Author Topic: Succession DDA, the plannening  (Read 4239 times)

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saltmummy626

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Succession DDA, the plannening
« on: September 27, 2016, 12:28:27 am »
I've been doing some reading on how to go about it. In some cases, successions die before they begin. In other cases they go quite far and get plenty of playtime until the succession burns out. Unlike a DF succession, cataclysm DDA successions cannot end in !!FUN!!, because there is no ultimate game over state. I have two ways we can go about this. Continuous, and competitive. There is only one main difference between them.

In continuous, players play until they don't feel like it anymore, a year in game time has passed, or their character dies (whatever happens first) and then the save is passed on and someone else does the same. Play continues in rotation between all the participants. When a player is killed, they may create a new character should they choose to take another turn.

In competitive, players play until they don't feel like it anymore, a year in game time has passed, or their character dies and then the save is passed on and someone else does the same. In the case of death, gameplay ends for that player and they may not make another character. They are "out." The last player with a still living character "wins." The upside to this over the continuous style is that this version has a definite end point.

We would have to decide on settings and mods to use, unless we want to go for simplicity and go with a full vanilla world. If that's the option we go with, if we decide to do this, I must insist on wander spawns. Once everything is decided, I can gen a world according to how we decide to do it.
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ApatheticExcuse

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Re: Succession DDA, the plannening
« Reply #1 on: September 27, 2016, 08:04:51 pm »
I'd be down. I suggested this in the game discussion thread right when I came back here, and was a little suspicious to see one start on the CDDA forum within three days.

Since they've/you've figured out how to make it work (which I couldn't do), I'd be able just to have fun playing.
Gone. Cheers guys.

Chaosvolt

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Re: Succession DDA, the plannening
« Reply #2 on: September 27, 2016, 11:00:38 pm »
Eh, maybe. I obviously suggest we do something with Arcana mod. :V

Noctifer-De-Mortem

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Re: Succession DDA, the plannening
« Reply #3 on: September 28, 2016, 12:32:05 am »
I am down as well, my pretty and stylish bionic assasin will rule!
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Forrest

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Re: Succession DDA, the plannening
« Reply #4 on: September 28, 2016, 05:02:40 am »
I'd be up for it.

Wouldn't be able to supply pictures or any of that fancy jazz, but yeah.
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Chaosvolt

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Re: Succession DDA, the plannening
« Reply #5 on: September 28, 2016, 12:09:11 pm »
We should still try not let let out succession fort die though. ;w;

Noctifer-De-Mortem

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Re: Succession DDA, the plannening
« Reply #6 on: September 28, 2016, 12:17:56 pm »
But for this to happen we need to set char_creation rules; multipool or single pool, debug settings in options, ect.
Quote from: Soviet Commissar (COD WaW)
Abandon you post, abandon your homes, abandon all hope!

Quote from: Alice Margatroid
Bitch,get out of the way!

Quote from: Fujiwara no Mokou link=https://www.youtube.com/watch?v=YIDxZMMjNTA
With the power of a phoenix I can proudly say everything is hand-grilled!!!

Quote from: Liberty Prime
Obstruction detected. Composition: Titanium alloy supplemented by photonic resonance barrier. Probability of mission hindrance...0%!

...I wish for airborne rabies.

Granted. A giant box full of bats appears on your doorstep...

Chaosvolt

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Re: Succession DDA, the plannening
« Reply #7 on: September 28, 2016, 12:20:43 pm »
I would suggest leave point allowances at the default of 8 (or now, 6/0/2), and leave it up to the individual whether to pick multi-pool or single-pool.

I also suggest this be continuous, not competitive. o3o

saltmummy626

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Re: Succession DDA, the plannening
« Reply #8 on: September 28, 2016, 03:39:11 pm »
It's up to the individual player what point pool they would like to use, but if we are going to enforce a char creation rule instead of leaving it up to the individual, I must insist on single pool (8 points).
That's one vote for continuous play.

Eh, maybe. I obviously suggest we do something with Arcana mod. :V
Will have to use the latest experimental then. Also, in for a penny, in for a pound in terms of mods.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: Succession DDA, the plannening
« Reply #9 on: September 28, 2016, 03:42:48 pm »
Will have to use the latest experimental then. Also, in for a penny, in for a pound in terms of mods.

Yessss.

Noctifer-De-Mortem

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Re: Succession DDA, the plannening
« Reply #10 on: September 28, 2016, 04:22:10 pm »
I think the type of pools should be up to the player but the amount of points should be default (6+0+2 for multipool, 8 for single pool, 12 trait limit).
Quote from: Soviet Commissar (COD WaW)
Abandon you post, abandon your homes, abandon all hope!

Quote from: Alice Margatroid
Bitch,get out of the way!

Quote from: Fujiwara no Mokou link=https://www.youtube.com/watch?v=YIDxZMMjNTA
With the power of a phoenix I can proudly say everything is hand-grilled!!!

Quote from: Liberty Prime
Obstruction detected. Composition: Titanium alloy supplemented by photonic resonance barrier. Probability of mission hindrance...0%!

...I wish for airborne rabies.

Granted. A giant box full of bats appears on your doorstep...

saltmummy626

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Re: Succession DDA, the plannening
« Reply #11 on: September 28, 2016, 09:25:22 pm »
I think the type of pools should be up to the player but the amount of points should be default (6+0+2 for multipool, 8 for single pool, 12 trait limit).
Agreed. I think starting scenario should also be up to the player.
I have the lineup of mods in a slightly older version of cataclysm (experimental 5583) that I have set as default. We should probably agree on if any of these should be excluded from the game, or if others should be brought in to the line up. The list is:

Icecoon's weapons pack
More craftables
More survival tools
Medieval and historic content
Dinomod (doesn't seem to do anything anymore, might be marked for exclusion.)
PKs reimagining (makes moose more annoying, might be marked for exclusion.)
crazy cataclysm
Mining mod (Needs to be downloaded and installed by the player)
Animatronic monsters (adds the location, never see the monsters spawn though.)
More locations
Tall buildings (will cause a harmless error to appear.)
boats
Vehicle additions pack
Tanks and other vehicles
Arcana
Necromancy
simplified nutrition

Players, go over the list and see what's what. Discuss!
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: Succession DDA, the plannening
« Reply #12 on: September 28, 2016, 09:30:28 pm »
All those except PK's Moose Pimpslap Mod sound good. Then again eh, for the !!FUN!! of it. o3o

Noctifer-De-Mortem

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Re: Succession DDA, the plannening
« Reply #13 on: September 28, 2016, 09:37:02 pm »
All of them sound good to me.

For pk's,dino and animatronic monsters the one that is chosen last of all mods then their monsters get to appear. If you chose lets say dino mod last but animatronic monsters before that then animatronic's buildings will appear but no their monsters since dino's will. I learned that in the creation of my mod that I am too lazy and unimaginative to update for a while.
Quote from: Soviet Commissar (COD WaW)
Abandon you post, abandon your homes, abandon all hope!

Quote from: Alice Margatroid
Bitch,get out of the way!

Quote from: Fujiwara no Mokou link=https://www.youtube.com/watch?v=YIDxZMMjNTA
With the power of a phoenix I can proudly say everything is hand-grilled!!!

Quote from: Liberty Prime
Obstruction detected. Composition: Titanium alloy supplemented by photonic resonance barrier. Probability of mission hindrance...0%!

...I wish for airborne rabies.

Granted. A giant box full of bats appears on your doorstep...

saltmummy626

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Re: Succession DDA, the plannening
« Reply #14 on: September 28, 2016, 09:45:55 pm »
Sort of like TES leveled lists then? interesting.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

 

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