The Bridge
A shadow falls across the ship's command center as the massive slab of steel that acts as a blast shield slowly slides down over the viewport, blocking out the ambient light of the Solar system's star. From somewhere below you, several alarms begin, the klaxon ringing throughout the bridge for several seconds before being silenced by the crew as they make whatever adjustments had been required.
The blast shield locks in to place with a thud that is noticeable even through the meter of reinforced transparent alloy the comprises the viewport, and the ship itself seems as though it begins to vibrate with a barely audible hum. Suddenly, it feels as though something inside of you shudders, the hum stops, and for a moment, you are filled with a vague, intangible sense of loss.
A beep sounds to the right of the Captain's chair, and the displays monitoring the engine levels increase astonishingly as plasma floods their reactors. Speed indicators skyrocket, indicating a velocity that seems almost absurd, before finally surrendering and simply displaying:
WARP
Camille and Roland
As Camille enters the lift, Snow turns to Roland. "We might as well go up too, I'm not any more excited for a conversation with..."
She is interrupted by a noticeable humming sound that suddenly pervades every corner of the room. "Aw, shit." she mutters, immediately sitting on the floor. Something inside your skull seems to snap, and you are filled with a dizzying sense of emptiness, which lasts for several seconds. It disappears as quickly as it came, and is replaced by a slight vibration that passes calmly through the deck beneath your feet.
Snow stands again, looking visibly uncomfortable, and launches into a long coughing fit. "I'm getting to old for this shit."
Collin and Charo
The bartender slides your plates into a bucket at the end of the counter unceremoniously, and turns to some petty task behind the counter, ignoring any further requests you might have, while you turn to inspect the men near the door.
They are absolutely coated in varying levels of filth and ugliness, but share several features: They are very large, covered in scars, and are staring at you with what cannot be mistaken for anything besides malicious intent. Collin immediately recognizes the scars as tribal style markings common among members of some of the multi-generational macrocannon crews found on ships like this. By their size and the number of markings, they are plainly veterans of several combats, something rare in a group of individuals where life expectancy while on active duty is usually measured in weeks. They do not appear to be armed, and it's a very safe bet that whatever weapons they do have will not likely include firearms, given that men of their standing are not generally entrusted with real weaponry.
Five of them begin to advance towards you. "You fucks come to the wrong bar," the man in front growls, "I think it's time we help you..."
He is cut-off by an ear-shattering buzz that bursts into the room. Behind you, the bartender yells out something that you can't quite make out. Before you can even consider reacting, the buzzing is replaced by a distinctly mechanical scream that reaches into your bowls and sets your brain on fire. This is replaced by a huge, overwhelming feeling of crushing despair that sweeps through you, making you nauseous. It leaves after a minute or two, being replaced with the inescapable feeling that something, some essential, human part of you, has been ripped out and taken with it. The bar shakes slightly, causing the plates and glasses spread around it to clatter about, before this too passes.
All over the room, the other patrons react poorly to this - a young man in the corner, plainly on his first interstellar trip, vomits violently before collapsing on the floor, and you think you can hear the bartender crying softly. Suddenly, "meat of the day" and some "booze" seem like even more poorly advised choices than they did previously.
The large, angry men in front of you don't seem to be affected quite as badly, being relatively used to the effects of the ship's mass modification drive, and they begin to regain their feet. If anything, they look even madder, rather than sick. "YOU STUPID FUCKS!" The leader stumbles forward towards you, and it's apparent that you only have seconds before all five are back in fighting form.
The Iliad
The ship is now at warp, and should arrive at the Verin System.
((Ok, so, right at this second, no one has much to do until Blitz and Wilson act - at least, nothing that requires me is planned. Talk to eachother, ask questions of Snow, poke around the rooms, whatever. Things will come back together in a bigger scheme after they post, and then I'll likely time skip the rest of the warp if no one has anything they want to do or see on the ship. Up to you guys.
BTW, I rolled willpower to see how you guys would deal with the transition, and suffice to say you should all make a conscious effort to not be anywhere near the warp drives whenever you go to warp. I am not going to apply the effects to whatever happens in the bar, simply because both our heroes in there would likely lose the potential fight if I did, and I want a relatively informational combat to happen so I can tweak my mechanics. Please check the OOC thread for a quick rundown on combat.))