Author Topic: Modding Mayhem  (Read 880 times)

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Bubbadoo

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Re: Modding Mayhem
« Reply #15 on: March 23, 2015, 02:59:56 am »
Hey Stopsignal the Alltex.wad don't work, either send the alltex.wad.wix or send the .png of the character mod. the Alltex doesn't work without the .wix.

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Re: Modding Mayhem
« Reply #16 on: March 23, 2015, 08:36:15 am »
I've got about 98 mods running in F:NV at the minute, I think it's my most heavily modded game.
A lot of the mods are there to either enhance realism/difficulty or to add new content.
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Stopsignal

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Re: Modding Mayhem
« Reply #17 on: March 23, 2015, 08:28:50 pm »


http://i.imgur.com/4xaMGVm.png

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« Last Edit: March 23, 2015, 08:30:23 pm by Stopsignal »
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Exodus

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Re: Modding Mayhem
« Reply #18 on: April 04, 2015, 01:33:45 am »
Been modding dwarf fortress, lots of dun.
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Flame

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Re: Modding Mayhem
« Reply #19 on: April 04, 2015, 10:39:06 am »
What kind of modding?

I've got two published DF mods, one called Blood for Armok and another called Underhaul which is a work in progress.
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Exodus

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Re: Modding Mayhem
« Reply #20 on: April 04, 2015, 10:45:38 am »
Making new races and stuff.

Made one civilized race so far, plan on making some wild animals too.
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Flame

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Re: Modding Mayhem
« Reply #21 on: April 04, 2015, 10:49:41 am »
In Blood for Armok I made three new races: fire imps (playable), animal men (hostile), and demons (hostile). Demons are optional because the only thing more terrifying than a demon is a demon wearing clothes.
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Exodus

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Re: Modding Mayhem
« Reply #22 on: April 04, 2015, 11:36:10 am »
Can u play as animal men?
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Re: Modding Mayhem
« Reply #23 on: April 04, 2015, 11:39:54 am »
i made a race of ferret men because i could.
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Exodus

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Re: Modding Mayhem
« Reply #24 on: April 04, 2015, 11:59:14 am »
Nice Peri.

I've made a race of ratmen, only problem is their tile is sorta just an R instead of a graphic model...cri.

Haven't played much with them, they're carnivores, perfect night vision, made them to live in the caverns.
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Flame

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Re: Modding Mayhem
« Reply #25 on: April 04, 2015, 02:49:51 pm »
You can play as them all in adventurer mode, juts not fortress mode. Playing as a demon is fun as long as you pick a caste that can open doors.

The demons are real demons though. I got 33 types from the succession fortress Demongate's raws and made them all into one creature.
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Exodus

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Re: Modding Mayhem
« Reply #26 on: April 04, 2015, 04:57:04 pm »
Flame. Wanna help me make civilization playable animal men?
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saltmummy626

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Re: Modding Mayhem
« Reply #27 on: April 04, 2015, 05:13:36 pm »
I have a minecraft modpack I've thrown together myself. It's quiet stable without all the extra tweaks that most other modpacks include, so it doesn't effect FPS too much. about 60 mods, mostly pretty standard stuff like forestry or industrialcraft along with stuff like aquaculture, archimedes ships, and plant mega pack. the whole thing basically improves on parts of minecraft I felt were lacking like farming and fishing along with some stuff that improves the exploration aspects.
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Flame

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Re: Modding Mayhem
« Reply #28 on: April 04, 2015, 05:23:11 pm »
Flame. Wanna help me make civilization playable animal men?
Sure. I'm TheFlame52 on the DF forums, PM me, we'll start a topic together.
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Exodus

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Re: Modding Mayhem
« Reply #29 on: April 04, 2015, 05:25:50 pm »
Sweet.
Jesus Exodus, your like an adorable little terrorball.

 

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