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Messages - HS1342

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1
Rec Room / Re: Rec Room Discussion Thread
« on: September 09, 2016, 03:55:54 am »
If anyone's been wondering where I've been in the latest time (why would you?), I've begun my journey down the path of college.
It be a merciless journey with a fuckton of responsibilities, thus making it hard for me to do much here.

2
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: August 06, 2016, 06:34:09 pm »
Lucas:
((Ano sneaky brekki, iv danke.))
Using the convienient cover of the blown up-vehicle, you manage to get closer to the row of hounds, and their executioner.
Close enough to hear them.

The officer has his sidearm aimed at the next hound's head.
"Where is the human soldier?"
"I not know!"
"I'll ask you again, where is the human soldier?"
"please, I not know!"
The officer them shoots the hound, and he falls lifeless down on the ground with an exit wound in his forehead. The other hounds whimper, as the officer moves to the next hound.

You're about 6 meters away from the grunt with his back to you, and 8 meters away from the row of hounds.
Arguably, close enough to run up to the grunt, but not enough time to run to the row.

Father:
With no further ado, you open up on the right flank.
The single-barreled 30mm isn't that fast to shoot, but once it hits one of the mounted hounds, he's almost gibbed.
You fire manages to bring down 2 of them in total, all while the convoy is speeding along the passage.

Seems like a few of the buggies on the left has made it down from the cliff, and is now speeding beside some trucks. Alas, that's not something you can deal with in the turret. The depression isn't low enough to aim at them.

The right flank of 10 cavalerists are firing wildly at the convoy, taking out a couple of crewmembers. One falls over the railing, and gets run over by one of the huge wheels.
One bullet nearly gets you, as it bounces of the turret's frontal armor.

As things seem to have reached the peak of action, a squadron of old rotor-propelled helicopters fly overhead. They bear the flag of the hound separatists.
They're quite large too, as they seem like flying tanks almost. They've got turrets aswell, which they rain down bullets from above.

Smasher:
Leaving the LMG at the crates, you walk of to find somewhere to get yourself cleaned up. Luckily, this jungle is quite lush for a reason. There's a small stream coming from the mountains above, passing by a remote corner of the outpost.

You get cleaned up, and find yourself alone by the stream.

The outpost resides on a cliff overlooking the jungle. From here, you can see quite a lot. Hell, you can see the lumberyard in the distance.
There's several roads running through the jungle in different directions, cutting through the dense jungle. The local fauna constantly makes noise, and the wind rustles the treetops.
The sun is about to dissapear into the horizon, bathing the jungle in a more orange light. There's also some stormclouds gathering to the south.

You think you spot something gleam in the trees closest to you. Almost like a reflection of sorts.

3
Who are you?
The imaginary friend of a lonely italian. It was quiet a surprise when I showed up and asked if they could keep an eye on my boat as I walked off into their hedge. Later on, I became the necromancer, and after my first death I became the Lich. I founded a city and became Grand Lich of Gulgatha. Gulgatha crumbled and now I am little more than a magical skeleton imprisoned in a tower. Not for much longer though.
I find that description a little bare boned...

4
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: August 05, 2016, 08:07:44 pm »
((You walk on up, or sneak?))

5
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: August 05, 2016, 07:32:29 pm »
Lucas:
Paying no more mind to the grunts, you and Elina scurry down the path.

Eventually, you reach the yard outside the garage and the tunnel leading out of the cavern. You take cover by some bushes. From there you get a good view of the yard.

There's smoke coming in from the exit tunnel, and Wisk's vehicle seems to have taken a rocket or shell. Pieces are scattered across the yard.
It would seem that the Uniware grunts are bringing hounds here for "questioning. There's a row of them on their knees, with a Uniware officer behind them, pointing his gun at the head of the most outward hound. As 2 grunts come from the path leading from the village while dragging another hound, the officer executes a hound, and moves to the next.
Elina seems to be close to bursting with rage.

As the other 2 grunts leave, there's only the officer, and a grunt watching the hounds from the front, with his back to you.
Between you and them is a yard.

You see the gunship, still searching the village with it's spotlight.

Elina breathes a few times, in an attempt to calm down.
"Wisk might be hiding in his garage..."

Smasher:
No armory here unless you're willing to go back into the bunker.
But you walk on over to the closest thing, being a pile of ammo crates.

You fill up on shells, pistol rounds, and refill your drone for good measure.
As for the LMG, you manage to repair the biggest issues, but there's the small things like an uncalibrated aim, which you couldn't even fix without some more experience with LMG's. You've been trained with shotguns, after all.

Then there's the issue of weight. Carrying the shotgun and the LMG is going to make you slow as hell, and hevily burdened at that.
You can carry both though if you want to. Might even be able to reduce the size of the shotgun if you're fortunate to find tools in the pile.

6
What is your weapon of choice?

7
General Discussion / Re: The Semi Serious Discussion Thread
« on: August 05, 2016, 06:37:02 pm »
Or you could move somewhere more hospitable.
I heard Alaska's nice.

8
Who are you?

9
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: August 05, 2016, 06:32:41 pm »
Smasher:
"Bugs?..."
The CO thinks for a bit.
"Normally, I'd ask you to write a detailed report. But considering that we're about to launch something big, I'll let you out of that..."
He gestures a waiting platoon of troops into the bunker.
"They'll man anything they can find to fight with. If you're wounded, go see the medic, and be ready to move out soon. I need to organize things..."

He leaves for the tower.

10
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: August 05, 2016, 04:37:47 pm »
Lucas:
You remain (peering) in the foilage. The mercs seem to be basic grunts, like you once were. They move carefully, but not enough to spot you.
As they pass, you hear them quietly talk about somthing.
"..but what I'm getting at is, why are we attacking this shithole when we're just about to launch the big offensive?"
"Well, the sergeant first class REALLY wanted this traitor dead. I'm sure it helped that this village's been under our noses the entire time..."
"Good thing that moron lead us straight to it!"
*general laughter*


They've passed, and the final stretch to the garage is seemingly clear.

Smasher:
You haul the (not so light) light machine gun towards the exit. Outside the sever storage you see your savior. It's a medium loader drone, with jury-rigged buzzsaws on it's grippers. It's idling, covered in bug-blood.

The dusk realy shines as you leave the bunker, leaving you blined for a moment.
Outside you meet the CO.
At first he seems happy, but as he spots your gore-drenched body emerge from the bunker, it shifts to concern. Altough it's probably not concern for you, but the storage.
"What happened private?"

Father:
A quiet alert goes out over the convoy as you turn the turret to face the right flank.

It would seem that you've caught the ambush before it happened, and the hounds waste no time starting it.

The right flank comes out of the bushes. It's about a dozen hounds with assault rifles, riding some kind of large bugs. They ride along beside the convoy, at roughly the same speed.

The left flank reveals itself aswell, where you find about 10 rusty buggies armed with several hounds with guns. They too are on the top of the cliffs, with the same speed as the convoy.

Both sides waste no time opening up on the convoy, which responds with their 30mm turrets, and loose crewmen with rifles out on the railings.
Among the crewmen, are your sergeant.

11
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: August 02, 2016, 07:06:52 pm »
Lucas:
Alas, before you manage to aim down towards the unaware grunts (which I now realize that I could have phrased better), Elina uses the brief moment before detection to pull you into the foilage on the side of the path.

"I you want to kill them, you better wait til we got the drop on them. We don't want them to report in to that gunship, do we?"

Father:
You remain on alert as the convoy makes it way slowly along a narrow path inbetween some cliffs.
The perfect spot for an ambush.

The convoy crawls around an old wrecked truck.

There's some movement in the bushes on your right. Nothing visible though...

Smasher:
Done and done, you turn off the lockdown, and take a look around for that LMG once held by a heavy.

While you take a look around, the last rifleman makes a run for the exit. There's no screams, so it would seem that she made it out ok.
There's still buzzing though.

You find the LMG under one of the (quite heavy) bugs. A fine weapon, but it seems like it took some damage under the bug. The barrel's all bent, and the reciver's smashed.
A mere grunt would have no other option but to discard it as trash, but being an engineer you realize that it could be fixed with some effort.
And maybe some daylight would help, since it's still quite dark down here. Seems like the lights need fixing too...

12
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: August 01, 2016, 05:33:01 pm »
((Damn what wilson?))

Lucas:
You decend the cliff, Elina in tow. You keep yourselves on the side of the path, in the foilage.
About halfway down to the garage, Elina quietly tells you to stop.

There's a squad of grunts coming up from the path leading to the garage. They look armed and ready as they cautiously move along the path.
You've got a brief moment before they spot you.

Father:
You mount up, and the sergeant takes up a position below you, along the railing.

Soon enough, the convoy's away. Heading west.

The road you travel along is made from prefabricated slabs of concrete, making the journey quite bump-free, even with the truck's superioir suspension.
After about a mile, the convoy slows down. The sergeant speaks to the driver under you, in the cabin.

"Seems like there might be some trouble ahead, so be ready!"

Smasher:
You shoot and shoot, doing your outmost to keep them at bay.

One, two, three, four, five, six, seven and eight...
Thus the shells are out.
You switch to your sidearm, which seems like a peashooter once put up against these things.

When things seems to be lost, there's a buzzing coming from beyond the horde. There's some screeching from the bugs, then they begin to fall back.
In a moment, you're left alone with your last (shaking) squadmember, and a pile of dead bugs.

There's some screehing and buzzing outside. Sounds of a fight even.

13
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: July 31, 2016, 05:46:44 pm »
((No, but it did put me in a coma... But really, I have no excuse but laziness. I'll see about updating tomorrow...))

14
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: July 19, 2016, 03:46:28 pm »
((feeling better. Will begin updating tomorrow))

15
Rec Room / Re: Grunt Tales: Reloaded (Turrets and Gunships)
« on: July 11, 2016, 09:15:13 pm »
((Got a cold. In the middle of the fucking summer too. So more delays, yay.))

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NOCTIFER IS A FAGGOT