Author Topic: Positive Moddening  (Read 2947 times)

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saltmummy626

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Re: Positive Moddening
« on: February 07, 2016, 11:19:41 pm »
It would have to be something like... wow. I've forgotten everything I knew about simple code. Mods for oblivion/morrowind/skyrim can use the most basic of code for it's modding tools. One thing I remember is that adding items to the inventory and removing them is the same as using the dev console to cheat the items, but by using the tools, you can bind the dev commands to a certain action. for example, the simplest code that I remember, adding an item. simply create a spell and then create a custom effect. the effect is coded with a single line saying "player.additem 0000000F 1" and thats that. such a spell would add 1 gold coin to your inventory every time it was cast. similarly, if you typed "player.removeitem 0000000F 1" it would remove a gold coin every time it's cast. hm. I will make the mod. The reason i've forgotten how to code is that I never really knew in the first place. I mostly looked at other code, guessed how it worked, and then used my barely functional visual basic experience to jury rig what I wanted together. Barely functional? lemme put it into perspective; I took visual basic classes in high school, I did NONE of the assignments, but still passed with a C-. I'll make the mod.
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