A lot of games use it so they can just point to the beta sign and say 'your criticism isnt valid'. But what got me about the incident that pissed me off and caused me to post that is that NO reason was given, just stating 'its in beta and you don't know how games are made so feel lucky to be in the beta'. Okay, but why is this a beta? Is it because they've just introduced this new mode that's pretty much discount counter strike? Because fully released games have introduced new game modes after being fully released.
Just, try and explain instead of being a fucking asshat.
Also I don't get how Minecraft fucked over PC gaming.
Minecraft didn't fuck PC gaming, it fucked how games are developed.
Before people had to push out a finished product or just give up, releasing an unfinished game was basically a death sentence, even if you were to fix or add stuff in with later patches.
So Minecraft comes along and basically says, "Screw that open or closed beta shit you normally get in for, for free. Just pay this low price and you get the full game when it's released." Problem was... it was a really good game developed by a team dedicated to what they love to do make games. So a few more games copy that same model and become successful, Valve looks at this model and goes, "THAT MEANS WE GET MORE MONEY FOR GAMES THAT AREN'T FINISHED YET! GET GABEN ON THE PHONE!"
So now you have indie devs with retardly ambitious projects about how they'll revolutionize the games industry with their hardcore survival game with huge RPG elements, and how they included a bathroom meter and how the crafting is SoOOOOOOO different from the competitor. For said Indie Dev to give up halfway through development because, "Hey I got my money, I can put it to a new project I have some new ambition to develop."
But the model can work if the devs know what they're doing, like the guys making ARK: Survival Evolved (even though I don't play ARK, nor do I own it), Rust, or hell look at games like FTL, Prison Architect, and even Minecraft.
Its just that a bunch of people that haven't developed a game before (people who normally lost their job, worked a small position in the games industry previously, or they're completely new) really don't take into account how much money will be spent, how much time will be spent, or if they'll even be able to do it.
That's why I haven't really worked on The Highway game a bunch because I'm a guy with no previous experience in: coding, programming, game design, art direction, music, etc... You think you can do something like this, until you actually try to work on it.