Author Topic: Battle Calculator (Mechanic)  (Read 188 times)

0 Members and 0 Guests are viewing this topic.

ApatheticExcuse

  • God Teir
  • *
  • Posts: 1,042
  • Dapperness +2/-3
    • View Profile
Battle Calculator (Mechanic)
« on: December 28, 2016, 01:05:05 pm »
So, as I've mentioned to some people, I've been doing most of my RP over at nationstates. Little did I realize how utterly seriously those people take playing government. Got myself elected to a few positions, and then realized I really don't have the desire to lord over a couple hundred people or the time to do it properly. So I'm probably gonna ditch that and run a short and simple RP here very shortly. Sorry NS.

Anyway, I found this thing while I was over there:

https://forum.nationstates.net/viewtopic.php?f=15&t=333152

It could work very well for large scale combats, and seems to function well enough. Thought I'd submit it for approval.
Gone. Cheers guys.

Share on Facebook Share on Twitter


RedVulnus

  • POST LORD
  • **********
  • Posts: 2,305
  • Dapperness +20/-4
    • View Profile
Re: Battle Calculator (Mechanic)
« Reply #1 on: December 29, 2016, 08:52:21 pm »
I'll run a few tests, but I think having the big battles decided at least partially outside RP would be a good thing.

ApatheticExcuse

  • God Teir
  • *
  • Posts: 1,042
  • Dapperness +2/-3
    • View Profile
Re: Battle Calculator (Mechanic)
« Reply #2 on: December 29, 2016, 08:57:35 pm »
Kinda my thinking. Obviously, it would be just an optional tool for someone who wants it.
Gone. Cheers guys.

Six

  • Probably okay.
  • Admin
  • POST LORD
  • *****
  • Posts: 2,221
  • Dapperness +55/-55
  • It is what it is.
  • Location: England - Liverpool
    • View Profile
Re: Battle Calculator (Mechanic)
« Reply #3 on: December 30, 2016, 02:39:02 pm »
I think a list of 'approved' mechanics would be a good idea, obviously you'd still be able to use your own but they'd serve as frameworks.

This seems like a pretty good idea.
Formerly SiegeLion

Sixposting INTENSIFIES
leather made from foreskin.
yeah, i'd punch an old lady.
Everything's gunpowder if you have enough oxidizer.
It can only mean the shenangularity.

RedVulnus

  • POST LORD
  • **********
  • Posts: 2,305
  • Dapperness +20/-4
    • View Profile
Re: Battle Calculator (Mechanic)
« Reply #4 on: December 30, 2016, 04:51:23 pm »
if unit and morale numbers are the same it freezes, just noting that for people who are looking it over

ApatheticExcuse

  • God Teir
  • *
  • Posts: 1,042
  • Dapperness +2/-3
    • View Profile
Re: Battle Calculator (Mechanic)
« Reply #5 on: December 30, 2016, 05:53:13 pm »
Yeah, it's a documented bug. Moral should be fine at the same levels, but force size being equal will lock it up. I think most of what we do wouldn't require all that many variables anyway, just some to represent hard stats, then some to represent how well the player wrote out their strategy and thought it through.
Gone. Cheers guys.

Siege-Loli

  • Admin
  • God Teir
  • *****
  • Posts: 1,290
  • Dapperness +14/-4
  • ༼ つ ◕_◕ ༽つ Resident Lolicon
  • Location: Indianapolis, Indiana
    • View Profile
Re: Battle Calculator (Mechanic)
« Reply #6 on: January 31, 2017, 02:16:03 pm »
approved
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man with human flesh.

 

NOCTIFER IS A FAGGOT