Author Topic: If you could design your own game?  (Read 1656 times)

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Perigrin

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Re: If you could design your own game?
« Reply #15 on: February 18, 2016, 09:51:36 pm »
Zarister
2 Factions, The Mulder and the Throntir
The Mulder focus on brute force, having enourmous per shot damage and health, but glacial speed. Tend towards Direct Fire weaponry and front line tactics with ground troops. Gimick is in their Turrets being mobile, if slow, allowing for the defenses to literally move with the battle lines. Have the best ground forces, a fairly good navy, and atrocious air support.
The Throntir focus on support units. they tend to be fairly midling in damage and health, but most all of their weapons have blast radius'. Tend to be fast. Have amazing Artillery the best air units, but a medioka ground troop set up and bad navy. Gimick is their larger aircraft being able to make other aircraft of lower tiers whilst in flight.
Gameplay works on a flow economy like in Supreme Commander and Total Annihlation. the game plays remarkably simalar, with large unit caps, enourmous maps, and an emphasis on base building and tactical usage of units.
Story starts with a race selection. After that the plot diverges into 2 different plots.
Backstory is that the Mulder rebelled against the Throntir, due to ideological differences (Basically the Mulder are NOT big on augmenting humans with cyberware and bioware, which the Throntir were doing to enhance soldiers and generally enhance people.). The Throntir, increasingly desperate in their losing war, have commited a great deal of atrocities to deny the Mulder any ground whatsoever. The war has been raging for 300 years between the 2 factions, with hundreds of worlds stripped to bare bones to feed the war machines of the two factions.
In the Mulder campaign, You are a newly promoted pilot of an Piloted Command Unit, or PCU. You are first sent to aid in the liberation of one of your colony worlds from the Throntir. You do this with relative ease. You are then sent to a warzone between a sucessionist member of your faction and a Throntir Commander, to recover an artifact before the two fighting sides crush it in combat, not knowing its worth. The next mission is a field test of the new "Artifact" class Planetary Assault Unit, reverse engineered from the artifact you recovered, having turned out to be abandoned scematics. The next mission is an assault on a Throntir Scientific hub world, in an attempt to keep them from figuring out how to make their own PAUs. You destroy the compound, but a scientist escaped with the scematics. You are sent to hunt him down over the next few missions, eventually tracking him down and showing down on a moon with rivers of lava, as he leads a hoard of Throntir Troops and an Exparamental Throntir PAU in a desperate bid for his life. He fails, you crush him and his PAU. The last scene of the base game is a series of notifications of a major attack on your home worlds, and the image of an unidentified ship in space.
In the Throntir Campaign, You are a newly promoted pilot of a PCU. Your first mission is the reclaimation of a world that the Mulder's are in the process of stripping for resources. After doing this, you are sent to put down a Mulder funded rebellion, with the surprise being that a Mulder PCU dropped onto planet to aid the rebellion. After defeating him, you are shipped out to destroy a factory world of the Mulders, which is currently working on a very classified and therefore scary project. Halfway through the invasion, the project is powered up. It is a PAU. After scrapping the thing and the rest of the facility, you have to gaurd the parts of the PAU being escorted off planet. You then get to test the reconstructed PAU out. After this mission, you discover that the Mulders created a weapon capable of making a planet into a massive nuclear explosive, and that they intend to use it in the Throntir home system(Earth BTW). After spending several missions capturing various Mulder leaders, you eventually discover that the device has been transported to mars. You get there as quickly as possible, and the final mission is a desperate race against the clock to destroy the device before it can be activated. The final shots of the game are of a unamed colony of the Throntir being overwhelmed with what look like bizzare walking ships.
wall of text a bit
EDIT: I am actually working on this this time.
« Last Edit: February 18, 2016, 10:00:41 pm by Perigrin »
Thanks Peri for making me question muh sexualities once again.
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