Scholar of the First Sin. I thought this was supposed to be harder? They seem to have removed some enemies while taking enemies from later in the game and putting them in places earlier in the game. Not sure why they needed to put the gyrm with the anvil on a chain in the shaded wood but ok. Also not sure why they decided to block off a bunch of early game areas with petrified enemies. It's fine. I get access to the DLC and get to see blood stains which show conga lines of 3 to 6 phantoms just walking off cliffs all together. Speaking of invasions, I wonder why they made it so bellkeepers can invade other bellkeepers. I joined the bellkeeper covenant to avoid the invasions while also being able to invade people in the belfry luna. The only people I invaded were bellkeepers, the people invading me every five seconds were bellkeepers. And constant fights with the pursuer. Or why they shuffled NPC locations around.
It's not harder, but I guess it does add more consistent combat.