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Messages - ajwilli1

Pages: 1 [2] 3 4 ... 106
16
General Discussion / Re: Introduce yourself
« on: November 12, 2016, 04:52:14 am »
Its been so long.

17
Creative Endeavors / Re: Critique, tips, and collaborations.
« on: November 12, 2016, 04:51:26 am »
OH MAN ALL THE FALSE PROMISES I'VE WRITTEN ON THIS PAGE

ANYWAYS I'M WRITING SOMETHING AND I'LL POST IT IN THE LIBRARY AT CATA SOMETIME

YEAH
...so not sure if reading correctly or not, but you're going to post in the library at cata? So the place most of us either are not going to go to or are unable to do so? Just pointing out that minor detail if I'm reading this right, but in the end do what you wanna do.
I know, I know, but I mean...there's like, less than ten people normally active here. It'd help my motivation for something akin to a wider audience??? No offense intended or anything, heh.

Plus I know a good few of you can and sometimes do still go online in the Cata forums once in a while.

Okay so I've been away for a long fucking time, I've been forging my own path and all that jazz on the Youtube scene.

But I'm going to say this right now, putting some fucking written work on the same forum that made everyone migrate here and the same game whose development staff is now dead due to some egotistical knob being head of the project is probably the dumbest fucking idea I've ever heard of in my entire life.

You want to reach a wider audience so badly, go post your shit to deviant art or fandom.net and then shill it hard on Reddit like I did with my videos. You don't get big by staying in niches, you get big by networking within those niches. This place is a hugbox and Cataclysm is a dying community you're not going to get anywhere by posting it here or on Cata.

Even with saying that though I have to say its equally dumb not to share written work with the same people that you've been friends with for a long ass time now, instead forsaking them for random strangers on the internet that could give less of a fuck about you.

I'm telling you this right now because you'll never get your break out moment by staying within circles that you're comfortable with, you have to get out of your comfort zone but you shouldn't forsake the people you've been with for the longest time.

I left this place for the longest time because I felt stuck, I didn't head back to Cata because I hated them and they hated me, so I just kinda went elsewhere and started dicking around there. I really wish I didn't go as quiet as I did but things got crazy this year, I've been hanging out with a lot of people, I forged a new community from the ashes of HM and SS13, I realized that even with my own community I still felt something was missing and I guess it was that old bond that the old group had. I have so many new faces coming in and I don't have the same connection to them as I do here.

So to put it in short: Branch out and expand, take risks, plant your feet in uncharted territory. But don't forget where your roots lay.

18
Last Man Gaming / Re: Game Discussion
« on: September 13, 2016, 07:23:11 pm »
I might start playing DF yet again, its been so long.

Other then that I've basically just played The Witcher 3, its so nice to finally get it running properly with Ultra graphics. Still haven't gotten used to the controls though. I'm not used to my thumb having more that one button to press.

19
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: September 13, 2016, 06:31:16 pm »
Slum Scum

Kagame attempts to hide his knife, he succeeds.

You proceed past the concrete plaza and arrive at the doors of the building, you see two armed guards situated in between the doors and some lesser security personnel scanning people for contraband. One of the armed security officers starts looking over your way and nudges the other guard to look towards your way.

You didn't exactly show up dressed for a business meet.

20
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: September 13, 2016, 04:27:52 pm »
[[I'll just update every two posts, think that's reasonable.]]

21
Last Man Gaming / Re: Game Discussion
« on: September 13, 2016, 04:25:14 pm »
Away. It was "too hard".

Interestingly, it was replaced by all manner of things that make the game "harder" in the sense that you need to spend more time to accomplish things.

Nothing should be considered "too hard" especially in a fucking rougelike. I remember a long time ago they wanted it to be difficult but they refused to put things in the game that'd result in an instant-kill which I guess makes sense given that's its an open-world game, but at the same time I think insta-kill bullshit is a staple of the roguelike genre due to how commonplace it is and how it usually results from risk-taking or the own player's stupidity.

But acid rain was actually pretty important to CDDA, sure it was annoying, but it was something that forced you to seek shelter and acted like a horrible force of nature unless you took the right precautions. Its like in The Long Dark where you have blizzards that'll kill you in a few hours if you're unprepared for it, and I can't imagine the game without it.

Hell its reason why the majority of humans are zombies now. Its just a really fucking weird choice in my opinion.

22
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: September 13, 2016, 03:39:10 pm »
Bar Crawl [Get Busy Posting or Get Busy Dying]

Loach sends the junk on the table flying all over the floor, bongs, needles, and discarded patches scatter and crash onto the carpet. The janitor sighs as he walks over to the new mess to sweep it up.

Both of you turn to face the irritated group. You see a augmented African man that stands at about six feet, his right arm has been replaced with chrome cybernetics that gleam in the light, his eyes have been modified with some form of UI as you see small strings of yellow text scan across the inside of his eye. Behind him are three lowly grunts in junk armor made from tires and left over UN gear from a policing action many, many decades ago.

The owner of the establishment is unarmed, while his grunts are equipped with 3D-Printed AKs.

"Oh nice. Another set of retards that immediately run for cover once they see a few men standing around with AKs. You dumbasses know that we're allowed to have these right?", he applies his palm to his face in an irritated manner. "Listen if you came here expecting a fight I'm sorry to leave you disappointed, between the usual shit I have to scrap off the floors here-" The janitor interrupts him, "I think you mean the shit I have to scrape off the floors." His boss stops and stares at the lowly employee for a full second. He continues.

"Along with these kids thinking they're freedom fighters because they have a gun and a rag tied around their wrists. We're pretty stretched thin as it is. Just ask what you need to ask, fix my table, and then get the fuck out of my club." You notice that his grunts are moving towards his sides, their guns still aimed at the ground.

23
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: September 13, 2016, 12:19:39 am »
[[Alright finally after planning out what videos are coming out for the channel, and taking a break from Gamemaker and the internet in general I can start updating this once more.]]

Bar Crawl

The janitor jerks his broom to the side sending dust flying up in the air, "And I'm from the Cleaners Union, I'd like for you to get off of my dust pile." The small framed janitor glares at you and points down to your feet. Underneath your enormous boots you see that you squashed a sizable pile of lint, dust, and glass into the stained fibers of the carpet.

From behind you hear a heavy metal door swing open, heavy footsteps follow suit. "Oh great. Another government boy here to harass us yet again!", says a man in a booming voice. You hear the clacking and rattling of firearms!

Slum Scum

Your driver curls his lips, "I don't know what you're exactly planning, but I don't think giving them a 'shave' will be the best course of action." He unhooks his sheath (with the knife still in it) from his shoulder and hands it to you.

You feel the car jerking to a stop as you park at the front of the Omni-Tech building. The front of the Omni-Tech building is one big concrete plaza that's bustling with activity, men and women dressed in sharp jet black uniforms and suits. You can see a few private security guards, outfitted in some serious gear patrolling on a cat walk suspended above the plaza.

In the center of the plaza is a giant fountain that's displaying holograms that advertise various Omni-Tech products.

24
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: September 03, 2016, 08:18:08 pm »
Bar Crawl

Entering the building you see that it's a lot larger on the inside, a small dancefloor ahead of you made from taped together card board boxes with a cheap plastic disco ball hooked up to the ceiling with a even smaller DJ booth tucked into the corner.

To the right of you is a bar that takes up the entirety of a wall, three shelves fully stocked with a random assortment of "local flavorings" along with some taps that have seen better days.

There's also a few places to sit and lounge around situated around tables that are filled with discarded pill bottles, bongs, and needles.

Besides the janitor picking up discarded garbage, the place is empty.

Slum Scum

You enter the city proper, its sprawling freeways towering as high as the skyscrapers that surround you. The road you're on cuts through several buildings and weaves between them like a snake. You see the Omni-Tech Headquarters from here, a tall obsidian colored building with orange neon lights along the borders of the windows.

Your driver rolls down the windows to let out the cigarette smoke, even in the future smokers are still inconsiderate fucks.

25
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: September 02, 2016, 11:58:04 pm »
[[Making an update tonight]]

26
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: August 31, 2016, 04:35:52 am »
[[Yeah basically, I'll update tomorrow I've been busy crusading today.]]

27
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: August 29, 2016, 06:36:35 pm »
Bar Crawl

You proceed down the muddied streets and arrive at a larger shanty shack constructed out of sheet metal and shipping containers, it has an old coke sign quietly buzzing above the entrance. There is some writing right next to the entrance, written in bright cyan paint it reads, "Mac Donalds".

Loud trance music rattles the exterior. No one is guarding the entrance, but there are some dirt bike.

Slum Scum

Your driver sits silently as he pulls out of the shanty onto an asphalt road, he clicks through some stations on the radio settling for a nice hip-hop station. After a few more minutes he pulls onto an overpass freeway and cuts a few lanes across on the busy road. In a an hour or two you'll arrive in "The City of Glass".


((I'll update Slum Scum after two updates for Bar Crawl or when you guys are done conversing.

28
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: August 28, 2016, 08:15:10 pm »
[[Updates will occur tomorrow, my internet is down today.]]

29
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: August 27, 2016, 05:32:31 am »
Bar Crawl

You proceed towards the sign, and read over the options. It points to shit that isn't of interest, but it does point out where the nightclub is. Its down the street to your right.


Slum Scum

You take off in the jeep and begin rolling down the street slowly pushing your way past the literal waves of people.

30
Rec Room / Re: SPRAWL: Future Urban Combat [Cyberpunk RPG]
« on: August 27, 2016, 03:49:48 am »
Bar Crawl

Duncan and Loach head out into the front of the warehouse, sticking out from the crowd like sore thumbs. High-tech looking fools, nicely dressed, and visibly armed... okay that last thing isn't out of the ordinary here. Seems like everyone over the age of 4 has a gun strapped to them, probably best not to stir up any trouble unless you're ready to take on a giant horde of pissed off poor.

Even with your high-dollar augments, you'd be reduced to blood and scrap before you can even get down one street. (Don't take this as a challenge.)

Down the muddied streets to your right you see some stores and a giant signpost that's pointing in every which way with text sloppy painted on the jagged arrows that jut out of the signpost like branches on a tree.

To the left you see a street lead into the wide open plains of Africa, tall dry grassy fields and a few trees as far as your enhanced eyes can see.

The street is packed with people and the air is filled with the noise of chatter and other such normal things.

Slum Scum

Kagame and Jamie head out the front door of the warehouse and walk down a ways to still see their driver casually tapping on the wheel while the other Militia man just stares at his supplies, almost comatose. Kagame's driver turns around and spots Kagame and the UN boy, "Done so soon? Thought I'd be at the bar by the time you got out, but our friend has just frozen up. Maybe malaria?"

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NOCTIFER IS A FAGGOT