Author Topic: Positive Moddening  (Read 2926 times)

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Chaosvolt

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Re: Positive Moddening
« Reply #45 on: January 03, 2017, 02:27:14 pm »
Welp. Time to necropost the shit outta this, because I got an idea.

In adventurecraft, I'm considering replacing the generated instruments with generic ones. Reason is, much like writing material in vanilla, instruments can sometimes be hard to get ahold of, especially when you want a specific one your musical styles require. They also are civilization specific, with no way to at least adapt a comparable instrument to another musical style, even at a penalty. Lastly (not highly important), generated names are not good for easily telling what type of instrument it is, which is a minor annoyance.

My idea is that you can still use the old [INSTRUMENT:X] entity token to give civilizations generic instruments, based off real-world ones. This would allow my to add crafting recipes for them. It'd also allow the possibility of an instrument being available to multiple entities, allowing a musician that learns a foreign style to potentially play them.

 

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