Author Topic: Faster Than Light (IC, It's about time)  (Read 2870 times)

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ApatheticExcuse

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Re: Faster Than Light (IC, It's about time)
« Reply #120 on: October 12, 2016, 04:41:05 pm »
((Alright, now that I'm done being drunk, update time. Guessing no one checked out the posted ship combat rules. All good, we'll deal with that when we come to it.

For the sake of the non-combat possibilities here, here's a quick breakdown:

Most instrument related actives are based off of one or two skills. Directing the ship's fire, for example, uses BS, running the scanners uses Int or Per, whichever is higher or stated to be used, and will give different results. Commanding the crew to perform an action may use Cha, or something else depending on the action. Generally, these tests are representative of you directing something (such as directing fire with BS) rather than actually doing it yourself (such as firing the macrocannons directly). You guys will not find alot anywhere if you don't make use of the ship's systems, just as a heads up.

I will try to advise what stat counts for what action you want to take in the OOC thread, so that you guys can go into it with the best person(s) for the job.))



Mark

The journal is expansive, long, and mostly unexciting. Reading through the whole thing will take some time - you get a good start on it during the warp, but have yet to see anything of particular note regarding the co-ordinates.



The Illiad

The remainder of the journey is fairly uneventful, and you all spend the next week and a half taking it easy and learning your way around the ship.

Finally, you arrive at the Verin system. The engines cease firing, and within a few hours, the warp drive kicks in, returning the Illiad's mass back to normal. The slightly uncomfortable feeling that's been with you since the start of the jump finally abates, and the crew seems more rested and at ease. The ship drifts towards the system for two days, finally slowing to a stop at it's outskirts.



The Bridge

"Full stop, Captain!" Snow announces as the ship comes to rest. "Open the viewport."

At her command, one of the deck officers hits the port controls, and the enormous blast shield retracts. Visually, the Verin system is much as the ship's log described - a massive graveyard orbiting the light of a dead sun. While bits of planetary debris and chunks of wreckage float around you, the vast majority of the objects present surround the star in a wide orbit, a slow funeral procession making innumerable trips around it in the the void, and allowing only a haunting, spectral glint of blue-white light to pass through here and there.

"Passive scans don't show much." Snow comments, looking at a display on one of the consoles. "Actives might. From what I can tell, some of this stuff has been here for a long time - if any of it works, and we could find a way to get at it, there's gotta be a small fortune in salvage here." She enters a few commands, and the hololithic display tank begins rotating through an analysis of some of the nearest objects.

Some of the hulks drifting in the ring of ruins are fairly readily identifiable as relatively new UTA warships and merchants, but others are far too damaged to be recognizable. More interestingly, some of the ships that seem to pre-date the UTA, many of them not conforming to known designs in the Illiad's database. The one or two it can recognize indicate they've likely been floating here for hundreds, if not thousands of years before the UTA's inception.

Gone. Cheers guys.

 

NOCTIFER IS A FAGGOT