Main Group[[If you're doing dialogue or talking to characters you can post more then once, I don't see the point of starting a conversation and then just dropping because you're waiting for an update]]
https://www.youtube.com/watch?v=Ejvcd-JeVCQYet another character gets thrown into the fray as he falls from the freezer of the refrigerator, guess there was a worm hole in there the whole time. The hole disappears and takes your ice cream with it!You follow the cowboy for a few miles as you travel together to the town, you notice that the terrain is starting to change from fields of tall grass and trees to sand and dead weeds that dance on the ground as the wind blow across the dunes. Up ahead you see the ruins of the dead city, in the center is a giant palisade constructed from cars and various bits of scrap, Christmas lights and porch lights are strung across the top of the wall. The blink and flash with no rhythm.
You enter the town with no problems.
Once inside you see that the place is relatively populated, buildings have been repaired and patched up, armed guards patrol on catwalks that are connected in-between and along the buildings. There's a old brick building that's been converted into a bar and sleeping quarters, there's no prices on how much it is for a room taped to the window, but it is showing a discount on drinks tonight. Beside the bar is an old Victorian-styled house that's been converted into a "quaint general store with a little bit of everything for day-to-day existence", the name of the store is "Barkley's". Across the street is a shelled concrete office building that has been cleaned out and converted into a market, people sit at their stores shouting about their deals and prices. Looking around some more you see that the town is a decent size and you can't see everything from the entrance, but you think you can see a stronghold for the local militia down the road to your right, and to your left you see a lot planters and cultivated dirt that appears to be growing some form of corn.
S T A L K E Rs"-head down corridor 9 and cut through the cloning laboratories, Chet and Clyde said that the way the originally came in collapsed behind them so we're going the long way around. Alright you three will take the back, the newcomers will take up the center, me and Graham will take up the front. Cook you're going to be on point. It's a short walk through those doors, let's hope we don't run into anything too bad." Commander points two fingers to the doors across the cafeteria and begins to command you and the STALKERs to get into formation. (Since I'm going to guess you aren't going to object) You form up and head through the doors.
Cook kicks open the doors to corridor 9 revealing a short linoleum tiled hallway that's covered in dried blood, broken glass vials, overturned computer carts, and a few skeletons clutching shredded guns with casings littered throughout the small space. To your immediate right is the collapsed stairway that Chet and Clyde were talking about. You begin to make your way down the hallway still in formation, the STALKERS and you start looking around the hallway. Shining your lights around the hallway and down halls that branch off this one, you see faint glimmers of something running down one of the branching halls, but you don't hear anything except the breathing of your fellow man.
You make it to the cloning labs door without trouble, the airlock leading into the actual lab has been forced open.
"Sounds like this is the place you guys were looking for, boss... we might want to fan out and secure the area. I'm seeing "movement".", whispered Cook as he lowered himself to his knees and crouching his way into the forsaken laboratory.