Author Topic: Succession DDA, the plannening  (Read 4188 times)

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Re: Succession DDA, the plannening
« Reply #30 on: September 29, 2016, 05:51:47 am »
Ok, I think I have all the details I need. I'mma gen this world and then go to sleep, if anything doesn't look right I'll gen another tomorrow.
The Utterly Mad world

Mods have been included as listed, but I've removed PK, dinomod, and animatronic. I realized after reading what Noctifer said about load orders and that, those mods will disrupt the spawn of Arcana creatures. Arcana was the most desirable of the mods which add creatures, and so the others are out.

World Gen Details
City size: 6
City spacing: 4
Spawn rate scaling: default (1.0)
Item spawn rate scaling factor: 0.25 (1/4th normal, but not so low as to make it look like no one owns anything)
NPC spawn rate: default (0.10)
Monster evolution scaling: default (4.00)
Start season: spring
Season length: 30
Static spawn: ON
Wander spawn: ON
Classic zombies: OFF
Surrounded start: OFF
Static NPC: ON
Random NPC: ON
Mutations by radiation: ON
Experimental Z levels: ON
Align up/down stairs: OFF

I'll make the first post in the rec room tomorrow.
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