Utterly Mad

The Pit => Rec Room => Topic started by: Super Level Furaotic on April 27, 2015, 12:00:04 am

Title: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on April 27, 2015, 12:00:04 am
TELEGLITCH - ROLEPLAY EDITION

> Emergency Evacuation Request...pending...

Request Denied. Standard resupply drops to facility are performed every 5 months via automatic transport ships. Current status: All operations abandoned due to negative profit outlook. Planet Medusa-1C quarantined indefinitely.


The uninhabitable planet of Medusa-1C was perfect for military training, science research, etc. All most all of the facility was run by the all-seeing and constantly evolving AI and the many drones, once dead soldiers now revived by microchips installed in their brains, to see that everything runs smoothly for the biggest project hidden in Medusa-1C. The teleportation experiments. Using hyper-difficult math equations founded by the Statistics Division, teleporting over large distances was very much a reality. But, they could not settle for any less than being able to teleport indefinitely from anywhere to anywhere. Unlimited range was the key. During this testing, a glitch occurred creating black blobs that not only enveloped most of the facility, but it seemed to be the literal manifestation of time-and-space being turned inside out. That and when touched, your brain exploded. While this seemed at first to be an excellent new research, the glitch in the teleporter then lead itself to the AI creating a virus with the intent to eliminate everyone in Medusa-1C.


WHICH IS WHERE YOU COME IN


You've managed to survive a week into the disaster by barricading you and some of your colleagues up in the Canned Meat storage room in the very first level of the ever expanding facility. The food is now gone, but the dangers await outside.


COMBAT, THE ONLY MECHANIC THAT NEEDS TO BE COVERED



A 1d20 is rolled on http://orokos.com/ using the username: Teleglitch and password: diemore. The result of the roll is then posted, and since I can check your rolls, I can confirm that they are real, therefore, I will not be describing how much damage you do, but based on the system below, you can describe how much damage you did to the enemy.

Rolling closer to 10 means you've landed a more powerful attack or shot something more vital.

1- 2 3 - 4 5 6 - 7 8 9 - 10 - 11 12 13 - 14 15 16 - 17 18 19 - 20


1: Critical Failure

2 3: Miss

4 5 6: Light Damage

7 8 9: Medium Damage

10: Critical Damage

11 12 13: Heavy Damage

14 15 16: Light Damage

17 18 19: Miss

20: Critical Failure


For example, a Mutant is coming for you, and you decide to use a pistol (which uses a d20, more explained on that below,) and you roll a: Testing 3 (http://orokos.com/roll/280516): 1d20 11

11 damage is a Heavy Damage! So then you could describe it like this (but be sure to link your roll!)

"I pull up my pistol and fire right for the head, and the shot pierces the skull and out the other side... but it's still moving slowly on the ground, its arms flailing about on the floor!"

WEAPONS

Every weapon will use the 1d20 scale, however some have special effects or some don't have the same amount of probability to deal strong damage.

Knife, for example, only goes up to 1d10 possible damage. While it can score a critical hit, it cannot land Heavy Damage on the d20 scale.

You may notice there's a 1-3 before the dice and the amount of sides (E.g. 1-3d12), this means that you can choose how many shots you want to make in one turn. Remember: Ammo is scarce!

Spoiler: weapons (hover to show)



USING OROKOS

In Orokos after you've signed into the account, click the top tab that says "Dice Roller"

After clicking that click "Roll some dice" Which will direct you to the following:

Character - (Your character name.)
Campaign - (N/A, but nothing here.)
Description - (Write here what you're intending to do.)
Dice to roll - (Depending on how many shots, some attacks require a certain amount, you'll type 1# <--- The number of dice. (E.g. 2# would roll two dice.) then what kind of dice which is listed next to weapons. So if you're shooting a shotgun, you would type it in like this: 4#1d12. You can add modifiers to the end by - or +. The number that's bolded is the final number after modifiers.)

After you've recieved your results, attach it to your post. They provide a BBC link code which is very helpful!

CHARACTER SHEET

> Please enter your NICKNAME/LASTNAME:

>... Accepted. Please fill in what you look like briefly:

>... Calculating... Specialties:

>... Please fill out your inventory:

>... Any more information:
Title: Re: TELEGLTICH: ROLEPLAY EDITION [WIP - Sheets Are Up ]
Post by: Wheel-Son on April 27, 2015, 12:11:43 am
> Please enter your NICKNAME/LASTNAME: Fitzgerald

>... Accepted. Please fill in what you look like briefly: A 6'4 male with copper colored hair with steel colored eyes. He is dressed in a pair of leather boots, a dark blue jumpsuit with a fur collar, and a pair of fabric gloves.

>... Calculating... Specialties: Hacking, Pistols, Explosives.

>... Please fill out your inventory: 9mm pistl, spare 9mm magazine.

>... Any more information: He has a rather pathetic scar on his lip, it's barely noticeable.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [WIP - Sheets Are Up ]
Post by: Super Level Furaotic on May 13, 2015, 01:34:38 am
I can't quite remember what it was that needed to be finished. The only mechanics are the Fighting, but that's mostly player based and I'm going to give an example right now. Other than that, crafting, exploration, and everything in between is just RP, but realistic of course. I'll briefly describe areas, but the main focus of the game was fighting, so that's what you'll be seeing a lot of.

One rule is the WHEN IN DOUBT rule, which I'll add above. I haven't listed the Dice rolls for things like, pushing an enemy off of you, kicking an enemy, punching, etc. Whenever you're not sure, roll a 1#1d10 on Oroko, and use that to see if  you complete that fight move or not. (I'll show an example below.)


EXAMPLE FIGHT

PREFACE OF EXAMPLE: There are two characters exploring together, Jon and Jane. Both are carrying regular pistols with enough ammo to blast any enemies for the time being.

FURAOTIC: The desolate hallways lead out into a large, wide space flooded with foliage around an open courtyard. Four thick, proud pillars hold up the drooping ceiling. Then, a rustle is heard and the sound of chomping, decaying mouths. Two zombies leap from a bush to the right, and two more from the bush on the left! They sprint at you ready to fight.

(Half of the monsters will get the first strike, the other half will have to wait their turn.)




Zombie 1 Right Side: [!!Whenever a monster is attacking, that is controlled by me. What damage YOU do to the monster is determined by what you rolled and how you choose to describe it. However, this works both ways!!]

Let's out a quick burst and attempts to tackle Jane!

(Hmm. A tackle. That sounds like it has the opportunity to be a critical damaging thing but also one that could fail horribly. Considering the circumstances, I'll roll a 1#1d10 without any bonuses or penalties.)

The zombie leaps, but falls a little short as only it's arms wrap around Jane's leg. (http://orokos.com/roll/288071): 1#1d10 5

(The leap only did light damage, so I decided to make the effectiveness of the tackle drop a little bit since it wasn't necessarily a success.)





Zombie 1 Left Side:

The other zombie runs at Jon, it's arms reared up ready to scratch!

(Once again, scratch isn't listed. However, a scratch could lead to eye damage, if it was a critical, so a 1#1d10 with no minuses or penalties is in order.)

The zombie runs at full speed, but it doesn't notice the broken chair leg, and it promptly trips and slides it's face across the ground with a high momentum. (http://orokos.com/roll/288073): 1#1d10 1

(Since he scored a 1, what fun by the way, I decided that was a suitable punishment. Damage is not marked or labeled by numbers or anything, it's all descriptive. Based on this, I'd say the zombie is hurt but not near death. Definitely incapacitated for the moment, however.)



Then, we move on to the player turn and this is always run by you using the same method as me.




Jon:

Jon raised his pistol and fired at the zombie that just skid head first (Zombie 1 Left Side)!

(Now, the player playing Jon's character can decide if he gets a bonus to his roll since the zombie is on the ground and isn't moving. Personally, I would. So, Jon would then click on the Orokos link above and log in with the password and the username, find the roll some dice tab, fill out the info, and then write in the box "DICE TO ROLL" 1#1d10+1. Then, he'd click roll and click the BBCODE link at the bottom and attach it to his post.)

Without breaking a sweat, he fired. (http://orokos.com/roll/288077): 1#1d10+1 8

(8! That's medium damage, so it can be assumed the shot was to the torso or shoulder, but it did quite a bit of damage. Now the player gets to describe what happens to the zombie.)

The zombie flinched as the bullet pierced it's shoulder. It let our a moan as it tried to get back up, but with difficulty due to its now ruined shoulder.

(That's creative liberty you're allowed to take. It did medium damage, so the zombie should take some penalty for being shot, if that's what the player desires.)



Jane:

Jane could feel the zombie drool dripping on her foot, and quickly kicked the zombie with her free leg.

(Kick? 1#1d10. Jane feels like there's no need for any bonuses or penalties since that would make things too easy or less fun.)

Jane went in for the kick... (http://orokos.com/roll/288078): 1#1d10 2

Unfortunately, she missed, somehow!



That's it and all you need to know about how combat is run. That is the main focus of the game. It's meant for creative liberty and creating an interesting story. The dice are a guideline, you fill in the blanks. However, if you're constantly giving yourself bonuses, I might ask you to justify them to me, so don't go overboard on it! Make it interesting and failureful!

Finally: Feel free to fill out the inventory with anything you think a survivor of this incident would have. Give them one weapon max and very few ammo. Everything else is up to you.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Making it look pretty/Get your sheets in]
Post by: ajwilli1 on May 13, 2015, 02:17:16 am
> Please enter your NICKNAME/LASTNAME: AJ (not really a self-insert, just to lazy to make up a new name)

>... Accepted. Please fill in what you look like briefly: Muscular brown-haired man standing at average height, his hair is messy, and has thick beard. He wears a 'athletics' jumpsuit with synthetic "running shoes". Jumpsuit is unzipped to his waist, revealing his black tanktop.

>... Calculating... Specialties: Shotguns, Cutting Weapons, Throwing

>... Please fill out your inventory: [-'CRAMMED' Meat] [-Knife(1d12)] [-Taser(1d10)]

>... Any more information: Has an criminal record with dealing, manslaughter, and burglary. Is a firm believer in the Angle of Death, or maybe he's apart of the gang formally known as the Angle of Death; doesn't matter he probably has a tattoo for both.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Now Accepting Players 4 Realzies]
Post by: Wheel-Son on May 13, 2015, 09:53:01 am
Aw man AJ look out for those ANGLES oh god. I think you mean Angels.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Now Accepting Players 4 Realzies]
Post by: ajwilli1 on May 13, 2015, 12:13:12 pm
Aw man AJ look out for those ANGLES oh god. I think you mean Angels.

Nope I mean Angles, its funnier that way.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Now Accepting Players 4 Realzies]
Post by: Super Level Furaotic on May 13, 2015, 11:44:01 pm
Two survivors, the last as anyone knows, AJ and Fitzgerald are alone. One week through since hell broke loose. They've been safe, closed safely in the first sector locked in a small office with a disfunctional computer, some boxes, a cabinet with nothing useful, and a few empty cans of meat that have been eaten. The sounds from outside grow louder everyday, and the two worry for they know what they're up against. Mutants, zombie co-workers, mechanical guards hell-bent on blasting them, and god knows what else deeper into the facility.

What would they do next?

*This page acts as the OOC and the play space. Get to posting.*
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 13, 2015, 11:48:50 pm
AJ looked at his tattoo of a 45-degree angle with a skull on it, thinking about what to do. He thought of home and how bad he fucked up there, and then he thought of the facility; why'd he even bother signing up, not like it mattered once he got back home anyway. With a quick sigh and him pulling out his knife he proclaims. "Man I'm not going to sit around and wait for whatever the fuck to come in and kill us. I'm also not waiting around for that Cram meat to hit our lower intestines either, this sucks enough and I don't want it to get any worse!", he then opens the door knife drawn and heads out into the hallways that are dimly illuminated with the backup power lights.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 13, 2015, 11:57:49 pm
"Dammit AJ..." Fitzgerald mumbled before following AJ down the hallway, pistol the ready. "Fuking wait up." he said, before going into a jog. He is sure to be on high alert.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 14, 2015, 12:05:20 am
There's the sound of humming machines, and the flickering light adds to the despairing atmosphere as the hallways opens up to a small, circular room. The room is littered with aftermath of fighting and desperate flees to escape the monsters. To your left, there is a door that slides open when people walk close, and straight forward is a hallway leading somewhere.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 14, 2015, 12:20:54 am
AJ cautiously approaches the door, sniffing the air like a hunter trying to find its prey. "I smell rust, dried blood, a hint of lemon, and... something rotten... like my career."
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 14, 2015, 12:33:11 am
The door slides open as you step by. The hum of machines grow louder and from you view you see the end of a room with a large generator. The lights are dim, and you can't quite see what's around the corner... Until you hear something crawling from down the hall, and suddenly, running down the hall toward you is:

"These many-legged biounits are still experimental and haven't been trained to use ranged weapons yet. They were designed as another attempt to create super cheap soldiers that could be cloned by the thousands. The M-1 "mutant" was designed by mixing human DNA with genetic information from several lower-life forms. During their early stage, they resemble huge crawling insects. Due to some neurological error, they are afraid of tunnels."

Two mutants, both looking at you with twisting and turning heads and scrambling arms.

*ENEMIES ARE TOO FAR AWAY TO ATTACK THE PLAYERS THIS UPDATE*
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 14, 2015, 12:38:57 am
AJ slowly steps towards the corner of the doorway trying to set up an ambush, no way in hell he was going to take these things both head on. He pulls out his taser, when he attacks he'll tase first then stab. [color=#11F00]"Either get to the otherside of the door or hide, this is going to get real messy."[/color]
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 14, 2015, 08:49:45 am
Fitzgerald gets to the other side of the door and gets ready to fire. When a Mutie gets too close he will open fire.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 14, 2015, 09:44:19 am
Due to careful planning and waiting to ambush, the group gets to attack first against Mutant 1 and Mutant 2, both of which are scrambling through the narrow hall.

*Players, roll your dice using the instructions above and describe your results.*
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 14, 2015, 10:27:52 am
[[I'm going to be stuck in end of year Parc tests for reading and writing I'll be posting after that.]]
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 14, 2015, 11:03:20 am
Fitzgerald Pulls up his pistol and fires but misses the mutants, (http://orokos.com/roll/288614) "Shìt, shìt!" he says before firing another shot that hits and splatters the mutants brains across the floor. (http://orokos.com/roll/288616)
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 14, 2015, 04:51:54 pm
AJ pops out of the corner and targets the missed mutant (mutant 1), he jams the prongs of the taser deep into the mutants neck fat doing barely anything but giving it a "tickle massage". (http://orokos.com/roll/288715) "Ewwww...", he groans before swinging his knife at the creature, with the mutant ducking before the knife connects. (http://orokos.com/roll/288715) "I KNEW IT'D END LIKE THIS FOR OLE' AJ!"
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 14, 2015, 07:44:54 pm
Mutant 2 who's brains splattered along the wall fell to the ground motionless. Mutant 1, however, doesn't appreciate the attempted shocking and swings at AJ with an open fist and extended nails. With a single swipe, the mutant glides it's sharp nails right up AJ's arm. Flesh blood begin to seep from the attack. (http://orokos.com/roll/288773): 1d10 9 One of the other hands isn't finished, and goes in to grab AJ by his now sheared arm. The Mutants arm grapple is unsuccessful as the hand's grip is loosened by the blood and it slips out of grasp (http://orokos.com/roll/288775): 1d10 3

*As a reminder, there is a BBCODE link right below the roll values that you can use to copy paste into the description. Also be sure to keep track of your ammo! Post it at the bottom of your sheet whenever you use a gun.*
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 14, 2015, 08:50:59 pm
Fitzgerald fires and it lands a grazing hit. (http://orokos.com/roll/288799) he let's out a cuss or two and he fires again, the bullets sink into its thigh. (http://orokos.com/roll/288801)
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 15, 2015, 12:51:47 am
Fitzgerald fires and it lands a grazing hit. (http://orokos.com/roll/288799) he let's out a cuss or two and he fires again, the bullets sink into its thigh. (http://orokos.com/roll/288801)

*A few notes before I update - detail where the shots graze, for the latter shot you gave specifics but whenever you attack make it clear where you hit. Also don't forget your weapons perk! Whenever a 9MM lands on a 9, it still counts as a critical as stated in the perk section of the weapon. You don't have to take it up, but it's a good reminder.*

The Mutant 2 is unphased by the first shot that skims the gap between it's flailing, dangerous arms. However it recoiled from the shot to the thing and is pushed back away from AJ in pain, giving AJ the perfect chance to strike.

*Take that as a cue to give yourself a + modifier. ;) You don't always have to wait for me to give you a hint, whenever you feel one is right, take it up.*
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 15, 2015, 02:06:28 am
Rolls using a knife(1d12+1 modifier), result: **HEAVY DAMAGE**

STABBING A B!TCH (http://orokos.com/roll/288888): 1d12+1 11

AJ free from the fat and arms of the mutant b!tch, screaming bloody murder as he plunges the knife straight into the muties gut. Twisting the knife as it plunges deeper past the layers of flesh and fat. With the next move (and for added brutality) tickles the living sh!t out of any exposed guts! (Brutality Taser (http://orokos.com/roll/288889): 1d10 5)
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 15, 2015, 02:37:47 am
The mutilated mutant shakes as it's insides are electrocuted. Mutant 2 flops over, definitely dead.

All the monsters seem to be dead, though with the loud hum of engines, it would be hard to hear something scrambling around.

The paranoia creeps.

*Note how much ammo has been spent*
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 15, 2015, 02:45:35 am
AJ slowly walks into the engine humming room, and puts his weapons away. From his back pocket he pulls out a blue can that smells like a sodium based heart attack and farts; he slowly cracks it open, waving the can in the air, hoping to attract some hungry customers. "Wait! This crap has healing properties, some of the ingredients are synthflesh and some weird complicated science babble name that I can't pronounced!", without hesitation he scarfs down the cube of mystery meat contained within and hope that it'd work its magic and heal his scratched up arm.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 15, 2015, 03:06:52 am

"Militech Canned meat"


Militech canned meat for reactivated units is packed with vitamins and other beneficial ingredients that help to preserve and feed the reactivated unit. Contained in a can made of high-grade Militech steel, the product is designed to be fresh forever, although guarantees are only given for the first 200 years.


The arm's wounds begin to heal up. It tingles and feels as though you put Pop Rocks on the wound. You can guess that it'll be healed in a couple of minutes

From the looks of the room, it seems like a small space meant for operating the engine at the end of the hallway. A computer nearby flickers, and there's a storage crate sitting next to it.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 15, 2015, 08:53:16 am
((How much ammo does the pistol hold? Unless it was put in the description and I'm being dumb))
Fitzgerald eyes the computer, "So you want to check the crate or the computer, AJ?"
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 15, 2015, 09:01:09 am
((How much ammo does the pistol hold? Unless it was put in the description and I'm being dumb))
Fitzgerald eyes the computer, "So you want to check the crate or the computer, AJ?"

*So I put ammo on every weapon other than 9mm. Oops! The max ammo it can hold is 9.*
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 15, 2015, 10:03:07 am
((Ok thanks fura, I have five rounds left plus a spare mag. 9-4=5))
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 17, 2015, 01:53:11 am
(( AJ POST))
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 17, 2015, 02:02:21 am
"You do the computer my arm feels funny with every little move.", AJ approaches the crate cautiously and busts it open.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 17, 2015, 02:08:06 am
"Alright." Fitz said, he walks over to the computer and powers it on, if it's locked he tries to hack it.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 17, 2015, 02:26:35 am

AJ hovered near the crate and a green light above it clicked on, and then it opened slowly revealing a loaded shotgun inside! With that, there's a small tube that could be used in crafting.

Fitz hits the computer and a document is pulled up:

"Teleglitch Spacetime Anomaly"

These blobs of black and colorful anomaly seems to be the only result of today's experiment with unlimited-range teleportation. We have been investigating this phenomenon for the past two hours and think it might have profound implications for theoretical physics. The blackness seems to be literally an "inside-out" space-time curvature and opens a range of possibilities for research. My colleague has already suggested we could weaponize it by capturing the field into super-intense wave & pressure containers to be used for planetary bombardment. Oh, and if you touch it, your brain explodes.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 17, 2015, 02:54:28 am
Fitz snickers slightly at the 'Oh, and your brain will explode' part. He turns to AJ "Oh hey, nice find. Ready to head out?" he says.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 17, 2015, 04:25:28 pm
Before AJ could respond or pick up the shotgun, there are the sounds of fast footsteps, and then suddenly the door at the end of the hall opens up! Four zombies run into the room,

Reactivated Organics unit Type 1
"Zombie"
"The Militech corporation supplied nonhuman combatants to many clients.  One day, they needed an economy soldier.  One that would be effective enough but cost almost nothing to make.  Soon, they started shipping us dead bodies.  From all over the world.  All we needed to do was install microchips into their brains and inject some cheap chemicals to prevent them from rotting.  They all smelled of turpentine.  I can never forget that smell.  We were officially forbidden to call them zombies.  The correct term was "Reactivated Organics"."


however they're far enough away that none of them have a chance to attack just yet.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 17, 2015, 06:28:45 pm
AJ grabs the shotgun from the crate and pumps the gun with one hand. He takes aim and waits for a closer shot.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 17, 2015, 06:52:24 pm
Aj held his ground, but the three zombies in front unleashed a burst of speed and went in three different directions in the hallway, making among quite a hassle. Zombie 1 has point, Zombie 2 to the left, Zombie 3 to the right, and Zombie 4 is in the back moving slowly.

Zombies are now in range of ATTACK.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 17, 2015, 08:34:07 pm
Fitz readies his Pistol and fires at zed 2, but he misses. (http://orokos.com/roll/290210) he attempts to fire again at the zeds, it grazed zed 2's shoulder. (http://orokos.com/roll/290211)
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 17, 2015, 09:58:56 pm
((Fixeded))
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: ajwilli1 on May 20, 2015, 02:06:45 am
Dis is my BOOMSTICK!

Spoiler: Rolls for this round (hover to show)

AJ fumbles his shotgun into place and shouts out, "THIS IS MY BOOMSTICK!" The blast from the gun is tremendous, so tremendous in fact that it deafens everyone in the room. From what they could see and not hear, the next sets of pellets ripped the first zombie into quivering bits of sizzling meat roughly the shape and size of an average brisket, while the two in the back took two good handfuls of pellets straight to the gut, with the final set of pellets gently graze the cheeks of the second zombie.
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 20, 2015, 02:19:34 am
[In adition to adding reloads, I've changed the shotgun mechanics slightly. So think of it as a quadra barrel shotgun, you can shoot up to 4 shots and as little as 1, however it takes a turn to reload a shot. Fun times ahead.]

Zombie One is reduced to red mist and bright red viscera scattered across the ground. Zombie Three and Four fall down over each other with large stomach wounds, and though they're still moving, they're reduced to a crawl. Zombie two, however is still kicking while obtaining simple scratches, and it lunges for Fitz.

 Zombie Two leaps into Fitz and crashes into the desk with him. Fitz's back smashes right into the edge sending a sharp pain up his body freezing him up. The desk breaks from the force and Zombie Two who's lying on top of Fitz begins to rip into his chest. Fitz begins to bleed heavily from the chest. (http://orokos.com/roll/291457): 1d10 10
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Wheel-Son on May 24, 2015, 07:22:33 pm
"no, no, no, NO." Fitz says while pushing the zed back and ripping it's throat out, (http://orokos.com/roll/293184) he is drenched in it's blood and while it's distracted he puts it's feet to it's stomach and pushes him off. He points to pistol to the zed's head and fires, killing it. (http://orokos.com/roll/293187)
Title: Re: TELEGLTICH: ROLEPLAY EDITION [Initiate: 2 Alive]
Post by: Super Level Furaotic on May 25, 2015, 07:51:44 pm
Did you mean to attach value 4 & 11 and forgot 4, or did you reroll a value, sneaky beaky ;) (http://imgur.com/gkbcMCv)

(Anyways, no worries.)

With Zombie Two dead, there's the faint and weak moans of Zombies Three and Four. Dispatching them should be easy.