Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 6009 times)

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HS1342

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #195 on: July 11, 2016, 09:15:13 pm »
((Got a cold. In the middle of the fucking summer too. So more delays, yay.))
I regret nothing.

HS1342

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #196 on: July 19, 2016, 03:46:28 pm »
((feeling better. Will begin updating tomorrow))
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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #197 on: July 27, 2016, 04:30:08 pm »
(Rip HS, died from a cold)

HS1342

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #198 on: July 31, 2016, 05:46:44 pm »
((No, but it did put me in a coma... But really, I have no excuse but laziness. I'll see about updating tomorrow...))
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Wheel-Son

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #199 on: July 31, 2016, 07:27:38 pm »
((god dammit))
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HS1342

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #200 on: August 01, 2016, 05:33:01 pm »
((Damn what wilson?))

Lucas:
You decend the cliff, Elina in tow. You keep yourselves on the side of the path, in the foilage.
About halfway down to the garage, Elina quietly tells you to stop.

There's a squad of grunts coming up from the path leading to the garage. They look armed and ready as they cautiously move along the path.
You've got a brief moment before they spot you.

Father:
You mount up, and the sergeant takes up a position below you, along the railing.

Soon enough, the convoy's away. Heading west.

The road you travel along is made from prefabricated slabs of concrete, making the journey quite bump-free, even with the truck's superioir suspension.
After about a mile, the convoy slows down. The sergeant speaks to the driver under you, in the cabin.

"Seems like there might be some trouble ahead, so be ready!"

Smasher:
You shoot and shoot, doing your outmost to keep them at bay.

One, two, three, four, five, six, seven and eight...
Thus the shells are out.
You switch to your sidearm, which seems like a peashooter once put up against these things.

When things seems to be lost, there's a buzzing coming from beyond the horde. There's some screeching from the bugs, then they begin to fall back.
In a moment, you're left alone with your last (shaking) squadmember, and a pile of dead bugs.

There's some screehing and buzzing outside. Sounds of a fight even.
I regret nothing.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #201 on: August 02, 2016, 10:52:53 am »
((Damn EVERYTHING))
"Oh shit. Grunts outside the garage. And they saw us." Lucas whispers, he draws his rifle and aims at the grunts. "I'm gonna shoot at them unless you say otherwise.
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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #202 on: August 02, 2016, 11:43:01 am »
"Ready and waiting, ma'am." Saul assures, his grip on the turret tight, and his eyes vigilant.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #203 on: August 02, 2016, 12:32:17 pm »
"Those are hopefully the drones I ordered."   Hettie kicks one of the dead bugs, stepping over the bodies to get back to the terminal.    She raises the lockdown and searches for the gun the heavy dropped.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #204 on: August 02, 2016, 07:06:52 pm »
Lucas:
Alas, before you manage to aim down towards the unaware grunts (which I now realize that I could have phrased better), Elina uses the brief moment before detection to pull you into the foilage on the side of the path.

"I you want to kill them, you better wait til we got the drop on them. We don't want them to report in to that gunship, do we?"

Father:
You remain on alert as the convoy makes it way slowly along a narrow path inbetween some cliffs.
The perfect spot for an ambush.

The convoy crawls around an old wrecked truck.

There's some movement in the bushes on your right. Nothing visible though...

Smasher:
Done and done, you turn off the lockdown, and take a look around for that LMG once held by a heavy.

While you take a look around, the last rifleman makes a run for the exit. There's no screams, so it would seem that she made it out ok.
There's still buzzing though.

You find the LMG under one of the (quite heavy) bugs. A fine weapon, but it seems like it took some damage under the bug. The barrel's all bent, and the reciver's smashed.
A mere grunt would have no other option but to discard it as trash, but being an engineer you realize that it could be fixed with some effort.
And maybe some daylight would help, since it's still quite dark down here. Seems like the lights need fixing too...
I regret nothing.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #205 on: August 02, 2016, 09:27:44 pm »
"Aye, hope this works out, I think they're not coming over here." Lucas peers out of the foilage before heading out.
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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #206 on: August 03, 2016, 05:26:09 pm »
Hettie runs out, going for the exit, hauling the LMG with her all the way.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #207 on: August 04, 2016, 02:19:51 am »
"Movement on the right, Sarge. Be at the ready!" Saul speaks in a reserved shout, quiet for a yell but loud enough for the others to hear him, as he tightens his grip on the turret and aims in the general direction of the bushes.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

HS1342

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #208 on: August 05, 2016, 04:37:47 pm »
Lucas:
You remain (peering) in the foilage. The mercs seem to be basic grunts, like you once were. They move carefully, but not enough to spot you.
As they pass, you hear them quietly talk about somthing.
"..but what I'm getting at is, why are we attacking this shithole when we're just about to launch the big offensive?"
"Well, the sergeant first class REALLY wanted this traitor dead. I'm sure it helped that this village's been under our noses the entire time..."
"Good thing that moron lead us straight to it!"
*general laughter*


They've passed, and the final stretch to the garage is seemingly clear.

Smasher:
You haul the (not so light) light machine gun towards the exit. Outside the sever storage you see your savior. It's a medium loader drone, with jury-rigged buzzsaws on it's grippers. It's idling, covered in bug-blood.

The dusk realy shines as you leave the bunker, leaving you blined for a moment.
Outside you meet the CO.
At first he seems happy, but as he spots your gore-drenched body emerge from the bunker, it shifts to concern. Altough it's probably not concern for you, but the storage.
"What happened private?"

Father:
A quiet alert goes out over the convoy as you turn the turret to face the right flank.

It would seem that you've caught the ambush before it happened, and the hounds waste no time starting it.

The right flank comes out of the bushes. It's about a dozen hounds with assault rifles, riding some kind of large bugs. They ride along beside the convoy, at roughly the same speed.

The left flank reveals itself aswell, where you find about 10 rusty buggies armed with several hounds with guns. They too are on the top of the cliffs, with the same speed as the convoy.

Both sides waste no time opening up on the convoy, which responds with their 30mm turrets, and loose crewmen with rifles out on the railings.
Among the crewmen, are your sergeant.
I regret nothing.

guest48

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #209 on: August 05, 2016, 06:05:15 pm »
"Lost three people to giant insects, shot up vehicles, reset the servers, and restored the power"   Hettie lists, wiping blood off her cheek.

 

NOCTIFER IS A FAGGOT