Author Topic: WWI Videogame Idea  (Read 652 times)

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Perigrin

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Re: WWI Videogame Idea
« Reply #15 on: March 05, 2015, 07:57:47 pm »
I wouldn't mind learning coding, but I think for what we're talking we'd need more then just one person.
From the sounds of it we'd be looking at an FPS of some sort, so we'd probably need a 3d modeler, then of course a coder, probably somethings I don't know about.
that is unless we make a roguelike of sorts, then we'd just need some coders.
hmmm........ I can 3D model. I'm pretty bad at it, as I'm out of practice, but I would be down with it. Also, what engine would we be looking at? I'm a unity noob, but I can make an ok map for it to send if necessary. I'm also a Source engine noob.
also, I would be willing to pirate Verdun to play with ye, as currently in flat outa DOSH.
Thanks Peri for making me question muh sexualities once again.
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RedVulnus

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Re: WWI Videogame Idea
« Reply #16 on: March 05, 2015, 07:59:54 pm »
I have no idea what engine we'd use, never really looked or thought about making a game before. But I know of a great resource for learning coding languages.

Perigrin

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Re: WWI Videogame Idea
« Reply #17 on: March 05, 2015, 08:01:52 pm »
Unity would pry be better, as its easy to use and source lags like a bitch with more than 60 peeps at a time.
Thanks Peri for making me question muh sexualities once again.
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RedVulnus

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Re: WWI Videogame Idea
« Reply #18 on: March 05, 2015, 08:03:41 pm »
Alright then, well I guess I better head over to codeacademy and get started refreshing what I learned previously and then learn what I need to know.
Heard good things about unity, but we'd need to buy some things. At this point though I think I need to learn the coding.
EDIT: Well from what I've heard we'd need to buy some things, not sure though.
« Last Edit: March 05, 2015, 08:06:59 pm by Vulnus »

Perigrin

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Re: WWI Videogame Idea
« Reply #19 on: March 05, 2015, 08:09:49 pm »
Alright then, well I guess I better head over to codeacademy and get started refreshing what I learned previously and then learn what I need to know.
Heard good things about unity, but we'd need to buy some things. At this point though I think I need to learn the coding.
EDIT: Well from what I've heard we'd need to buy some things, not sure though.
I got a separate program just for mapmaking, so that is a non issue. All you need to buy for unity is 3d models if you can't model.
Thanks Peri for making me question muh sexualities once again.
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RedVulnus

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Re: WWI Videogame Idea
« Reply #20 on: March 05, 2015, 08:12:56 pm »
Anybody else want to join me in coding?
Also: Sounds good then.
EDIT: Since I'm pretty well going to be learning from scratch, since it's been a month or so since I last went to learn how to do this.

ApatheticExcuse

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Re: WWI Videogame Idea
« Reply #21 on: March 05, 2015, 08:13:35 pm »
Quote
Engine questions

I don't know what unity costs, but it might be overkill. I think realistically what would be the best option would depend on what this game will be.

If it's a FPS, then to me the big appeal is being able to have 200 guys charge out of a trench with fixed bayonets. I'd maybe suggest the mount and blade engine in that case since it doesn't have much trouble doing this when those bayonets are on muskets rather than rifles. Not pretty stuff, but realistically, how many of you besides myself have ridiculous AAA gaming rigs*? When you have that much shit going on (gas and horses and mortars and machine guns and CHARGE! and stuff), do you really pay much attention to how things look? They have also made everything from a standalone GS/FPS pirate game to a marching band simulator out of this.

If it's an RTS, then I don't really care about how it looks or amount of people in MP as long as there is no unit cap beyond what you can produce.

A grand strategy/RTS hybrid has always struck me as something WWI would be suited to - this is why I suggested modding Xenonauts. Unfortunately, I don't think whatever they built that on is at all capable of MP support, and is probably proprietary. Might be worth looking at whatever Running With Rifles is built on in this case - engine has MP and strategic elements could be introduced.

*Don't buy one. It's a waste of money when 90% you play is ascii games or games built to run on Pentium 3s.
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Perigrin

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Re: WWI Videogame Idea
« Reply #22 on: March 05, 2015, 08:14:15 pm »
Anybody else want to join me in coding?
Also: Sounds good then.
well, time to become a pro at unity. Also, unity is free. Unless you want some unnecessary bits and bobs.
Thanks Peri for making me question muh sexualities once again.
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Perigrin

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Re: WWI Videogame Idea
« Reply #23 on: March 05, 2015, 08:16:06 pm »
Quote
Engine questions

I don't know what unity costs, but it might be overkill. I think realistically what would be the best option would depend on what this game will be.

If it's a FPS, then to me the big appeal is being able to have 200 guys charge out of a trench with fixed bayonets. I'd maybe suggest the mount and blade engine in that case since it doesn't have much trouble doing this when those bayonets are on muskets rather than rifles. Not pretty stuff, but realistically, how many of you besides myself have ridiculous AAA gaming rigs*? When you have that much shit going on (gas and horses and mortars and machine guns and CHARGE! and stuff), do you really pay much attention to how things look? They have also made everything from a standalone GS/FPS pirate game to a marching band simulator out of this.

If it's an RTS, then I don't really care about how it looks or amount of people in MP as long as there is no unit cap beyond what you can produce.

A grand strategy/RTS hybrid has always struck me as something WWI would be suited to - this is why I suggested modding Xenonauts. Unfortunately, I don't think whatever they built that on is at all capable of MP support, and is probably proprietary. Might be worth looking at whatever Running With Rifles is built on in this case - engine has MP and strategic elements could be introduced.

*Don't buy one. It's a waste of money when 90% you play is ascii games or games built to run on Pentium 3s.
my PC is a top of the line beast with monster level hardware. I play 2000 man mount and blade battles and arma3 maxed out with a 4km draw distance. And crisis on max.
Thanks Peri for making me question muh sexualities once again.
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FoobyDude

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Re: WWI Videogame Idea
« Reply #24 on: March 05, 2015, 08:17:09 pm »
I've been hearing a lot of talk about no good WW1 games...

Valiant Hearts: The Great War


Enough flippin said.

HS1342

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Re: WWI Videogame Idea
« Reply #25 on: March 05, 2015, 08:18:20 pm »
I've been hearing a lot of talk about no good WW1 games...

Valiant Hearts: The Great War


Enough flippin said.
Read closer, we're talking RTS and FPS
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ApatheticExcuse

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Re: WWI Videogame Idea
« Reply #26 on: March 05, 2015, 08:18:29 pm »
Well shit, if it's free than you can count me in as someone willing to learn to code. I will be useless for around half a year while I figure that out, just a heads up.

*bows to Peri's computer*

Add me on steam, you can haz my spare Verdun since you'll certainly be able to run it. Might be a few days before I get the proper computer working properly, but hey.
« Last Edit: March 05, 2015, 08:20:48 pm by ApatheticExcuse »
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RedVulnus

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Re: WWI Videogame Idea
« Reply #27 on: March 05, 2015, 08:21:39 pm »
Now I just need to figure out what language I need to learn, well languages probably. I don't know if javascript would be useful, and I'm unsure what exactly I'd need to learn.

Perigrin

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Re: WWI Videogame Idea
« Reply #28 on: March 05, 2015, 08:22:08 pm »
Well shit, if it's free than you can count me in as someone willing to learn to code. I will be useless for around half a year while I figure that out, just a heads up.

*bows to Peri's computer*
but, as a trade off, I have a 500 kbs modem. Ehh. I'm thinking about doing YouTube videos where I just walk around and look at pretty things. Also, send me a game, and if I own it, I'll get the prettiest screenshots ever from it. Also, wot with unity, I'm a complete beginner. So we all have much to learn.
Thanks Peri for making me question muh sexualities once again.
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Perigrin

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Re: WWI Videogame Idea
« Reply #29 on: March 05, 2015, 08:24:08 pm »
Now I just need to figure out what language I need to learn, well languages probably. I don't know if javascript would be useful, and I'm unsure what exactly I'd need to learn.
most unity tutorials are written for JavaScript, and it is comparable with most languages, but, like I said, JavaScript is the most common one.
Thanks Peri for making me question muh sexualities once again.
Utterly Mad, where various people self identify as kitchenware.

 

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