Author Topic: If you could design your own game?  (Read 1604 times)

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ajwilli1

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Re: If you could design your own game?
« Reply #15 on: February 21, 2016, 06:00:32 am »
Alright so I had this idea while playing Payday 2, GTA V, and remembering this old ass movie where these white dudes take a wrong turn and end up in some really, really terrible part of the ghetto where they're hunted down by criminals or something I can't remember.

I know Lorknis will be down for it as he's been waiting for me to spew out an idea, so either I'm going to make it a RPG (Read As: CoC based) campaign or a roguelike as it'd actually work as one.

So basically I thought of survival horror nowadays and how people usually scream the horror comes from resource management, so I thought about an idea where you start of very powerful and very prepared. And you could be a force to be reckoned with, with proper planning and resource management. You and a group of 3 other NPCs basically pull off a heist on a bank, you choose your equipment at the beginning, how big a bag you want to carry your cash in, and what weapons and tools you'll bring. Then the game starts after you hit the bank, it's like Heat, you run through the city streets using all the shit you brought with you. Gunning down cops, slowly getting separated from your team more and more as you flee the scene, until you make a wrong turn down an alleyway.

You managed to lose the cops, but now you're in a unknown part of town, a very terrible part of town. You have a big sack of money strapped to your back, a threatening mask, and possibly several high powered guns. You'd think you'd be a force to be reckoned with until you realize how many disparate people and gang members there are here, more than willing to kill some dude that just showed up. And even if you wanted to fight them off, eventually you'd exhaust your supply and have to rely on their shitty weapons and gear.

So not only are the cops (very corrupt ones) combing the neighborhood for you and your crew, you also have a bunch of gang members more than willing to kill you, and you have no clue where to go and how to leave. So you have to hide out, you have to disguise yourself, you gotta either do guerrilla tactics or hide in plain sight. Think of STALKER if the enemy density was cranked up to max, where you'd have potential threats in almost every building, every street corner, watching from the windows. Not only that but seeing as you're in "the hood" there would also be gang warfare going on, so you could be walking in the street and get caught in the middle of a gun fight. It's also an excuse to have urban exploration and manipulation be a big mechanic, like making bridges between rooftops or between buildings to allow you to travel or out maneuver your enemy faster. Maybe have it to where you can join in on the gang warfare if the heat on you has died down enough.

Have it to where over time you can look for your members and get them back with you, have you either have stashes scattered over the city, or have an apartment where you hide your shit in a fake wall or inside your mattress (where you could wake up, or come home to gang members tearing the place apart just because).


It'll be survival horror with a different enemy. Humanity at it's lowest, most desperate points; with the effect being felt by the player, in the environment, and in the situation.

 

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