Author Topic: The Fallout Thread (Can discuss mods here as well.)  (Read 3543 times)

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Hobocop

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Don't know how I feel about the skill/SPECIAL system changes.  Yay, even more simplification.  Stinks too much of Skyrim to me. 

The rest is whatever. 

ajwilli1

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Don't know how I feel about the skill/SPECIAL system changes.  Yay, even more simplification.  Stinks too much of Skyrim to me. 

The rest is whatever.

I feel kinda meh on the whole game, I mean the more and more I think about it. The less and less I'm hyped.

It feels that if I do buy into the hype, it might be what happened with Skyrim. I play for many hours, keep recreating characters until I get the one that "works" (IE: keep fucking up, until I just go Stealth), and then beat the storyline only to learn that beating the main quest line is what should be done first; and then the ending is such a let down that I end up hating the game long after that.

What doesn't help is that fact that the lead writer, wrote both Fallout 3's and Skyrim's storylines.... we can only hope the side quests are better.... and the mods which will probably extremely well-made, creative, and most of them will probably be focused on the "hardcore-survival" aspect.

Hobocop

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Well, there goes my hopes of there being interesting characters who are more than goofy stereotypes.  Can't wait for the scads of cardboard NPCs who will only be memorable to me by how incredibly stupid they are. 

ajwilli1

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Well, there goes my hopes of there being interesting characters who are more than goofy stereotypes.  Can't wait for the scads of cardboard NPCs who will only be memorable to me by how incredibly stupid they are.

I remember Lydia for being as interesting as cardboard.... along with Ulfric Stormcloak for being a piece of cardboard with a Hitler mustache drawn on. Then you had that Cicero who actually had the character of being a knockoff of Sheogorath. Then you actually had Sheogorath who was a character. Parthanax was cool as a wise old mentor character that was voiced by Mario.... uhhh.... Serena was pretty chill....

I mostly remember their names, mostly due to the fact that NPCs really like to repeat names a lot.

Oh and I also remember Ysolda for being that one bitch who tried to sell her wedding ring, so I shot her with an arrow and flung her lifeless cheating corpse down the stairs along with her lizard boyfriend. There's only one Argonian in the Estate, and that's motherfacking Reptar The Purple!

Six

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While I'm a little unsure about the Skill/SPECIAL changes I don't think I'll mind them.
I mean skills were sort of pointless really, level up by killing a load of raiders, then suddenly throw some points into speech and smooth talk your way through the game with 1 Charisma?
Be dumb as a brick with 1 intelligence but all those locks you picked taught you how to hack a computer and do advanced scientific stuff with no prior experience?

Your special stats weren't really all that important apart from a few speech checks and as requirements for a few perks that could easily by skipped anyway, this system seems like it's going to make your initial character creation much more important, it actually matters what you're good at.

Everything else on that list looks like nothing but improvements, except for maybe how radiation is handled now, I quite liked the reduction to SPECIAL stats, but did also want some HP damage from it, which would have made more sense.

**** the radial weapons wheel though, ****ing consoles.
« Last Edit: August 06, 2015, 10:26:53 am by SiegeLion »
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Perigrin

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I predict that the radial menu will be modded out in days after the construction kit is out, the special/perk thing, while feeling more action game like, might be a good change, or might not be. I'm a old RPG guy, I like to have dozens of stats and skills to balance, but, if they do it right (unlike skyrims bastardized systems), it might be a god change to the formulae. If not, I will mod it out, as usual. The radiation max health decrease sounds good, provided they make radiation more than "Evil Sticky Mud that shows up like 4 times and never again". I like the narration, give the faceless shmuck a bit more character. The whole corpse not container thing is good, as it fixes the problem of piling all of the loot onto a body and lugging it to town problem that 3, New Vegas, and STALKER SOC had. All in all, none of this is a deal breaker, and, be honest, we are all going to put hundreds upon hundreds of hours into this, even if it sucks. I put 700 odd hours into Skyrim, despite it being a weaker game, just fucking around and have fun. Games are to have fun, nothing else really matters. Have fun with main stories, bethsoft games after Morrowind are not for you. Have fun with sidequests, exploration, and individual moments? We got you covered.
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Bubbadoo

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Just got Dust along with Dust related mods. I played a little bit before I had to quit because I fucked up the load order.

Damn that atmosphere, the first tunneler encounter actually scared me because I didn't see it coming in the compass or around me till it was in front of my face!

Perigrin

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Just got Dust along with Dust related mods. I played a little bit before I had to quit because I ****ed up the load order.

Damn that atmosphere, the first tunneler encounter actually scared me because I didn't see it coming in the compass or around me till it was in front of my face!
Dust is really good if you can get it to work.
Thanks Peri for making me question muh sexualities once again.
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Hobocop

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While your SPECIAL stats in F3/NV were mostly pointless (THANKS VERY MUCH IN PART TO INTENSE TRAINING BEING A STUPID PERK THAT YOU CAN TAKE FROM LEVEL 2 FOR SOME REASON), I don't think the solution is to cut out skills entirely.  Because if a 20 year old game can make those stats matter, why can't a new one? 

Perigrin

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The stats are staying. The SKILLS are leaving.
Thanks Peri for making me question muh sexualities once again.
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ajwilli1

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Whelp Fallout 4 is basically Skyrim with guns, and I'm being serious.


There isn't a level cap anymore, its basically like Skyrim's leveling system, you put points into your perks/skills until you max them out. So you can basically keep beefing up everything past the point of them even needing to be level'd.

And the storyline doesn't end after you beat the campaign. I'd be happy about this, but its probably going to pull a Skyrim where it expects you to be the main story first and then do everything else. Lets just hope that your actions will actually do something in the story this time around.

Hobocop

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Yeah, I corrected myself.  The reason why this was even an issue in F3/NV was because SPECIAL stats didn't impact your secondary characteristics enough for them to be worth a ****, and because of the existence of Intense Training, had to be that way by design to prevent the game from being blown open in the first five minutes.  They mattered before because there were so few ways to permanently increase them and they made a very tangible impact on your character. 

It's k, though.  Sounds like it's just gonna be that awful Skyrim system again.  Let's hope the different weapons actually get different interesting perks instead of being the same power attack effects across every skill with a different tacked-on passive. 
« Last Edit: August 06, 2015, 02:31:37 pm by Hobocop »

ajwilli1

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Yeah, I corrected myself.  The reason why this was even an issue in F3/NV was because SPECIAL stats didn't impact your secondary characteristics enough for them to be worth a ****, and because of the existence of Intense Training, had to be that way by design to prevent the game from being blown open in the first five minutes.  They mattered before because there were so few ways to permanently increase them and they made a very tangible impact on your character.

The only thing I hate is going to be the lack of specialization now. Sure people could say, "Oh well then don't use such and such, just limit yourself." I shouldn't need to limit myself in a fucking RPG, the game should already be doing that.

But I'm mostly unhyped for Fallout 4, mainly from an RPG aspect, because I play Fallout to play an RPG. But.... it might still be a good sandbox game, with its basebuilding, great worldbuilding, and character customization as well as the new VATS and battle system it might make for a good sandbox game.

I'm just going to wait for Fallout 4, its starting to sound a ton like Skyrim, and I didn't really care all that much for Skyrim's design after the third playthrough.

Bubbadoo

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You may say SPECIAL Stats are useless... and I wouldn't be able to hear you over my ridiculous pile of caps from entering Cashinos (Fookin' Censorship.) with luck 10 and playing my favorite card game, Blackjack.

Perigrin

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You know, the best thing about this is that if you don't like something, you can mod it out. And, like I said, we WILL get our moneys worth. Remember, the lesser of several great games is still a good game. And, my main complaint with Skyrim was the lack of item and magic customization. They kinda fixed the lack of customizing, based on what we have seen. Have a little hope guys, it will still be a fun game, even if it is less in depth.
Thanks Peri for making me question muh sexualities once again.
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