So I created a Rimworld play through using characters from the Cataclysm succession game. One character per player. The characters that were chosen were:
Traits based off the game. She is very easy on the easy due to her mutation, is a psychopath and likes to eat people. She is incapable of dumb labor so can't rely on her for things like hauling. She has a scyther blade in her left arm to simulate her bionic sword in the succession. Not very skilled in anything except fighting and sweet talking.
Went with the knight persona he has when choosing his childhood past. He has a shield as an accessory. Skill set is also focused on killing but has some basic first aid and construction/mining skill.
The youngest of the group. Have her a lab-grown child background and made her very good at construction since mechanics savant. Gave her those traits since is a hard worker, is in a relationship with Kathrine and the last one cuz rat. She will have to do the night shift because of it.
Tried to match her as much as possible to the ingame. Made her pretty and kind, obvious and gay for the same reason as catnip. She is the best cook but also knows a few artistic skills and is good at lacking to people. Her background hopefully matches the one in the succession. She is incapable of doing anything scary or violent so if there is an emergency, she will just run!
Quinn is your basic scientist. Due to the fact that there is no occult scientist here, I went with mad scientist. He is very good at researching and is the best doctor we have. Very niche skillset but when needed will come in handy. Traits and stats meant to resemble his expertise.
Drifter's background is a bounty hunter since that is as close as to what he is in the RP. I gave him a prosthetic leg since that's what he has now. Very good at shooting, the best shooter we have in fact. He also has some basic construction and mining to make the early game easier.
The world itself has the following two settings:
The game will be challenging but not outright impossible. Will have to be smart how I play it. I also enable permadeathmode so once you due, you die! The story teller AI I choose should allow for a balanced but linear progressing in difficulty.
We start with weapons for person, 30 meals and a panther who is meant to represent Lilith.
Lets see how long we last!