A game being hard does not make it good, there are hard games that are utter shite for anything more than a challenging experience.
Cata does have a workaround with this using mods that remove certain things but they're rarely up to date with Experimental builds, or they're entirely broken sometimes. They also don't allow you to experience a lot of the game because many things are concordant to each other, disabling one part of the game you don't like may lock out an entire feature.
It's definitely still a good game but I think at the minute the main focus is too much on rebalancing early game stuff to make it harder. Bearing in mind this isn't entirely the Dev's fault with it being an open source project, they're only merging the stuff that people are working on and asking for.
Like Dark Souls. It pisses me off that it has a reputation as a hard game. It is a challenge, not hard. Dark Souls has rules that it follows, and, with a bit of skill and decent knowledge of the game, it becomes almost easy. It deserves a reputation for its amazing lore, its overwhelming sense of place, its tone, not just as "That Hard Game". And Cata just pisses me off. Its gotten to the point where I am half surprised it doesn't make me take a calculus test to earn the right to start the game. They are making the game so arcane and complex for new players that their fan base can only decrease in size. If I had started playing with how it is now, I would have quit in five minutes.