"The Iliad"
Ares-Class Light Cruiser
Dimensions: 4.5 km long, 0.5 km abeam
Mass: 20 megatonnes
Crew: 56,000
Speed: 7
Maneuverability: +15
Detection: +20
Hull Integrity: 60
Armour: 19
Turrets: 1
Space: 60
Points: 55
Weapons: Prow 1, Port 1, Starboard 1
Power: 60
[Components]
Crew Quarters:
A holdover from the ship's exploration career. They offer if only the slightest amount of privacy once could find on a ship this size. (Power: 2, Space: 4)
Scanning arrays: Class 6 Basic Scanners
Simple, basic scanners. These are an external part and use no power. (Power: 3)
Captain's Private Study
Located in a secluded part of the ship is a moderately sized room that only the captain has access to. This is where the last Captain kept his physical star-charts, trophies, and other interesting items he found while on his travels. Of course this place hasn't been cleaned or searched in such a long time that anything could be in here.
Life support: United Industries MKII
Built to be reliable and it even adds a pleasant smell to boot! +1 to Crew Moral (Power: 5, Space: 2)
Sub-Light Drives: Class IIV Plasma
Provides 80 power (Space: 10, Points 5)
Warp Drive: Rastov Mass Drive MK2
Provided sufficient mass modification to allow the ship to move at warp speeds (Space: 10, Power: 10)
Shields arrays: Single Rastov Array
Provides a layer of shielding (Power: 5, Space: 1)
Large Farm Land
Due to the nature of deep-space exploration and travel, the ship may require the ability to become self reliant indefinitely. In the center of the ship is a large, artificial piece of farmland that can do just that. However it takes quite a bit of power and space to maintain. (20 space, 15 power)
Bridge: Advanced Navigation Bridge
A very old, very high-tech command center. Features holographic displays, real time ship status reports, video monitoring, and many other uncommon elements. It adds +10 to all Navigation Checks. (Power: 2, Space:1, Points :2)
Weapons:
Laser Battery
While projectiles are typically the mainstay of most UTA combat ships, energy weapons are increasingly common. While burning holes in a ship with intense heat is generally not as damaging as throwing a high explosive chunk of metal the size of a house into it, laser weapons do have the advantage of ignoring shields and having greater range.
Strength: 4
Damage: 1d10+1
Dam. Type: Energy
Critical: 6
Firing arc: Based on mount type
Range: 9
Mount Type: Any
Space: 4
Power: 6
Points: 1
Macrocannon Broadside
Large ships, rather than mounting a dozen cannons, will often mount upwards of 25 in a broadside configuration.
Strength: 6
Damage: 1d10+3
Dam. Type: Physical
Critical: 4
Firing arc: Left
Range: 6
Mount Type: Port
Space: 5
Power: 4
Points: 1
Macrocannon Broadside
Large ships, rather than mounting a dozen cannons, will often mount upwards of 25 in a broadside configuration.
Strength: 6
Damage: 1d10+3
Dam. Type: Physical
Critical: 4
Firing arc: Right
Range: 6
Mount Type:Starboard
Space: 5
Power: 4
Points: 1