Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 3188 times)

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HS1342

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #45 on: June 17, 2016, 05:08:05 pm »
Smasher:
Joggin across the still-active runway isn't that fun, so you quicken the pace to a run. You survive across, and have managed to configure the PDA basicly. Could use a bit of more work, but you're at the hole in the fence.

While the runway is cut down to ensure that no pilot gets to feel the embrace of the jungle, the other side of the broken fence is a dark, odd-sounding place. There's nothing making noise in there that you can recognize.

The fence seems to have been torn down by something big as an elephant. The wires that hang there alone are also a bit bloody, making it seem that whatever tore down this fence, got hurt doing so.
Nethertheless, you could surely repair the fence. You'll just have to re-attach the wires to the pole in the middle, wich you'll havet o re-weld to it's base. But it seems like the middle pole is nowhere to be found on this side of the fence.
Maybe the animal dragged it a bit into the jungle? Well either you could take a look, or try to find a replacement.
I regret nothing.

Siege-Loli

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #46 on: June 17, 2016, 05:16:13 pm »
Duncan orders to hold fire on the 12mm and to fire the main cannon at the next ordered target.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man with human flesh.

HS1342

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #47 on: June 17, 2016, 05:29:22 pm »
Wolf:
"Sorry corporal"
James stops firing the twin 12mm.

The turret turns a bit to the right, and targets the tank in the middle of the village.
"Firing."
The walker jolts once more, and a shell flies off. It slams into the turret, and detonates pre-maturely for some reason. But the turret is disconnected from the hull, thus making it impossible to operate anymore. And with such a turn of events, it seems like the crew has decided to join the hounds on foot as they attack the assault team.
Speaking of wich, the assault team is now in the village, and it seems like they're engaged by the hounds on foot. But it seems they're also taking fire from a building equiped with a heavy machine-gun they've kept hidden until now.
"263 we need help here! That MG is going to tear us appart!"

You hear the cannon being loaded.
"Loaded A-"
Leon is cut short as a shell slams into the hull, and ricochets into the sky. Luckily it only damaged the paintwork.
Seems like the right-most tank has spotted you, and is reloading their cannon. Their commander is turned outwards, and is looking straight at you.
I regret nothing.

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #48 on: June 17, 2016, 05:36:46 pm »
Looking back across the airfield, Hettie sighs and draws her pistol, checking the safety and press checking it for rounds.   "Once more unto the breach, I guess."

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #49 on: June 17, 2016, 05:43:28 pm »
"Understood."

Duncan orders the 12mm to tear through the building with the MG in it and has the main cannon return fire at the tank that fired back.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man with human flesh.

HS1342

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #50 on: June 17, 2016, 06:01:38 pm »
Smasher:
Well, first time into the breach.
Your pistol is fully loaded with 9mm FMJ rounds. You have enough ammo to spare for it too.

Wolf:
James opens up on the building housing the HMG. The twin 12mm is a bit inaccurate, making it hard to hit the gunner. You manage to eventually take him out, but not before he managed to fire a burst at the assault team's flamer.
The flamer takes the heavy bullet right into the tank, thus exploding him along with a couple of close hounds.

Next up, the turret turns once more to target the last tank.
And with a final jolt, the shell goes flying stright into the hull of the tank. It's a penetrating hit, but it doesn't explode. Judging by the commander's reaction, it would seem that you've taken out his crew. He promptly ejects, and runs like hell away from the village.

Seems like the team has finished the final hounds now.
"Thank you 263. Shame about Terrance, but we would all be dead without ya. We're moving in on the main objective!"
They quickly regroup, and proceed to breach the largest building in the village.
A mere moment later, they emerge with a captured hound. He's handcuffed, and has a bag on his head. Judging by his clothes, he's a higher rank than the rest of them.
"We're calling for an extraction. If you come on down, they could carry you back to the Lumberyard!"
I regret nothing.

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #51 on: June 17, 2016, 06:08:44 pm »
Satisfied with her PDA setup at last, and wih her equipment checked, Hettie ducks through the fence, shotgun at the ready and pistol holstered.   "I suppose I could just request a new pole, but that would probably take...  A day?"

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #52 on: June 17, 2016, 06:22:49 pm »
"Roger, we'll regroup down there momentarily." Duncan said as he ordered the tank down to the village to be lifted back to the Lumberyard.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man with human flesh.

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #53 on: June 17, 2016, 07:27:45 pm »
Lucas patrols with his squad, he sets his rifle to burst fire.
I am no longer legitimately considering leaving this forum

Forrest

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #54 on: June 18, 2016, 12:05:38 am »
Saul nods excitedly to his commander, whooping and patting two of his new compatriots on the back like he's known them for years. "RIGHT-O! You heard her, boys! Jungle, doubletime, let's go!" He shouts, jogging after the commander with flamer in tow.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #55 on: June 18, 2016, 02:34:25 am »
"Roger" he says, and drives the plane on runway 3 (right?), says Taking off. on thr radio, starts the plane, and flies straight forward, across the sea to the west. Air Support on the way! he says to the squad.
Hitler did 7/11

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #56 on: June 19, 2016, 06:51:35 pm »
(If its not to late, I would like to join :D)

Full name:Alex Keig
Nickname (if applicable): N/A

Gender: Male
Physical Description: A 5'7 guy with short, dirty blond hair. has a fair amount of muscle but not soldier-like. Wears a pair of prescription glasses. Sort of thin. His eyes are a hazel green.
Mental Description: He is a very mellow guy. He is very friendly to everyone near him, friend or foe. He is very selfless and helps anyone who has as about even a small cut.

APPLYING AS: Medic
Every tuba you touch melts into cats.

How the fuck do you dream in ASCII?

Quote from: Sir Loin of Beef
Are we in need of an unfortunate accident involving a sound system and an errant 120mm shell?

HS1342

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #57 on: June 20, 2016, 03:17:38 pm »
Smasher:
You decend into the dark jungle.
It's... well, dark. And humid at that. The plants all around you seem very unlike anything on earth. In appearance atleast. There are flowers that one could compare to smaller palms, and the colors are quite abundant. But less pleasant are the insects, because they're really getting in your face. Luckily you've been vaccinated against all the common deceases before you arrived.

You reach the end of the slope leading back up to the Lumberyard, and find yourself in deep jungle.
But for some reason, there's a less-than-usually notable path leading further into the jungle.
The pole lies here, wrapped in the local fauna. You note that the end of the pole seems jagged, like if cut with a crude saw.

Wolf:
James puts the walker in motion, and gently decends the cliff using whatever foothold available.
In a minute or four, you're on the cleared plain around the village. The evac-VTOL flies overhead, and lands in the center of the village.
You make your way into the village, past the husks of now disabled tanks.
As you pass huts, you occasionally spot villagers cowering in fear, looking fearfully at your walker as you pass.

But the moment you reach the center of the village, Leon (who's currently turned out from his hatch) calls out an approaching aircraft.
You see a massive Atlas transport-plane coming in from the south-west, heading north-east. It's a heavy Uniware transport, probably carrying something big. They're like flying citadels, and the hounds lack the firepower to take them down.

Before you're even given a chance to dismiss the common sight, you hear a distant missle launch.
The rest happens fast.
A large SAM-missle, coming from somewhere on the other side of the lake, flies with reckless abandon towards the plane. They launch countermeasures, but it appears to be in vein. The missle slams into one of the big engines, and the plane starts to lose altitude.
It soars past you, and slams into the distant jungle in the east.
"OH MY GOD!"
"They shot down an atlas..."

The colonel surely wants this to be reported in...

Lucas:
You set your rifle to burst, and begin the patrol. Since you're patroling with the veteran CO, there's little talk.
For a while the squad walks back and forth along the fence, with very little happening.

But eventually, something happens. The CO recives a call, and you find yourselves rushing over to a smaller gate on the side.

There you find the site's commander, and the rest of your squad.
The CO and the commander speaks, then you find yourselves marching along a poorly kept jungle road.
Soon you reach the edge of an active village. There are hounds of all ages, doing whatever they do.
You find yourselves in cover, and the CO finally gives you an objective.
"After harrasing our production one to many times, the commander wants this village GONE. Kill them all, and burn it down."

Father:
Enthusiasticly you follow the commander. Straight to the enemy outpost.
It's a small outpost, surrounded by a palisade. The hounds have wasted no time, and have mounted the towers and walls to fire at you.

You find yourselves pinned down by some dead trees. There's plenty of those around too, so there's little lack of cover.
The sergeant hold her berret as she's crouched behind cover.
"There's most likely some kind of leader in there, and we could use him alive! Kill the rest, but get me the leader!"
She then opens fire with her handgun, without looking out of cover.

Hawk:
System booting... Done
Checking fuel... Done
Engine firing up... Done
Checking munitions... Done
Startup complete.

You taxi over to runway 3, and with the permission of the tower, you throttle up. As you reach the point of no return, you pull back your stick, and acend into the skies.
With a minor adjustment of heading, you're on route. ETA: 4 minutes.
You then pronounce your inevitable arrival to the squad in need
#ABOUT FUCKING TIME! WE'RE GETTING HAMMERED HERE!#

Might be a good time to ask for targets and threats.

Alex:
You wake up in the transporter's bunkhouse. You get a glance at the clock.
You're late.
You're like, court-martial late.

If you're found out, there's going to be hell to pay.

You quickly gear up, and peak into the hallway leading towards the main exit. There's a lone guard moving towards you, probably to walk past. You pull back. He didn't see you.
You noted that the opposite hallway lead towards the cockpit. A place with an alternative exit.
And lastly, there's a wide vent in the the bunkhouse you're currently in. But you have no idea where it leads.
I regret nothing.

Forrest

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #58 on: June 20, 2016, 03:31:19 pm »
"Roger, ma'am!" Saul shouts over the gunfire. He leans halfway out of cover, pushing the muzzle of his flamer out, before attempting to fire a large stream of burning fuel onto the palisade wall. Hopefully they'll have trouble shooting from a fort that's on fire.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Welcome to Vita)
« Reply #59 on: June 20, 2016, 03:45:25 pm »
"Colonel, this is Unit 263. My walker has just witnessed an Atlas shot down by a SAM missile. I figure it must be located somewhere on the other side of the lake but I cannot confirm its location. Your orders?" Duncan radios in, trying to stay calm after bearing witness to that horrific event.
There is probably no more terrible instance of enlightenment than the one in which you discover your father is a man with human flesh.

 

NOCTIFER IS A FAGGOT