"I think we're set." Kiran replies, strapping on his armour and doing an equipment check. He's decided on three gas grenades, two flashbangs, and the ubiquitous R-50 PDW along with some spare mags, in addition to his new pistol. The gear isn't the lightest, but then again, he doesn't expect to do much running.
"Got some good information. Mouse is cautious, and it's unlikely we'll snag him at your warehouse location. There should be someone there who knows where he is, but it's not just a matter of busting in and grabbing him. We also have the location of another person who can lead us to him up in 206 on the residential decks, as well as some supplies coming that might help us out and some further manpower, since it seems like these guys have the numbers advantage." He makes some minor adjustments to his armour.
"The way I see it, we have a couple of options here.
A) We can focus everything we've got on the warehouse. There's a backdoor into it through a restricted corridor, and we've got some access codes here. I'd like to test them first, but I don't know if that's an option. If they haven't taken measures to seal it, we can get in through there. There's some accessable vents that we can use to pour some gas into it, and ideally knock everyone out. The gas isn't a sure thing, but I don't think it should be that hard to score, and we can pop in from the sides with some breaching charges as well. Then it's just a matter of cleanup and making sure we don't eliminate our lead." He pauses for a moment and a skeptical look crosses his face. "Which isn't maybe that promising judging by how you made out. Of course, we're hedging our bets on this lieutenant actually being at the warehouse when we hit it.
B) We can do the same thing, but up on 206. This might be a little louder, but we might actually have the numbers advantage there and it shouldn't be hard to clear them out. Same deal on the breaching charges might be able to blow into the room from behind rather than trying the front door. Personally, I don't like it - we're asking for lots of attention, and I don't know if the security forces here are our friends.
C) We hit both. A couple of us go up to 206 with some of our new 'friends', and the rest hit the warehouse, run the gas, and so on. Odds of not getting a lead from either spot are pretty slim. Of course, if something goes wrong at either location, we might have some trouble, but I'm pretty confident we can handle it.
D) We don't know if Mouse even knows we're here. I think it's pretty likely - the station isn't that big, and it seems like the security forces are a corrupt mess. If he doesn't already know, he sure will when we make our move. We also don't know if he's gonna run, fight, or hide. If we hit hard enough, which we will, I'm betting he'll try to make a break for it. We can seal down the docks for a bit when we make our move regardless of the plan, but trying to fight him in there would probably result in some collateral damage. " The skeptical look crosses his face again. "I think it's worth it, but expect the Coalition finds necessary losses distasteful. So we could shift the main engagement to both locations. Run it like plan C), but rather than worrying about capturing anyone there, we just go all out and get a good fight going - at that point, we can break out some of the heavy weaponry and just kill these assholes. While that's happening, we sneak some men on his ship, and grab him when he goes to leave. Should be quick and easy, and save us having to worry about him fucking off while we deal with getting info from his men. Worst comes to worst, we'll have eliminated most of his resources, have control over his exit route, and simply have to find him. Assuming the security here isn't half as worthless as they seem, it shouldn't be too hard, and even if they are, our 'friends' are pretty eager to meet him as well, and would likely help us out a bit." He finishes tweaking his armour, and gives his carbine a quick check over.
"Finally, E) - we could just talk to the guy, arrange a meet. Seems like alot of people want him dead and no matter what we do, we're increasing the odds of that happening. I know how to get him safe passage out of here. If he's smart, and values his life over his pride, it's possible he'd just tell us what we want to know in exchange for not getting killed or incarcerated. Besides that, we've got some information that might be valuable to him and cost us nothing to share. This guy isn't Black Hand as far as I know - he's *supposed* to be a Coalition contact. I don't care what actually happens to the scum after we get our info, but it might be easier than fighting our way to him. If something's changed and the Coalition wants him gone, it wouldn't be hard to turn the residents of this shithole on eachother when we leave and let nature take it's course, whatever that might be."
"Think that about covers the options as I see them, unless you have a better idea. Once we get him, I'm betting that if you give me a few hours alone with him, we'll know everything he knows."
((Kiran likes option E, but will throw his vote in behind any plan from any team member if the others prefer it.))