Author Topic: Positive Moddening  (Read 2873 times)

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ApatheticExcuse

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Re: Positive Moddening
« Reply #45 on: August 23, 2016, 11:00:12 pm »
That does add to the complexity though, admittedly. Especially if it entails more selective "some weapons yes, others no" things of that nature.

Also, it makes it easier to allow any stone, but is that a good or a bad thing? o3o

IMO, the majority of the complexity of DF is player created and comes mostly from trying to build dwarfy shit. Since KK removes most of the resources with which to do that (mechanisms, metalworking, etc.), a little re-added complexity wouldn't hurt, at least in this sense where it's not bloaty and fits with the theme.
Gone. Cheers guys.

 

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