Author Topic: Pawns to Kings  (Read 201 times)

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RedVulnus

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Pawns to Kings
« on: March 01, 2015, 09:56:42 pm »
...sue me I'm starting this. because we were actually going somewhere.
Setting
Your leading a rebellion against the Empire of humans in a small town on the outskirts of the empire.
Roles
Leader
The guy who makes the decisions
Lieutenant
commander of the army, serves directly under the leader. For the love of god post orders as this role, because if the leader doesn't then I go with the lieutenants orders
Captain
You lead troops into battle and provide a large morale bonus
Bruiser
You are THE combat guy. You are capable of taking on groups of enemies on your own.
--
Unit composition
25 Swordsmen
15 archers
15 pikemen
10 horsemen

Surrounding area and notable places
farm fields with a forest in the distance to the west. in all other directions there is plains stretching for miles.
You know of bandit camps in the forest, but are uncertain of the exact locations
You know there is an Impirial camp to the north
You know of the town of Sunder to the west past the forests.


CS
Name:
Race:
Role:
Appearance:
Clothes/armor: (This can have effects)
Weapons:

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Siege-Loli

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Re: Pawns to Kings
« Reply #1 on: March 01, 2015, 10:05:59 pm »
Mmm, I really enjoyed this. I won't be leading this time however. I'll always choose a knight as always though.

Name: David Miller
Race: Human
Role: Bruiser
Appearance: 5' 8'', wide, strong, blind in left eye, bald.
Clothes/armor: Leather boots, Iron Greaves, Iron Plate, Iron Gauntlets, Iron Helm
Weapons: Large Two-Handed Steel Sword.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man with human flesh.

 

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