Author Topic: paying for mods  (Read 823 times)

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saltmummy626

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Re: paying for mods
« Reply #30 on: April 27, 2015, 02:47:04 pm »
GOG is pretty good. Wish they had more selection, not that it isnt already prodigious. I recall a couple years ago they tried to raise prices a little bit so they could get funding to acquire more titles to sell, but the community threw an absolute ****storm over the minor price hike and so GOG scrapped the whole plan. Sometimes, the players themselves can be the problem. At least in the case of the GOG thing.
So... GOG is great but the community kinda sucks, Steam kinda sucks but the community is better?
Oh, definitely not. I was just mentioning the GOG thing because it came to mind at the moment. GOG is great, and the only thing I know about its community is that incident I mentioned. steam is... bleh, and its community can be pretty "bleh" a good portion of the time. Steam is pretty much like any other place on the internet.
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Perigrin

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Re: paying for mods
« Reply #31 on: April 27, 2015, 03:38:54 pm »
GOG is pretty good. Wish they had more selection, not that it isnt already prodigious. I recall a couple years ago they tried to raise prices a little bit so they could get funding to acquire more titles to sell, but the community threw an absolute ****storm over the minor price hike and so GOG scrapped the whole plan. Sometimes, the players themselves can be the problem. At least in the case of the GOG thing.
So... GOG is great but the community kinda sucks, Steam kinda sucks but the community is better?
Oh, definitely not. I was just mentioning the GOG thing because it came to mind at the moment. GOG is great, and the only thing I know about its community is that incident I mentioned. steam is... bleh, and its community can be pretty "bleh" a good portion of the time. Steam is pretty much like any other place on the internet.
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Caconym

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Re: paying for mods
« Reply #32 on: April 27, 2015, 03:46:09 pm »



I'd fucking drop kick an old lady, no questions asked.
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Well, if you think about it, rape is for fun.
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Caconym

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I'd fucking drop kick an old lady, no questions asked.
I am always right when shark dicks are involved.
If it's not interrogation porn then it's poorly named and a missed opportunity.
Well, if you think about it, rape is for fun.
if utterly mad was any gayer, i'd shop here
I'd rather circumcise myself in a public place.
Eh, I don't really find anyone's sig too unreasonable. Though Caconym's is almost unreasonable

Hobocop

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Re: paying for mods
« Reply #34 on: April 28, 2015, 03:45:09 am »
Good to hear.  I didn't expect Valve to take it back considering the state of so many of their systems on Steam. 

Perigrin

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Re: paying for mods
« Reply #35 on: April 28, 2015, 07:53:42 am »
http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218
They're removing it! Oh frak yes!
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Six

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Re: paying for mods
« Reply #36 on: April 28, 2015, 10:56:46 am »
Honestly though, their 'apology' was complete bullshit.
Supposedly they did this so that modders could take up modding as a full time job. How the fuck are they going to do that when they're only receiving 25% of the profits from their mod? That's like taking a minimum wage job and then having your employer say they'll be taking 75% of your wages anyway.
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Re: paying for mods
« Reply #37 on: April 28, 2015, 11:17:22 am »
Also the wording suggests that there's the possibility of paid for mods in future games.
I'd fucking drop kick an old lady, no questions asked.
I am always right when shark dicks are involved.
If it's not interrogation porn then it's poorly named and a missed opportunity.
Well, if you think about it, rape is for fun.
if utterly mad was any gayer, i'd shop here
I'd rather circumcise myself in a public place.
Eh, I don't really find anyone's sig too unreasonable. Though Caconym's is almost unreasonable

saltmummy626

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Re: paying for mods
« Reply #38 on: April 29, 2015, 07:31:58 am »
We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

This reeks of a lie to me. Either that or its more than true with the between the lines bit being "so we can maximize profits."
I'm really just a sexy skeleton in a suit.
Fingering techniques are very important
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Using guns while sober? Sounds like you're a coward.
Yes, little hats for every noodle.
Everyone is forks it seems.
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ajwilli1

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Re: paying for mods
« Reply #39 on: May 01, 2015, 10:33:40 am »
Well after hearing about the few good modders actually liking the idea but still don't think its the "best idea", I could say that paid mods could work. If they actually offered mods that weren't such obvious cash grabs, or like that one asshole who turned the free version of a mod into a "trail version with a 4% pop up ad chance"; that dude is a fucking asshole for doing that.

And honestly I wouldn't mind paying the modders for their hard work, but there's alright a donate button on The Nexus that gives them a big and fair cut of the profits; but no one uses it is the problem. But the whole idea of paid mods is taboo enough already, and I know that Bethesda and Valve had good intentions with it (letting modders that deserve it finally getting paid). But too bad that: 1. They're a company that needs to bathe in money 24/7 regardless of what they say. And 2. The internet is full of scheming, unoriginal hacks that would rather ruin a system to make a quick buck with clones of existing mods or scamming people out of their cash.


Oh and Bethesda's hands-off moderation of the workshop was literally the most stupid fcuking thing I've ever seen.

Hobocop

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Re: paying for mods
« Reply #40 on: May 01, 2015, 08:30:56 pm »
Their execution of the whole thing was all wrong. 

I listened to Totalbiscuit's interview with the owner of Nexus mods and developer of one of the most popular mods for Skyrim, SMIM, and they mentioned that they were not contacted in any real capacity about how this thing should have been done. 

Why would you not contact an experienced modder or the guy who has had 14 years of experience hosting a community for mods about how a paid service should be run? 

On top of that, Valvethesda apparently went around and contacted a number of modders somewhat under the table and asked them to create brand new mods to serve as posterchilds for the new service, giving them 45 days to do so. 

45 days isn't nearly enough time to make a mod of any significant quality, let alone one that people would actually pay for.  That's why the initial selection of mods on the service was complete ass, and other modders with more developed works who elected to put up their mods (SMIM dev) for sale didn't even get a chance before Valvethesda tore the whole thing down because they decided to launch the system on a Friday then go home for the weekend, leaving nobody around to keep an eye on the house while it burned down. 

Doesn't make any sense to me, and it just showed how disconnected both Bethesda and Valve are from the modding community. 
« Last Edit: May 01, 2015, 08:37:57 pm by Hobocop »

 

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