Author Topic: The Dwarf Fortress Thread  (Read 10988 times)

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Chaosvolt

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Re: The Dwarf Fortress Thread
« Reply #405 on: September 07, 2016, 11:56:12 pm »
I discovered later on that I had humans living in the animalmen species. So humans did not go extinct, yaaaay.

saltmummy626

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Re: The Dwarf Fortress Thread
« Reply #406 on: November 23, 2016, 07:13:11 pm »
and then I built a minecart track. How do you minecart? I set up the routes and built a lead minecart. I filled the minecart with lead and sent it down the tracks (after watching some poor fucker haul the lead minecart from the forges up to the stone storage where the track starts). 1/3rd of my fort is now dead and there are no more cats.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: The Dwarf Fortress Thread
« Reply #407 on: November 23, 2016, 08:19:04 pm »
Fucked if I know, I've STILL yet to try minecarts. D:

saltmummy626

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Re: The Dwarf Fortress Thread
« Reply #408 on: November 23, 2016, 08:46:06 pm »
They are great! I had them set to "push" when the first incident occurred. After that, I set them to "guide" and no more accidents. Then a forgotten beast got into the fort through the minecart access and I noticed the cart was almost full. I casually changed it's setting to "push" and the result was an utterly wrecked web casting diorite quadruped. Smashed that fucker to pieces with the cart alone, and the flying lead ore finished the job of powdering what was left of it's face.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: The Dwarf Fortress Thread
« Reply #409 on: December 07, 2016, 07:17:42 pm »
Welp, been a while. I think I might run another adventure. Gimme suggestions. Fairly normal world? Monster Island? A similarly-infested Monster World, basically a pocket world that gives more to explore while still packed with monsters? Pure evil, or pure good? Tweak a world to teeter on the edge of civilization dying out, likely leaving only a few towns clinging to life?

Note that Monster Islands and Monster Worlds basically won't be playable in adventure mode without the mod I'm using. :V

EDIT: Eh, screw it. I decided on an idea. Let me explain what's ensued.

The world is a clown-vomit mosaic of good, neutral, and evil regions. Megabeasts are all over the place. The elves are the only ones to have survived five years of this, while the goblins fell early on.

I am a nature-hating elf hunting a giant animated tree that's camped an hour's walk from the last hint of civilization in the realm. And I'm taking it on with what's basically a conglomereate macuahuitl, having discarded my wooden sword.
« Last Edit: December 08, 2016, 03:03:44 am by Random_Dragon »
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saltmummy626

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Re: The Dwarf Fortress Thread
« Reply #410 on: December 15, 2016, 02:01:53 am »
I like evil regions. You should push your world into the age of death/emptiness.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: The Dwarf Fortress Thread
« Reply #411 on: December 15, 2016, 02:12:43 am »
Maybe. I wish I could encounter evil mists more often in adventure mode.

Meanwhile, some Adventurecraft updates. Bugfixes? Check. Random addition of craftable masks, and making them wearable with helms? Check. Made hair have material tiers like with other body materials? Gee, I wonder why...

Gambesons? Fucking check.

saltmummy626

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Re: The Dwarf Fortress Thread
« Reply #412 on: January 20, 2017, 12:15:14 pm »
I just went for a fresh embark and the place I chose has what I can only assume are tents on it. one of them is made from troll fur thread and the other is cave spider silk. Is this a kobold camp or something?
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: The Dwarf Fortress Thread
« Reply #413 on: January 21, 2017, 01:55:21 pm »
Nope, you're boned. Goblins are the ones that tend to have access to troll fur.

Armies on the march will set up tents when they stop. Funny that ACTUAL bandit camps don't have them.

saltmummy626

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Re: The Dwarf Fortress Thread
« Reply #414 on: January 21, 2017, 03:04:07 pm »
I could deconstruct them for cloth. Their weren't any goblins around though. Campfires, yes, but no greenskins. I had to abandon the site due to how horrifyingly deep the aquifer was and how constently hitting q and then s is mind numbing when trying to execute the two slit method. (8 level aquifer)
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: The Dwarf Fortress Thread
« Reply #415 on: January 25, 2017, 12:26:17 pm »
...doh. How unfortunate. Meanwhile, a friend was playing with a save I uploaded to test happiness/stress balancing. Good 4 or 5 years of the worst conditions we both could engineer later...


saltmummy626

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Re: The Dwarf Fortress Thread
« Reply #416 on: February 01, 2017, 01:36:03 am »
"So, that was it then." Puffed Momuz Furnacewalk as the dwarven mercenary wiped the blood from her axe. She and the others of her band had been sent by the mountain homes to follow up on a pair of vanished expeditions to this canyon not far to the north of several rather wealthy human cities. The nobles back at home had feared that the goblins has set up a choke point somewhere along the way, or perhaps the humans had decided to break their alliance to throw in with the greenskins. "Send a messenger raven back and inform them of this development Minkot. Our employers will want to hear of this." "This" was a cyclops that had made it's home in the canyon. After the first two expeditions had vanished in the canyon, the nobility had feared the worst. As it turned out, the worst had come to pass. "Complete loss ma'am," said Minkot after sending away the raven with a lengthy report. "Dogs, livestock, all dead. The carts are none the worse for wear, and the contents are still in tact. The barrels anyway." The cyclops had drunk it's fill of the fine dwarven brew it had found in the carts, and what was left of the previous expeditions rations lay rotting in the sun all over the canyon along with many articles of clothing. Momuz shook her head as the mess. "Take up a pick if you can find one lads, we'll wait here for word to come back from the mountain homes of what to do next."

Yeah, so I started a game and was wiped out on my first embark when my expidition DEHYDRATED to death trying to pummel an unconscious cyclops to death. I sent a second expedition along with a few competent fighters and more supplies to try and dislodge the cyclops, only to find that it was ready for me this time. Instead of allowing the dwarves to work up a good thirst punching it in the head, it instead decided to rip them apart right away. Third times the charm, I didn't want to just leave the location be, it's one of the richest spots on the map. I sent an expedition of 7 well trained and equipped axe dwarves to clean house, and so they did. I sent them along with armor, weapons, 15 plump helmet seeds, 40 units of booze, 2 dogs, and little else. No, I didn't send them with food. just booze and weapons. Skills? None except those needed to fight. Starting seven are fighters, plain and simple. Gonna make for a slow start I guess. On the plus side, I've got plenty of clothing and empty barrels. Also 14 corpses that need to be buried.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: The Dwarf Fortress Thread
« Reply #417 on: February 01, 2017, 11:08:45 am »
Well that is one hell of a glorious way to start a fort. o3o

saltmummy626

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Re: The Dwarf Fortress Thread
« Reply #418 on: February 02, 2017, 07:40:53 pm »
This canyon has another dangerous thing about it, and I'm not talking about goblins and megabeasts. I'm talking about the yearly explosion. No, this is not some metaphorical explosion. It's a literal detonation 1 z-level above the ground that extends itself downwards through open space until it makes contact with a solid floor. Like a cave in basically. This explosion regularly occurs around the end of winter at the same time the last of the maps ice melts. The first time this explosion occured, it was actually a cave in. I somehow managed to make a tree float. I dug out all the ground around it and realized I couldn't chop the tree down. Instead of just constructing a platform to cut it down, I dug away the single tile of dirt under it and... It didn't fall. It was floating, which perplexed me for about a minute until I realized the tree wasn't collapsing because it was still attached to something stable: the branches of other trees. I ordered the other trees it was connected to cut down and sure enough, the gravity defying cord of wood plummeted to the earth, leaving behind nothing but a wrecked stockpile. Every year since then, the explosion occurs as the brook thaws. Last time, it destroyed several masterwork bone crafts. The time before that, it took the life of three children and a cat.

Oh, also, werewolves. Not weregophers, not wereantilope, not werewalrus. Just plain old werewolves. That makes this world fairly unique in my opinion.
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
Quote from: Six
Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
"Everything is fucked forever, and ever, and ever." -Forrest 2016

Chaosvolt

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Re: The Dwarf Fortress Thread
« Reply #419 on: February 05, 2017, 12:08:07 pm »
How the hell is that re-occurring? D:

 

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