Whenever I see the Bethesda logo in the intro to DOOM 2016, I always think "fuck you, you didn't make this shit, fuck off cunt." And now that I've played it for five hours straight instead of just a little hands on for a few minutes, my reaction to seeing their logo is even more vitriolic. Mother fuckers trying to take more than a little credit for something that's good. Id made it, Bethesda didn't. Fuck off Bethesda and learn to make better games like this more respectable company you own does. Learn to put a little fucking love and effort into what you make goddamnit. At least they aren't like the film companies, churning out a movie or two in a single franchise every year. I guess there is that.
It's fantastic. The gameplay is fast and smooth, the violence is visceral but not classlessly over the top, the environments are simple and yet interesting. Monster redesigns are a nice blend of new and old, and killing those things doesn't get old easily. The balance between gameplay and difficulty is so fine tuned that if you fail, it isn't the games fault. There's hardly any fanservice and when there is, it's small and out of the way instead of being waved in your face. It's a game that feels like it was made to be a game. It doesn't have all this stupid horse shit that most games insist on having these days. The upgrades you can get effect gameplay dramatically for the better. Overall, it's a fantastic example of what games should be. The world would be a hell of a lot more fun and less creatively bankrupt if there were more companies making games with the kind of care and attention to detail the id (not bethesda) put into DOOM 2016.