Poll

Since I now have a proper sourcebook, what should we do?

Keep going with FTL, we're barely into it yet!
0 (0%)
Add some of the mechanics of RT to FTL, and keep going that way!
2 (66.7%)
Drop FTL, and play some RT!
0 (0%)
I don't care and regret signing up for this!
1 (33.3%)
Since you apparently have all our collective sourcebooks, let's run something completely different!
0 (0%)

Total Members Voted: 2

Author Topic: Faster Than Light (Interest, Lore, and Sign Up Thread)  (Read 2288 times)

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Siege-Loli

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Re: Faster Than Light (Interest, Lore, and Sign Up Thread)
« Reply #45 on: September 20, 2016, 03:53:26 am »
"The Iliad"

Ares-Class Light Cruiser

Dimensions: 4.5 km long, 0.5 km abeam
Mass: 20 megatonnes
Crew: 56,000

Speed: 7
Maneuverability: +15
Detection: +20
Hull Integrity: 60
Armour: 19
Turrets: 1
Space: 60
Points: 55
Weapons: Prow 1, Port 1, Starboard 1
Power: 60

[Components]
Crew Quarters:
A holdover from the ship's exploration career. They offer if only the slightest amount of privacy once could find on a ship this size. (Power: 2, Space: 4)

Scanning arrays: Class 6 Basic Scanners
Simple, basic scanners. These are an external part and use no power. (Power: 3)

Captain's Private Study
Located in a secluded part of the ship is a moderately sized room that only the captain has access to. This is where the last Captain kept his physical star-charts, trophies, and other interesting items he found while on his travels. Of course this place hasn't been cleaned or searched in such a long time that anything could be in here.

Life support: United Industries MKII
Built to be reliable and it even adds a pleasant smell to boot! +1 to Crew Moral (Power: 5, Space: 2)

Sub-Light Drives: Class IIV Plasma
Provides 80 power (Space: 10, Points 5)

Warp Drive: Rastov Mass Drive MK2
Provided sufficient mass modification to allow the ship to move at warp speeds (Space: 10, Power: 10)

Shields arrays: Single Rastov Array
Provides a layer of shielding (Power: 5, Space: 1)

Large Farm Land
Due to the nature of deep-space exploration and travel, the ship may require the ability to become self reliant indefinitely. In the center of the ship is a large, artificial piece of farmland that can do just that. However it takes quite a bit of power and space to maintain. (20 space, 15 power)

Bridge: Advanced Navigation Bridge
A very old, very high-tech command center. Features holographic displays, real time ship status reports, video monitoring, and many other uncommon elements. It adds +10 to all Navigation Checks. (Power: 2, Space:1, Points :2)

Weapons:
Laser Battery

While projectiles are typically the mainstay of most UTA combat ships, energy weapons are increasingly common. While burning holes in a ship with intense heat is generally not as damaging as throwing a high explosive chunk of metal the size of a house into it, laser weapons do have the advantage of ignoring shields and having greater range.

Strength: 4
Damage: 1d10+1
Dam. Type: Energy
Critical: 6
Firing arc: Based on mount type
Range: 9
Mount Type: Any
Space: 4
Power: 6
Points: 1

Macrocannon Broadside

Large ships, rather than mounting a dozen cannons, will often mount upwards of 25 in a broadside configuration.

Strength: 6
Damage: 1d10+3
Dam. Type: Physical
Critical: 4
Firing arc: Left
Range: 6
Mount Type: Port
Space: 5
Power: 4
Points: 1

Macrocannon Broadside

Large ships, rather than mounting a dozen cannons, will often mount upwards of 25 in a broadside configuration.

Strength: 6
Damage: 1d10+3
Dam. Type: Physical
Critical: 4
Firing arc: Right
Range: 6
Mount Type:Starboard
Space: 5
Power: 4
Points: 1



« Last Edit: September 20, 2016, 12:38:25 pm by Lorknis »
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