Author Topic: paying for mods  (Read 749 times)

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saltmummy626

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paying for mods
« on: April 24, 2015, 04:05:15 am »
So, steam and bethesda have begun allowing modders to charge for their skyrim mods.

The caveat is that if you dont like the mod, or it isn't compatible with all the mods you have currently, you get 24 hours to get a refund. If you dont request a refund before the 24 hour mark, your just shit out of luck. bought a bad mod and for some reason couldn't request that refund? pfft, lol, good luck with that. Its a modders dream. Sure, some modders do deserve a bit of recognition for the hard work they do. some modders, not all of them. Thats what donations are for. besides all this, I also noticed something someone else put foreward, "its not as if players cant sub the mods, copy the files, get a refund, and upload the files elsewhere so people can get the free." apparently, if you dont have the mods purchased, they simply dont get updated and wont get updated until you pony up the cash for the up to date version or so ive heard.

Anyways, discuss this payed mods shenanigans. Is it shenanigans? Discuss!
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Caconym

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Re: paying for mods
« Reply #1 on: April 24, 2015, 04:42:25 am »
This reeks of greedy cash grabbing!
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saltmummy626

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Re: paying for mods
« Reply #2 on: April 24, 2015, 06:24:55 am »
Just found out that the modders dont even get that much of the profits. steam takes 75% of the profits from each sale.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Caconym

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Re: paying for mods
« Reply #3 on: April 24, 2015, 06:44:11 am »
r/modpiracy is already a thing!

Also steam/valve doesn't get all of that 75% some of it goes to whoever owns the IP (in the case of skyrim, Bethesda). Doesn't make it anymore ok though.
I'd fucking drop kick an old lady, no questions asked.
I am always right when shark dicks are involved.
If it's not interrogation porn then it's poorly named and a missed opportunity.
Well, if you think about it, rape is for fun.
if utterly mad was any gayer, i'd shop here
I'd rather circumcise myself in a public place.
Eh, I don't really find anyone's sig too unreasonable. Though Caconym's is almost unreasonable

Perigrin

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Re: paying for mods
« Reply #4 on: April 24, 2015, 07:49:39 am »
Peri-Rant inbound. Lemme type it up, just saying first off that this us fucking stupid.
Thanks Peri for making me question muh sexualities once again.
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Perigrin

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Re: paying for mods
« Reply #5 on: April 24, 2015, 08:01:29 am »
Oh my god. OH MY GOD! The whole point of a mod is to be a fun, free little modification. The thought of having to pay to get a mod fills me with bile. I mean, for Skyrim its not that bad, as I don't play Skyrim anymore, but I'm worried about Fallout 4 and TES 6. If I have to pay for mods for either of those games, I'm going to go on a warpath. Some people don't have money to buy the fucking mods. Also, from the sounds of it, Bethesda gets almost all if the money, so its like "HEY GUYS! WHY DONT CHA MAKE SMALL DLC SO WE CAN SELL IT!! YOU GET LIKE NOTHING OUT OF IT THOUGH!" Bethsoft. Making great games and poor decisions since 1996.
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RedVulnus

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Re: paying for mods
« Reply #6 on: April 24, 2015, 11:34:16 am »
Okay, so my thoughts in a somewhat structured manner
1: This could be okay, if it were set up differently.
2: small mods(an item or two, an armor set) should not be allowed to do this
3: Stuff like Project Brazil for FNV I think this could work for, as they are LARGE  mods that are essentially fan made expansion packs
4: that 75% is bullsh*it. A modder should get at least half the profits, yes they used your game's coding and all as groundwork, but a lot of these larger scale mods actually do things you couldn't and have to use workarounds they develop.
5: Looked at one of the paid things, it's like 10 bucks for a set of armor, and what, like two weapons? Bull sh*it.

Caconym

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Re: paying for mods
« Reply #7 on: April 24, 2015, 12:25:00 pm »
Wait! Are forgetting ValveTime is a thing? Maybe it's 1st of April in ValveTime and this is all a (terrible) April Fools joke...
I wish it was, any chance for large companies (Example: Beth and Valve) to make heaps more money with practically no effort is something they would jump at. Charging for mods is exactly that a way to make more money for almost no effort on their part.
I'd fucking drop kick an old lady, no questions asked.
I am always right when shark dicks are involved.
If it's not interrogation porn then it's poorly named and a missed opportunity.
Well, if you think about it, rape is for fun.
if utterly mad was any gayer, i'd shop here
I'd rather circumcise myself in a public place.
Eh, I don't really find anyone's sig too unreasonable. Though Caconym's is almost unreasonable

Six

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Re: paying for mods
« Reply #8 on: April 24, 2015, 01:10:00 pm »
But... Mods are supposed to be free?
Like that was sort of the idea?

Any mod that decides to charge me money for it is automatically off my list, permanently. Charging for them is not the idea, you're making this stuff for other people to use because you enjoy it and if they think your work is good enough then they'll give you donations for it.
If it's something absolutely spectacular, like DLC quality content, then yeah I'll make an exception if it's priced right because well it may as well be DLC.

I do have an issue with how much of the funds the modders supposedly receive, I mean they're the one who's done all the work to make what they're selling, shouldn't they be getting 75% of it, or at least half? (But that wouldn't be CAPITALISM!)
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RedVulnus

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Re: paying for mods
« Reply #9 on: April 24, 2015, 01:21:22 pm »
Yeah, I mean about the only kind of Mod I'd pay for would be ones that are pretty much expansion packs. I'm not going to pay for some random item.
Also, I do think if a modder is going to try and sell a mod they need approval from the original developers, since technically that's the only legal way to sell them and it's just the right thing to do.

Also, did you guys know some people were trying to sell Project Brazil as a hard copy expansion of FNV? The devs of the Mod were unaware for a while apparently, and I think they've(along with bethesda probably) shut it down since.

Stopsignal

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Re: paying for mods
« Reply #10 on: April 24, 2015, 01:21:51 pm »
Modders need more than just 25%, and their mods have to be approved so they do not have nasty bugs. That's about it, for me. It's ok for them to charge, it's their hard work. It goes with every modder if they want to charge money or not!
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Six

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Re: paying for mods
« Reply #11 on: April 24, 2015, 01:30:09 pm »
It's one of those iffy things that maybe they should've implemented differently, like allowing modders to have the option to allow people to pay for their mods, but they're still available for free, so that everyone has the choice and it doesn't stop people unable from being able to pay from downloading it.
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saltmummy626

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Re: paying for mods
« Reply #12 on: April 24, 2015, 05:47:13 pm »
A lot of mods are followers and reskins. most of those follower mods are pretty standard easy to make stuff. until you get into stuff like the super best friends followers mod. Do the best friends get a cut of that cash? Its their voices and likenesses used in that mod, shouldn't they be getting something if that mod suddenly has a price slapped on it? What about mods that use someone elses meshes and textures? Lot's of mods out their that are just modders resources.

Mods that deserve cash are things like skywind. big mods that actually take a long time to make. The assumption that a bunch of people in skyrims community page is that most mods take a lot of effort and time to make. Ive made mods before, they really don't. My mods weren't much good, but they really weren't that much effort.

What if this stretches into other games? the one im most worried about is tabletop simulator. people start charging for mods for that, and suddenly berserk games gets slammed up the ass with cease and desists from the companies that make the board games people are uploading. at least thats what I see happening.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Hobocop

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Re: paying for mods
« Reply #13 on: April 24, 2015, 11:15:45 pm »
There's nothing fundamentally wrong with the concept of modders wanting to get paid for their hard work.  The system as implemented on Steam workshop is goddamn awful though, and the cut that Valve is taking out of every sale is nothing short of absurd for a game that they didn't even ****ing make.  I'd feel better if there was full disclosure on how much of that 75% actually goes to Bethesda. 

As is, I'd rather modders set up individual Paypal donation links or a Patreon so I'm at least somewhat confident that the modders themselves are getting their fair share.  I can't willingly spend money for anything offered over Steam workshop knowing how much of a pseudo-monopoly it is over digital distribution on the PC platform already, because that's just going to give them free reign to **** everybody over even more in the end. 

The only reason mods were free previously is because there was never any good way for modders to reliably get paid, but with stuff like Patreon around, that's becoming less of an issue, and they can get their fair dues without putting even more power into the hands of Valve. 

Right now, it's pretty much horse armor territory as far as I'm concerned.  Just get your mods from Nexus and donate to mod authors wherever possible through external means. 
« Last Edit: April 24, 2015, 11:27:05 pm by Hobocop »

RedVulnus

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Re: paying for mods
« Reply #14 on: April 24, 2015, 11:40:12 pm »
Okay, let me rephrase and reword myself
In my opinion, there is nothing wrong if a mod author asks for donations. In my opinion unless you have permission from the developer you are not allowed to SELL the mod, and this goes for kickstarting a mod as well, though that's a different topic.
If you want to ask for donations or put up a patreon that's perfectly fine, but if you don't have permission from the original developer then you can't sell your mod.
IDK, just my opinion, and it's, as always, subject to change.

 

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