So dragon, how will the stuff that toady is working on currently effect kobold kamp/adventurecraft? WHAT ARE YOUR PLANS!? TELL ME YOUR SECRETS!
To be honest, I'm not really sure yet. First thing so far is I suspect if artifact displaying is added, display cases will likely be tools like bookcases are. So I'll likely be updating the tools file to include them, and possibly update the adventure carpentry if they become usable in player camps.
There's also some ideas someone on a Discord server was discussing, related to more ideas for transformation effects. while I still dunno if that'll end up added to Adventurecraft itself, it may or may not be massive useful for assuming alternative identities, depending on how the AI reacts to transformation.
And then there's stuff I won't be able to fiddle with, but will mesh well with the mods. Naming your weapons will add to that feeling of handmaking your own weapon and killing a megabeast with it, while being able to send up artifact-stealing squads will let a kobold camp actually ACT like kobolds.