Author Topic: Grunt Tales: Reloaded (Turrets and Gunships)  (Read 6009 times)

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HS1342

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #210 on: August 05, 2016, 06:32:41 pm »
Smasher:
"Bugs?..."
The CO thinks for a bit.
"Normally, I'd ask you to write a detailed report. But considering that we're about to launch something big, I'll let you out of that..."
He gestures a waiting platoon of troops into the bunker.
"They'll man anything they can find to fight with. If you're wounded, go see the medic, and be ready to move out soon. I need to organize things..."

He leaves for the tower.
I regret nothing.

Wheel-Son

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #211 on: August 05, 2016, 06:51:25 pm »
Lucas grumbles, "Dicks... c'mon it's clear." He heads out towards the garage.
« Last Edit: August 05, 2016, 07:10:55 pm by Wilson »
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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #212 on: August 05, 2016, 07:00:05 pm »
Hettie heads over to the closest thing they have to an armoury to restock and fix the LMG.

HS1342

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #213 on: August 05, 2016, 07:32:29 pm »
Lucas:
Paying no more mind to the grunts, you and Elina scurry down the path.

Eventually, you reach the yard outside the garage and the tunnel leading out of the cavern. You take cover by some bushes. From there you get a good view of the yard.

There's smoke coming in from the exit tunnel, and Wisk's vehicle seems to have taken a rocket or shell. Pieces are scattered across the yard.
It would seem that the Uniware grunts are bringing hounds here for "questioning. There's a row of them on their knees, with a Uniware officer behind them, pointing his gun at the head of the most outward hound. As 2 grunts come from the path leading from the village while dragging another hound, the officer executes a hound, and moves to the next.
Elina seems to be close to bursting with rage.

As the other 2 grunts leave, there's only the officer, and a grunt watching the hounds from the front, with his back to you.
Between you and them is a yard.

You see the gunship, still searching the village with it's spotlight.

Elina breathes a few times, in an attempt to calm down.
"Wisk might be hiding in his garage..."

Smasher:
No armory here unless you're willing to go back into the bunker.
But you walk on over to the closest thing, being a pile of ammo crates.

You fill up on shells, pistol rounds, and refill your drone for good measure.
As for the LMG, you manage to repair the biggest issues, but there's the small things like an uncalibrated aim, which you couldn't even fix without some more experience with LMG's. You've been trained with shotguns, after all.

Then there's the issue of weight. Carrying the shotgun and the LMG is going to make you slow as hell, and hevily burdened at that.
You can carry both though if you want to. Might even be able to reduce the size of the shotgun if you're fortunate to find tools in the pile.
I regret nothing.

Wheel-Son

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #214 on: August 05, 2016, 07:57:12 pm »
Lucas nods and heads to the garage, he puts away his rifle and pulls out the shotgun.
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HS1342

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #215 on: August 05, 2016, 08:07:44 pm »
((You walk on up, or sneak?))
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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #216 on: August 05, 2016, 09:01:09 pm »
Wasting no time, Saul, having already aimed his turret at the right flank beforehand, proceeds to let loose a flurry of lead towards the bug-riding Hounds, caring more for striking multiple targets than precise aim.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #217 on: August 05, 2016, 09:34:07 pm »
((Sneaky breeki, comrade, sneaky breeki))
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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #218 on: August 06, 2016, 05:41:22 pm »
Hettie detaches the magazine and leaves the LMG propped up against an ammo crate.   She then heads off in search of a place she can wash the blood off herself.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #219 on: August 06, 2016, 06:34:09 pm »
Lucas:
((Ano sneaky brekki, iv danke.))
Using the convienient cover of the blown up-vehicle, you manage to get closer to the row of hounds, and their executioner.
Close enough to hear them.

The officer has his sidearm aimed at the next hound's head.
"Where is the human soldier?"
"I not know!"
"I'll ask you again, where is the human soldier?"
"please, I not know!"
The officer them shoots the hound, and he falls lifeless down on the ground with an exit wound in his forehead. The other hounds whimper, as the officer moves to the next hound.

You're about 6 meters away from the grunt with his back to you, and 8 meters away from the row of hounds.
Arguably, close enough to run up to the grunt, but not enough time to run to the row.

Father:
With no further ado, you open up on the right flank.
The single-barreled 30mm isn't that fast to shoot, but once it hits one of the mounted hounds, he's almost gibbed.
You fire manages to bring down 2 of them in total, all while the convoy is speeding along the passage.

Seems like a few of the buggies on the left has made it down from the cliff, and is now speeding beside some trucks. Alas, that's not something you can deal with in the turret. The depression isn't low enough to aim at them.

The right flank of 10 cavalerists are firing wildly at the convoy, taking out a couple of crewmembers. One falls over the railing, and gets run over by one of the huge wheels.
One bullet nearly gets you, as it bounces of the turret's frontal armor.

As things seem to have reached the peak of action, a squadron of old rotor-propelled helicopters fly overhead. They bear the flag of the hound separatists.
They're quite large too, as they seem like flying tanks almost. They've got turrets aswell, which they rain down bullets from above.

Smasher:
Leaving the LMG at the crates, you walk of to find somewhere to get yourself cleaned up. Luckily, this jungle is quite lush for a reason. There's a small stream coming from the mountains above, passing by a remote corner of the outpost.

You get cleaned up, and find yourself alone by the stream.

The outpost resides on a cliff overlooking the jungle. From here, you can see quite a lot. Hell, you can see the lumberyard in the distance.
There's several roads running through the jungle in different directions, cutting through the dense jungle. The local fauna constantly makes noise, and the wind rustles the treetops.
The sun is about to dissapear into the horizon, bathing the jungle in a more orange light. There's also some stormclouds gathering to the south.

You think you spot something gleam in the trees closest to you. Almost like a reflection of sorts.
I regret nothing.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #220 on: August 08, 2016, 02:11:42 pm »
Hettie sends her drone to check the glinting.

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #221 on: August 09, 2016, 07:45:43 pm »
Well, this isn't looking good... Saul thinks to himself, too busy shooting to really voice his words. He doubted anyone would hear him over the sounds of explosions anyways.

Which is when an idea hits him square in the face. Letting go of the turret and slinging his chemical thrower from off his back, Saul fires a stream of chemicals in front of the Hound cavalry. If this is a weapon designed for suppression of groups of enemies, it's probably a whole lot of acid, acid which the beetle-like organisms will be stepping in, should they keep going.
Area Record 1782:
Date: 08/29/██

Event: An elderly human feeding itself to a group of kakapo. Did not express pain, appeared ambivalent.

Wheel-Son

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Re: Grunt Tales: Reloaded (Turrets and Gunships)
« Reply #222 on: August 09, 2016, 08:54:21 pm »
((do I have to get rid of the soldiers to pass? Or can I just sneak to the garage and ignore the hounds. Unless one of the hounds is Wisk and you didn't tell me.))
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