Author Topic: Gameplay Tips  (Read 307 times)

0 Members and 0 Guests are viewing this topic.

ajwilli1

  • Resident Memelord
  • Postcount Generalissimo
  • *
  • Posts: 1,794
  • Dapperness +39/-3
  • Bock Bock Bagok I love GAOULF
  • Location: Space Hell
    • View Profile
Re: Gameplay Tips
« Reply #15 on: May 18, 2015, 07:16:59 pm »
Okay Payday 2 and how to treat low levels time

Do not talk down to them, even the rank ones. Just be nice, and tell them what to do. If it's a stealth heist I might ask you to wait at X location to run bags(which is my usual job since I can't stealth for **** apparently), if it's loud I'll tell you to stick with someone. Just cause I'm at infamous doesn't mean I can suddenly go 'I know better then you so do what I tell you." it means I've put enough time into the game to achieve that rank.

Playing Payday 2 is easy, on normal through hard. At very hard it gets a bit more complicated, Overkill is fun because it is a challenge without going overboard, and Death Wish...well be prepared for a frustrating two hours for a single heist. On very hard there's a chance to see a Dozer, and on Overkill it's pretty much garunteed if your going loud that you'll face a dozer. so to sum up my frustration with some low ranked players who have never fought one before DON'T RUN AT THE ****ING THING THINKING IT'S A ****ING TAZER! Seriously, don't. I'll stay out of cover adn get shot by the damn thing because, guess what? I've got a sniper class weapon that will pierce his armor! Not a ****ing assault rifle.
That's not to say not to shoot the damn thing, but don't just sit out of cover when the thing is staring you in the face.

All in all, I treat low levels more as equals then noobs because I have been there and it's hard when the high rankers are yelling at you and blaming **** on you. I'm respectful, I'll treat you as my equal, just don't start insulting me, the other teammates, or start cheating, because then I kick you. My favorite match was when I dropped into a match full of low levels and helped them through a couple of heists(on one we were all, skill wise, equals since we were doing stealth, I just had a stealth build with more points in it), and I enjoyed it because we chatted, we joked, but we didn't blame eachother when we screwed up, we admitted what was our fault and didn't try to blame each other.


Also, I don't know. I mean I've only been trying to get an organized match together for the past two weeks.



Going loud in Payday 2 is fun, stealthing in Payday 2 is way more satisfying though.

RedVulnus

  • POST LORD
  • **********
  • Posts: 2,312
  • Dapperness +20/-4
    • View Profile
Re: Gameplay Tips
« Reply #16 on: May 18, 2015, 07:23:53 pm »
Yeah stealth is satisfying but it's just not something I'm good at. I just ain't a stealth player to be honest, though I enjoy stealth games.
Oh, and I suck at that car heists driving bit.

saltmummy626

  • Admin
  • POST LORD
  • *****
  • Posts: 2,463
  • Dapperness +20/-7
  • Lord of Gulgatha
    • View Profile
Re: Gameplay Tips
« Reply #17 on: May 18, 2015, 09:44:33 pm »
divinity original sin
-Stack status effects like a mother fucker. seriously, a hexed, poisoned, burning, bleeding enemy is really easy to kill.
-Take the ability that allows you to heal off of blood puddles. This will cut down on getting stunned by electrified blood or slipping on frozen blood. Also makes one of the later fights where the enemy uses a blood rain spell a cakewalk.
-Play with a friend, divinity OS is a great game, its twice as good with a friend.
-got an enemy thats covered in poison? teleport him onto a fire, the resulting explosion will be a nice damage boost an just the thing you need to turn things in your favor.
-wet enemies? you COULD just hit them with the electric to stun them and get a little better damage output, OR you could hit them with a firebolt and turn that water to steam THEN use the electric. the resulting cloud of electrified steam is a great stunning barrier and you can TP troublesome enemies into it to hold them at bay for a bit.
-fill choke points with stage hazards. if its the only approach to you, the enemy has to fuck them selves to reach you.
-TP works on your friends too. If they get low on health or are getting stunlocked, you can TP them to safety. The soft TP wont deal damage to them, but the regular one is fine in an emergency.
-save your bloodstones for difficult fights. they can be used mid battle to fully heal and res your whole party.
-GET DEATHPUNCH! It does massive damage and can even cut boss health in half, especially if...
-open up every fight with a sneak attack if possible. If you are a dagger wielding assassin type, you can usually kill off an enemy before the fight even starts. if you use deathpunch, you can kill a tougher enemy right off the bat.
-poison doesn't work on skeletons, but explosions do. dont disregard an attack simply because an enemy is resistant to it. poison can be turned to toxic clouds which explodes when in contact with fire.
-haste before every fight. youll increase your DPS for the first handful of rounds.
-enjoy the game, it is really good.

Thats all I can think of at the moment.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

RedVulnus

  • POST LORD
  • **********
  • Posts: 2,312
  • Dapperness +20/-4
    • View Profile
Re: Gameplay Tips
« Reply #18 on: May 19, 2015, 12:10:02 am »
Okay, time for some general conduct tips....cause I just got into a match that made me want to reach through my computer screen and choke a guy....

1: do not insult someone if you get killed. It's your fault for getting killed, so get over it.
2: Do not spam music over the in game voip, especially when the server rules state 'voip is for tactical discussion of the game'
3: Praise the guy who responds to the music spam with the national anthem of their team. It is a smart a$$ way to respond to that kind of idiocy.
4: If someone tells you to shut up because your talking in voip about random shit, again disobeying the 'voip is for tactical discussion' rule, shut up.
5: Be helpful, if someone doesn't know how to do something then tell them rather then berate them
6: If you switch team, and the team that you switched from loses, do not say you were carrying the team, that's bull sh1t.

Hibou

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: Gameplay Tips
« Reply #19 on: May 19, 2015, 12:59:40 am »
TF2 Tips From a Medic Main

RULE NUMBER ONE: DONT. GET. GOT. If a situation looks bad, or your teammates are rushing some position that's gonna get their dumbasses killed, don't run in with them.
2. Communicate. Even if it's just yelling out "Sentry's down!", letting your team know about stuff going on outside of their cone of vision helps greatly.
3. Be smart. Don't run into places or situations that are gonna get your ass killed. Sentry nests, angry heavies, and swarms of scouts are all wonderful places to tear yourself a new one. Don't do it.
4. Be nice. If you're eyeing a medkit and you've taken ten damage all game and your teammate limps in with five health and they're on fire, don't take the medkit. Please. For the good that is all and holy, don't take the medkit from someone that needs it more.
5. Look around. I've seen too many players that know only about the stuff happening in a 70 degree angle in front of them, and they usually get beaten to death by a smartass scout wielding a wet fish. Keep that head on a swivel, and take in your surroundings.
6. Don't worry (too much) about hats. So that guy's fedora is on fire. So what. You can shoot that dumbass hat right off his head, too. That doesn't mean he won't fight back, however. A nice hat doesn't make you a good player, but good players tend to buy nice hats.
7. Don't take things too seriously. It's a cartoony game about men fighting over hats, or something. It's not a serious premise, and taking it seriously means that you'll get more mad faster, and then you won't be having fun anymore. What's the point of playing games if you're not having fun?

RedVulnus

  • POST LORD
  • **********
  • Posts: 2,312
  • Dapperness +20/-4
    • View Profile
Re: Gameplay Tips
« Reply #20 on: May 20, 2015, 03:30:02 pm »
Payday 2
Do not play Go bank...just don't.

guest48

  • Guest
Re: Gameplay Tips
« Reply #21 on: May 20, 2015, 03:31:42 pm »
Payday 2
Do not play Go bank...just don't.
I once told a level 6 I would help him stealth maps for money and stuff.
He asked to do GO Bank.
I said yes.


Biggest mistake I've made.

Bubbadoo

  • Arcade Admin
  • General Board Mod
  • Postcount Generalissimo
  • *****
  • Posts: 1,548
  • Dapperness +18/-19
  • Ghey Shurk
  • Location: Dolan Springs, Arizona
    • View Profile
Re: Gameplay Tips
« Reply #22 on: May 20, 2015, 04:42:19 pm »
Right that is the one that is the sameish as the bank map in Counterstrike:Global Offensive right?

What's wrong with it?

RedVulnus

  • POST LORD
  • **********
  • Posts: 2,312
  • Dapperness +20/-4
    • View Profile
Re: Gameplay Tips
« Reply #23 on: May 20, 2015, 04:52:17 pm »
Okay, first off your team needs to be coordinated enough to take out all the cameras, contain the civies, and answer the guards pagers. You slip on one of those and the whole thing goes south.
so to do this you need to place a jammer so people can't call the cops, so one of your teammates need to have them. Then it's also the only map where civies continue to spawn in and walk past the building.
Then you have to have someone answering a phone, and sometimes gensec will send more guards and you have to take them out and pray you have enough pager answers left otherwise it goes south.

It's just generally frustrating because of how it's designed.

Six

  • Probably okay.
  • Admin
  • POST LORD
  • *****
  • Posts: 2,221
  • Dapperness +55/-55
  • It is what it is.
  • Location: England - Liverpool
    • View Profile
Re: Gameplay Tips
« Reply #24 on: May 20, 2015, 05:19:13 pm »
Heres a top tip for The Sims

Have your Sim have a baby and then place it in a room and remove the doors. Leave it there.
Formerly SiegeLion

Sixposting INTENSIFIES
leather made from foreskin.
yeah, i'd punch an old lady.
Everything's gunpowder if you have enough oxidizer.
It can only mean the shenangularity.

saltmummy626

  • Admin
  • POST LORD
  • *****
  • Posts: 2,463
  • Dapperness +20/-7
  • Lord of Gulgatha
    • View Profile
Re: Gameplay Tips
« Reply #25 on: May 21, 2015, 06:16:15 pm »
Ive been playing monster hunter since the first PSP version. loved those games. I will give gameplay tips on this.

some general conduct
-The amount of playtime you have is not directly proportional to the size of your dick, waving it around like it is will only make you look like a sad shit with too much time on his hands. Go out and meet people, make friends, maybe get a job or something.
-Don't get pissy because you fucked up.. seriously, getting pissed at the guy who passed out once after you fucked the dog and passed out twice is not acceptable.
-No johns. If you play single player, and your friend has been playing longer than you, take his goddamn advice on difficult monsters instead of shitting on the game.
-I SAID NO JOHNS! If you are having trouble with a monster but your equipment is well over the monsters level and your still having trouble, its not the games fault. something is wrong with your strategy.
-Don't flail around at people while they are trying to get carves after the big hunt. No one likes it when the velociprey/jaggi/vespoid/bnahabra do it, why would they like it when a shitlord does it?
-split the supplies evenly. by hogging all the first aid meds, you may be crippling a weaker hunter. also, taking the gunnery supplies when you are not the gunner is a pretty shit thing to do unless your party has no gunner.
-if you take supplies like EZ flashbombs, EZ sonicbombs, or supply traps, dont just let them languish in your inventory, use them. they were given for a reason. and for gods sakes dont throw them out when you run out of inv space while mining ore or catching bugs.


general advice on prep and knowing your enemy
-read up on your monsters. its a fact that an armor sets elemental weaknesses are tied to the original monsters weakness. -2 thunder and -3 fire? the monster is weak to thunder, but is even weaker to fire.
-the previous fact goes for status ailments too. if an armor set gives negative points towards a skill that resists a status ailment (poison res -1) then that monster will be weak to that element.
-bring the right traps. pay attention to the monster you are fighting when going for the capture. if the monster has an affinity for electricity, then a shock trap is probably not going to work. if a monsters armor gives points towards evasion skills, they will be trapped for less time. also pay attention to a monsters description when it comes to traps. for example, yian-garuga. a trap evading monster. sounds like just a description right? wrong. the yian-gargua can trigger your traps without getting caught in them and they end up wasted. this mostly happens if its looking directly at you when you place the trap though, and mostly with net traps.
-bring the right weapon for the job. tails can only be severed with a blade. claws, horns, and teeth are easier to break with a hammer.
-experiment, some monsters have parts that are unbreakable unless you use a certain class of weapon or a certain element.
-always eat a big meal before going on a hunt. its not required and costs a little bit, but the buffs eating gives you can take the edge off a difficult hunt.
-bring along ten potions (and mega potions) as well as the materials to make ten more. if you want, you can also bring along honey to make them into mega potions, but thats something I dont usually do myself.
-once you have demon drug an armor skin, try to bring them on missions while you have them. the bonus they give stacks with food bonuses, hunting horn buffs, and charms/talons.
-bring at least two crafting books with you, but no more than three. if you bring all five, you clutter up your inv with books, two or three is optimal as it allows you to craft most basic supplies in the field without taking too much space.
-when they become available, buy the armor charm and power charm. they give their respective stat boosts in exchange for a slot of inventory space, but remember that you can only carry one of each in your inv.
-once you have access to lao-shan claws (rajang claws in later games) upgrade your charms into talons and buy another pair of charms. the charms and talons stack together.
-grinder and eating gems are your friend. unless you have a certain skill set you want, either grinder gems or eating skills are highly recommended. the grinder skill makes sharpening your weapon in the middle of a fight very quick and painless while the eating skill makes using consumable items much much quicker, which allows you to heal faster.

weapon usage tips
I am by no means a master of arms. I am not good with the dual blades, the switch axe, the great sword, or the hammer as such, I cannot give advice with them. I am average with the horn, lance, gunlance, and all ranged weapons. the long sword, charge blade, and sword with shield are my forte.

-lance and gunlance- low mobility weapons. they are more built for up close and personal plinking damage. the gunlance is a bit more about damage output and is less a blade and more blunt than the lance is. making up for mobility though is the shields a lance or gunlance user carry. they can block pretty much any attack without being staggered. the lances special is a charge attack that hits multiple times and can do a hefty amount of damage with no cooldown except how long it takes to regain your stamina. the gunlances special is the wyvern fire shot, a massively damaging explosion which tears its way out of the end of the gunlance. huge damage, long cooldown. I dont use these weapons often as I do not have the patience to use them. you are incredibly slow while the weapon is in use, and I dont like slow.

-horn- figuring out the note combos is key as not knowing them in advance of a hunt can make for accidentally playing useless songs in the middle of a fight. the most useful and easy song to play is three white notes. it raises movement speed even while your weapon is unsheathed, making the horn user very mobile. The horn is a blunt weapon, so its best to land blows on a monsters face. a stunned monster is a vulnerable monster.  other than the music, the hunting horn has a decent general damage output. memorize the def boost songs, if your horn is capable of playing the notes required, youll be needing it. The horn is very vulnerable to attacks if you decide to start playing in an area with monsters, big or small, in it. small item horns and the hunting horn itself have a habit of drawing a monsters attention.

-bowgun, heavy bowgun, bow- the most I can say, is stay mobile. in the newer games, you get a separate pouch to carry your ammo in, which is helpful. pay attention to what your guns can and cannot fire. carrying around shots that dont fit your weapon is a good way to lose out on supplies and materials. The bowguns are great support weapons, but personally, they are a bit trickier to use in SP. having a friend to hold the monsters attention while you pump it full of status effects and raw element damage is great, a word to the wise though. DO NOT USE PELLET S ON LARGE MONSTERS WHEN PLAYING WITH OTHER PEOPLE! Pelllet S best use is  against small, hard to hit enemies. using it against large monsters is a great idea in single player, but in multiplayer, you can accidentally stunlock your friends and get them hit by the monsters. be careful with crag and clust S as well. powerful shots, but you can hit your allies with them pretty easily. the bowguns also have access to healing shots, which heal about the same as an herb, great for clutch moments, but hitting your allies with it is difficult. The bow is a better assualt weapon. than the bowgun. less variety in shots, but much more mobile, and when charged it fires like a shotgun that wont stun your allies.

-sword and shield- The weapon I started with long ago. quick, mobile, versatile. most S&S have high status or elemental attack powers. they allow you to slip in, afflict a monster with something nasty, and slip back out again. remember that the S&S has the worst shield in the game and can only block light attacks effectively. most blows you block will stagger you but its better than getting hit and another benifit of the S&S is that you can use items while its unsheathed by simply hitting the use item button while blocking. Not great for a single player assualts on big monsters, but their are people out their who can make it work. I still use the S&S on occasion.

-Charge blade- I usually call it the charge axe. the sword and shield combined with the switch axe. it has most of the mobility of the sword and shield combined with the sheer damage output of the charge axe. Remember to refill your phials contantly though. if they become full and the "CHARGE" message starts flashing next to them, you are going to be in trouble. no matter what sharpness you have on the bar, if that "CHARGE" light is on, your attacks will always be deflected. recharge while the guage is yellow and you will avoid this crippling weakness to the charge axe. it has a higher base damage and blocking ability than the sword and shield. the downside is that you cant use items while its out and every attack you block lowers its sharpness. the upside is that the charge axe can do blunt damage in huge bursts if your carrying one with impact phials instead of elemental ones. Impact phials are usually found on charge axes with status effects while elemental ones are found on ones with... elements. If a monster is trapped or tripped, take the advnatage and press the full force of this weapon into it. unfold this bad boy and let the sparks fly. the charge axes special is that it unfolds into a longer weapon with reach AND can unleash its phials as massively damaging elemental explosions. use them to your advantage and you will utterly wreck large monsters.

-long sword- The weapon I moved onto after I realized I couldn't progress any further with the S&S. The long sword has mobility, high power, and big status/elemental damage. It is one of the best balanced weapons in the game. It makes up for the fact that you cant block by being extra mobile. If you start an attack but feel like you arent going to hit, or are about to be hit, you can cancel your attack by rolling away. I always believed it was a weapon for beginners until I was informed by a lance user that he couldn't play with the longsword because of its lack of defense. You can play this weapon one of two ways. the first, and usually the way I play while fighting a monster for the first time, is the nickel and dime method. nicking a monster with light quick attacks and then moving away. the other method is the berserk method. jump into a blind spot and go at it. while you are swinging a long sword, minor attacks that usually cause you to flinch, stagger, or trip fail to do so. which allows you continue to swing even when being hit. the berserk method is made more viable by the long swords "spirit gauge." attacks will fill the gauge up and at full charge, the gauge gives a boost to attack power and sharpness. A new feature though is to further fill the gauge by using it in spirit attacks. if you can do a full string of spirit attacks, you execute a draw out at the end of the string which does massive damage, sheathes the weapon, and places an aura around the swords blade. you can do this three times and each level increases attack power exponentially, but its best to execute this string while the monster is stunned or otherwise helpless.

I have more stuff to say, but ive run out of time. maybe later Ill throw up some more I can think of.


I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Flame

  • Sr. Member
  • ****
  • Posts: 262
  • Dapperness +0/-0
  • God of Fungus
    • View Profile
Re: Gameplay Tips
« Reply #26 on: May 22, 2015, 07:20:25 am »
holy balls m8
he is a duck, i am a batman villain.
Stop digging up the horse's corpse for a new round of beatings.

Hibou

  • Sr. Member
  • ****
  • Posts: 472
  • Dapperness +4/-0
  • Actual owl
  • Location: Somewhere, Out There
    • View Profile
Re: Gameplay Tips
« Reply #27 on: May 22, 2015, 10:26:51 pm »
Someone call Dusty, she'd love this stuff.

Wayward Pilgrim

  • Full Member
  • ***
  • Posts: 217
  • Dapperness +10/-0
  • It's Her!!
  • Location: Where I'm needed
    • View Profile
    • My Tumblr
Re: Gameplay Tips
« Reply #28 on: May 22, 2015, 11:01:33 pm »
I HEARD MONSTER HUNTER

And yo, as a Charge Blade user.
Yellow Charge = 3 Phials
Red Charge = 5 Phials <<< OPTIMAL CHARGING POSITION
Red Overcharge = 5 Phials and deflection until you charge it
You can also charge the shield using your phials and give your shield the defensive power of the lance's shield, improve damage in Axe mode, add an elemental or impact burst to your shield thrust attack, as well as unlocking the ULTRA AED (or ultra burst), which does massive amounts of damage.
With an impact phial, an ultra burst to the head can deal massive amounts of KO damage and nearly knock out most monsters. It's easy for a monster to dodge though, so maybe wait until the monster is held still for whatever reason.

As for the hunting horn...
Self-Improvement song is two white notes, not three. (note color may vary based on horn)
Don't forget that playing a song a second time preforms an Encore, which either has a secondary effect, or improves the effect of the song as well as extending the duration of it's effect. You can also preform the Encore right out of the initial Recital (playing the song) by pressing R again when the Recital is still going.

For the bows...
Not as much as an issue with bowguns, but ranged weapons have a "sweetspot". On the bow, it's much smaller and noticeable. Outside of that range, the bow does less than optimal damage.
There's also 3 types of bow shots: Wide, Rapid, and Piercing. Wide shots act like shotguns and shoot several arrows in a spray. Rapid shoots several arrows, one after the other, in a straight line. Piercing shoots a single arrow, but it pierces through monsters and can deal multiple hits.
« Last Edit: May 22, 2015, 11:04:56 pm by Starship Pilgrim »
(ง'̀-'́)ง

ajwilli1

  • Resident Memelord
  • Postcount Generalissimo
  • *
  • Posts: 1,794
  • Dapperness +39/-3
  • Bock Bock Bagok I love GAOULF
  • Location: Space Hell
    • View Profile
Re: Gameplay Tips
« Reply #29 on: May 24, 2015, 04:37:05 am »
Hotline Miami 2 Tips:

I've gotten an A+ on nearly every level (Only: Blood Money, Caught, and Take Over remain), I haven't played on Hardmode yet as I'm still stuck on Dead Ahead. But I'm going to tell you four great ****ing tips that will help you out a lot.

1. LEARN THE ENEMY LAYOUTS FOR THE LOVE OF SPOOKY-CHICKEN GOD!
Seriously I'm getting tired of hearing the ****ing and whining of "TOO MANY WINDOWS LEVELS ARE TOO BIG" once you start shooting for those A+'s and you play those levels with score in mind instead of just beating it, the whole layout and design makes a ****ton more sense. Yes, most of the ways to get combo multiplyers is technically using cheese tactics, but HM1 also allowed you to use cheese tactics in (HOT&HEAVY, ASSAULT, VENGEANCE) **** they were practically required near the end of the Hotline Miami 1.


Once you learn the layout you can do melee only runs, this also ties into the second tip as well but just hold a moment. Once you learn the layouts and where the gun toting douches are, you can cheese/lure'em then go in for the huge melee combo you'll rack out of it.

If Hotline Miami 1 was more or less focused on clearing rooms one at a time, then Hotline Miami 2 expects more from you, it wants you to clear whole floors at a time. That means you'll have to swap to guns if need be to keep that combo multiplier up.

2. LEARN TO THROW YOUR WEAPON

Learn it, it can save your life a bunch. You know those katana wielding ****s that duck under bullets? Well guess what, they can't duck or dodge a thrown (Gun, Melee Weapon, Knife, Bottle of Acid, Brick), so if you're trying to take out some gun-toters. Then toss whatever you got at the Katana/Crawlers then deal with the rest.

Also learning the enemy placement also ties in with this, a well placed throw at some window guard and make or break a level run.

3. I KNOW YOU'LL HATE THIS BUT, EXECUTIONS ARE WORTHLESS DON'T FOCUS ON GETTING THEM.

Yep it sucks I know, stringing together a perfect congaline of executions was one of the best moments in the first game. But if I'm going to be honest, don't focus on getting executions in HM2, HM2 is more focused on you getting the highest combo multiplier then getting the highest combo multiplier with executions included. If you can get a execution in, then by all means to it, but if you have 3 guys rushing you, don't risk it. Just kill them, and then wait for the guys you knocked down to get back up.

My best guess as to why they did this was to prevent another Carl scenario, where you can camp in one part of the floor and basically rack up points by drilling the poor bastards. And while Carl is making a come back in the Level Editor, I highly doubt he'll be as powerful as he once was.

4. REALLY GET INTO IT! BUT IF YOU'RE GETTING TOO STRESSED TAKE A BREAK!

My final tip is more or less, "Step away from the computer and think about what to do as you do things away from the computer." Yes, getting angry at the game and swearing at it nonstop is sometimes a viable solution as your rage basically turns into pure adrenaline that you can put into your fingers and wrists to make you play like some homicidal robo-human. But don't give yourself a heartattack from rage, sometimes its just best to step away clear your head and think about what you did to **** up, then hop back in.

 

NOCTIFER IS A FAGGOT