Poll

Which game would you like to be redone?

Darkwinds: Blood and Diesel By Lorknis
6 (10.7%)
Earthborn By AJ
3 (5.4%)
Among Gods By AJ
7 (12.5%)
Titan: Awake By Furaotic
6 (10.7%)
Nether Survival By Woollup
2 (3.6%)
Cthulu Hunters By Vulnus
4 (7.1%)
Terminal By Furaotic
4 (7.1%)
Lucifer's: Resort And Casino By Forrest
4 (7.1%)
The Chase By Hibou
4 (7.1%)
Kill The Boss By Dusty
5 (8.9%)
The Ship By theinsomniac
2 (3.6%)
Gangs 'n Mutants By gtaguy
2 (3.6%)
We Build Worlds. By Perigrin
4 (7.1%)
Nightfall by Dusty
3 (5.4%)

Total Members Voted: 19

Author Topic: Rec Room Discussion Thread  (Read 13676 times)

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Perigrin

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Re: Rec Room Discussion Thread
« Reply #495 on: May 19, 2015, 11:12:11 pm »
Finally, school has come to an end. Well enough of an end where I do not to study or work on anything.

now, i sleep

SAME HERE, TIME TO UPDATE AND WRITE A TON OF ****
I get out a week earlier than most schools. I've been home for a week, feels good man. Also, I'm going on a week or so vacation tomorrow, so mostly night posting for me.
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Wheel-Son

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Re: Rec Room Discussion Thread
« Reply #496 on: May 19, 2015, 11:15:02 pm »
AJ

UPDATE THE HOTLINE MIAMI ROLEPLAY.
« Last Edit: May 20, 2015, 03:50:14 pm by Wilson »
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ajwilli1

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Re: Rec Room Discussion Thread
« Reply #497 on: May 19, 2015, 11:18:45 pm »
AJ

UP DARE THE HOTLINE MIAMI ROLEPLAY.

Am going to do that mate, but I gotta create the dastardly Miami Mutilator into a Minecraft skin (updating my look yo)

Hibou

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Re: Rec Room Discussion Thread
« Reply #498 on: May 19, 2015, 11:24:59 pm »
I'm getting out of sküle the week of June 1st, and up to then I've got four projects to do alongside a steady stream of homework. No rest for the wicked, unfortunately.

Super Level Furaotic

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Re: Rec Room Discussion Thread
« Reply #499 on: May 19, 2015, 11:42:33 pm »
I'm getting out of sküle the week of June 1st, and up to then I've got four projects to do alongside a steady stream of homework. No rest for the wicked, unfortunately.

(Just woke up is this what it feels like to have a grasp on reality?)

Leading up to this week I thought it would never end. I thought I would never see the end of this fuck1ng year god bless america.

Good luck, soldier.
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RedVulnus

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Re: Rec Room Discussion Thread
« Reply #500 on: May 20, 2015, 01:02:17 am »
Okay, so I've got a question for you people.
Would there be any interest for an RP where you are just as vulnerable as the enemy, where a single bullet wound(or swordstrike depending on setting) could mean you die?
I ask because that's one of the core concepts of something I'm working on, but I'd rather not put a bunch of effort into something and just watch it fall flat.


On an unrelated note, have something from another thing I'm planning.
--
The computer screen turns on and displays a man shrouded in shadow and cigarette smoke. "I've heard good things about you boys, but I don't know if I can trust you yet. Robbing seven-elevens and grocery stores doesn't compare to what I can offer you boys, but I need you to prove yourselves. I'm going to let a...friend of mine handle your jobs for now. He'll work as your operator, give you information on what you'll be doing, and he'll get the resources you need into place. Good luck heisters, and if you succeed me and you will be doing business together soon enough."
The screen blanks for a second before the words Crime.net appear in bold white letters and a map appears behind it.

Super Level Furaotic

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Re: Rec Room Discussion Thread
« Reply #501 on: May 20, 2015, 01:10:02 am »
I'm iffy on the idea of an RP like that because I feel like that kills off potential of a story really fast, unless you're not going for story. It's like in CoC or D&D, chances are the Keeper/GM won't kill you off after one close encounter with death, (in fact the rule books says to give them at least two chances to escape death.) because it takes the hours of character creation and throws it away. Not to say it's going to be that much of a waste in an RP like that because it's just an RP, but I personally play for story and I want to see a characters develop.
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ajwilli1

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Re: Rec Room Discussion Thread
« Reply #502 on: May 21, 2015, 11:47:57 pm »
Holy Fish FuKery. I got sick the past two days, got loaded with a buncha house work, and finally tomorrow I won't have much to do. I'm not going to say I'll update, but there's a high chance I will if my "TV Party" (Read As: Netflix binge) comes to a halt or I get burned out enough.

RedVulnus

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Re: Rec Room Discussion Thread
« Reply #503 on: May 22, 2015, 11:57:51 pm »
I'm iffy on the idea of an RP like that because I feel like that kills off potential of a story really fast, unless you're not going for story. It's like in CoC or D&D, chances are the Keeper/GM won't kill you off after one close encounter with death, (in fact the rule books says to give them at least two chances to escape death.) because it takes the hours of character creation and throws it away. Not to say it's going to be that much of a waste in an RP like that because it's just an RP, but I personally play for story and I want to see a characters develop.
...I think we've encountered two very different types of GMs, the ones I run into will kill your character if you screw up bad enough, or if your just plain unlucky in a game. I also feel like there should be a chance for characters to die, but I guess that's personal opinion and taste.


Anyhow, gonna go ahead and scrap that idea, and I'll work on a couple of ideas including the Crime.net RP I mentioned.

anyhow number two: Anyone interested in an RP where your normal people who got fed up with crime and decided to become heroes inspired by comic book heroes? Or just a super hero RP? Don't know why but I just feel like making a hero/superhero RP.

Perigrin

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Re: Rec Room Discussion Thread
« Reply #504 on: May 23, 2015, 12:17:02 pm »
I'm iffy on the idea of an RP like that because I feel like that kills off potential of a story really fast, unless you're not going for story. It's like in CoC or D&D, chances are the Keeper/GM won't kill you off after one close encounter with death, (in fact the rule books says to give them at least two chances to escape death.) because it takes the hours of character creation and throws it away. Not to say it's going to be that much of a waste in an RP like that because it's just an RP, but I personally play for story and I want to see a characters develop.
...I think we've encountered two very different types of GMs, the ones I run into will kill your character if you screw up bad enough, or if your just plain unlucky in a game. I also feel like there should be a chance for characters to die, but I guess that's personal opinion and taste.


Anyhow, gonna go ahead and scrap that idea, and I'll work on a couple of ideas including the Crime.net RP I mentioned.

anyhow number two: Anyone interested in an RP where your normal people who got fed up with crime and decided to become heroes inspired by comic book heroes? Or just a super hero RP? Don't know why but I just feel like making a hero/superhero RP.
I'm up for a hero RP. Also, I AM the DM for my tabletop group. I haven't killed anyone yet, but the current group is SO stupid and mean that I'm going to start killing them. Haven't DMd for them in a month because they did........ Things.
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ajwilli1

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Re: Rec Room Discussion Thread
« Reply #505 on: May 23, 2015, 03:41:47 pm »
I'm iffy on the idea of an RP like that because I feel like that kills off potential of a story really fast, unless you're not going for story. It's like in CoC or D&D, chances are the Keeper/GM won't kill you off after one close encounter with death, (in fact the rule books says to give them at least two chances to escape death.) because it takes the hours of character creation and throws it away. Not to say it's going to be that much of a waste in an RP like that because it's just an RP, but I personally play for story and I want to see a characters develop.
...I think we've encountered two very different types of GMs, the ones I run into will kill your character if you screw up bad enough, or if your just plain unlucky in a game. I also feel like there should be a chance for characters to die, but I guess that's personal opinion and taste.


Anyhow, gonna go ahead and scrap that idea, and I'll work on a couple of ideas including the Crime.net RP I mentioned.

anyhow number two: Anyone interested in an RP where your normal people who got fed up with crime and decided to become heroes inspired by comic book heroes? Or just a super hero RP? Don't know why but I just feel like making a hero/superhero RP.

Well the main problem is (and you can look at Hotline Miami RP for an example) is that translating what is a high-octane, adrenaline fueled music blasting game doesn't translate well to forum RP for the several reasons, the main reason being the lack of fast paced actions as many of the players are in different timezones and what not. A Hotline Miami RP would work if you were all in a skype chat constantly rolling dice to see how fast you're killing guys with some music blarring in the background.

I mean you can type out all the violence, waves of enemies, car crashes, etc... you want; but it'll never capture the "game's feel" unless you're describing its slower sections. A Heist-Based Criminal RP could work if it was focused on 1 huge heist, and with the focus more on the characters then the event. With a bunch of "side/prep" missions to build up to a climax that will either make or break what will happen depending on their personalities and if they prepared the stuff well enough (AKA: Killing all the players if they trusted an inexperienced pilot to chopper them out of the bank or something.). But again you'd only have to throw in D&D sized monster battles at them, with them fighting at least 6 cops at a time that way you and the players aren't overwhelmed.

That and doing something like that would take a fuck-ton of prep on the GM end, having a good looking "blueprint-styled" map layout, maybe a map of the city so they could plan an escape route to a home base, have all the gear stat'd, and a ton of other details that would go into planning a bank or jewelry job. Because without any buildup to a heist it'll feel boring instead of interesting (Not knocking Payday 2, but in the RP sense you need some buildup to ensure the players actually give a shit).


And I think that's the mistake I made with the Hotline Miami RP, just jumped straight into the action without a buildup, invite to 50B, or any context as to why the characters would be joining. I could put as much Synth and write as much over-the-top violence as I want, it won't make it interesting to myself (Which is why I basically decided to just use the level editor for anything Hotline Miami in the future.)

Wheel-Son

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Re: Rec Room Discussion Thread
« Reply #506 on: May 24, 2015, 03:16:09 am »
AJ...

Are you procrastinating?
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ajwilli1

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Re: Rec Room Discussion Thread
« Reply #507 on: May 24, 2015, 04:13:41 am »
AJ...

Are you procrastinating?

I just updated the Highway, I'm figuring out what I really want to do with the Hotline Miami RP. One the one hand I want to keep it; but if I'm keeping it I'm going to change some things and have less fucking enemies. Or if I'm going to get rid of it, I'll just turn it into a custom campaign for HM2, since they're adding a sprite editor and everything to it.

Other then that I'm mostly waiting on Fura to post his stuff, also I've been trying to A+ HM2 for the whole week and my fingers literally feel like they're going to fall off.

Wheel-Son

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Re: Rec Room Discussion Thread
« Reply #508 on: May 24, 2015, 04:33:03 am »


i'm just jokin
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RedVulnus

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Re: Rec Room Discussion Thread
« Reply #509 on: May 24, 2015, 12:28:29 pm »
Well with the Crime.net RP I was/am planning you guys start out as wannabe bank robbers who don't know how to plan for a heist. Your robbing grocery stores, busting up street gangs, and pretty much whatever you can to make money. After that you get noticed, you get in contact with Bain's 'friend' and he starts teaching you the ropes of being a professional, whether your style is blow the doors down or being sneaky.
The main thing that concerns me is that there'd be down time in the RP between heists, which is an intentional thing. You guys live together in the safehouse, you can also talk with your contacts and they might hook you up with a better job, or you could just try and improve your shooting and lock picking. And of course you could always take some time to head to a restraunt or club.
As far as skills I was gonna simplify that so I didn't have a huge bunch of skill trees that I'd need to modify. Weapon wise I was gonna just find a doc somewhere online that contained the weapon info, since I can make a system that'd work with their stats, though damage, ammo cap, and accuracy would be the only stats I'd need, then weapon mods of course.
So pretty much for the first part of the RP you wouldn't get detailed maps, and for the second I can use paint. net to make them pretty well.

 

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