modify option for monstergroups? Those chucklefucks. :V
An issue was made about some time ago by malkeus (wonder what happened to the guy...) but got very little attention.

BTW Random_Dragon, is it okay if I add some touhou stuff into your arcana mod?
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 10:15:01 pm
Hmm. Maybe? Like what sorta stuff? As usual I say that it's fine, but keep the lore in mind if you make it learned from The Cleansing Flame, Oaths to the Chalice, or Sanguine Codex.

I recall you suggesting a mini-hakero as a laser weapon, and I never got around to it. D:
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 10:20:00 pm
Hmm. Maybe? Like what sorta stuff? As usual I say that it's fine, but keep the lore in mind if you make it learned from The Cleansing Flame, Oaths to the Chalice, or Sanguine Codex.

I recall you suggesting a mini-hakero as a laser weapon, and I never got around to it. D:
The mini-hakero being one of the primary thing. I may be able to work the horai elixir into the Oaths of the Chalice, not the actual thing but something that gives you extreme regeneration and health value.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 10:29:05 pm
Possibly, do already have a decent amount of healing items. Red potion cures an assortment of side effects (bleeding, bites, etc), gilded aegis does straight-up healing plus pain, scroll of overgrowth (I think that was the name) does healing plus other effects.

One other unfinished idea I had: something tying the four artifacts together. For example, the cursed sword is supposed to be used in a summoning ritual, but its current form (and why there's a possessed sigil-wielding priest in the floating temple) was due to sabotage. The ring of the fallen angel can be found in the location associated with the guys implied to have given the chalice cult the cursed sword, and it has some evil-dispelling/protection effects.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 10:31:53 pm
The elxir will most likely just give the extreme regeneration mutation and a shit ton of health.

Guess we should go back to topic, we should also decide the world settings, length of day, hordes or nah, etc.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 10:37:41 pm
Hmm. Dunno if "give specific mutation" is a use_action available. :V

And yeah, maybe...only real opinion is no to dynamic NPCs.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 10:42:03 pm
Hmm. Dunno if "give specific mutation" is a use_action available. :V

I can make it a mutagen type thing with a specific mutation pool for it that only has that mutation, make it drinkable and give a high nutrition value.
And yeah, maybe...only real opinion is no to dynamic NPCs.

Ah come on, I like dynamic npcs, by the fault the spawn very rarely now.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on September 28, 2016, 10:53:20 pm
And yeah, maybe...only real opinion is no to dynamic NPCs.

Ah come on, I like dynamic npcs, by the fault the spawn very rarely now.
Also, they are not nearly as heavily armed anymore.
I would like a low item spawn maybe? Also wander spawns.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 28, 2016, 10:59:46 pm
Hmm. So long as those motherfuckers don't spawn inside my base like they always used to do. And then ignore my "no NPC pickup" zone. And them bash down my door to get out...and then threaten me with my own flamethrower when I'm trying to return home and hide from the horde.


Dynamic NPCs are really just only good for repspawning food.
Title: Re: Succession DDA, the plannening
Post by: Forrest on September 28, 2016, 11:44:46 pm
I'd be fine with dynamic NPCs with a very low spawn rate. Because fuck them half the time, they're awful, then the other half the time they kill half the horde with an M16 before dying and giving me like twenty charges of cocaine.

And I'd be fine with a low-ish item spawn rate, just not like, ridiculous.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 28, 2016, 11:49:18 pm
What about season length?
Title: Re: Succession DDA, the plannening
Post by: Forrest on September 28, 2016, 11:55:22 pm
I myself have no opinion on season length. I'm almost always in heavier clothes whatever the season, and none of my food sources are seasonal.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 29, 2016, 12:15:44 am
Anything else we are missing?
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on September 29, 2016, 12:24:49 am
I usually go with 30 day seasons. Do we want them shorter than that for quicker turns?
If not, I'll gen a world and start the first post in the rec room.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 29, 2016, 12:40:17 am
30 days sounds fine by me.
Title: Re: Succession DDA, the plannening
Post by: Forrest on September 29, 2016, 01:02:40 am
Sure. My usual setting is 21, but if you guys want 30 that's fine.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 29, 2016, 03:42:36 am
I tend to go full derp and use 91, but 30 is fine.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on September 29, 2016, 05:51:47 am
Ok, I think I have all the details I need. I'mma gen this world and then go to sleep, if anything doesn't look right I'll gen another tomorrow.
The Utterly Mad world

Mods have been included as listed, but I've removed PK, dinomod, and animatronic. I realized after reading what Noctifer said about load orders and that, those mods will disrupt the spawn of Arcana creatures. Arcana was the most desirable of the mods which add creatures, and so the others are out.

World Gen Details
City size: 6
City spacing: 4
Spawn rate scaling: default (1.0)
Item spawn rate scaling factor: 0.25 (1/4th normal, but not so low as to make it look like no one owns anything)
NPC spawn rate: default (0.10)
Monster evolution scaling: default (4.00)
Start season: spring
Season length: 30
Static spawn: ON
Wander spawn: ON
Classic zombies: OFF
Surrounded start: OFF
Static NPC: ON
Random NPC: ON
Mutations by radiation: ON
Experimental Z levels: ON
Align up/down stairs: OFF

I'll make the first post in the rec room tomorrow.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 29, 2016, 02:54:14 pm
Will be interesting to see. I would advocate that posting the save be in the form of backing up the whole build we're using. Unlike DF, saves in CDDA are a lot less idiotproof from version to version.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on September 29, 2016, 03:47:10 pm
Will be interesting to see. I would advocate that posting the save be in the form of backing up the whole build we're using. Unlike DF, saves in CDDA are a lot less idiotproof from version to version.
We could instead have a backup of the save and if it gets corrupted by a new experimental then we downgrade and use the backup save.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 29, 2016, 03:59:13 pm
Seems more effective, ja. :V
Title: Re: Succession DDA, the plannening
Post by: Perigrin on September 29, 2016, 05:25:06 pm
I missed this somehow, but i am trying to get back in to cataclysm, and would totally be up to do  this.
So.
Yeah.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 29, 2016, 05:32:19 pm
Tell Salt to get on with it then. o3o
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on September 29, 2016, 07:23:19 pm
I am getting on with it though.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on September 29, 2016, 08:08:55 pm
Good, link us to it in here if you aren't turning this thread into it.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on September 30, 2016, 12:26:37 am
Good, link us to it in here if you aren't turning this thread into it.
Yes. I got it up on the rec room.
http://utterlymad.smfnew2.com/rec-room/cdda-adventures-in-cataclysm/msg24420/#msg24420
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on October 01, 2016, 06:11:11 pm
Looks like mining mod has been fucked over a bit in more recent versions by changes to how by-products are handled. -_-
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on October 01, 2016, 08:14:00 pm
It's a good thing I'm not using a more recent version then. Sorry it's taking awhile. I hadn't counted on how slow compared to DF this would be. I'll get another update out in a bit. Hopefully it will be somewhat meatier. I think I have some objective in mind. Also, compiling the list of players based on this thread. Forgot to do that too.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on October 01, 2016, 08:43:49 pm
I'm tempted to take a turn after you, maybe. It seems the mod author resolved that issue and updated their still-closed PR, so I snagged the minor change and updated the dropbox'd mod. If the fixed recipe is now incompatible with older builds, I will be sadddragon.

And just to idiotproof things, I'd suggest zipping and uploading the version you're using, not just the save. Unless it's the ASCII-only build or some such heresy. o3o
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on October 01, 2016, 09:04:46 pm
I'm tempted to take a turn after you, maybe. It seems the mod author resolved that issue and updated their still-closed PR, so I snagged the minor change and updated the dropbox'd mod. If the fixed recipe is now incompatible with older builds, I will be sadddragon.

And just to idiotproof things, I'd suggest zipping and uploading the version you're using, not just the save. Unless it's the ASCII-only build or some such heresy. o3o
Sure, that was what I was thinking was to upload a zip file with the game and the save as seperate files. The game portion would have the save in it, and the spare save would be for updating the game. As for your turn, apathetic beat you to it.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on October 01, 2016, 09:13:14 pm
Doh. Very well then. o3o
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on October 01, 2016, 09:14:09 pm
Doh. Very well then. o3o
don't worry, your turn is after apa.
Title: Re: Succession DDA, the plannening
Post by: Wheel-Son on October 01, 2016, 11:17:36 pm
Id like to do this too. My man.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on October 02, 2016, 01:28:40 am
Id like to do this too. My man.
Alright, I'll put you on the players list.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on October 05, 2016, 04:54:46 pm
Maximum dead, still uploading the thing.
Title: Re: Succession DDA, the plannening
Post by: Perigrin on October 12, 2016, 11:32:58 pm
Haven't been able to play in  a while, sorry, life, bitch at me about it tomorrow, please.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on October 13, 2016, 01:29:22 am
Haven't been able to play in  a while, sorry, life, bitch at me about it tomorrow, please.
It's fine fine.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on October 13, 2016, 01:44:47 am
Is fine, life happens. Just gives Salt more excuses to post weird images. :V
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on October 13, 2016, 01:53:42 am
Is fine, life happens. Just gives Salt more excuses to post weird images. :V
I wasn't even going to post any more than that one, but since you clearly want more...

Spoiler (hover to show)
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on October 13, 2016, 02:43:08 am
See? Now Salt has gone on to post their fetish as well. o3o
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on October 13, 2016, 03:30:27 pm
See? Now Salt has gone on to post their fetish as well. o3o
Afraid not, but speaking of sexy meat that isn't wrapped around some guy.
(http://www.seriouseats.com/images/2014/12/20141208-prime-rib-guide-04.jpg)
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on November 12, 2016, 04:20:04 am
Also, for added fun? Some updates and unfucking can be snagged for Arcana mod in my repo: https://github.com/chaosvolt/cdda-arcana-mod (https://github.com/chaosvolt/cdda-arcana-mod)
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on November 15, 2016, 03:20:44 pm
sorry that you have to go through with muglings horrendous horseshit.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on November 26, 2016, 12:53:22 pm
Welp, in the unlikely event that a new world occurs, you'll need https://github.com/chaosvolt/cdda-arcana-mod (https://github.com/chaosvolt/cdda-arcana-mod)
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on November 26, 2016, 05:32:16 pm
I can't get any of the recent versions to work. Always gives me some error related to the max number of unique locations or something.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on November 26, 2016, 05:49:56 pm
Lovely.
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 16, 2017, 08:31:34 pm
Same world or new world? Cause im fecking reddy,
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on March 16, 2017, 10:58:14 pm
Use the same if possible.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on March 17, 2017, 02:35:04 am
I don't know if we can even get the most recent version. Also, the old world we were using is packed with a version from before they fucked the inventory window.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 17, 2017, 12:54:39 pm
This is what happens when no one ever plays. :V
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 18, 2017, 08:43:58 am
So new world?
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 18, 2017, 12:12:05 pm
Sure, dooo iiit. Just remember to replace CDDA's version of Arcana Mod with my version (https://github.com/chaosvolt/cdda-arcana-mod). Could also get that Mining Mod (https://github.com/DangerNoodle/mining-mod) Dangernoodle made.

Hell, might even be interesting to try Noctifer's Cataclysm++ (https://github.com/Noctifer-de-Mortem/nocs_cata_mod) too. owo
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 19, 2017, 09:40:53 pm
Will get to tomorrow
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 19, 2017, 11:20:43 pm
Or else. <3
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 22, 2017, 09:17:56 am
Mods you linked didn't show up in game ;-;
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 22, 2017, 10:39:46 am
Did you get them from the repositories that I linked you to, you derp? >.o
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 22, 2017, 01:21:08 pm
Ya
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 22, 2017, 03:00:50 pm
Closed the game and re-opened? Also made sure you deleted the old version of Arcana?
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 22, 2017, 04:46:08 pm
I got Arcana to work, but not mining ;-;
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 23, 2017, 12:39:35 am
Hmm. Did you ensure the right folder was in it? Like if the mod folder was itself in a folder, and you dumped this folder-in-a-folder in the mods section of CDDA, it would likely bork.
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 24, 2017, 08:23:38 am
Ah
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 24, 2017, 02:19:57 pm
Is it doing a work now? :V
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 25, 2017, 08:43:10 am
Yes it is :)
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 25, 2017, 01:41:14 pm
Then do the thing. 3:
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 26, 2017, 02:26:05 pm
I AM DOING THE THING!

Here are the mods and options.
MODS:
Arcana
Artyoms' Gun Emporium
Cataclysm++
Tall Buildings
Mideival and Historical Content
Mining Mod
More Survival Tools
StatsThroughSkills
Vehicle Additions Pack
Tanks and Other Vehicles
ZSFIXED_C:DDA Extra Professions
Boats
Craftable Gun Pack
Crazy Cataclysm
Folding Parts Pack
EXTENDED_BUILDINGS
More Craftables
Fuel Multiplier Mod
Classes and Scenario Mod
More Locations
Mutation Changes
Disable NPC Needs
Prevent Zombie Revivication
Mythological Replicas

Options:
Default with both Static and Random NPCs
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 26, 2017, 02:52:56 pm
Neat, will be interesting to see. <3
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 26, 2017, 03:10:26 pm
Katherine Steele woke up in the middle of the forest. She had a mental view of the surrounding area.
http://imgur.com/vp9CMvP
Well then.

She skirted around the forest to the southern part of town where she met her first zombie.
http://imgur.com/a/NVmE8
Well then.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 26, 2017, 03:21:21 pm
Welp, have Fun. Don't forget, when you die, make it a year, or get bored, then post the savegame (and graveyard+memorial folders if you died) and extra mods you're using for us to use. o3o
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 26, 2017, 03:35:44 pm
After killing the scientist and his manhack, She entered the town. She took out some shady zombies and inspected the firetruck that was sitting in the road.
http://imgur.com/a/homYs
Success! It runs! She notes it for later and continues into town.
I forgot the character sheet sow here it is.
http://imgur.com/a/T1uu4
Literally across the street is a Katana :/
http://imgur.com/a/3b2vL
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 26, 2017, 03:55:05 pm
...enjoy becoming a Chaos Spawn.

What year length we using? Seems the default of 14 is best for passing saves around.
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 26, 2017, 04:06:39 pm
Yup, its 14. I usually use 91.

Later that night reading an army water survival manual, She felt a change. Her hands seemed to have a lot more finesse.
http://imgur.com/a/3b2vL
Now starts the line of mutations!
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 26, 2017, 04:09:07 pm
The better for turning pages like the neeerd you are. <3
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 26, 2017, 04:20:18 pm
Lel
Katherine Read an Archery book sow now she has herself a shortbow.
After a while in the town, she decides to leave to a smaller town.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 26, 2017, 04:31:44 pm
Nice. So she's basically becoming a mutant samurai. XP
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 26, 2017, 05:02:29 pm
By the way, the game version is 6355.
After a few days in the town which she now knows is Faeden, she heads south to new territories.
Oh dear.
http://imgur.com/a/zM6hI
OH DEAR.
http://imgur.com/a/lwze7
After her harrowing escape from the slime horde, Katherine comes across something nice.
http://imgur.com/a/lwze7
When did this happen?
http://imgur.com/a/nHNki
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 26, 2017, 05:34:26 pm
Oh yum, and now I'm on wifi that blocks imgur. This sads the dragon.

In any case, when you eventually get the save up, if I end up taking a turn afterward I'll likely be posting in the actual thread for this. 3:
Title: Re: Succession DDA, the plannening
Post by: A Blitzkrieg of Butts on March 26, 2017, 05:49:46 pm
Whoops fixed
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 27, 2017, 12:50:01 am
Don't forget to upload all da tings. :V
Title: Re: Succession DDA, the plannening
Post by: guest48 on March 28, 2017, 03:33:48 pm
question
what everything are we on
OR:
What version is this.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on March 28, 2017, 03:39:30 pm
Use the most recent experimentals and the following mods:

Arcana
Artyoms' Gun Emporium
Cataclysm++
Tall Buildings
Mideival and Historical Content
Mining Mod
More Survival Tools
StatsThroughSkills
Vehicle Additions Pack
Tanks and Other Vehicles
ZSFIXED_C:DDA Extra Professions
Boats
Craftable Gun Pack
Crazy Cataclysm
Folding Parts Pack
EXTENDED_BUILDINGS
More Craftables
Fuel Multiplier Mod
Classes and Scenario Mod
More Locations
Mutation Changes
Disable NPC Needs
Prevent Zombie Revivification
Mythological Replicas

If you need to know where to find anything let me know.

If the recent experimental are broken use version 6355.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 28, 2017, 03:50:44 pm
I have a copy of the mods folder included in my upload I linked to earlier. Poke me if it's demanding permission like when Blitzkrieg uploaded their save.

Also note that I included some Arcana stuff from an update that I'm still awaiting feedback on (https://github.com/chaosvolt/cdda-arcana-mod/pull/10 (https://github.com/chaosvolt/cdda-arcana-mod/pull/10)), so if the added items were generated somewhere you'll get a load error if you just use my current master version.

If you copy-paste the mod folder I included and STILL get a load error, blame Blitzkrieg.
Title: Re: Succession DDA, the plannening
Post by: guest48 on March 28, 2017, 04:03:56 pm
UHHHH.

Spoiler (hover to show)
Using 6355.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on March 28, 2017, 04:06:11 pm
That means you are missing some mods, the one I can tell from that are Cataclysm ++, Artyom's Gun Emporium, Fuel multiplier mod and mining mod. A few other are there but idk what they are.
Title: Re: Succession DDA, the plannening
Post by: guest48 on March 28, 2017, 04:08:35 pm
I used Random's upload, so...   Goddamnit Blitz?
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 28, 2017, 04:09:23 pm
Mierda. You didn't replace your mods folder with the mods folder I included? Because it should've worked. ._.
Title: Re: Succession DDA, the plannening
Post by: guest48 on March 28, 2017, 04:11:47 pm
i did
who do i blame because i refuse to take responsibility

editerino: it worked after i quit and relaunched
weird

editerino 2: nope it didn't
Title: Re: Succession DDA, the plannening
Post by: guest48 on March 28, 2017, 04:16:08 pm
Doublepost because fuck it.   I completely deleted the original mods folder and replaced it with Random's upload, still got the same issues with the same mods.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on March 28, 2017, 04:26:43 pm
Let me set it up and see what is going on to see if there is a fix.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on March 28, 2017, 05:21:33 pm
Its working for me, just installed a fresh version of the game, put the folders before booting the game up where they belong and world generate no errors.

Care to tells us your installation process?
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 28, 2017, 05:34:20 pm
Does the mod folder in my uploaded zip contain the listed mods? If not then I done fucked up. If so than you didn't do what I said to do.

Either way I blame Blitzkrieg. ;w;
Title: Re: Succession DDA, the plannening
Post by: guest48 on March 28, 2017, 05:37:50 pm
I was copying an install from the CDDA launcher and replacing the mods folder from it, if that fucks it.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on March 28, 2017, 05:38:27 pm
I replaced the entire mod folder that comes with the game with the one you uploaded and it worked fine. I used a fresh install, might that be it?
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on March 28, 2017, 05:39:28 pm
Do a fresh, vanilla install from the launcher and do any replacing manually.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on March 28, 2017, 05:43:27 pm
Do a fresh, vanilla install from the launcher and do any replacing manually.

...when in doubt, don't use the launcher. It hates me and my mods. 3:
Title: Re: Succession DDA, the plannening
Post by: guest48 on March 28, 2017, 06:13:17 pm
it work
thank
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on May 21, 2017, 06:41:50 pm
So, who's next after Noctifer finishes their mod? I might add my dumb additional mod to the world when my turn comes up, since it shouldn't break anything. And if anyone wants me to fiddle with settings or mods, I can do that too so long, though removing mods is more likely to break stuff than adding mods. :V
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on June 05, 2017, 05:33:41 pm
Here is the save and build for the succession game, Chosvolt's new mod is included along with a few other things.

https://1drv.ms/u/s!Ajb7I9_jqo4TgVE2mAFGUdd11nTo
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on June 08, 2017, 01:44:39 pm
Is the writing collab describing things actually going on in the save or just a free style collab?
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on June 08, 2017, 01:49:50 pm
I figure I'd start adding to it when I start up my turn eventually.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on June 08, 2017, 01:55:52 pm
You could also make an in character post about finding the flier or something like that
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on June 08, 2017, 01:56:54 pm
Very tempting.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on June 24, 2017, 04:54:48 pm
Here is the stuff for the reset: https://1drv.ms/u/s!Ajb7I9_jqo4TgVLSsWAeYbDG7lwP

Just follow the instructions on the document provided, zip everything back up and uploaded for the next person.

Post here the information that the document asks as well as PM it to me either here or in discord. This way everyone know where each other's characters will be on the map so they don't choose the same place by accident or they want to be roommates.

Decide the order of who gets to do it before who by yourself, I just need the final product when everyone already did their thing. Keep a copy of your stuff in case the next person who you pass it on borks it.
Title: Re: Succession DDA, the plannening
Post by: Noctifer-De-Mortem on June 25, 2017, 12:41:07 am
This is the link to the save post the resetting: https://1drv.ms/u/s!Ajb7I9_jqo4TgVNsLM01c-RQFsbb
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on June 25, 2017, 12:15:57 pm
Yay. One of us should do a writeup for our characters warping over to an unfamiliar land.
Title: Re: Succession DDA, the plannening
Post by: saltmummy626 on August 13, 2017, 12:18:46 pm
dragon, we made you an offering of a birb, come to us draygon.
Title: Re: Succession DDA, the plannening
Post by: Chaosvolt on August 13, 2017, 01:20:51 pm
Oh noes. Por que? D: