The Pit => Last Man Gaming => Topic started by: Bubbadoo on March 17, 2015, 05:40:46 am
Title: Modding Mayhem
Post by: Bubbadoo on March 17, 2015, 05:40:46 am
Do you mod games? Do you like modded games? Do you tend to play games with mods on them?
If you have said yes to any of this, this may be the thread for you. Seriously just a topic on modded games.
I will start, for anyone who plays F:NV what mods do you recommend?
Title: Re: Modding Mayhem
Post by: Perigrin on March 17, 2015, 08:02:27 am
If a game can be nodded, I will mod it.
Title: Re: Modding Mayhem
Post by: Wheel-Son on March 17, 2015, 10:08:56 am
Project Nevada, Weapons of the new Mellienia, DUST, uh, Drugs are bad M'mkay.
Title: Re: Modding Mayhem
Post by: Flame on March 17, 2015, 10:41:59 am
Dwarf Fortress, made around 5 different mods. I don't play them all.
Title: Re: Modding Mayhem
Post by: Stopsignal on March 17, 2015, 12:43:51 pm
I actually love games that let you mod graphic stuff, specially if it's easy to do. Doom, Spelunky, and Battleblock Theater are few examples where my gnome character has starred in.
If you want, I can send you tah pics.
Title: Re: Modding Mayhem
Post by: Bubbadoo on March 17, 2015, 02:36:59 pm
Welp I spent 4 hours to figure out why my modded F:NV was crashing. I realized it was from a mod called feng shui. (Amazing mod if you are a person who obsesses over decorating their base, like me.) There is an optional mod for some key map or something. This mod is also a port from Fallout 3. So the optional feng shui key map had feng shui.esm, but the feng shui mod I had is called feng shui NV.esm so that was the crash. That was literally it, a ' NV' and it took me 4 hours to find that out! To say I was extremely pissed is an understatement.
Title: Re: Modding Mayhem
Post by: Bubbadoo on March 17, 2015, 02:38:45 pm
I actually love games that let you mod graphic stuff, specially if it's easy to do. Doom, Spelunky, and Battleblock Theater are few examples where my gnome character has starred in.
If you want, I can send you tah pics.
Oh hey, think you could drop box me the character file for Spelunky? I would love to have him in my roster! :D
Title: Re: Modding Mayhem
Post by: Stopsignal on March 17, 2015, 04:06:26 pm
Sure! I don't remember wich one it replaces though, but i'll check!
Doing that, brb
Title: Re: Modding Mayhem
Post by: Perigrin on March 17, 2015, 04:08:25 pm
ever heard of 3D DOT Hero on the PS3? it comes with a character creator that allows you to build a 3D sprite/voxel thing to play as in the game. its pretty in depth.
Title: Re: Modding Mayhem
Post by: Stopsignal on March 17, 2015, 04:43:51 pm
Sure! I don't remember wich one it replaces though, but i'll check!
Doing that, brb
It doesn't matter, all the characters are just the same base with different file names. It doesn't matter which one you replace. Just have to have the thing that can pack and unpack.
Title: Re: Modding Mayhem
Post by: Stopsignal on March 17, 2015, 07:43:51 pm
Got the download there, the wad file. Make a backup of your wad file though.
Title: Re: Modding Mayhem
Post by: Bubbadoo on March 17, 2015, 07:54:14 pm
Got the download there, the wad file. Make a backup of your wad file though.
It would have been so much easier if you just posted the sprite sheet, just saying. Downloading the alltex.wad itself takes a long time because I am downloading all the textures. I could have just gotten the sprite sheet unpacked my alltex wad, and replaced one of the characters on there.
Spelunky is incredibly easy to mod.
Title: Re: Modding Mayhem
Post by: Stopsignal on March 17, 2015, 08:14:54 pm
Sorry to do that, i just had no time to unpack the thing and everything. So i just sent that. Too much stuff to do.
Title: Re: Modding Mayhem
Post by: Bubbadoo on March 23, 2015, 02:59:56 am
Hey Stopsignal the Alltex.wad don't work, either send the alltex.wad.wix or send the .png of the character mod. the Alltex doesn't work without the .wix.
Title: Re: Modding Mayhem
Post by: Six on March 23, 2015, 08:36:15 am
I've got about 98 mods running in F:NV at the minute, I think it's my most heavily modded game. A lot of the mods are there to either enhance realism/difficulty or to add new content.
Title: Re: Modding Mayhem
Post by: Stopsignal on March 23, 2015, 08:28:50 pm
(http://i.imgur.com/4xaMGVm.png)
http://i.imgur.com/4xaMGVm.png
That's it! If you win the game with this screenshot it to hell.
Title: Re: Modding Mayhem
Post by: Exodus on April 04, 2015, 01:33:45 am
Been modding dwarf fortress, lots of dun.
Title: Re: Modding Mayhem
Post by: Flame on April 04, 2015, 10:39:06 am
What kind of modding?
I've got two published DF mods, one called Blood for Armok and another called Underhaul which is a work in progress.
Title: Re: Modding Mayhem
Post by: Exodus on April 04, 2015, 10:45:38 am
Making new races and stuff.
Made one civilized race so far, plan on making some wild animals too.
Title: Re: Modding Mayhem
Post by: Flame on April 04, 2015, 10:49:41 am
In Blood for Armok I made three new races: fire imps (playable), animal men (hostile), and demons (hostile). Demons are optional because the only thing more terrifying than a demon is a demon wearing clothes.
Title: Re: Modding Mayhem
Post by: Exodus on April 04, 2015, 11:36:10 am
Can u play as animal men?
Title: Re: Modding Mayhem
Post by: Perigrin on April 04, 2015, 11:39:54 am
i made a race of ferret men because i could.
Title: Re: Modding Mayhem
Post by: Exodus on April 04, 2015, 11:59:14 am
Nice Peri.
I've made a race of ratmen, only problem is their tile is sorta just an R instead of a graphic model...cri.
Haven't played much with them, they're carnivores, perfect night vision, made them to live in the caverns.
Title: Re: Modding Mayhem
Post by: Flame on April 04, 2015, 02:49:51 pm
You can play as them all in adventurer mode, juts not fortress mode. Playing as a demon is fun as long as you pick a caste that can open doors.
The demons are real demons though. I got 33 types from the succession fortress Demongate's raws and made them all into one creature.
Title: Re: Modding Mayhem
Post by: Exodus on April 04, 2015, 04:57:04 pm
Flame. Wanna help me make civilization playable animal men?
Title: Re: Modding Mayhem
Post by: saltmummy626 on April 04, 2015, 05:13:36 pm
I have a minecraft modpack I've thrown together myself. It's quiet stable without all the extra tweaks that most other modpacks include, so it doesn't effect FPS too much. about 60 mods, mostly pretty standard stuff like forestry or industrialcraft along with stuff like aquaculture, archimedes ships, and plant mega pack. the whole thing basically improves on parts of minecraft I felt were lacking like farming and fishing along with some stuff that improves the exploration aspects.
Title: Re: Modding Mayhem
Post by: Flame on April 04, 2015, 05:23:11 pm
Flame. Wanna help me make civilization playable animal men?
Sure. I'm TheFlame52 on the DF forums, PM me, we'll start a topic together.
Title: Re: Modding Mayhem
Post by: Exodus on April 04, 2015, 05:25:50 pm
Sweet.
Title: Re: Modding Mayhem
Post by: RedVulnus on April 23, 2015, 04:36:46 pm
Heyo guys, anyone got suggestions for mods for Fallout New Vegas? I'm reinstalling it (uninstalled due to issues) and I'm looking for a nice array of mods to use.
Title: Re: Modding Mayhem
Post by: Six on April 26, 2015, 01:34:57 pm
Me and Bubba posted our FNV modlists somewhere, I'll go find them for you and post them here
Bubbadoo's modlist
My modlist
I hope that helps.
Title: Re: Modding Mayhem
Post by: Wheel-Son on April 26, 2015, 01:50:54 pm
DUST survival simulator (http://www.nexusmods.com/newvegas/mods/57927/) is a good conversion mod, don't know if it's compatible with Project Nevada (http://www.nexusmods.com/newvegas/mods/40040/?). Good weapon packs are Weapons of the New Millenia (http://www.nexusmods.com/newvegas/mods/55008/?), Classic Fallout Weapons (http://www.nexusmods.com/newvegas/mods/37002/?), and Micalov's Weapon Pack (http://www.nexusmods.com/newvegas/mods/47393/?). A good armor mod is Spice of Life (http://www.nexusmods.com/newvegas/mods/44476/?)
Title: Re: Modding Mayhem
Post by: RedVulnus on April 26, 2015, 01:53:05 pm
Thanks guys, I'll post up a list of what I use once I get it all assembled. Also *sees Micaloves Weapons pack, remembers having game crash and die entirely* Seriously, I guess my mods didn't agree with it but after installing that my game would not load even after removing all of my mods.
Title: Re: Modding Mayhem
Post by: Six on April 26, 2015, 01:54:24 pm
Project Nevada and Spice of Life definitely get my approval as some of the best F:NV mods. Spice of Life is honestly the only armour mod I don't think it absolutely awful, and it's one of the few that doesn't contain female only "clothes" or stupid fucking anime shit everywhere, I don't want that in my fallout and there's far too much of it, makes it almost impossible to find anything clothing related that's actually good.
Title: Re: Modding Mayhem
Post by: Wheel-Son on April 26, 2015, 01:59:16 pm
Dragsbody makes really good armors/clothes. Also the Worn Backpack (http://www.nexusmods.com/newvegas/mods/57521/?) mod is a really cool looking Backpack mod. It has friggin' visible STRAPS MAN.
Title: Re: Modding Mayhem
Post by: RedVulnus on April 26, 2015, 02:27:28 pm
Dragbody is(I think) involved with Project Brazil, one of my favorite mods, can't wait for the next part.
Anyway Got Ultimate edition, so put all dlc's and the core game ESMs here Caliberx(required for another mod) Vegas Ordnance(Requires Caliberx) More Perks Realstic Weapon Damage(no limb explosion one, got tired of seeing arms blow the fuck up) Vegas Ordnance NPC intergration(comes with VO ESM file) Vegas Ordnance Replacers (see above) Vegas Ordnance Test Area (see above the above) The Mod Configuration Menu(love this for mods that work with it) The Weapon Mod Menu (really useful, I no longer need ten of the same mod) Vegas Ordnance TTW(not active, don't have TTW) Worn Backpack Waste Land defense
Title: Re: Modding Mayhem
Post by: RedVulnus on May 24, 2015, 02:52:14 pm
apologies for double post, but I don't think we have a thread for just discussing mods, and this is the closest of the two about modding.
So I know we have a few people who play Payday 2 and I've got a question more out of curiousity then anything.
First off: is using a hud modification cheating? In my opinion not really, it's not hurting anyone's game experience and it's providing information that in my opinion should have been in the base game's hud.
Second: Thoughts on Goon Mod? this one is hard to explain and I'm on the fence on it myself. It adds a lot of fun stuff with mutators, which do stuff like make all the bullets(yours and the cops) explosive, modifying enemy spawn to be harder(IE X6 spawn ratio), and various other things. But here's the thing, with this stuff enabled you cannot play a public match with people who don't have the modification, so it's not detrimental to anyone's experience, oh and it disables achievements while you are using them. and it allows you to trade stuff with other players, like customization items and weapons.
Title: Re: Modding Mayhem
Post by: ajwilli1 on May 24, 2015, 06:36:41 pm
Its a stupid amount of work to get some better fucking flashlights in the game.
Title: Re: Modding Mayhem
Post by: Perigrin on June 13, 2015, 12:09:20 am
hey guys, jut a quick thing i want to say, i can now Mod New Vegas (sorta), and what i am working on now is Unique weapons. if you want a unique variant of a gun placed in game for you, ask here, I'm bored. I can make a unique version of any Vanilla (Base game or DLC) Weapon you want. any stats/ ammo, im running an infinitely firing revolver and a gun that shoots alcohol.
Title: Re: Modding Mayhem
Post by: Perigrin on June 13, 2015, 05:03:27 pm
Ok, i made one for Wilson, this Carbine at this URL http://www.nexusmods.com/newvegas/mods/59278/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D59278%26preview%3D&pUp=1 its a carbine.
Title: Re: Modding Mayhem
Post by: saltmummy626 on June 14, 2015, 12:34:18 am
I want to get back into modding real bad sometimes, but the fire is gone. special thanks to monster hunter for that. used to really like modding for the short time I did it.