Welcome to the Organization operatives. We provide 'contractors' to deal with problems or situations that our clients require additional muscle to handle. You have been selected as the lead operatives in Operation Lazarus for one of our clients.
The client wants you to track down an individual who was working on a research project. The target is Micheal West, a scientist with ties to the criminal organization called 'The Shadow Syndicate'. According to an informant he met with a low level captain whose name is Johnathan 'three finger' Howard, you should start with finding Three Finger and interrogating him. His place of work is the Golden God Chinese Food Express.
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Classes and specializations
Heavy Weapons Expert
Carrying heavy weapons and heavier armor the Heavy Weapons Expert provides suppressing fire to keep the enemy pinned or focuses a sheer volume of fire capable of killing his target in a manner most would describe as ‘overkill’. Most weapons used by this class require being set up before effectively firing however so positioning yourself is key to avoid being unprepared in a fire fight. The Heavy Weapons Expert and all specializations can deploy ammo to refill allies ammo when they run low.
Heavy Weapons Expert Specializations
Sentinel
Specializing in heavy machine guns and support type weapons(excluding explosive weapons) to aid his team by either keeping an area covered with powerful overwatch fire, suppressing groups of enemies, or delivering a heavy focused fire on priority targets. The Sentinel also carries deployable cover for his allies to use.
Grenadier
Specializing in explosive weapons and capable with light machine guns the Grenadier handles groups of enemies by using grenade launchers and destroys obstacles with remotely detonated charges. The Grenadier gets bonuses when firing into groups, attacking armored targets, and receives unique support tools such as Radar Grenades. Though the Grenadier is capable of dealing with groups he becomes less effective when dealing with single, unarmored, or spread out targets.
Special Operations Soldiers
Known under various names depending on the country the Special Operations Soldier is fast moving and hard hitting. Carrying assault rifles or SMGs alongside their side arms they can take care of enemy units quickly and efficiently. They are also capable of stealthy infiltration.
Special Operations Soldiers Specializations
Commando
Utilizing silenced weapons and moving stealthily the Commando is capable of infiltration. choosing not to be seen the Commando carries a stealth device that aids them in blending into the background. In open combat they prefer to dip in and out of combat, taking out important targets before disappearing to find the next.
Operative
Having a preference to fighting the Operative carries medium armor and utilizes hard hitting ARs to deal with targets. The Operative brings hard hitting single target damage to compliment a greater movement speed when compared to the Heavy Weapons Expert. The Operative also carries light medical supplies though a Medic is still a necessary member of any team.
The Gladiator
Specializing in melee weapons, thrown weapons, and capable with pistols the Gladiator charges in head on to render foes into pieces and crush skulls. The need for heavy armor, training, and physical conditioning means that many gladiators lack skills outside of their combat expertise. All gladiators have access to spike grenades that they can attach to walls, vehicles, or enemies(whom they can proceed to throw or kick away) which can be set to proximity detonation, remote detonation, or used as a regular grenade on a timer.
The Gladiator Specializations
Berzerker
The Berzerker is the embodiment of strength and carries large two handed weapons. Wearing armor that even the Sentinel would call excessive the Berzerker charges into the fray with little care for personal safety, after all the surgeon can just patch him back up. If you need to kill a specific target, the Berzerker won’t just kill him but render him into tiny bits.
The Guardian
Unlike his Berzerker brother the Guardian wears even heavier armor and carries a shield that the engineers describe as a ‘piece of tank armor with a handle attached’. He is a moving piece of cover that his allies can duck behind quickly during a fire fight and can still dish punishment.
The Medic
The Medic provides medical care to his compatriots in the field. He’s also trained in combat so as to help in any fire fights the team may get in. He also provides support with line of sight breaking smoke grenades and later on gets access to healing stations that allies can move close to receive small health recovery every turn.
The Medic Specializations
Field Medic
The Field Medic provides powerful healing during combat but lacks the capability to heal more long term injuries which may affect combat capalities of his allies. However he still retains the capability to revive fallen allies.
The Surgeon
Providing less powerful in combat healing the Surgeon instead provides exceptional out of combat healing and can remove long term injuries which affect his allies combat capabilities and can revive fallen allies.
The Hunter
The Hunter is the long range specialist. The Hunters come from a variety of back grounds but most of them are either military or PMC but some come from actual hunting backgrounds of the illegal variety.
The Hunter Specializations
The Ranger
More mid ranged then his other counterpart the Ranger uses DMRs to bring consistent fire on his targets and help his compatriots. The Ranger is also the recon of the group carrying special observation drones, cameras, and target identification equipment to pick out high priority targets and additional bounties.
The Sniper
Providing long range fire support the sniper is almost always well away from the actual danger and provides significant overwatch capabilities. The sniper also carries anti material rifles to help take out armored targets and provides additional support with a long range ordinance carrying drone.
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CS
Name:
Gender:
Class:
Specialization:
Weapons:
Equipment:(if you have questions just ask)
Background:(is really more for the RP element)
Clothes:
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Indirect Fire and notes
Sometimes it is possible to fire on an enemy that is not in your sight or through a wall. If an ally can see an enemy that you can't, but is within your weapon range and nothing can stop your shots then it is possible to fire on them with a slight accuracy penalty.
So to be clear you work for an organization that dispatches bounty hunters to track down and retrieve targets, sometimes legally sometimes not. Any questions or anything feel free to ask.