Poll

Since I now have a proper sourcebook, what should we do?

Keep going with FTL, we're barely into it yet!
0 (0%)
Add some of the mechanics of RT to FTL, and keep going that way!
2 (66.7%)
Drop FTL, and play some RT!
0 (0%)
I don't care and regret signing up for this!
1 (33.3%)
Since you apparently have all our collective sourcebooks, let's run something completely different!
0 (0%)

Total Members Voted: 2

Author Topic: Faster Than Light (Interest, Lore, and Sign Up Thread)  (Read 2392 times)

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ApatheticExcuse

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Re: Faster Than Light (Interest, Lore, and Sign Up Thread)
« Reply #15 on: September 16, 2016, 04:13:45 pm »
Ground combat is going to be pretty much abstracted and thematic in terms of representation. Space combat might move a bit slower. I finally have the rules done for it (it's a slow day here), so the question is, how involved do you guys want that to be. I can have graphics of your hologrid, showing ship facings, distances, astronomical features, etc. etc.:

Spoiler (hover to show)

Or we can keep it nice and simple and treat it the same way we're going to do personal combat. Which way you choose will affect how ships are designed when I get that up tonight, so feedback would be appreciated.

Also, do you guys think I have too many mechanics and shit going on here? Would you like me to stop planning stuff and just start playing? I like complexity, but it occurs to me that maybe not everyone else does.
« Last Edit: September 16, 2016, 04:17:51 pm by ApatheticExcuse »
Gone. Cheers guys.

 

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