Long before any of us were around, they say that an untold number of people lived on the surface. They say the rusting skeleton of buildings used to scrape the sky and you could see for miles. This was, of course, all put to an end by Those Who Bleed Black. Monsters in men's clothing, they brought ruin to everything around them forced our grandparents and parents to seek shelter deep under the Sand. For 30 cycles, we have toiled in the old tunnels of our fore-father's and have rebuilt what was left into a coherent soceity. We now pray that the Scotsman watches over us in these Dark Days Ahead.
DUST
That's right ladies and gents, an RP based off of Dust that I have been making for what feels like the longest time in my spare time. Let's get right down to character creation with everything you need listed below.
Characters!
(All stats start at a base of 10 and cannot be raised above 18 during character creation. You also start with 15 points. For every two points above 10, you get bonuses in skills that use that category. [Example: 12 Strength would get a +1])
(Health is Endurance+Strength. Movement is Dexterity+Endurance. Armor Class [AC] starts at 10 and your Dexterity Mod and Armor increase this)
Strength:
Dexterity:
Intelligence:
Charisma:
Endurance:
Movement:
Health:
The currency used in the starting town are iron coins minted in town. You can start with 50 of them and start with the following item choices (you can only pick one from each category):
Weapons:
Scrap Spears (1d6+ Strength Mod. Has reach of 10 feet)
Wooden Maul (1d8)
Spiked Leather Gloves (1d4x2+ Strength Mod)
Bow and 10 scrap arrows (Max Range: 40 feet. 1d6+Dexterity Mod)
Armor:
Robes: AC+1 (Doesn't hamper movement)
Leather: AC+3 (Decreases movement by -5)
Plated Leather AC+5 (Decreases movement by -10)
Everyone starts with 3 days worth of food and water.
And so finally, a Character Sheet:
Name:
Age:
AC:
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Strength:
Dexterity:
Intelligence:
Charisma:
Endurance:
Movement:
Health:
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Inventory: