Author Topic: Ancient Synthetics  (Read 365 times)

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Siege-Loli

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Ancient Synthetics
« on: December 12, 2016, 03:08:04 am »
Name: Automated Synthetic Security
Designation: Sentient AI
Homeworld: Unknown
Language: An unknown mathmatical language
Average height of adults: Six Feet
Skin color: Cream synthetic skin
Hair color: None
Breathes: None

Strengths: No Pain Receptors, Requires no Oxygen, Strong External Metal (due to their strange metal composition, they require more damage before being destoryed)
Weaknesses: Innate programming: Despite their full sentience, there is some underlying programming preventing them from leaving their post. If forced from outside of their programmed area, they lose connection from their host mainframe. This gives them full freedom of action but will be treated as a foreign being if they were to choose to return to their host area.
Distinctions: There are virtually no distinctions between any of the Synthetics though on the infinitesimally small chance you met a Free synth, they could choose to look however they wished.   

Average Lifespan: Unknown
Races: Synthetic
Estimated Population: Unknown
Diet: None
Communication: A strange mathematical language, code.
Culture: None that has been observed so far.

Technology level: The best way to describe the tech level inside these ancient structures that the Machines occupy would be Esoteric. Even the simple operation of doors is strange and alien to any known sentient race today. Their weapons even more frightening as any who would dare tread upon these ancient metal halls will only find their probable doom.
General behavior: The Synths (once an intruder is detected) will move in and destroy whatever foreign body has made its way into their halls.

History: [Describe an abridged history.]: The first Ancient ruins discovered were discovered on Alpha Centauri buried deep inside the thick alien jungles. While little was left of the structure besides several small rooms there were still a few of the robotic sentinels in operation and the search party was then quickly destroyed after attempting to engage the machines. Since then, the UTAF has banned any treasure hunters from approaching any Ancient sites for "xeno-archaeological preservation". 

Notable Player-Characters:

Intent: Extremely late game antagonists. No seriously, these guys will fuck you up.
« Last Edit: December 12, 2016, 03:19:42 am by Lorknis »
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man — with human flesh.

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Six

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Re: Ancient Synthetics
« Reply #1 on: December 12, 2016, 03:35:31 am »
Eh, as far as I knew we were avoiding sentient non-organics due to the difficulty of them not being OP, but this might be workable, I'll have to see what the other GMs think first though.
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Siege-Loli

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Re: Ancient Synthetics
« Reply #2 on: December 12, 2016, 03:37:08 am »
This is news to me. Where can I get an invite to the super secret chat of doom?
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ApatheticExcuse

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Re: Ancient Synthetics
« Reply #3 on: December 12, 2016, 03:37:36 am »
IMO, small numbers always equals not OP, at least when they are irreplacable.

You have 100 dudes with deathrays. I have 10,000 with sticks. I can get more. You can't.

Balances itself out.

EDIT: And really, should be get too worried about balance? We're talking about a galaxy full of dominant lifeforms, some of which have headstarts on others, etc. Things shouldn't be equal to a degree. I think a bit of disparity makes for better RP, personally.
« Last Edit: December 12, 2016, 03:39:41 am by ApatheticExcuse »
Gone. Cheers guys.

Six

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Re: Ancient Synthetics
« Reply #4 on: December 12, 2016, 03:52:53 am »
I thought you were there when that was discussed, sorry


Actually thats a pretty good point, limited sentient AI would have a pretty hard time being OP.
As long as we generally avoid them becoming a player race then yeah, this does feel fine to me, plus it seems like they're confined to a specific area too.

Yeah, I'll Approve this.
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Re: Ancient Synthetics
« Reply #5 on: December 12, 2016, 03:56:22 am »
Indeed, the robits are restricted to Anicent ruins and their programming forbids them from leaving.
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RedVulnus

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Re: Ancient Synthetics
« Reply #6 on: December 13, 2016, 11:20:58 pm »
First off: But when Vulnus wants to bring back his race of sentient AI everyone suddenly decides that we don't want them (/sarcasm)

Secondly: I talked with Six about this (I think) and the general consensus seemed to be that if we were going to do robots, it'd have to be controlled by an actual being with certain restrictions/things that would happen. One, which was for a race I thought of making but put on the back burner, was that there was a race that controlled robots with their minds, but had to be in a certain proximity and if the robot was damaged it would cause actual physical harm to the controller.
The reason for not wanting sentient robots is the fact they have so many inherent advantages, from reaction speeds that no living race could achieve to superior strength to a point of no living race being able to attain that. Along with a bunch of other examples of advantages that I'm sure we could all come up with.

Third: If I were to be convinced to allow this there'd need to be at least the following restrictions, and even then I'm not making a garuntee: NO PLAYER CHARACTERS(all caps because this is the major one...), ANY action taken by these has to be discussed by the GMs together so that they aren't just randomly pulled out to provide a challenge when there would be no reason for them to be there other then being a challenge.

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Re: Ancient Synthetics
« Reply #7 on: December 14, 2016, 03:03:30 am »
Eh, I figured these would be limited enough by not being allowed to leave a certain area rather than being controlled by an organic, they're pretty easy to just run away from and nuke from orbit then, if you don't want to deal with them but don't want their potential treasure.

The area restriction also outright prevents player characters, so I didn't see that being an issue.

Some general GM restrictions on them may not be a bad idea though, no just throwing them into an RP without there already being some reason as to why they're involved.
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Re: Ancient Synthetics
« Reply #8 on: December 14, 2016, 07:16:34 am »
Yeah, as long as we don't go crazy with the idea of them, I think this is relatively tame and workable.

I'll go ahead and say approved as well.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

 

NOCTIFER IS A FAGGOT