Smasher:
You decend into the dark jungle.
It's... well, dark. And humid at that. The plants all around you seem very unlike anything on earth. In appearance atleast. There are flowers that one could compare to smaller palms, and the colors are quite abundant. But less pleasant are the insects, because they're really getting in your face. Luckily you've been vaccinated against all the common deceases before you arrived.
You reach the end of the slope leading back up to the Lumberyard, and find yourself in deep jungle.
But for some reason, there's a less-than-usually notable path leading further into the jungle.
The pole lies here, wrapped in the local fauna. You note that the end of the pole seems jagged, like if cut with a crude saw.
Wolf:
James puts the walker in motion, and gently decends the cliff using whatever foothold available.
In a minute or four, you're on the cleared plain around the village. The evac-VTOL flies overhead, and lands in the center of the village.
You make your way into the village, past the husks of now disabled tanks.
As you pass huts, you occasionally spot villagers cowering in fear, looking fearfully at your walker as you pass.
But the moment you reach the center of the village, Leon (who's currently turned out from his hatch) calls out an approaching aircraft.
You see a massive Atlas transport-plane coming in from the south-west, heading north-east. It's a heavy Uniware transport, probably carrying something big. They're like flying citadels, and the hounds lack the firepower to take them down.
Before you're even given a chance to dismiss the common sight, you hear a distant missle launch.
The rest happens fast.
A large SAM-missle, coming from somewhere on the other side of the lake, flies with reckless abandon towards the plane. They launch countermeasures, but it appears to be in vein. The missle slams into one of the big engines, and the plane starts to lose altitude.
It soars past you, and slams into the distant jungle in the east.
"OH MY GOD!"
"They shot down an atlas..."
The colonel surely wants this to be reported in...
Lucas:
You set your rifle to burst, and begin the patrol. Since you're patroling with the veteran CO, there's little talk.
For a while the squad walks back and forth along the fence, with very little happening.
But eventually, something happens. The CO recives a call, and you find yourselves rushing over to a smaller gate on the side.
There you find the site's commander, and the rest of your squad.
The CO and the commander speaks, then you find yourselves marching along a poorly kept jungle road.
Soon you reach the edge of an active village. There are hounds of all ages, doing whatever they do.
You find yourselves in cover, and the CO finally gives you an objective.
"After harrasing our production one to many times, the commander wants this village GONE. Kill them all, and burn it down."
Father:
Enthusiasticly you follow the commander. Straight to the enemy outpost.
It's a small outpost, surrounded by a palisade. The hounds have wasted no time, and have mounted the towers and walls to fire at you.
You find yourselves pinned down by some dead trees. There's plenty of those around too, so there's little lack of cover.
The sergeant hold her berret as she's crouched behind cover.
"There's most likely some kind of leader in there, and we could use him alive! Kill the rest, but get me the leader!"
She then opens fire with her handgun, without looking out of cover.
Hawk:
System booting... Done
Checking fuel... Done
Engine firing up... Done
Checking munitions... Done
Startup complete.
You taxi over to runway 3, and with the permission of the tower, you throttle up. As you reach the point of no return, you pull back your stick, and acend into the skies.
With a minor adjustment of heading, you're on route. ETA: 4 minutes.
You then pronounce your inevitable arrival to the squad in need
#ABOUT FUCKING TIME! WE'RE GETTING HAMMERED HERE!#
Might be a good time to ask for targets and threats.
Alex:
You wake up in the transporter's bunkhouse. You get a glance at the clock.
You're late.
You're like, court-martial late.
If you're found out, there's going to be hell to pay.
You quickly gear up, and peak into the hallway leading towards the main exit. There's a lone guard moving towards you, probably to walk past. You pull back. He didn't see you.
You noted that the opposite hallway lead towards the cockpit. A place with an alternative exit.
And lastly, there's a wide vent in the the bunkhouse you're currently in. But you have no idea where it leads.