Use this as a template:
Name:
Age:
Gender:
Role: (Make up a job title for yourself. Remember, only one of you gets to be captain. If multiple people want that job, or no one does, I'll deal with it as above. As also mentioned above, you're all going to spend at least a little while working together, and in the end, only one person will hold the Warrant. Teamwork is rewarded. Being a dick or a sheep is not, though I won't punish either, especially not if it's IC.)
Skills: (Make some stuff up that seems appropriate. Some will matter when it comes to rolls, some won't, at my discretion. If they don't jive with your backstory or stats, then no bonuses for you)
Backstory: (This might end up being important. Skip it if you want, but I'd suggest cooking something up. Planet of origin, motivation for joining up with the ship, what kind of personality do you have, etc. etc. You guys all know how to do this. If you have some special skills (hacking with robot arms), put them here and explain why you have them.)
Equipment: (Whatever you want - very little is out of the reach of a Warranted Captain and his entourage. Weapon-wise, I'm going to assign a damage value. If you want your gun to be badass and powerful, then convince me it is. If you want it small and concealable, expect it not to also be crazy powerful. I'd suggest armour. Most stuff will kill in one hit otherwise.)
Other stuff: (You want robot hacker hands, here's where it goes. Be kinda reasonable, but don't worry a ton about having a powerful bauble or two)
Stats:
(I would strongly suggest you read the post on mechanics before assigning this stuff. Good RP = reward, but I do plan on paying attention to your charsheet. Unless I get sick of that, anyway. I'm not gonna bother with perks and shit right now because I'm too new to this and might have trouble tracking that sort of thing.
The stats below apply to a broad range of stuff, not just the examples given - they are a combination of stats and skills in some ways. Pretty sure ya'll can figure that out.)
Melee Skill: 25 (How good you can swing a sword or a chair)
Ballistic Skill: 25 (How good you can shoot, or throw things)
Strength: 25(How strong you are.)
Toughness: 25 (How well you ignore pain, poison, etc. etc. Also slightly affects hitpoints, though I will intentionally not touch on how damage works too much unless you guys insist.)
Agility: 25 (How quick you are, as well as how good your reflexes are)
Intelligence: 25 (How smart you are, how much random trivia you know, reasoning skills, etc. etc.)
Perception: 25 (How well you perceive things around you, like dildos that have been left out, blips on sensors, ambushes)
Willpower: 25 (How well you resist mind altering effects, and fear. Space can be a terrifying place, what with all the unknowns and shit)
Charm : 25 (How well you get along with other people)
Free points: 100 (The base skill is 25 for everyone, and you also have these 100 points to assign where you see fit. Levels will be relatively far between, so choose your role and your stats wisely).
(Final note: You gotta be a human. As mentioned elsewhere, tech mods are common amongst people of your standing, though their workings are not always understood by those who have them. Mutation is only a bit less common (and much more common in the lower social orders, depending on where you are), since humanity has been spread out for tens of thousands of years and adapted to their surrounds accordingly. Genetic alteration is outlawed, punishable by death. So if you wanna play with that, play gentle.)
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