Author Topic: Positive Moddening  (Read 2950 times)

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Chaosvolt

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Re: Positive Moddening
« Reply #30 on: July 29, 2016, 05:55:40 pm »
[Doubleposting Intensifies]

Meanwhile, got the rifle guard sprited up finally. Also fixed some inconsistencies in the sprites I was using. I basically stole them from Reelism because they include rotations for the attack sprites. I ALREADY had to throw out the included pain sprites because the rotations for them were poorly done, used the vanilla-style ones from Wolfenstein 3D TC. So then I had to deal with the fact that whoever was spriting for Reelism colored the guard and officer's pistols blue in the rotations, but left them grey in the existing attack sprites. And also was very inconsistent about whether to have the firing sprites retain blue eyes (Wolf3D-style) or have them flash red (Doom 2 style).

Now I've been working on the HUD. Instead of a straight copy of the Wolfenstein 3D status bar, and instead of retaining the Doom-style status bar, I mocked up a Wolfenstein 3D-style status bar with Doom-style info listed. The changes are the use of a Wolf3D-style weapon icon and an "alert" indicator in place of Doom's ammo numbers on the far right.

I want to try and figure out a script so the alert indicator changes from a white question mark to a red exclamation mark, anytime an enemy on the map is in its see state.

 

NOCTIFER IS A FAGGOT