Ground combat is going to be pretty much abstracted and thematic in terms of representation. Space combat might move a bit slower. I finally have the rules done for it (it's a slow day here), so the question is, how involved do you guys want that to be. I can have graphics of your hologrid, showing ship facings, distances, astronomical features, etc. etc.:
Or we can keep it nice and simple and treat it the same way we're going to do personal combat. Which way you choose will affect how ships are designed when I get that up tonight, so feedback would be appreciated.
Also, do you guys think I have too many mechanics and shit going on here? Would you like me to stop planning stuff and just start playing? I like complexity, but it occurs to me that maybe not everyone else does.