Alex:
You acend the shaft, which is still shaking mildly.
At the top, you reach the bulkhead. It's electronicly operated, and luckily it doesn't need a code from the inside.
With little time to spare, you open the bulkhead, and crawl on out into the sunlight.
You're now on the top of the massive transport, still on the Lumberyard landing pad. But as it seems like it's about to pull out.
You quickly close the bulkhead, and make sure it's sealed. You then slide on down the sloped hull to the ground.
Just in time to, as the transport lifts off, leaving you to inconspicously walk off the landing pad.
You're now in the middle of the Lumberyard. Seems like noone has noticed you little stunt.
Father:
Maybe it's the suit slightly muffling you voice, or the noisy inferno close to her, but she fails to hear your warning call.
You toss the paperweight of a flamer, and pull your sidearm. The sniper notes you the moment you take aim, but alas it's too late for him.
Firing a burst from your machine-pistol, atleast 2 of them finds your target.
The hound looks silently pained as he falls to the ground, straight into a very dense bush. His rifle gets stuck in a branch, and remains in the tree.
There's movement, so you might have succeeded in simply wounding him.
Your CO is still busy trying to pull your squadmate out of death's grip.
But around you, things seem quite calm now. All around are either shot or burned bodies, and the last hostile is moaning in pain just in front of you, presumably unarmed.
The outpost is completely engulfed in flames, so there's little a chance that anyone's alive in there.
Smasher
The drone makes a final confirmative beep as it marks the location on your PDA, and returns.
You finish the fence just as it returns, and re-attaches itself to your backpack.
With the job done, you return to the hangar and briefly tell the guy in charge that the fence is done. Then it's off to the Lumberyard HQ.
Inside the HQ you see a couple of desks to deal with the administrative stuff, and behind them rows of manned control stations.
There's a man in casual clothes leaning at one of the desks. He looks at you, and straighten himself out.
"Need something private?"
Hawk:
You slow on down to get a bit longer to strafe. Then you angle downwards, and row up your first target.
The cannons roars, and streams of shells rain down on the unlucky buggers. It's a direct hit, and the PT-boat explodes.
It's then a trivial matter to adjust yourself a bit to the right, and take out another one.
Finally, you zero in on the remaining two to bomb.
You carefully predict the fall, and let them go one after the other. You then pass over the battle.
You look behind, and see that your bombs failed to hit them, and instead fell into the sea. Thus they did zero damage.
It's a bit hard to bomb naval targets, and even harder to bomb targets that small...
The screen suddenly lights up, screaming "LOCK". Someone's locked on with missle!
Wolf:
#Command to 263, roger that. The colonel is on his way with backup. Proceed to secure the site. Command Out.#
Command seems unfazed by your human claims.
James makes the walker move along the wreckage, heading towards the cockpit.
You keep an eye out for survivors, and the missing cargo. Leon has turned out to see around better.
The wreckage over by the cockpit is far denser, as it seems untouched. It would also seem that the front of the plane has been unequally split into 3 pieces. The tip, the right, and the left side.
You have the walker do what it does best, and walk around the area, looking around.
Eventually, Leon taps your shoulder and points at a piece of unpeculiar wreckage. As you look closer, you see someone lie under it, wearing Uniware heavy armor.
There's no way to tell if he/she's alive from the walker. But for what it's worth, the armor seems relatively intact. And that armor can protect from a lot.